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KISS: attributes overhaul

  • Turelus
    Turelus
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    Sadly I don't think you'll see a reintroduction of the old attributes as Bethesda (then ZOS) are going down the rout of simplified character information to allow for broader audiences. The old style RPG elements are a thing of the past in games these days.

    I do feel decoupling ability power from attributes is a good thing, additionally removing the extra attribute pool granted by each champion point as well.

    Damage should be something easy to see and calculate not have additional hidden upgrades.

    This would also go some way to bringing damage back into acceptable levels and forcing people to play the content as designed rather than the super damage/burn boss meta.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • tinythinker
    tinythinker
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    Gidorick wrote: »
    Speely wrote: »
    Gidorick wrote: »
    while I do not object to the ideas , I would like to point out that none of the ones put forth actually make things simple . they add a level of complexity that (sadly IMHO) many of the current MMO's are removing .

    hehe... Yea, I'm totally against the simplification of mechanics @DanielMaxwell . When you simply the tools available you take away player options and agency.

    This is kind of an important point to me. In a MMO where players are expected to spend literally HUNDREDS of hours playing one game, simplifying things is simply not needed. It's not like players aren't smart enough to learn the complexities of a real stat-based system when they are playing for such long periods. Adding sophistication and complexity merely gives them more variables with which to play.

    I call it the iEffect @Speely , as in how apple products simplify tasks to the point of removing user freedom.

    And then sell the story that by hiding the intricacies it somehow frees you to be more "creative".

    Creative enough to be the same as everyone else...

    Thanks for spoiling Apple's (and modern tech in general's) marketing campaign aimed at those who can be convinced that buying a particular laptop or smart phone or other device enhances their creativity somehow and frees them to lead more fulfilling lives overflowing with unlimited potential, fresh coffee, and a lot of dancing and giggling.
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