So even devs are getting bad fps right? Only 25 when the fight isn't even big.ZOS_CaseyCoffman wrote: »
ZOS_JessicaFolsom wrote: »We're looking into these, everyone. If you are able to provide any additional specific examples, please do! It would be helpful to know what you're hearing, where you're hearing it, if there was any action associated with triggering the sound, and whether or not you're using the 64-bit client or 32-bit client. Thank you!
ZOS_JessicaFolsom wrote: »We're looking into these, everyone. If you are able to provide any additional specific examples, please do! It would be helpful to know what you're hearing, where you're hearing it, if there was any action associated with triggering the sound, and whether or not you're using the 64-bit client or 32-bit client. Thank you!
emeraldbay wrote: »For the benefit of the ongoing investigation into these issues, I've recorded a short thing that shows exactly what I deal with when I run the 64 bit client.
Listen here!
This is a clip of one of my characters (PC / NA / EP) running around and interacting with things in Abah's Landing. Strangeness ensues.
Luckily, it doesn't happen 100% of the time. It does happen fairly often, however—here's hoping it's fixed next patch!
I was laughing so much after just 30 seconds of that.... I can't imagine playing with that happening constantly! I'd have to play with no volume or I'd just be laughing all the time at the weirdness.
Not to be rude but, shouldn't that be part of the quality assurance before you release something? I could understand if it's the odd bug here and there but from what I've experienced and gathered from other players, it seems to be immensely wide spread and it's quite the wonder that it made it past the testing stage in this stage.
DaveMoeDee wrote: »
Is it happening on the 32-bit client?
Fortunately, the fixes since TG have resolved all visual problems for me. The sound problems happen quite a bit though. I suppose I could try recording some gameplay tomorrow and send in sample.
I'm also getting regular dropping of lines of dialogue.
Yes I amZOS_CaseyCoffman wrote: »@magnusthorek
We are currently tracking that, and the issue where a quick burst of static can play as a separate issue than what I've described above for Cyrodiil. Can you tell me if you're using the 64bit client?
No, the 32 bit client is stable and functional, it's the 64 bit client that messes up.
Pyr0xyrecuprotite wrote: »Random noises and static/hissing on 64-bit client (Hews Bane mostly, but I was zapping around to several other zones), was so bad that I switched to using 32bit instead. However, in Hews Bane/Abah's Landing, there are still a lot of mysterious miscellaneous random noises at times. As this is a new zone for me, I don't yet recognize if some or all are intentional environment noises, or bugs. (i.e. on 32-bit client). I suspect that at least some are either unintended, or much louder than they should be.
Last boss vMoL, whenever somebody get's the red aoe on him that explodes after some time it causes a crushing sound that completely deletes all other sounds for the next 4-5 Seconds.
Happening on both 32 and 64 bit.
*snip* ...but since I went back to the 32 bit I have been having one constantly. When my nightblade attacks with the skill Surprise Attack there is no sound. It used to make an appropriate dagger-attack (she is dual wield with daggers) sound but now there is nothing more than maybe a barely audible woosh. All of her other skills still make the usual sounds so I find it rather bothersome as I keep thinking that the skill isn't working.
This particular audio bug also happened when I was playing the 64 bit, but apparently isn't limited to that client.
While using 64bit client, i have strange random sounds....*snip*
emeraldbay wrote: »For the benefit of the ongoing investigation into these issues, I've recorded a short thing that shows exactly what I deal with when I run the 64 bit client.*snip*...
The only audio problems I've run into so far were the dialogue lines Malacath was supposed to be delivering when lighting pyres in Old Orsinium. They were getting cut off or only playing the last parts. 64 bit client, and the dungeon was packed with people so that might have had something to do with it.
@ZOS_CaseyCoffman - interesting thing I noticed today. I get these issues on the NA server only, I played a bit on the EU server today (also using the 64bit client) and had no sound or texture issues whatsoever. On the NA server the audio disturbance is frequent - ranging between every few seconds to every few minutes the audio will do strange things.
For additional information, I am closer to the EU servers than the NA servers (play on both though as I have friends on each) - my ping on the EU server varies between 50-100, and my ping on the NA server is around 150-200. I also have been having some trouble logging in on the NA server since the update earlier this week with "Server connection timed out" errors, but only on the 64bit client. No issue on the 32bit client on NA or either client on EU. So starting to wonder whether the 64bit client is somehow exacerbating latency issues.
Here's my example from just a few hours ago. This is Trueflame, NA PC/Mac, 32-bit client. The whole party seemed to experience issues at the same time, not just me.
You'll notice that the music continues while the battle combat noises disappear. Eventually the music stops as well if the sound vanishes for long enough. The sound issues occur when two groups come together in close proximity.
Examples at 0:22-1:00, 3:30-4:45 and 10:20-10:40.
Hope this helps! *snip video*
KhajiitiLizard wrote: »The only audio issue that is getting to me is that woosh at the end of combat. As a nightblade it constantly does that because you instagib most mobs.
sirinsidiator wrote: »As promised, here are the two videos.
The first one shows the sound cutting out in PVP during a big fight in Trueflame EU (version 2.3.5.1280234).
It always gets back to normal once I leave the area where the fight is.
*snip video 2*
Both were taken with the 64-bit client.
I am also having a near-constant stream of bizarre sound effects layered over the normal soundtrack since the update. It is most noticeable in Wrothgar, but it's not restricted to that zone. I get flopping noises, weird bird calls, running water, hissing or steam noises, horker calls (where there are no horkers), clicks, skipping record sounds, snatches of music, squishing sounds... you name it. On the other hand, sound effects that I SHOULD be hearing, like attacks or footsteps, are either delayed or are MIA altogether. I put a ticket in and they suggested I reset all my audio settings to default. This appeared to fix it until I logged off then back on. Now they are back in full force. Anything in the works to fix these annoying audio bugs?
magnusthorek wrote: »Yes I am