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Health regen tank builds OP?

  • leem1988
    leem1988
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    What enchants do you use on your armor? Max health, and max stamina? If so, whats the exact amount?
  • Solariken
    Solariken
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    Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).

    health regen cant be debuffed by any skill, only by meatbag catapults.

    now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,

    thx for your toughts!

    This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.
  • Lexxypwns
    Lexxypwns
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    How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill

    not even remotely OP or really effective against equally skilled players
  • Horker
    Horker
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    Solariken wrote: »
    Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).

    health regen cant be debuffed by any skill, only by meatbag catapults.

    now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,

    thx for your toughts!

    This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.
    Lexxypwns wrote: »
    How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill

    not even remotely OP or really effective against equally skilled players


    This thread was created before TG update, before there weren't debuffs for Regen.

    True, health regen can be debuffed now, mine gets from 4.5 to 2.5k reduced sometimes at max, but i still manage to make "OP" jungleetrihard players rage quit or they start ignoring me, very good for salt production

    BTW, no poison, ONLY disease from weapon enchant or meatbag do, confirmed after testing.
    Edited by Horker on April 10, 2016 6:32PM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Horker
    Horker
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    leem1988 wrote: »
    What enchants do you use on your armor? Max health, and max stamina? If so, whats the exact amount?

    Max health, and I balance my attributes in health/Stam go for alreast 20k Stam, this makes WB hit for 5K combined with 2.5K buffed wep dmg
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Rune_Relic
    Rune_Relic
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    just add dots. :)
    Anything that can be exploited will be exploited
  • Lexxypwns
    Lexxypwns
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    Solariken wrote: »
    Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).

    health regen cant be debuffed by any skill, only by meatbag catapults.

    now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,

    thx for your toughts!

    This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.
    Lexxypwns wrote: »
    How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill

    not even remotely OP or really effective against equally skilled players


    This thread was created before TG update, before there weren't debuffs for Regen.

    True, health regen can be debuffed now, mine gets from 4.5 to 2.5k reduced sometimes at max, but i still manage to make "OP" jungleetrihard players rage quit or they start ignoring me, very good for salt production

    BTW, no poison, ONLY disease from weapon enchant or meatbag do, confirmed after testing.

    pre-TG poison debuffed health regen bruh
  • Horker
    Horker
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    Lexxypwns wrote: »
    Solariken wrote: »
    Everyone is hard to kill in non-vet PVP, Im not sure how such a build would perform in vet campaigns vs high burst dmg and heal debuffs (=health regen debuff).

    health regen cant be debuffed by any skill, only by meatbag catapults.

    now with CP removal in BwB pvp, all the 501CP used to play, players are now balanced with all other players, they arent hard to kill anymore, i wanted to tell, that this build is, without relying on CP, and as i said, this is pure BwB, not vet/CP campaign,

    thx for your toughts!

    This is incorrect - both Major and Minor Defile slash health recovery. I think both are a 50% reduction.
    Lexxypwns wrote: »
    How to fight a health regen build: inflict poison status effect, keep pressure up, burst for the kill

    not even remotely OP or really effective against equally skilled players


    This thread was created before TG update, before there weren't debuffs for Regen.

    True, health regen can be debuffed now, mine gets from 4.5 to 2.5k reduced sometimes at max, but i still manage to make "OP" jungleetrihard players rage quit or they start ignoring me, very good for salt production

    BTW, no poison, ONLY disease from weapon enchant or meatbag do, confirmed after testing.

    pre-TG poison debuffed health regen bruh

    It didnt, there was no way to debuff for health Regen, also confirmed, tested before tg with overlord. Anyway we are in future update now ;)
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Horker
    Horker
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    Rune_Relic wrote: »
    just add dots. :)

    I disagree, dots don't out dps 4.5 K health Regen, 2.3K health every second+ I have heal over time, vigor, rally etc , but insightful, DoTs may be effective, if u manage to stack multiple Dots, but still, I managed to survive the proxy det jab swarm burst from emperor Iris in Azura while I was level 22, 1v1 x)
    Edited by Horker on April 10, 2016 9:20PM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Horker
    Horker
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    I hope some of you guys just try the build, it's effective from level 10 PvP till V16

    It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.

    All I want to say, give it a try, and you won't regret it.. ;-)
    Edited by Horker on April 10, 2016 9:27PM
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Jade1986
    Jade1986
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    I hope some of you guys just try the build, it's effective from level 10 PvP till V16

    It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.

    All I want to say, give it a try, and you won't regret it.. ;-)

    Ive done it, just you cant kill anything, so it gets boring in my opinion. Eventually I want to be more of a asset to the team than just an annoying distraction that cannot contribute.
  • Horker
    Horker
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    laced wrote: »
    I hope some of you guys just try the build, it's effective from level 10 PvP till V16

    It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.

    All I want to say, give it a try, and you won't regret it.. ;-)

    Ive done it, just you cant kill anything, so it gets boring in my opinion. Eventually I want to be more of a asset to the team than just an annoying distraction that cannot contribute.

    It's perfect for meatbag/fireballista roll ;-) I manage to kill alot ppl, what is your buffed weapon damage? I hit 2,5K
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Astrotaz
    Astrotaz
    I'm trying this at vet 1 right now, it is indeed very hard to be killed. However you have to time WB and Take Flight / Execute to get a kill. Damage is low :(

    ps: Have you considered Blood Altar
    Edited by Astrotaz on April 11, 2016 1:55PM
  • leem1988
    leem1988
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    I love it when someone tries to gank me with this build. I just stand there and let them hit me for a few minutes. They eventually get frustrated and walk away. I still have trouble with major defile, and/or a group 3+. But I don't have vigor yet, and I'm using blue 5x orgnum scales, 3x ashen grip, 2x vampire kiss.

    I want to unlock vigor first, before I make the right gear for this build, but its taking a long time. I'm currently half way through assault rank 4.
  • Jade1986
    Jade1986
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    laced wrote: »
    I hope some of you guys just try the build, it's effective from level 10 PvP till V16

    It's so fun seeing groups of ppl getting angry because they can't burst you, yesterday, 3 wreckingblow spammers, and some cfrag and other ranged ***, arround 8 ppl jump me, they got my health below 60% max, and my healing is so strong, and I have alot of psychical/spell resistance, Critical WB's hit 3K Max, snipe 2K , cfrag 3k, why? Full impenetrable heavy, they do total maybe 10K dps if they all crit, I can spam vigor, dodge roll etc.. not a single person can burst the healing.. I can't explain it properly, I amazed alot of friends and guildies who all say same like ppl here do, "it sucks blabla, no damage blabla", now I get whispers and TS conversations for more help and details on the build.

    All I want to say, give it a try, and you won't regret it.. ;-)

    Ive done it, just you cant kill anything, so it gets boring in my opinion. Eventually I want to be more of a asset to the team than just an annoying distraction that cannot contribute.

    It's perfect for meatbag/fireballista roll ;-) I manage to kill alot ppl, what is your buffed weapon damage? I hit 2,5K

    Well, I only got to lvl 20 or so, so my weapon damage was not high at all, health regen was through the roof though. I just gave up and made a tanky heavy armor magicka dark elf dk at this point, still annoying to kill, but can widdle an enemies health down as well.
  • ColoursYouHave
    ColoursYouHave
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    *gear update*

    for veterans who wanna try this in CP vet campaign, this is the gear u want to get:

    5x orgnums and 5x permafrost (permafrost yewelry inc)

    thats it.

    u can go between 7-9K health regen with this setup, while below 60% health, if u cast ur ignious + dragonblood below 60%!!

    u can craft 5x orgnums scales, permafrost needs to be farmed from Maelstrom arena! its obtainable in normal mode, i dont know about vet mode, but it hard to get!

    I'm glad somebody actually tried running a Orgnum's/Permafrost build. As soon as I saw Permafrost, I wanted to try making a Magicka DK tank with both 5 piece bonuses, but after realizing how rare jewelry drops are in MSA, I quickly lost my patience and gave up on that dream. I played around with it some on the Orsinium PTS and the health regen was certainly insane.
  • leem1988
    leem1988
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    If I use purple gear at level 36, how long would it last me? 10 levels? Or should I wait until I'm level 40?
  • Jade1986
    Jade1986
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    The amount of health regen build players running around in BwB EU on EP right now is just ridiculous. I think there were groups of 20 running around last night, and it is just annoying, they cant kill anything with a brain stem and are simply the finest trolls around. I hope this fad fades out quick.
  • Horker
    Horker
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    Astrotaz wrote: »
    I'm trying this at vet 1 right now, it is indeed very hard to be killed. However you have to time WB and Take Flight / Execute to get a kill. Damage is low :(

    ps: Have you considered Blood Altar

    Yes, you have to know how to proper animation cancel your wreckingblows and unstable flame combo as burst, thats what i do, its not the easy-est build for killing people but it works.

    Blood Altar would work on a nightblade health regen tank, could figure some build out called "Dark Templar" or something, ill see, but on DK? NO, big NO, Dragonblood is way more powerfull, since you dont have to stand in a circle, and u morph for green dragon blood for even more stam sustain, and u can use it as a O-shet heal while below "X" health.


    leem1988 wrote: »
    I love it when someone tries to gank me with this build. I just stand there and let them hit me for a few minutes. They eventually get frustrated and walk away. I still have trouble with major defile, and/or a group 3+. But I don't have vigor yet, and I'm using blue 5x orgnum scales, 3x ashen grip, 2x vampire kiss.

    I want to unlock vigor first, before I make the right gear for this build, but its taking a long time. I'm currently half way through assault rank 4.

    I played my stamplar re-roll, started level 10, vigor at level 12 x) its very fast AP gains now u shouldnt be in much trouble at all!!
    Very nice to see people like you actually putting effort in the build, im glad some people believe in health regen tanks x)
    Chek out "Patrick Scott" on youtube btw, he is the main designer of this build, and he is now using some vampire stuff, while using feed so he dousnt reduce his health regen, might wanna try that out later.
    *gear update*

    for veterans who wanna try this in CP vet campaign, this is the gear u want to get:

    5x orgnums and 5x permafrost (permafrost yewelry inc)

    thats it.

    u can go between 7-9K health regen with this setup, while below 60% health, if u cast ur ignious + dragonblood below 60%!!

    u can craft 5x orgnums scales, permafrost needs to be farmed from Maelstrom arena! its obtainable in normal mode, i dont know about vet mode, but it hard to get!

    I'm glad somebody actually tried running a Orgnum's/Permafrost build. As soon as I saw Permafrost, I wanted to try making a Magicka DK tank with both 5 piece bonuses, but after realizing how rare jewelry drops are in MSA, I quickly lost my patience and gave up on that dream. I played around with it some on the Orsinium PTS and the health regen was certainly insane.

    Very nice that u tested it!!! yes its so damn hard to obtain in MSA, a buddy tried to get it for non vet, he told me, it will take 5x level 1-50 on normal mode x) so yeah, might hire someone for farming xDD but stil, ill give it a try myself, i have to get that stuff on the live server!

    leem1988 wrote: »
    If I use purple gear at level 36, how long would it last me? 10 levels? Or should I wait until I'm level 40?

    Not really, i have new Full armor every 10 levels (level10-20-30 and so on) and weapons with this tank setup, you only lose on a scale to 10levels maybe 4K resistances and maybe arround 300 total health regen, so at level 20 i have 4460 health regen, and at level 29 i have 4230 for example, that is not a very big issue, u only lose alot weapon damage, but u can craft maybe every 4 levels a new weapon if u still wanna keep your damage on top.

    laced wrote: »
    The amount of health regen build players running around in BwB EU on EP right now is just ridiculous. I think there were groups of 20 running around last night, and it is just annoying, they cant kill anything with a brain stem and are simply the finest trolls around. I hope this fad fades out quick.


    i dont believe there are groups of "20" health regen tanks, i never run into them, i bet u got trouble with Wrobel's "AOE Caps" if you run into a health regen tank, simply ignore it, unless it attacks you, if u would try to gank me on ur own, it will be a f*cking insult, bring atleast 5 ppl for proper Xv1
    This build is ment to *** off gankers, trihards, salt producers and anything that is a ***.

    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Rylana
    Rylana
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    mcurley wrote: »
    Unkillable vs up to 5?!?

    Even with full gold armor and your low lvl Endurance I doubt that.

    Very cool idea though, I might lvl my orc blacksmith up and try this out at some point.

    Have you tried out vampirism with this build? Seems like the passives would mesh well with a build like this.

    I ran a similar build on a Khajiit Stamplar back in the champion days and it was capable of tanking out 15-20 people no problem, its only weakness was fear, which most lowbies do not have.

    4000+ health regen literally means you have basically a permanent healing spring ticking on you, its that powerful. People underestimate it, more than you realize. Couple that with lots of mitigation and impen and you become virtually immortal. This is without even DOING anything. Add in blocks, dodges, abilities, and movement and it becomes hilarious.

    Its completely possible to make a toon so tanky this way that even a high damage burst build wont be able to get through active self healing with vigor/rally. Slot purifying ritual for even more hilarity. Shuffle just makes it ludicrous. (buffed resists over 30k, impen over 1500, near ability to permablock, dodge an awful lot, its just stupid).... pull repentance heals off your dead allies and guards the blob is mowing through to kill just you.... lololol

    Granted you wouldnt likely kill anything yourself, and I didnt except when I was emp, but for amusement sake, the Catman was the most ridiculous and effective thing I ever built for its purpose. Nearly every death on that char was due to siege damage or a five minute weardown from over 10 attackers. Dumbest thing I have ever seen, and one of the only reasons I ever agreed with anyone about the champion system removal from nonvet.

    I was deposed as emp alive, and still managed to stay alive for several minutes after. Unfortunately Catman is much weaker today :(
    Edited by Rylana on April 12, 2016 11:06AM
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  • Xarc
    Xarc
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    haa. Horker so proud of his build. We got many times that debate in game, and i said you that you're maybe a good tank, yes. but you do not kill ppl haha. So useless.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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  • raasdal
    raasdal
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    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.
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  • Xarc
    Xarc
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    raasdal wrote: »
    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.

    You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
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  • Horker
    Horker
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    Xarcus wrote: »
    haa. Horker so proud of his build. We got many times that debate in game, and i said you that you're maybe a good tank, yes. but you do not kill ppl haha. So useless.

    Fire ballista says hello
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Horker
    Horker
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    Xarcus wrote: »
    raasdal wrote: »
    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.

    You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.

    Fire ballista says hello
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • raasdal
    raasdal
    ✭✭✭✭✭
    Xarcus wrote: »
    raasdal wrote: »
    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.

    You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.

    Fire ballista says hello

    Haha, touche.

    Although, Fire Ballista will not do nothing for this build, but give it opportunity to rack in some AP. That's it.

    If you stand in the back, on Alessia Bridge for example, with a Fire Ballista, you are not out there tanking - which is what this build is all about. So you are just standing there, shooting Fire Ballista, which could be done by anybody else with a weak toon. On top of that, it is boring and skillless way to kill people (just my opinion in this case).

    And there is no other way to use Ballista. You cannot conjure it up during a 1v3, to shoot them with it. You can try but pretty sure the ppl will CC you before you get it set up.

    So for AP gains - sure, fire that Ballista. But it does not make you able to actually KILL anything, in a meaningful way (as in you can relish at the dead body of the person you just outplayed).


    If possible, i would love to see some of your best clips? Preferably something were you manage to kill some people, which is the true challenge in this build. This is not a "pic or it didnt happen" request. I am genuinely interested in seeing how you PLAY this build. ?
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    Xarcus wrote: »
    raasdal wrote: »
    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.

    You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.

    Fire ballista says hello

    Lol. That's what i say. Unable to kill ppl with your tanky build.
    @xarcs FR-EU-PC -
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    "Death is overrated", Xarc
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  • Horker
    Horker
    ✭✭✭✭
    raasdal wrote: »
    Xarcus wrote: »
    raasdal wrote: »
    Well, since this thread is being revived, i might as well give my input.

    I tried this on my Stam DK Imperial, after reading this thread and tangling with Not-Enough-Holes too many times on PC EU BwB.

    Being unkillable 1v3-5 is perfectly doable for anyone, as explained. I ran a setup with Willows and Orgnum to get a good healthpool as well. 7 Heavy and all Impen.

    I could stand there and take heat from 3-5 players (10 players if i went turtle, blocking, rolling etc.), and i would try to focus down one of them. I did not even have Vigor or Rally unlocked. With those it would be crazy.

    The "problem" for me was that i was not able to 1vX. With that, i mean that i was not ever able to win a 1v3. Even against incredibly bad people. They could not kill me, but i could not kill them either. Which means that the fight would end, based on if someone from my team came to help, or more people from the opponents kept coming in. The latter would be the case most of the times. So my exciting 1vX would end 90% times in me doing a 1vZerg till i died.

    In the end, i did not find this to be that fun, as i mostly like to run solo, and look for 1vX.

    I tried messing around with it, and still am, to find some middle ground, but so far unsuccesfully. It seems that this is "all or nothing". Either you go full regen tank with 7 heavy, all impen etc., or you dont. If you for example go away from the 7 heavy to get sustain and damage, you will loose that tankiness which makes you unkillable 1v3. 2k regen is just not enough. It HAS to be at least 3k unbuffed. Which means you need all that heavy armor for the increase in regen.

    In the end, i might just be playing it wrong. Resource management has never been my strong side. And that is definetely one of the crucial parts here.

    You wrote this while i posted a msg just before and it confirms what i just said : good tanking but unable to kill ppl. Useless.

    Fire ballista says hello

    Haha, touche.

    Although, Fire Ballista will not do nothing for this build, but give it opportunity to rack in some AP. That's it.

    If you stand in the back, on Alessia Bridge for example, with a Fire Ballista, you are not out there tanking - which is what this build is all about. So you are just standing there, shooting Fire Ballista, which could be done by anybody else with a weak toon. On top of that, it is boring and skillless way to kill people (just my opinion in this case).

    And there is no other way to use Ballista. You cannot conjure it up during a 1v3, to shoot them with it. You can try but pretty sure the ppl will CC you before you get it set up.

    So for AP gains - sure, fire that Ballista. But it does not make you able to actually KILL anything, in a meaningful way (as in you can relish at the dead body of the person you just outplayed).


    If possible, i would love to see some of your best clips? Preferably something were you manage to kill some people, which is the true challenge in this build. This is not a "pic or it didnt happen" request. I am genuinely interested in seeing how you PLAY this build. ?

    What I do, I put ballista, and lure them to me, then shoot Ballista+leap, talons
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is my problem with the build when I was running it....I could do fine in a 1v1..But killing someone was just bloody impossible sometimes and it was a hassle.....Basically i could kill things like Magicka DKs and Templars..basically anyone who was stuck there and had to fight me....Sorcs/NBs impossible to kill though..and they're the primary thing you run into when you're out Pvping.

  • Horker
    Horker
    ✭✭✭✭
    Xsorus wrote: »
    This is my problem with the build when I was running it....I could do fine in a 1v1..But killing someone was just bloody impossible sometimes and it was a hassle.....Basically i could kill things like Magicka DKs and Templars..basically anyone who was stuck there and had to fight me....Sorcs/NBs impossible to kill though..and they're the primary thing you run into when you're out Pvping.

    Hey, same i have some killing issues, try using Unstable flame, i do WB+Unstable flame combo with animation canceling ***, be very fast with your fingers and u are able to kill :)
    But i should have mentioned that this build is made for smallscale groups, having 1 guy luring and tank the spanking while your friends bomb in with proxicloudingtethernadojabs is great.
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
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