RinaldoGandolphi wrote: »Good Feedback guys and gals!
@ZOS_GinaBruno
Could you possibly pass this along? These broken mechanics are in infuriating a very significant portion of your PVP player base, and it needs to be addressed before TG goes live, we can't endure another 3-4 months of this, its already been broken for months.
As it stands on the PTS and Live right now, even with the changes on the PTS you can have two people alternate spamming Gap Closers on you(Hello Ambush and Lotus Fan) essentially locking you out of your bars(due to the silence), unable to weapon swap, or barely move resulting in your being unable to do anything but watch your character die.
This is just infuriating, and i can say if this stays as it is, i probably won't even bother with PVP at all, as will many others simply quit out of frustration.
I understand you guys/gals want gap closers to work reliably, but there has to be a different way to go about it. Giving Gap closers a min-negate with a root or mega snare just isn't the right way to go about it...
This issue will be the singlest biggest issue that has/is/will cause the majority of your pvp players exits.
Its simply unbalanced that gap closers:
- Root or mega snare the player
- Prevent the player from switching weapon bars
- has a mini-negate that prevents the player from using any skills for a very brief time frame, when spammed its a lockout.
This simply needs to be changed, its not working the way you guys wanted it to, and its punishing a large portion of your playerbase.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »I'm sick and tired of being perma-stunned by multiple gap closers. How can it possibly be intended that I can't break free, cast spells or weapon swap?
L2p issue?
L2P what? If hit Break Free but nothing happens and I can't refresh my Wards, I just die. You don't think it's kind of shady that there's a hidden mechanic in the game, not described in any tooltip, that makes it so affected players can't even fight back?
There's something screwy going on with CCs on a number of abilities in PvP, and everyone knows gap closers are frequent offenders. Something weird is going on with Reverberating Bash, too, but I don't think ZOS has acknowledged it. Wrecking Blow also has tons of issues with creating repeated CCs BEFORE the expected immunity has expired.
The first issue ever would be the lag.timidobserver wrote: »Other than zos, I wonder if there is anyone, other than maybe a rare disagreeable black sheep, that thinks this gap close cc is a good thing. This might be the first issue ever that 99%+ of the community agrees on.
RinaldoGandolphi wrote: »While the changes to them is a tiny baby step in the right direction, its still simply not good enough.
My ability to move should NOT be impacted in any way whatsoever by someone targeting me with a Gap closer.
When i launch a Crystal Frag at someone, is their movement impaired to "better ensure it reliably hits its target"?
When I cast Crushing Shock on someone is their , is their movement impaired to "better ensure it reliably hits its target"?
This is not to mention Gap Closers do far too much damage, their supposed to close a Gap not be a DPS skill.
Im sorry but if someone cast a gap closer on me and i move out of range they should miss, just like if i cast a Frag at them and they dodge I miss.
This is so lopsided broken, and its still broken...not being rooted and instead being mega snared is just as bad as being rooted.
A persons movement shouldn't be impaired because someone used a gap closer on you, this is just flat out broken and annoying. it needs changed.
nuff said.
Lava_Croft wrote: »(Shoddy) client-side prediction and shoddy networking code overall sadly requires some form of debilitation when it comes to gap closers. Without, almost no gap closer would ever hit home.
Severely reduce the damage done by every gap closer in the game to make the gap closer spam less viable of a tactic. It won't really help you when being chased down by some awesome Xv1 group, but it's better than nothing.
Joy_Division wrote: »
I think zos said it was because of target destination calculations of the server, that way it indeed makes sense but i just ask myself why they implemented that change because it used to work just great before that allready... I never heard anyone being angry about gapclosers missing their target, at least i didn't.
dmg on gapclosers is fine if u ask me but a minimum range or something needs to be applied on spambush but lets wait for the pts to arrive on live first, got to see what its like with the changes.They simply need to find a way for gapclosers to reliably hit the target without impairing enemy movement.
You can´t compare a gapcloser to a projectile simply bc projectiles reliably hit 100% of the time once fired (misses when dodged but dodge is a different mechanic than just moving away). Just get gapclosers to work reliably and be good.
I agree on gapclosers dealing too much dmg. They´re supposed to be utility skills not dps abilities (hello critrush being the main offender here).
Didn't u open the thread about streak gaining more dmg?
Correct me if im wrong.
http://forums.elderscrollsonline.com/en/discussion/246182/let-s-make-streak-a-vaible-dmg-spell-again/p1
Yolokin_Swagonborn wrote: »This isn't a "tough issue" or a "hard fix."
THERE WAS NEVER A PROBLEM TO BEGIN WITH!!!!!!!!
ZOS straight up fixed something that wasn't broken. And they did so secretly without telling us. And then it broke the game. Gap closer spam is the most frustrating mechanics issue in this game now. Its what makes me rage quit the most and keeps me from playing more.
The PTS "solution" does not go far enough. It's a false compromise. Don't like me punching you ten times in the face every day? Lets "compromise" by only punching you 8 times. It's not a compromise, its a terrible design that makes the gameplay feel choppy and laggy, makes your controls unresponsive and makes people rage quite daily.
The gap closer issue needs to be completely reverted to where it was.
I think zos said it was because of target destination calculations of the server, that way it indeed makes sense but i just ask myself why they implemented that change because it used to work just great before that allready... I never heard anyone being angry about gapclosers missing their target, at least i didn't.
dmg on gapclosers is fine if u ask me but a minimum range or something needs to be applied on spambush but lets wait for the pts to arrive on live first, got to see what its like with the changes.They simply need to find a way for gapclosers to reliably hit the target without impairing enemy movement.
You can´t compare a gapcloser to a projectile simply bc projectiles reliably hit 100% of the time once fired (misses when dodged but dodge is a different mechanic than just moving away). Just get gapclosers to work reliably and be good.
I agree on gapclosers dealing too much dmg. They´re supposed to be utility skills not dps abilities (hello critrush being the main offender here).
Didn't u open the thread about streak gaining more dmg?
Correct me if im wrong.
http://forums.elderscrollsonline.com/en/discussion/246182/let-s-make-streak-a-vaible-dmg-spell-again/p1
RinaldoGandolphi wrote: »Bumping this thread again
Can't let this get buried...its the single biggest issue that is creating animoisity among your player base that PVP, its flatout infuriating people....Why was this changed? Gap Closers worked just finer in 1.5 and earlier without rooting/mega snaring and mini-negating your target
why can't this be changed back? Most players can deal with everything else, but this gap closer thing is just a deal breaker...
Its so broken, ZOS your community is begging you to revert this change. We are really not asking for the world here, all we are asking for is:
- to not be mini-negated,
- to not be unable to swap weapons.
- to not be rooted or barely able to move when targeted by gap closers.
Do the right thing for your community, build some goodwill and revert this change..this doesn't effect PVE in the slightest and nothing changes for them at all....this change would mean the world to your PVP players though....
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
dodgehopper_ESO wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »I'm sick and tired of being perma-stunned by multiple gap closers. How can it possibly be intended that I can't break free, cast spells or weapon swap?
L2p issue?
L2P what? If hit Break Free but nothing happens and I can't refresh my Wards, I just die. You don't think it's kind of shady that there's a hidden mechanic in the game, not described in any tooltip, that makes it so affected players can't even fight back?
There's something screwy going on with CCs on a number of abilities in PvP, and everyone knows gap closers are frequent offenders. Something weird is going on with Reverberating Bash, too, but I don't think ZOS has acknowledged it. Wrecking Blow also has tons of issues with creating repeated CCs BEFORE the expected immunity has expired.
I do recall one of the ZoS moderators mentioning something about Reverberating Bash. I'm worried though because that is the last of a small handful of abilities I actually liked using on my Templar Knight character. I'm worried they're going to flush that skill in the toliet - they really need a gentler touch.
I don't disagree entirely OP, but snares and roots are not the same thing. It appears that you are trying to create a loophole for sorcs with this suggestion, being that you can bolt escape out of range and be entirely unaffected by all forms of gap closers? I don't feel that's the best way to balance the system. You can already dodge roll gap closers and be entirely unaffected. You can also utilize skills like Shuffle to counter the snare effects from gap closers. Not necessarily my idea of a perfect system, but there also needs to be something in place to ensure their functionality within the combat system. Frags and crushing shock aren't really good comparisons here; they function differently than gap closers, and each one has it's own CC potential that is far more punishing than a root or snare if successful.
cosmic_niklas_93b16_ESO wrote: »I don't disagree entirely OP, but snares and roots are not the same thing. It appears that you are trying to create a loophole for sorcs with this suggestion, being that you can bolt escape out of range and be entirely unaffected by all forms of gap closers? I don't feel that's the best way to balance the system. You can already dodge roll gap closers and be entirely unaffected. You can also utilize skills like Shuffle to counter the snare effects from gap closers. Not necessarily my idea of a perfect system, but there also needs to be something in place to ensure their functionality within the combat system. Frags and crushing shock aren't really good comparisons here; they function differently than gap closers, and each one has it's own CC potential that is far more punishing than a root or snare if successful.
The thing is that it's not a root though, it's a stun that if spammed can keep you stunned until you die.
cosmic_niklas_93b16_ESO wrote: »I don't disagree entirely OP, but snares and roots are not the same thing. It appears that you are trying to create a loophole for sorcs with this suggestion, being that you can bolt escape out of range and be entirely unaffected by all forms of gap closers? I don't feel that's the best way to balance the system. You can already dodge roll gap closers and be entirely unaffected. You can also utilize skills like Shuffle to counter the snare effects from gap closers. Not necessarily my idea of a perfect system, but there also needs to be something in place to ensure their functionality within the combat system. Frags and crushing shock aren't really good comparisons here; they function differently than gap closers, and each one has it's own CC potential that is far more punishing than a root or snare if successful.
The thing is that it's not a root though, it's a stun that if spammed can keep you stunned until you die.
cosmic_niklas_93b16_ESO wrote: »I don't disagree entirely OP, but snares and roots are not the same thing. It appears that you are trying to create a loophole for sorcs with this suggestion, being that you can bolt escape out of range and be entirely unaffected by all forms of gap closers? I don't feel that's the best way to balance the system. You can already dodge roll gap closers and be entirely unaffected. You can also utilize skills like Shuffle to counter the snare effects from gap closers. Not necessarily my idea of a perfect system, but there also needs to be something in place to ensure their functionality within the combat system. Frags and crushing shock aren't really good comparisons here; they function differently than gap closers, and each one has it's own CC potential that is far more punishing than a root or snare if successful.
The thing is that it's not a root though, it's a stun that if spammed can keep you stunned until you die.
Referring to frags/crushing shock, or gap closers? I believe that's the current issue with gap closers, which is being adjusted on Monday with the TG update so that it's not a spammable stun. When it's a snare, someone using a skill like Shuffle will be unaffected by them, other than the damage.
Don't even have to wait till BDO & CU if you're a Templar!bob.ellisonb16_ESO wrote: »Well by the end of the month you will be gap closing the air because PvP and this game = done.