RinaldoGandolphi wrote: »Im sorry but if someone cast a gap closer on me and i move out of range they should miss, just like if i cast a Frag at them and they dodge I miss.
Also, Ambush and Lotus Fan need a minimum range. S*** is ridiculous.
RinaldoGandolphi wrote: »While the changes to them is a tiny baby step in the right direction, its still simply not good enough.
My ability to move should NOT be impacted in any way whatsoever by someone targeting me with a Gap closer.
When i launch a Crystal Frag at someone, is their movement impaired to "better ensure it reliably hits its target"?
When I cast Crushing Shock on someone is their , is their movement impaired to "better ensure it reliably hits its target"?
This is not to mention Gap Closers do far too much damage, their supposed to close a Gap not be a DPS skill.
Im sorry but if someone cast a gap closer on me and i move out of range they should miss, just like if i cast a Frag at them and they dodge I miss.
This is so lopsided broken, and its still broken...not being rooted and instead being mega snared is just as bad as being rooted.
A persons movement shouldn't be impaired because someone used a gap closer on you, this is just flat out broken and annoying. it needs changed.
nuff said.
Emma_Eunjung wrote: »I'm sick and tired of being perma-stunned by multiple gap closers. How can it possibly be intended that I can't break free, cast spells or weapon swap?
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RinaldoGandolphi wrote: »While the changes to them is a tiny baby step in the right direction, its still simply not good enough.
My ability to move should NOT be impacted in any way whatsoever by someone targeting me with a Gap closer.
When i launch a Crystal Frag at someone, is their movement impaired to "better ensure it reliably hits its target"?
When I cast Crushing Shock on someone is their , is their movement impaired to "better ensure it reliably hits its target"?
This is not to mention Gap Closers do far too much damage, their supposed to close a Gap not be a DPS skill.
Im sorry but if someone cast a gap closer on me and i move out of range they should miss, just like if i cast a Frag at them and they dodge I miss.
This is so lopsided broken, and its still broken...not being rooted and instead being mega snared is just as bad as being rooted.
A persons movement shouldn't be impaired because someone used a gap closer on you, this is just flat out broken and annoying. it needs changed.
nuff said.
[Quoted content removed]
Emma_Eunjung wrote: »I'm sick and tired of being perma-stunned by multiple gap closers. How can it possibly be intended that I can't break free, cast spells or weapon swap?
L2p issue?
Nah. Because it's a gap closer the damage should be secondary. it should focus on the area in which the person 'was' located. in that regard it still maintains it's function of being a "gap closer" without being broken.
I mean. pretty much every base skill in the game can be avoided/dodged. why should gap closers be different?.
They simply need to find a way for gapclosers to reliably hit the target without impairing enemy movement.
You can´t compare a gapcloser to a projectile simply bc projectiles reliably hit 100% of the time once fired (misses when dodged but dodge is a different mechanic than just moving away). Just get gapclosers to work reliably and be good.
I agree on gapclosers dealing too much dmg. They´re supposed to be utility skills not dps abilities (hello critrush being the main offender here).
RinaldoGandolphi wrote: »[*] Prevent the player from switching weapon bars
[*] has a mini-negate that prevents the player from using any skills for a very brief time frame, when spammed its a lockout.
I think zos said it was because of target destination calculations of the server, that way it indeed makes sense but i just ask myself why they implemented that change because it used to work just great before that allready... I never heard anyone being angry about gapclosers missing their target, at least i didn't.
dmg on gapclosers is fine if u ask me but a minimum range or something needs to be applied on spambush but lets wait for the pts to arrive on live first, got to see what its like with the changes.They simply need to find a way for gapclosers to reliably hit the target without impairing enemy movement.
You can´t compare a gapcloser to a projectile simply bc projectiles reliably hit 100% of the time once fired (misses when dodged but dodge is a different mechanic than just moving away). Just get gapclosers to work reliably and be good.
I agree on gapclosers dealing too much dmg. They´re supposed to be utility skills not dps abilities (hello critrush being the main offender here).
Didn't u open the thread about streak gaining more dmg?
Correct me if im wrong.
http://forums.elderscrollsonline.com/en/discussion/246182/let-s-make-streak-a-vaible-dmg-spell-again/p1
Just make them teleports and be done with it. Remove the snairs and the stuns and the silences it's getting silly.
Also, Ambush and Lotus Fan need a minimum range. S*** is ridiculous.
Yolokin_Swagonborn wrote: »This isn't a "tough issue" or a "hard fix."
THERE WAS NEVER A PROBLEM TO BEGIN WITH!!!!!!!!
ZOS straight up fixed something that wasn't broken. And they did so secretly without telling us. And then it broke the game. Gap closer spam is the most frustrating mechanics issue in this game now. Its what makes me rage quit the most and keeps me from playing more.
The PTS "solution" does not go far enough. It's a false compromise. Don't like me punching you ten times in the face every day? Lets "compromise" by only punching you 8 times. It's not a compromise, its a terrible design that makes the gameplay feel choppy and laggy, makes your controls unresponsive and makes people rage quite daily.
The gap closer issue needs to be completely reverted to where it was.