Master_Kas wrote: »All I want is a magicka morph of rapid manouvers for snare immunity
One of the reasons I dislike playing magicka, snares and roots...
Purge/puryfying Ritual...
Master_Kas wrote: »All I want is a magicka morph of rapid manouvers for snare immunity
One of the reasons I dislike playing magicka, snares and roots...
Purge/puryfying Ritual...
Pretty interesting thread.
Learning to managed you Stamina is a crucial part of the game (Especially in PVP).
Some things I've learn the hard way:
-Stop sprinting all the time! (lol)
-Don't always break CC! (If you can survive the CC, it might be better not to break it and keep your stamina for the next CC)
-When sneaking or preparing to attack from sneak, have a look at your Stamina bar beforehand...
But with that in mind, I'm still in trouble because of lack of stamina too often.
I usually use blue food and I have no problem hitting 30k in magicka and 20k in Health.
But my stamina is at 10k.
Being a relatively new VR16 player with only 200CP.
How should I go about with my Mag Sorc until I have enough CP to considerably make a good difference.
Should I re-roll and add enough points in Stamina until I hit ~15k Stam?
(Currently all my attributs points are in Magicka)
Purple food is not really and option at the moment either.
@Septimus_Magna,
Thanks for the suggestion.
I have never specifically took time to search for Frost Miriam, but I don't remember having seen it for cheaper than 1200 gold piece for one.
I'm planning to eventually learn some Provisioning and Alchemy with my main character for the longer duration...
But lately, I have been busy working on:
-Master Clothier, Master Blacksmithing and Master Woodworker on my main crafter
-Enchanting on my main character.
Also, being a newly VR16 with my main character, I have found a temporary solution that helps:
-With less than 10k, I managed to purchased the full Willpower set with Robust(stamina) trait.
You can find the rings for ~4k and the amulet for ~2k.
Knootewoot wrote: »Master_Kas wrote: »All I want is a magicka morph of rapid manouvers for snare immunity
One of the reasons I dislike playing magicka, snares and roots...
Purge/puryfying Ritual...
It isn't the same. rapid manouvers gives you immunity for 20 or so seconds. Purge is a one-time clear. And that doesn't work when standing in Caltrops.
Master_Kas wrote: »Try entering a well defended breach (even if you have similar numbers).
You need rapid to not get rooted/snared.
You need purges and heals to not die to the ulti/proxy bombs on top of the enemy siege.
Rapid doesn't work when purging or healing.
-> RIP at breach, either from the damage since no purges or heals, or if you do that, you get permarooted into the damage anyway.
Peopel who thought this rapid nerf was good vs zergs should've thought twice.
/QQ over.
Master_Kas wrote: »Try entering a well defended breach (even if you have similar numbers).
You need rapid to not get rooted/snared.
You need purges and heals to not die to the ulti/proxy bombs on top of the enemy siege.
Rapid doesn't work when purging or healing.
-> RIP at breach, either from the damage since no purges or heals, or if you do that, you get permarooted into the damage anyway.
Peopel who thought this rapid nerf was good vs zergs should've thought twice.
/QQ over.
The solution? Counter siege. Before pushing in, have enough siege hitting the breach so a defense group can't just sit there waiting for you.
bikerangelo wrote: »Gameplay: Never block anything except Meteors (you can purify them until Monday), only dodge roll when you have to or get soft CC'd.
Stats: run tri-stat food for the extra stamina. You can also invest CP into Tumbling.
You should really only have 10k stamina or less if you have potions to explicitly make up for that, otherwise you need 15k.
No. Even worse, the awesome gap closer mini-stun-snare-*** doesn't give a flying *** about any Immovability pots you might quaff.leepalmer95 wrote: »Lava_Croft wrote: »Blessed Thistle, Columbine and Namira's Rot is all you need to make Wrecking Blow spammers scratch their head because you ain't flyin'.Septimus_Magna wrote: »Tri-stat pots are good but not the best if you struggle with stamina sustain.
You can make pots that restore stamina, give major expedition and give immovable.
If you pop one of these pots 5 seconds after you've broken free from CC you will get an additional 8 seconds of CC-immunity. This allows your stamina to regen in the meantime. You also dont need to sprint as much because you get a 40 second lasting speed buff.
Does it stop the dodgy range and 10-12k hits?