alexandrutenhove wrote: »Septimus_Magna wrote: »Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).
health regen cant be debuffed by any skill, only by meatbag catapults.
now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,
thx for your toughts!
alexandrutenhove wrote: »Septimus_Magna wrote: »Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).
health regen cant be debuffed by any skill, only by meatbag catapults.
now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,
thx for your toughts!
This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.
How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill
not even remotely OP or really effective against equally skilled players
What enchants do you use on your armor? Max health, and max stamina? If so, whats the exact amount?
alexandrutenhove wrote: »alexandrutenhove wrote: »Septimus_Magna wrote: »Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).
health regen cant be debuffed by any skill, only by meatbag catapults.
now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,
thx for your toughts!
This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill
not even remotely OP or really effective against equally skilled players
This thread was created before TG update, before there weren't debuffs for Regen.
True, health regen can be debuffed now, mine gets from 4.5 to 2.5k reduced sometimes at max, but i still manage to make "OP" jungleetrihard players rage quit or they start ignoring me, very good for salt production
BTW, no poison, ONLY disease from weapon enchant or meatbag do, confirmed after testing.
alexandrutenhove wrote: »alexandrutenhove wrote: »Septimus_Magna wrote: »Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).
health regen cant be debuffed by any skill, only by meatbag catapults.
now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,
thx for your toughts!
This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill
not even remotely OP or really effective against equally skilled players
This thread was created before TG update, before there weren't debuffs for Regen.
True, health regen can be debuffed now, mine gets from 4.5 to 2.5k reduced sometimes at max, but i still manage to make "OP" jungleetrihard players rage quit or they start ignoring me, very good for salt production
BTW, no poison, ONLY disease from weapon enchant or meatbag do, confirmed after testing.
pre-TG poison debuffed health regen bruh
Rune_Relic wrote: »just add dots.
alexandrutenhove wrote: »I hope some of you guys just try the build, it's effective from level 10 PvP till V16
It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.
All I want to say, give it a try, and you won't regret it.. ;-)
alexandrutenhove wrote: »I hope some of you guys just try the build, it's effective from level 10 PvP till V16
It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.
All I want to say, give it a try, and you won't regret it.. ;-)
Ive done it, just you cant kill anything, so it gets boring in my opinion. Eventually I want to be more of a asset to the team than just an annoying distraction that cannot contribute.
alexandrutenhove wrote: »alexandrutenhove wrote: »I hope some of you guys just try the build, it's effective from level 10 PvP till V16
It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.
All I want to say, give it a try, and you won't regret it.. ;-)
Ive done it, just you cant kill anything, so it gets boring in my opinion. Eventually I want to be more of a asset to the team than just an annoying distraction that cannot contribute.
It's perfect for meatbag/fireballista roll ;-) I manage to kill alot ppl, what is your buffed weapon damage? I hit 2,5K
alexandrutenhove wrote: »*gear update*
for veterans who wanna try this in CP vet campaign, this is the gear u want to get:
5x orgnums and 5x permafrost (permafrost yewelry inc)
thats it.
u can go between 7-9K health regen with this setup, while below 60% health, if u cast ur ignious + dragonblood below 60%!!
u can craft 5x orgnums scales, permafrost needs to be farmed from Maelstrom arena! its obtainable in normal mode, i dont know about vet mode, but it hard to get!
I'm trying this at vet 1 right now, it is indeed very hard to be killed. However you have to time WB and Take Flight / Execute to get a kill. Damage is low
ps: Have you considered Blood Altar
I love it when someone tries to gank me with this build. I just stand there and let them hit me for a few minutes. They eventually get frustrated and walk away. I still have trouble with major defile, and/or a group 3+. But I don't have vigor yet, and I'm using blue 5x orgnum scales, 3x ashen grip, 2x vampire kiss.
I want to unlock vigor first, before I make the right gear for this build, but its taking a long time. I'm currently half way through assault rank 4.
ColoursYouHave wrote: »alexandrutenhove wrote: »*gear update*
for veterans who wanna try this in CP vet campaign, this is the gear u want to get:
5x orgnums and 5x permafrost (permafrost yewelry inc)
thats it.
u can go between 7-9K health regen with this setup, while below 60% health, if u cast ur ignious + dragonblood below 60%!!
u can craft 5x orgnums scales, permafrost needs to be farmed from Maelstrom arena! its obtainable in normal mode, i dont know about vet mode, but it hard to get!
I'm glad somebody actually tried running a Orgnum's/Permafrost build. As soon as I saw Permafrost, I wanted to try making a Magicka DK tank with both 5 piece bonuses, but after realizing how rare jewelry drops are in MSA, I quickly lost my patience and gave up on that dream. I played around with it some on the Orsinium PTS and the health regen was certainly insane.
If I use purple gear at level 36, how long would it last me? 10 levels? Or should I wait until I'm level 40?
The amount of health regen build players running around in BwB EU on EP right now is just ridiculous. I think there were groups of 20 running around last night, and it is just annoying, they cant kill anything with a brain stem and are simply the finest trolls around. I hope this fad fades out quick.
Unkillable vs up to 5?!?
Even with full gold armor and your low lvl Endurance I doubt that.
Very cool idea though, I might lvl my orc blacksmith up and try this out at some point.
Have you tried out vampirism with this build? Seems like the passives would mesh well with a build like this.
Well, since this thread is being revived, i might as well give my input.
I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.
Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.
I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.
The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.
In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.
I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.
In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
Well, since this thread is being revived, i might as well give my input.
I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.
Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.
I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.
The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.
In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.
I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.
In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.
alexandrutenhove wrote: »Well, since this thread is being revived, i might as well give my input.
I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.
Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.
I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.
The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.
In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.
I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.
In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.
Fire ballista says hello
alexandrutenhove wrote: »Well, since this thread is being revived, i might as well give my input.
I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.
Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.
I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.
The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.
In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.
I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.
In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.
Fire ballista says hello
alexandrutenhove wrote: »Well, since this thread is being revived, i might as well give my input.
I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.
Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.
I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.
The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.
In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.
I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.
In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.
Fire ballista says hello
Haha, touche.
Although, Fire Ballista will not do nothing for this build, but give it opportunity to rack in some AP. That's it.
If you stand in the back, on Alessia Bridge for example, with a Fire Ballista, you are not out there tanking - which is what this build is all about. So you are just standing there, shooting Fire Ballista, which could be done by anybody else with a weak toon. On top of that, it is boring and skillless way to kill people (just my opinion in this case).
And there is no other way to use Ballista. You cannot conjure it up during a 1v3, to shoot them with it. You can try but pretty sure the ppl will CC you before you get it set up.
So for AP gains - sure, fire that Ballista. But it does not make you able to actually KILL anything, in a meaningful way (as in you can relish at the dead body of the person you just outplayed).
If possible, i would love to see some of your best clips? Preferably something were you manage to kill some people, which is the true challenge in this build. This is not a "pic or it didnt happen" request. I am genuinely interested in seeing how you PLAY this build. ?
This is my problem with the build when I was running it....I could do fine in a 1v1..But killing someone was just bloody impossible sometimes and it was a hassle.....Basically i could kill things like Magicka DKs and Templars..basically anyone who was stuck there and had to fight me....Sorcs/NBs impossible to kill though..and they're the primary thing you run into when you're out Pvping.