Title.
I genuinely don't know. Other than Stamina Sorcerers not getting anything I don't have any problems with the Thieves Guild Patch. And I play all 4 classes.
Why is everyone acting if the game has died. What terrible change did ZOS make, because from my view this patch is, the most balanced the game has been in a while. (Excluding Stam Sorcs)
So really, what is everyone's problem. Also please keep everything calm and relaxed no shouting or anger about nerfs, talk about them constructively
eventide03b14a_ESO wrote: »@eventide03b14a_ESO
Fair enough. Although I can see where they are coming from with BoL nerf as they would like all classes be able to fill all roles fairly equally and Templars were the go to healers.
Some of the Stamina changes don't make massive amounts of sense to me, as Magicka builds can have just as much burst with Proxy Det
Honestly I think it actually goes deeper than that. Each update they make huge changes, sometimes doing a complete 180 on changes from the last update. It's the lack of consistency and clear direction that people are frustrated with. They don't exactly make it easy (cheap) to update your gear based on whatever meta they decided on for the current update. We barely get to break in our new gear before they fundamentally change the mechanics, and thus force us to get new gear. That's not exactly new for an MMO, but it does hurt some people disproportionally more than others. Also anytime we ask for updates on the stuff that's really important to us, we get:Those are not very encourageing answers.
- Still working on it: No ETA
- Sometime no earlier than 6 months from now
- We are trying a fix that may (probably won't) work
Since I don't chase max numbers, most of the changes don't matter to me. When they do, I just adjust gear, respec and move on.
With every major change, it takes me a week or two to get my characters back to where they were with killing mobs and it's no different than it was before.
Title.
I genuinely don't know. Other than Stamina Sorcerers not getting anything I don't have any problems with the Thieves Guild Patch. And I play all 4 classes.
Why is everyone acting if the game has died. What terrible change did ZOS make, because from my view this patch is, the most balanced the game has been in a while. (Excluding Stam Sorcs)
So really, what is everyone's problem. Also please keep everything calm and relaxed no shouting or anger about nerfs, talk about them constructively
It appears, to me, to be almost entirely PvP related. I pretty much play PvE exclusively and have had no major problems with anything. No lag. No problems with powersets. No problems with "balance" issues. No problems with teaming with other players. Sure, there are occasional buggy missions, but to me it's mostly trivial stuff.
I can't think of one positive PvP thread that I've ever seen. Not one. Yet they continue to play. IMO PvP should be cut out of the game like a cancerous tumor. Of course this will never happen, but it's my opinion none the less.
basically they buff magics classes this patch and than nerfed stamina classes damage.Than made no changes to accommodate the new sets ability or cp changes that boost the viability of magica builds in multiple aspects of the game while not also helping put stam builds.Which makes Magica the go to in PVP and PVE during the TG patch.
So basically in TG Stamina builds will be weaker than Magica Builds and they won't do anything for stam builds until DB.Which means no balanced was really made this patch and just made things worst actually because @Wrobel was to lazy to balance the game for all play styles.
Title.
I genuinely don't know. Other than Stamina Sorcerers not getting anything I don't have any problems with the Thieves Guild Patch. And I play all 4 classes.
Why is everyone acting if the game has died. What terrible change did ZOS make, because from my view this patch is, the most balanced the game has been in a while. (Excluding Stam Sorcs)
So really, what is everyone's problem. Also please keep everything calm and relaxed no shouting or anger about nerfs, talk about them constructively
Oh man, i feel like i can write a book on why.. but i will try to just bullet points without expanding into details.
PvE:
- Where's the group content? same dungeons and trials since the beginning. Never updated and never scaled. You might argue there is new stuff but honestly it's all behind a paywall.
- Where the gear diversity? back when v12 was cap people actually ran builds man... today there is a BIS for mag and stam and everyone is running it.
- Intelligent mechanics and role importance... 3dps and 1 healer is all you need to win now and it's all about that burn baby... And the mechanics between dungeons are all the same.
- Economie is dead, trait RNG *** and BoP ***.
PvP: there is even less to say here because it is always being said on the forums. but basically
- Cyrodil lag, it's F*CKEN terrible.. The game is unacceptably responsive.
- Glaring pvp exploits, like spambush, perma invis NB's,
- glaring balance issues, over healing, Aoe Caps and ball groups.
- no content, cyrodil since day one and still cyrodil. IC is unfinished garbage.
There are many small QoL things that have been plaguing this game since launch, Class balance is an ongoing thing but it's not so much these things that are killing the game. It's the CORE fundamental issues with the game like the stuff i said above.

Since I don't chase max numbers, most of the changes don't matter to me. When they do, I just adjust gear, respec and move on.
With every major change, it takes me a week or two to get my characters back to where they were with killing mobs and it's no different than it was before.
Also, people just like to be angry and take it out on others, especially online. Has nothing to do with the game.
Emma_Eunjung wrote: »@Emma_Eunjung
Wait for what gameplay changes though? Not to sound rude but I don't really watch ESO Live sp I don't know what gamneplay changes people were thinking they were gonna get.
While there always issues with class balance, I think that Magicka/Stamina balance issues are even greater pain points for a lot of players. In PvP, Stamina builds have enjoyed massive advantages because 1) they can stack way more damage and 2) they can roll dodge, block and break CC much more often. In PvE, on the other hand, Magicka builds still have massive advantages of their own, as you can see by looking at the Vet Maelstrom leaderboards on any platform.
I think a lot of people (including myself) were expecting to see changes that help both Stamina and Magicka builds (as well as all 4 classes) compete well in both PvE and PvP. This didn't happen, and it sounds like we're going to have to wait (again) until the Dark Brotherhood DLC (aka Update 10) before we hear any good news.
rfennell_ESO wrote: »Title.
I genuinely don't know. Other than Stamina Sorcerers not getting anything I don't have any problems with the Thieves Guild Patch. And I play all 4 classes.
Why is everyone acting if the game has died. What terrible change did ZOS make, because from my view this patch is, the most balanced the game has been in a while. (Excluding Stam Sorcs)
So really, what is everyone's problem. Also please keep everything calm and relaxed no shouting or anger about nerfs, talk about them constructively
When you say things like "give us feedback" and make "feedback" threads on the pts... What exactly was it you thought was going to happen?
It's human nature to argue for your benefit (and in many cases to argue against your nemesis).
By that logic, there are more than enough people that have real issues with nightblades in pvp and probably about a like amount that have problems with magicka sorcerers in pvp. There are also many templars that do not wish to be nerfed in any way shape or form. Most dk's believe they deserve more than they currently have.
By the way threads are generated by topic I'd say the biggest issues are cloak and damage shields. The argument for class hate isn't a good one regarding it, while there are always forum warriors trying to mold the game to their image.... I find it hard to argue against the sheer number of threads generated on those 2 topics.
Only logical problem I see is cloak being gutted is the ZOS response. Shield stackers are being offered a world where they win every fight, all they need to do is keep arguing for their own needs and get shield breaker nerfed. I strongly suspect the one change versus shields is barely a nick in their effectiveness.
eventide03b14a_ESO wrote: »
There is no amount of nerfing they could do to shields, specifically the sorc shield, that would satisfy people, short of taking them away completely. I have come to the conclusion that every class is OP except the one that you play. The one you play is grossly underpowered and needs a buff but nerf all the rest (especially sorc).
Nobody wants to adjust their tactics, their gear, their spells. etc, to combat what they perceive to be "the problem" class.
Fighting a sorc is not like fighting most NBs. Yes they have shields, but they also tend to have little in the way of stamina and HP, you can use sets like shield breaker, stack dots and stun them so they can’t recast wards. Likewise NBs that use cloak can already be easily countered if you use potions, radiant magelight, revealing flare, etc. Don’t use projectiles that can be countered by DKs. But instead of adjusting our tactics, and putting pressure on them to focus their attentions on abilities that really are broken, we come onto the forums whine about how terrible our class is, and how OP that other class is and how it should be nerfed because it’s not fair….
This is why PvP is a mess right now and it’s affecting PvE too. They are desperately attempting to fix things that are not even broken because people don’t want to bother to learn how to play. And yes shield stacking is a problem, not to mention annoying. There were some who had very powerful shields and they stacked them. Those people ended up getting insanely high shields and then fought 100 people at once. ZOS’ solution of course wasn’t to just remove shield stacking, it was to nerf them in half. That obviously hasn’t solved the problem and in fact only encouraged sorcs to stack shields in an attempt to adapt to the reduced shields.
rfennell_ESO wrote: »eventide03b14a_ESO wrote: »
There is no amount of nerfing they could do to shields, specifically the sorc shield, that would satisfy people, short of taking them away completely. I have come to the conclusion that every class is OP except the one that you play. The one you play is grossly underpowered and needs a buff but nerf all the rest (especially sorc).
Nobody wants to adjust their tactics, their gear, their spells. etc, to combat what they perceive to be "the problem" class.
Fighting a sorc is not like fighting most NBs. Yes they have shields, but they also tend to have little in the way of stamina and HP, you can use sets like shield breaker, stack dots and stun them so they can’t recast wards. Likewise NBs that use cloak can already be easily countered if you use potions, radiant magelight, revealing flare, etc. Don’t use projectiles that can be countered by DKs. But instead of adjusting our tactics, and putting pressure on them to focus their attentions on abilities that really are broken, we come onto the forums whine about how terrible our class is, and how OP that other class is and how it should be nerfed because it’s not fair….
This is why PvP is a mess right now and it’s affecting PvE too. They are desperately attempting to fix things that are not even broken because people don’t want to bother to learn how to play. And yes shield stacking is a problem, not to mention annoying. There were some who had very powerful shields and they stacked them. Those people ended up getting insanely high shields and then fought 100 people at once. ZOS’ solution of course wasn’t to just remove shield stacking, it was to nerf them in half. That obviously hasn’t solved the problem and in fact only encouraged sorcs to stack shields in an attempt to adapt to the reduced shields.
Eh I think the problem with shields is the fact you can not crit them. It makes for the bigger the shields the less chance of ever getting through them a real problem.
It's pretty much broken in that anyone spamming shields gets total immunity to crits.
You just have to do the math on how much of a damage reduction (on top of the fact that they are mostly unaffected by resistances or resistance counters as well) that is and it's basically free of charge.