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What's Tanking Now?

Ampnode
Ampnode
✭✭✭✭
Alright, so I'm at a loss now. I've tried every type of build so far in PvE and PvP. I main PvP, so the testing for that is where I'm able to truly come to a point that the build is truly effective. Whether it be magicka, stamina, or health, tanking just seems imbalanced to the point where I've pretty much given hope going to this role. I'll go over my experiences with each type of tanking and how each type is more effective than the other.

Magicka(Full Light Armor):
- While running a magicka DK, I've noticed that I'm extremely viable in every aspect. Healing, tankiness, and damage(somewhat). Be though as it may, I don't really like this method of tanking. I'm not really "tanking" at all. I'm simply running around in Mist Form or spamming Healing Ward+Igneous Shield+Blessing of Protection until my ultimate is ready. Once it is ready, my cycle then repeats and it can sometimes last for minutes at a time before I die. The one thing that ends me is the lack of stamina because of the constant WBs being thrown up my crack.

Stamina(Full Medium Armor):
- Stamina DK, alright. I love this one the most out of all of them. Throw on Bloodspawn, Hunding's, Night's Silence, Agility, weave in Heroic slash and I feel basically invincible. The ulti gain I receive from a build like this is truly amazing and is what makes DKs excel in being truly tanks. I have access to unlimited roll dodges, breakfrees, and heals. Not only that, but I can also actually do damage and kill players within seconds with the proper burst timing.

Health(Full Heavy Armor):
- Full health and health regen DK. I thought that maybe ZOS knew better than the players on what tanking should be; like stacking into full health and health regen. So I assumed that since they destroyed blocking and that DKs/Heavy Armor get health passives that maybe going full resistances, 40K+ health, and 4.7K+ health regen would be the optimal way of tanking. I cannot stress how wrong my assumption was. This out of any of the other methods is complete trash. Literally. My mitigation, even though it's nearly at the cap WITH 1.7K impen and 15% crit resist into CP, felt severely lacking. Still getting hit by 5K+ SAs, 6K+ frags, 7K+ WBs, 8K+ dark flares, 6K+ dets, 8K+ snipes, etc. with that mitigation potential? It's pathetic. There's many posts of buffing up Heavy Armor and mitigation in general. I know this, but I can honestly say that Heavy Armor is just those type of armors you wear just to look good 'n' tough. There's ZERO use for it.

EDIT: Forgot to mention that with health regen, its bonuses get cut in half in Cyrodiil by Battle Spirit somehow. Activating Dragon's Blood only gives me HALF the health regen is should and Orgnum's Scales proc also only gives HALF of what it should. Maybe if this didn't happen would a health build be slightly more viable. Until then, I'll go with the assumption that it's a stealth nerf being as it hasn't been stated(to my knowledge).

I've seen the recent ESO Live stream. When the question for Heavy Armor popped up for Wroble, I got excited. Shortly after, I went to straight disappointment. I know I'm not the only one that thought he was very reluctant in answering on how he was going to work with Heavy Armor. I just don't understand why he doesn't like tanking as a role. I assume he hates tanking as a role because when he went on about the block nerf a while back, it gave me the impression that he thinks the role should vaguely exist.

So I ask those of you who are still faithful tanks. Which type do you prefer and why? Magicka, the mist form bubble spamming bats lover; Stamina, the roll dodging ulti generating leaper; or Health, the regenerating slab of meat whose sole purpose is to stand there and inevitably die.

P.S. Please for the love of God fix Dragon's Blood already. At 42K health and 12% health left I get a 6K+ heal.
Edited by Ampnode on February 13, 2016 12:27PM
PC NA - CP640+

Characters:
Amp - Magicka Nightblade
Amp - Magicka Sorcerer
Amp - Magicka Templar
Amp - Stamina Dragonknight
Amp - Stamina Templar
Amp - Magicka Dragonknight
Amp - Stamina Sorcerer
Amp - Stamina Nightblade
  • Niaver
    Niaver
    ✭✭✭✭
    I feel your pain man. I'm health\stamina DK in Heavy Armor, and i had some hopes for HA buffs this patch. Now i know that it won't happen at least for half of a year, so i feel like i should start to wear medium armor. Probably the only content, where you still need classic HA tank - is Trials, but who runs them at the moment?
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Ampnode wrote: »
    Alright, so I'm at a loss now. I've tried every type of build so far in PvE and PvP. I main PvP, so the testing for that is where I'm able to truly come to a point that the build is truly effective. Whether it be magicka, stamina, or health, tanking just seems imbalanced to the point where I've pretty much given hope going to this role. I'll go over my experiences with each type of tanking and how each type is more effective than the other.

    Magicka(Full Light Armor):
    - While running a magicka DK, I've noticed that I'm extremely viable in every aspect. Healing, tankiness, and damage(somewhat). Be though as it may, I don't really like this method of tanking. I'm not really "tanking" at all. I'm simply running around in Mist Form or spamming Healing Ward+Igneous Shield+Blessing of Protection until my ultimate is ready. Once it is ready, my cycle then repeats and it can sometimes last for minutes at a time before I die. The one thing that ends me is the lack of stamina because of the constant WBs being thrown up my crack.

    Stamina(Full Medium Armor):
    - Stamina DK, alright. I love this one the most out of all of them. Throw on Bloodspawn, Hunding's, Night's Silence, Agility, weave in Heroic slash and I feel basically invincible. The ulti gain I receive from a build like this is truly amazing and is what makes DKs excel in being truly tanks. I have access to unlimited roll dodges, breakfrees, and heals. Not only that, but I can also actually do damage and kill players within seconds with the proper burst timing.

    Health(Full Heavy Armor):
    - Full health and health regen DK. I thought that maybe ZOS knew better than the players on what tanking should be; like stacking into full health and health regen. So I assumed that since they destroyed blocking and that DKs/Heavy Armor get health passives that maybe going full resistances, 40K+ health, and 4.7K+ health regen would be the optimal way of tanking. I cannot stress how wrong my assumption was. This out of any of the other methods is complete trash. Literally. My mitigation, even though it's nearly at the cap WITH 1.7K impen and 15% crit resist into CP, felt severely lacking. Still getting hit by 5K+ SAs, 6K+ frags, 7K+ WBs, 8K+ dark flares, 6K+ dets, 8K+ snipes, etc. with that mitigation potential? It's pathetic. There's many posts of buffing up Heavy Armor and mitigation in general. I know this, but I can honestly say that Heavy Armor is just those type of armors you wear just to look good 'n' tough. There's ZERO use for it.

    EDIT: Forgot to mention that with health regen, its bonuses get cut in half in Cyrodiil by Battle Spirit somehow. Activating Dragon's Blood only gives me HALF the health regen is should and Orgnum's Scales proc also only gives HALF of what it should. Maybe if this didn't happen would a health build be slightly more viable. Until then, I'll go with the assumption that it's a stealth nerf being as it hasn't been stated(to my knowledge).

    I've seen the recent ESO Live stream. When the question for Heavy Armor popped up for Wroble, I got excited. Shortly after, I went to straight disappointment. I know I'm not the only one that thought he was very reluctant in answering on how he was going to work with Heavy Armor. I just don't understand why he doesn't like tanking as a role. I assume he hates tanking as a role because when he went on about the block nerf a while back, it gave me the impression that he thinks the role should vaguely exist.

    So I ask those of you who are still faithful tanks. Which type do you prefer and why? Magicka, the mist form bubble spamming bats lover; Stamina, the roll dodging ulti generating leaper; or Health, the regenerating slab of meat whose sole purpose is to stand there and inevitably die.

    P.S. Please for the love of God fix Dragon's Blood already. At 42K health and 12% health left I get a 6K+ heal.

    ZOS believes that vanilla HA has a lot... a lot of more Resistance.
    Stated again during the last ESO live

    Welll.... that is simply not correct !
    look at the facts of LA vs HA

    Vanilla LA 7/7 has:
    1. 7.5k Armor Resist and by a passive an additional 2.5k Spell Resist
    2. 5k Spell Penetration
    Vanilla HA 7/7 has:
    1. 15k Armor Resist and by a passive an additional 2.5k Armor Resist
    2. no Penetration

    Put them as Magicka users against each other in a duel....
    ... and what happens:

    HA has now 15 + 2.5 - 5 = 12.5k Resistance against the LA Magicka attacks
    LA has now 7.5 + 2.5 - 0 = 10.0k Resistance against the HA Magicka attacks.

    2.5k Resistance difference !
    or 3.75% damage mitigation


    yeah.....
    That is a lot of difference

    So... if you gear up this feeble vanilla HA with all those sets and attribute to make a tank..
    what you did...
    you still have a feeble foundation for mitigation with little resources, no crit bonus...

    Edited by hrothbern on February 16, 2016 5:26PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Smolt
    Smolt
    ✭✭✭
    Fix dragons blood. Fix it now.

    Pretty please.
    Edited by Smolt on February 16, 2016 5:25PM
  • Miszou
    Miszou
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    Oh, it's another PvP thread.
  • Artjuh90
    Artjuh90
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    goes for PvE aswell. tanking in full medium is beter then in full heavy atm. ZOS screws tanks in so many way. the biggest to are armor caps and mitigrition caps
  • WillhelmBlack
    WillhelmBlack
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    ✭✭
    Got more or less one shot last night by Dragon Leap. I have 25k health 26k physical resist lol. Damage is through the roof at the moment.
    PC EU
  • BullNetch
    BullNetch
    ✭✭✭
    Ampnode wrote: »
    Alright, so I'm at a loss now. I've tried every type of build so far in PvE and PvP. I main PvP, so the testing for that is where I'm able to truly come to a point that the build is truly effective. Whether it be magicka, stamina, or health, tanking just seems imbalanced to the point where I've pretty much given hope going to this role. I'll go over my experiences with each type of tanking and how each type is more effective than the other.

    Magicka(Full Light Armor):
    - While running a magicka DK, I've noticed that I'm extremely viable in every aspect. Healing, tankiness, and damage(somewhat). Be though as it may, I don't really like this method of tanking. I'm not really "tanking" at all. I'm simply running around in Mist Form or spamming Healing Ward+Igneous Shield+Blessing of Protection until my ultimate is ready. Once it is ready, my cycle then repeats and it can sometimes last for minutes at a time before I die. The one thing that ends me is the lack of stamina because of the constant WBs being thrown up my crack.

    Stamina(Full Medium Armor):
    - Stamina DK, alright. I love this one the most out of all of them. Throw on Bloodspawn, Hunding's, Night's Silence, Agility, weave in Heroic slash and I feel basically invincible. The ulti gain I receive from a build like this is truly amazing and is what makes DKs excel in being truly tanks. I have access to unlimited roll dodges, breakfrees, and heals. Not only that, but I can also actually do damage and kill players within seconds with the proper burst timing.

    Health(Full Heavy Armor):
    - Full health and health regen DK. I thought that maybe ZOS knew better than the players on what tanking should be; like stacking into full health and health regen. So I assumed that since they destroyed blocking and that DKs/Heavy Armor get health passives that maybe going full resistances, 40K+ health, and 4.7K+ health regen would be the optimal way of tanking. I cannot stress how wrong my assumption was. This out of any of the other methods is complete trash. Literally. My mitigation, even though it's nearly at the cap WITH 1.7K impen and 15% crit resist into CP, felt severely lacking. Still getting hit by 5K+ SAs, 6K+ frags, 7K+ WBs, 8K+ dark flares, 6K+ dets, 8K+ snipes, etc. with that mitigation potential? It's pathetic. There's many posts of buffing up Heavy Armor and mitigation in general. I know this, but I can honestly say that Heavy Armor is just those type of armors you wear just to look good 'n' tough. There's ZERO use for it.

    EDIT: Forgot to mention that with health regen, its bonuses get cut in half in Cyrodiil by Battle Spirit somehow. Activating Dragon's Blood only gives me HALF the health regen is should and Orgnum's Scales proc also only gives HALF of what it should. Maybe if this didn't happen would a health build be slightly more viable. Until then, I'll go with the assumption that it's a stealth nerf being as it hasn't been stated(to my knowledge).

    I've seen the recent ESO Live stream. When the question for Heavy Armor popped up for Wroble, I got excited. Shortly after, I went to straight disappointment. I know I'm not the only one that thought he was very reluctant in answering on how he was going to work with Heavy Armor. I just don't understand why he doesn't like tanking as a role. I assume he hates tanking as a role because when he went on about the block nerf a while back, it gave me the impression that he thinks the role should vaguely exist.

    So I ask those of you who are still faithful tanks. Which type do you prefer and why? Magicka, the mist form bubble spamming bats lover; Stamina, the roll dodging ulti generating leaper; or Health, the regenerating slab of meat whose sole purpose is to stand there and inevitably die.

    P.S. Please for the love of God fix Dragon's Blood already. At 42K health and 12% health left I get a 6K+ heal.

    What's most important is the ability to taunt.

    If you're magicka... Inner Rage.

    Tanking in this game is like tanking in early WoW.

    If you couldn't block in WoW... bear druid... you had to dodge and mitigate. Max armor, max dodge.

    If you had no AoE taunt and weak AOE threat... gotta learn how to tab target.


    Tanking only exists in PVE.

    In WoW, you're armor is class specific, specially armor sets. Heavy armor doesn't mean tanking.

    This is when Blizzard came up with resistance as a stat. This made every class PVP tanky regardless of armor used.

  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.
  • BullNetch
    BullNetch
    ✭✭✭
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.


    You guys may force ZoS to Call of Duty PVP.

    As in... your PVE gear could be nothing more than a costume. Standardized stats. Standardized mitigation. Standardized armor passives.

    ZoS can already override gear stats via zone buffs. Go in as a lvl 10 in veteran Cyrodill and you get the V16 stats.

    In Cyrodilll... heavy and medium worth the same. Armor passives turned off. You get Cyrodill armor passives. Set stam regen, set health regen.

    heavy/medium... reduce physical damage by 50%, reduce magicka damage by 25%
    light armor... reduces physical damage by 25%, reduces magicka damage by 50%

    Edited by BullNetch on February 16, 2016 6:09PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.

    And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.

    This right here is one of the reasons why tanks are how they are now.
  • corrosivechains
    corrosivechains
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    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.


    You guys may force ZoS to Call of Duty PVP.

    As in... your PVE gear could be nothing more than a costume. Standardized stats. Standardized mitigation. Standardized armor passives.

    ZoS can already override gear stats via zone buffs. Go in as a lvl 10 in veteran Cyrodill and you get the V16 stats.

    In Cyrodilll... heavy and medium worth the same. Armor passives turned off. You get Cyrodill armor passives. Set stam regen, set health regen.

    heavy/medium... reduce physical damage by 50%, reduce magicka damage by 25%
    light armor... reduces physical damage by 25%, reduces magicka damage by 50%

    I'm sorry but no. Tanking should be a perfectly viable build strategy in PvP. While it wont play like a PvE tank, a PvP tank is something that focuses on absorbing damage while locking down enemies so your DPS focused team members kill you're opponents. It's a control type of playstyle and most definitely has a place in PvP. Just because you lack imagination doesn't mean the rest of us should be railroaded into FOTM builds.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • BullNetch
    BullNetch
    ✭✭✭
    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.

    And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.

    This right here is one of the reasons why tanks are how they are now.


    The need for tanks in PVE comes from the fact that PVE dungeons are designed with bosses and trash. Bosses hit hard, take minutes to beat, and will one-shot anyone but the tank.

    This just isn't the case in large scale PVP.

    What you're calling a tank in ESO PvP is an annoyer.

    There is no boss to tank. Your taunts won't work against humans. You're there to interrupt casters, debuff others, pester other players, try to take an objective, res others, be annoying.
    Edited by BullNetch on February 16, 2016 6:24PM
  • sekou_trayvond
    sekou_trayvond
    ✭✭✭✭✭
    I dunno. I'm a magicka Templar, heavy armor tank and succeed in Undaunted dungeons just fine.

    Got nothing on PVP, though. Who knows out in that wild, wacky world.
  • Ampnode
    Ampnode
    ✭✭✭✭
    BullNetch wrote: »
    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.

    And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.

    This right here is one of the reasons why tanks are how they are now.


    The need for tanks in PVE comes from the fact that PVE dungeons are designed with bosses and trash. Bosses hit hard, take minutes to beat, and will one-shot anyone but the tank.

    This just isn't the case in large scale PVP.

    What you're calling a tank in ESO PvP is an annoyer.

    There is no boss to tank. Your taunts won't work against humans. You're there to interrupt casters, debuff others, pester other players, try to take an objective, res others, be annoying.

    Then you obviously do not PvP and shouldn't be speaking out on what tanks should and shouldn't be in PvP. Majority of organized small scale groups out there have a tank, which are mainly DKs because of talon rooting, and take on actual zergs. A good example of an amazing tank that I look up to is Etaniel, who you can look up on YouTube if you're interested on what PvP tanking for small groups is really like.

    "What you're calling a tank in ESO PvP is an annoyer." - I'm glad that you having the incapability to kill something who's simply doing their role triggers you so deeply. News flash, btw, that's the point of a tank. But as @Forestd16b14_ESO has stated, players with your logic and thinking is the reason why tanks are what they are now.
    Miszou wrote: »
    Oh, it's another PvP thread.

    Even if it is focused mainly on PvP, this still applies to tanking in PvE as well. This is also mainly focused on Heavy Armor and why it is horrible in both aspects of the game.
    Edited by Ampnode on February 16, 2016 7:01PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    Niaver wrote: »
    I feel your pain man. I'm health\stamina DK in Heavy Armor, and i had some hopes for HA buffs this patch. Now i know that it won't happen at least for half of a year, so i feel like i should start to wear medium armor. Probably the only content, where you still need classic HA tank - is Trials, but who runs them at the moment?

    HA Stam PVP Tank here in the same pain.
    I have enough, I love TESO, but I won't pay 4 more months to play at a HUGE disadvantage.
    I am not that masochist : I have stopped my subscription just after @Wrobel's show.
    Enough is enough ! :rage:

    It is not like HA have problems since the very beginning of the game...
    It is not HA that has problems but the entire true warrior first line fighter archetype.
    Edited by EnOeZ on February 16, 2016 7:10PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    @Wrobel has also discussed changing group finder to not require tanks. Perhaps tanking should be incentivised more heavily and then there wouldn't be this mysterious lack of tanks to group with. And no, I don't mean that we should have our stamina nerfed again. That change predictably pushed the role into it's current slump rather than making the role healthier.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    ✭✭✭
    Real Tanking IS NOT about getting hit, real tanking is simply keeping the enemies away from your allies which can be done by having them follow you simply by taunting them and running like Usain Bolt...NBs can tank using shadow image by teleporting around did you know that?

    STANDING THERE AND BLOCKING IS NOT TANKING, THATS WHAT YOU CALL GETTING KILLED.
    Edited by TX12001rwb17_ESO on February 16, 2016 7:22PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    The game has steadily gotten worse under Wrobel, who seems to want to remove anything from PvP that prevents a DPSer from killing anyone else.

    Blocking is a problem for a DPSer trying to kill a tank? We'll nerf all blocking. Healing is a problem for a DPSer? Let's nerf all healing in Cyrodiil 50%, and then on top of that now we'll nerf Templar healing. Shields are a problem for DPSers? Now he seems to think he might have to nerf shields as well.

    Has PvP gotten better under Wrobel? No, it just has gotten steadily worse. The ham-fisted battle spirit change to nerf healing should have been a temporary expedient designed to fix a problem that he himself created with 1.6 went live and for some reason he decided to drastically reduce the Time To Kill by not scaling health properly. Instead, the battle spirit change and the other changes, which should have been temporary patches, have now created a Frankenstein that only a DPS could love.

    Seriously look at all the changes that have occurred over the last year and a half. They will show you that the game has only gotten worse, and Wrobel has no clue how bad it is.

    The fact that he can't even spare 5 minutes to at least TRY to up the values on the resource return passives of HA shows how messed up his priorities are.

    What a mess.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Teridaxus
    Teridaxus
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    Meh...as a heavy armour dk tank since beta, you will get used too it some day.
    90% of the pve content can be done naked and in pvp i use balistas, spam wb on enemy healers and cast cc skills.

    Atleast my armour looks awesome...
  • JubJub
    JubJub
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    Guess it's time to put the heavy armor away until next patch.... :(
  • AH93
    AH93
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    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.

    And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.

    This right here is one of the reasons why tanks are how they are now.

    Very well said.
  • tinythinker
    tinythinker
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    Here's a question for those who think tanking shouldn't be in PvP, or that tanking in PvP has nothing to do with damage mitigation: Why did they add the ability Guard to the support tree?

    "Guard: Warp the space around you to intercept (x) projectiles targeting your allies, taking the damage yourself instead."

    If you are trolling, beware the mods. If you aren't trolling but don't think mitigation/health-based tanking is intended by ZOS to have a roll in ESO's PvP, re-read the sentence above that starts "Guard".
    Edited by tinythinker on February 16, 2016 7:51PM
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  • Wreuntzylla
    Wreuntzylla
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    Real Tanking IS NOT about getting hit, real tanking is simply keeping the enemies away from your allies which can be done by having them follow you simply by taunting them and running like Usain Bolt...NBs can tank using shadow image by teleporting around did you know that?

    STANDING THERE AND BLOCKING IS NOT TANKING, THATS WHAT YOU CALL GETTING KILLED.

    Not disagreeing with you, but if that's correct, why the stam regen nerf to blocking?
  • Ampnode
    Ampnode
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    .
    Real Tanking IS NOT about getting hit, real tanking is simply keeping the enemies away from your allies which can be done by having them follow you simply by taunting them and running like Usain Bolt...NBs can tank using shadow image by teleporting around did you know that?

    STANDING THERE AND BLOCKING IS NOT TANKING, THATS WHAT YOU CALL GETTING KILLED.

    Tanking is referred to as absorbing damage, not running away like a milk drinker.
    Edited by Ampnode on February 16, 2016 8:03PM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Tanks get screwed in every single update it seems, all in favour of DPS pampering.

    I started out as the super heavy juggernaut type with max health and resistances, trying to become as tough as possible. Such a hassle.
    Now I'm stacking more and more weapon damage and stamina and tanking becomes easier even though my health and resistances are lower.

    What?

    Fix tanking already, DPS is getting enough attention. And if Wrobel doesn't want to do it then get someone who does.


    How about removing resistance caps so tanks can become unkillable if they build for it but wont have any damage to kill anything?
    How about making tanking skills work with health instead of stamina/magicka?
    How about stop "fixing" things for DPS that screws over tanks more than anyone?

    *eyetwitch*
  • Marrtha
    Marrtha
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    What's tanking now you ask?

    Pointless.
    Use @Marrtha when replying!
  • hrothbern
    hrothbern
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    yeah

    Tanks have meanwhile a whole ocean of salt to get salty
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    BullNetch wrote: »
    BullNetch wrote: »
    Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.

    Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.

    That's tanking in ESO in a nutshell.

    There is no arena. There should be no "tanks" in PVP.

    You're either melee, ranged, or magicka.

    Tank in large scale PVP shouldn't exist, doesn't exist.


    Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.

    And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.

    This right here is one of the reasons why tanks are how they are now.


    The need for tanks in PVE comes from the fact that PVE dungeons are designed with bosses and trash. Bosses hit hard, take minutes to beat, and will one-shot anyone but the tank.

    This just isn't the case in large scale PVP.

    What you're calling a tank in ESO PvP is an annoyer.

    There is no boss to tank. Your taunts won't work against humans. You're there to interrupt casters, debuff others, pester other players, try to take an objective, res others, be annoying.

    Or maybe the tank in PvP debuffs players, snares and CC them, offer buffs to allies, handles rezzing fallen allies handles siege weapons. Their are plenty of roles for tanks in PvP that don't need DPS but defense. But it's players like you who don't want defense mitigation and resistance to have any power in PvP cause you want easy kills for that sweet juicy AP that your always ganking for.

    Players like you are who ruined tanks and not just for PvP but PvE too always crying about how stuff is "too hard" and "always dieing to this boss".
  • Ampnode
    Ampnode
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    UPDATE: Would like to add 2 more methods of tanking that I've recently got done testing in the past 3 days.

    5 Heavy/2 Medium(Full Block Cost Reduction):
    - With this combination, I decided to reach an absurd amount of reduction to blocking. 30% from S&B, 8% from Defensive Posture, 20% from heavy, 25% from CP, and 3 block reduction glyphs. Very nice and works extremely well compared to full heavy with a heath/health recovery setup; however, still suffers resource management even with 29K max stam and 1.9K stam recovery. Mainly because stamina abilities cost loads and it gets difficult to keep health up with very expensive costing break free/vigor/rally/heroic slash.

    2 Heavy/5 Medium(Full Stamina Cost Reduction):
    - I must say... this combination is extremely effective. 16% reduction from CP, 15% from medium, and 3 cost reduction glyphs. Roll dodge, heals, break free, and any ability at little to no cost. Possibly more effective than stacking up to 3.2K stam regen with 7/7 medium armor. Survivability with this setup has proven to be the best out any option so far.
    Edited by Ampnode on February 17, 2016 2:00AM
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • HoloYoitsu
    HoloYoitsu
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    I don't know about other classes, but after ESO Live this seems to be Wrobel's conception of Templar tanking.
    z9c9a.jpg
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