I have to vote Yes under the current system but if it were modified then No. Hence maybe.
A couple ways that came to mind were changing Weapon and Spell Damage to affect melee (<7m) and ranged abilities respectively, renaming them appropriately to reduce confusion. In that type of system, removing the scaling from resources makes less sense since it is the only stat that increases strictly Stamina/Magicka based abilities. By leaving resource scaling in there are then 4 focuses to specialize in: Stamina Melee, Magicka Melee, Stamina Ranged and Magicka Ranged --as opposed to the current 2 focuses: Stamina/Weapon and Magicka/Spell. Hybridizing also not only becomes viable but there are multiple ways to hybridize: Stamina/Magicka, Melee/Ranged and Jack-of-All-Trades. For example, pumping everything into what is now Weapon Damage will improve all of your melee attacks, Stamina and Magicka based, forming a kind of spellsword. Alternatively pumping everything into Max Magicka will improve all Magicka skills, both melee and ranged types, creating a battlemage. This also creates a parity between ranges as those who are strong at a distance are weak in melee and vice versa.
Or abilities could scale with Attribute Points and Damage stats so it kind of scales with resources but not really. Less developed thought than the first.
What I can universally say YES to is reducing the imbalancing high Max and Damage stats resulting in insane DPS and insane HPS. Those of us who played ESO 2 years ago know Heavy Armor was good back then and it has gone through no changes since -- DPS/HPS has changed. So, short of changing how Damage and Max interact, resources should be decoupled from ability power.
Well there is a hardcap, currently it's 501CP unti you stop gaining random magicka/stamina from CPForestd16b14_ESO wrote: »
But no, if you remove this it makes a lot of the playstyles and classes extremely unbalanced and underperformed. Don't you know how some skills work and how others work with the coefficients? They are not all based on your max stats, some benefit from your spell/weapon damage rather than your magicka/stamina. Removing the max resource would destroy pretty much half the skills leaving some of the classes incredibly powerful compared to others.
That's why it's way too unbalanced, good idea but it won't work.
To quote Asayre to give a little bit of an understandingMost magicka ability tooltips can be estimated with
where a and b are coefficients. b is typically around 10.5 and a varies for each skill. The range of a is typically between 0.02 to 0.2. It is quite challenging to get extremely accurate values for a even with plane fitting over a large data range. A technically more accurate estimate can be obtained by using
where a', b' and c' are coefficients.
Forestd16b14_ESO wrote: »I have to vote Yes under the current system but if it were modified then No. Hence maybe.
A couple ways that came to mind were changing Weapon and Spell Damage to affect melee (<7m) and ranged abilities respectively, renaming them appropriately to reduce confusion. In that type of system, removing the scaling from resources makes less sense since it is the only stat that increases strictly Stamina/Magicka based abilities. By leaving resource scaling in there are then 4 focuses to specialize in: Stamina Melee, Magicka Melee, Stamina Ranged and Magicka Ranged --as opposed to the current 2 focuses: Stamina/Weapon and Magicka/Spell. Hybridizing also not only becomes viable but there are multiple ways to hybridize: Stamina/Magicka, Melee/Ranged and Jack-of-All-Trades. For example, pumping everything into what is now Weapon Damage will improve all of your melee attacks, Stamina and Magicka based, forming a kind of spellsword. Alternatively pumping everything into Max Magicka will improve all Magicka skills, both melee and ranged types, creating a battlemage. This also creates a parity between ranges as those who are strong at a distance are weak in melee and vice versa.
Or abilities could scale with Attribute Points and Damage stats so it kind of scales with resources but not really. Less developed thought than the first.
What I can universally say YES to is reducing the imbalancing high Max and Damage stats resulting in insane DPS and insane HPS. Those of us who played ESO 2 years ago know Heavy Armor was good back then and it has gone through no changes since -- DPS/HPS has changed. So, short of changing how Damage and Max interact, resources should be decoupled from ability power.
And this is why players need to discuss it cause as I said it's either player do or ZOS does to DPS what they did to HA and tanks.
But something does have to be done and I am sorry but I am gonna be picking on magicka DPS players Well know at this point. magicka DPS player have the best DPS in the game and not only that they can be spec to be a literal glass cannon all their armor with infuse trait enchanted with gold level magicka runes all and everything else enchanted with raising their max spell damage and you would think if they do that they die in 1 or 3 hits ? No cause that also powers up the best defense in the game being damage shields. The cap so far is 157 per tree now all a magicka user really has to do is pool all that into bastion in the Lord and they pretty much cut the shield nerf in PvP by half so stacked with the insane amount of magicka and spell damage they already have and their bubbles can give them that unkillable statues that DK tanks had at PC launch.
Now some one answer me this.
How is it fair and balanced when magicka DPS players not only have the best DPS in the game but also the best defense in the game ?
Hiero_Glyph wrote: »Shouldn't health increase armor and spell resistance if stamina and magicka increase damage?