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How to deal with Stam issues as Magicka?

  • Knootewoot
    Knootewoot
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    Brrrofski wrote: »
    Master_Kas wrote: »
    All I want is a magicka morph of rapid manouvers for snare immunity :(

    One of the reasons I dislike playing magicka, snares and roots...

    Purge/puryfying Ritual...

    It isn't the same. rapid manouvers gives you immunity for 20 or so seconds. Purge is a one-time clear. And that doesn't work when standing in Caltrops.
    Edited by Knootewoot on March 7, 2016 10:02AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • phillyboy7897
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    Ritual does remove caltrops snare for .5 sec. Of course still nowhere near as good as rapid
  • sluice
    sluice
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    Pretty interesting thread.

    Learning to managed you Stamina is a crucial part of the game (Especially in PVP).
    Some things I've learn the hard way:
    -Stop sprinting all the time! (lol)
    -Don't always break CC! (If you can survive the CC, it might be better not to break it and keep your stamina for the next CC)
    -When sneaking or preparing to attack from sneak, have a look at your Stamina bar beforehand...

    But with that in mind, I'm still in trouble because of lack of stamina too often.

    I usually use blue food and I have no problem hitting 30k in magicka and 20k in Health.
    But my stamina is at 10k.

    Being a relatively new VR16 player with only 200CP.
    How should I go about with my Mag Sorc until I have enough CP to considerably make a good difference.

    Should I re-roll and add enough points in Stamina until I hit ~15k Stam?
    (Currently all my attributs points are in Magicka)

    Purple food is not really and option at the moment either.

    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
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  • Master_Kas
    Master_Kas
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    Brrrofski wrote: »
    Master_Kas wrote: »
    All I want is a magicka morph of rapid manouvers for snare immunity :(

    One of the reasons I dislike playing magicka, snares and roots...

    Purge/puryfying Ritual...

    Purge doesn't really help, since it grants no immunity. If someone throws caltrops on you and you purge it you still get snared. Then not even speaking of builds which keeps you permanently snared (heroic slash, stampede, lotus fan) etc.

    But you are right purge works for the roots atleast :P And I'm talking strictly solo or duo gameplay with magicka builds since if you have a stamina build in the group which can use rapid manouvers it's all good mostly.
    Edited by Master_Kas on March 7, 2016 3:17PM
    EU | PC
  • Septimus_Magna
    Septimus_Magna
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    sluice wrote: »
    Pretty interesting thread.

    Learning to managed you Stamina is a crucial part of the game (Especially in PVP).
    Some things I've learn the hard way:
    -Stop sprinting all the time! (lol)
    -Don't always break CC! (If you can survive the CC, it might be better not to break it and keep your stamina for the next CC)
    -When sneaking or preparing to attack from sneak, have a look at your Stamina bar beforehand...

    But with that in mind, I'm still in trouble because of lack of stamina too often.

    I usually use blue food and I have no problem hitting 30k in magicka and 20k in Health.
    But my stamina is at 10k.

    Being a relatively new VR16 player with only 200CP.
    How should I go about with my Mag Sorc until I have enough CP to considerably make a good difference.

    Should I re-roll and add enough points in Stamina until I hit ~15k Stam?
    (Currently all my attributs points are in Magicka)

    Purple food is not really and option at the moment either.

    Rerolling is an option but purple buff food is not?

    Why is purple buff food not an option?
    Its very cheap in guild stores and you can buy the mats/recipe for next to nothing.
    This is literally cheaper than respeccing attribute points.

    Your attribute value with purple buff food will be a lot higher than with blue buff food and attribute point into stamina for example.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • sluice
    sluice
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    @Septimus_Magna,

    Thanks for the suggestion.

    I have never specifically took time to search for Frost Miriam, but I don't remember having seen it for cheaper than 1200 gold piece for one.

    I'm planning to eventually learn some Provisioning and Alchemy with my main character for the longer duration...

    But lately, I have been busy working on:
    -Master Clothier, Master Blacksmithing and Master Woodworker on my main crafter
    -Enchanting on my main character.

    Also, being a newly VR16 with my main character, I have found a temporary solution that helps:
    -With less than 10k, I managed to purchased the full Willpower set with Robust(stamina) trait.
    You can find the rings for ~4k and the amulet for ~2k.

    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Septimus_Magna
    Septimus_Magna
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    sluice wrote: »
    @Septimus_Magna,

    Thanks for the suggestion.

    I have never specifically took time to search for Frost Miriam, but I don't remember having seen it for cheaper than 1200 gold piece for one.

    I'm planning to eventually learn some Provisioning and Alchemy with my main character for the longer duration...

    But lately, I have been busy working on:
    -Master Clothier, Master Blacksmithing and Master Woodworker on my main crafter
    -Enchanting on my main character.

    Also, being a newly VR16 with my main character, I have found a temporary solution that helps:
    -With less than 10k, I managed to purchased the full Willpower set with Robust(stamina) trait.
    You can find the rings for ~4k and the amulet for ~2k.

    You can get Frost Miriam from the daily provisioning writs, on average I get 4 FM every 1/2 boxes.

    On PC EU FM sells for 40g each, maybe the prices have lowered since the last time you checked.

    If you know a couple green/blue recipes, have skill points to spare and farm some mats you can level Provisioning very quickly. It took me like 20 minutes on my last char to get to max provisioning.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Brrrofski
    Brrrofski
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    Knootewoot wrote: »
    Brrrofski wrote: »
    Master_Kas wrote: »
    All I want is a magicka morph of rapid manouvers for snare immunity :(

    One of the reasons I dislike playing magicka, snares and roots...

    Purge/puryfying Ritual...

    It isn't the same. rapid manouvers gives you immunity for 20 or so seconds. Purge is a one-time clear. And that doesn't work when standing in Caltrops.

    Only if you aren't fighting.

    But purge/puryfying removes roots and snares for pretty cheap.
  • Master_Kas
    Master_Kas
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    Try entering a well defended breach (even if you have similar numbers).

    You need rapid to not get rooted/snared.
    You need purges and heals to not die to the ulti/proxy bombs on top of the enemy siege.
    Rapid doesn't work when purging or healing.

    -> RIP at breach, either from the damage since no purges or heals, or if you do that, you get permarooted into the damage anyway.

    Peopel who thought this rapid nerf was good vs zergs should've thought twice.

    /QQ over.
    EU | PC
  • Flawlless
    Flawlless
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    Master_Kas wrote: »
    Try entering a well defended breach (even if you have similar numbers).

    You need rapid to not get rooted/snared.
    You need purges and heals to not die to the ulti/proxy bombs on top of the enemy siege.
    Rapid doesn't work when purging or healing.

    -> RIP at breach, either from the damage since no purges or heals, or if you do that, you get permarooted into the damage anyway.

    Peopel who thought this rapid nerf was good vs zergs should've thought twice.

    /QQ over.

    The solution? Counter siege. Before pushing in, have enough siege hitting the breach so a defense group can't just sit there waiting for you.

  • leepalmer95
    leepalmer95
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    Flawlless wrote: »
    Master_Kas wrote: »
    Try entering a well defended breach (even if you have similar numbers).

    You need rapid to not get rooted/snared.
    You need purges and heals to not die to the ulti/proxy bombs on top of the enemy siege.
    Rapid doesn't work when purging or healing.

    -> RIP at breach, either from the damage since no purges or heals, or if you do that, you get permarooted into the damage anyway.

    Peopel who thought this rapid nerf was good vs zergs should've thought twice.

    /QQ over.

    The solution? Counter siege. Before pushing in, have enough siege hitting the breach so a defense group can't just sit there waiting for you.

    Lol ikr, get a few people to set up some fire balistas or trebs to people don't fire as you run in.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Master_Kas
    Master_Kas
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    Lol they don't wait in the open to get sieged but but.
    EU | PC
  • Flawlless
    Flawlless
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    Yeah but they will be when you try to push in. They'll want to bomb you as they hit you with the siege, you just have to do the same and do it better.
  • frozywozy
    frozywozy
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    Gameplay: Never block anything except Meteors (you can purify them until Monday), only dodge roll when you have to or get soft CC'd.
    Stats: run tri-stat food for the extra stamina. You can also invest CP into Tumbling.

    You should really only have 10k stamina or less if you have potions to explicitly make up for that, otherwise you need 15k.

    I disagree about the "never block anything". There is a solid magicka permablock build out there.
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  • Lava_Croft
    Lava_Croft
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    Lava_Croft wrote: »
    Tri-stat pots are good but not the best if you struggle with stamina sustain.

    You can make pots that restore stamina, give major expedition and give immovable.

    If you pop one of these pots 5 seconds after you've broken free from CC you will get an additional 8 seconds of CC-immunity. This allows your stamina to regen in the meantime. You also dont need to sprint as much because you get a 40 second lasting speed buff.
    Blessed Thistle, Columbine and Namira's Rot is all you need to make Wrecking Blow spammers scratch their head because you ain't flyin'.

    Does it stop the dodgy range and 10-12k hits?
    No. Even worse, the awesome gap closer mini-stun-snare-*** doesn't give a flying *** about any Immovability pots you might quaff.
  • Wreuntzylla
    Wreuntzylla
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    1. Prismatic enchants on all large armor pieces and shield;
    2. Werewolf ulti on your primary bar;
    3. blue stamina + magicka food if you are at 20k health in the diil, otherwise tri-food;
    4. 30 CP into mooncalf; and
    5. Repentance if you still have problems.

    With that setup you can break free, block and even roll out of root/snare now and then. Downside is you are limited to one ulti.

    Something different you can do is make a build around reactive armor. Makes you very tough to kill. I tend to wear reactive on my templar, both because I run in small man and templar is first to be focused and because you can stand in talons and caltrops to get the damage reduction up.
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