Alright, so I'm at a loss now. I've tried every type of build so far in PvE and PvP. I main PvP, so the testing for that is where I'm able to truly come to a point that the build is truly effective. Whether it be magicka, stamina, or health, tanking just seems imbalanced to the point where I've pretty much given hope going to this role. I'll go over my experiences with each type of tanking and how each type is more effective than the other.
Magicka(Full Light Armor):
- While running a magicka DK, I've noticed that I'm extremely viable in every aspect. Healing, tankiness, and damage(somewhat). Be though as it may, I don't really like this method of tanking. I'm not really "tanking" at all. I'm simply running around in Mist Form or spamming Healing Ward+Igneous Shield+Blessing of Protection until my ultimate is ready. Once it is ready, my cycle then repeats and it can sometimes last for minutes at a time before I die. The one thing that ends me is the lack of stamina because of the constant WBs being thrown up my crack.
Stamina(Full Medium Armor):
- Stamina DK, alright. I love this one the most out of all of them. Throw on Bloodspawn, Hunding's, Night's Silence, Agility, weave in Heroic slash and I feel basically invincible. The ulti gain I receive from a build like this is truly amazing and is what makes DKs excel in being truly tanks. I have access to unlimited roll dodges, breakfrees, and heals. Not only that, but I can also actually do damage and kill players within seconds with the proper burst timing.
Health(Full Heavy Armor):
- Full health and health regen DK. I thought that maybe ZOS knew better than the players on what tanking should be; like stacking into full health and health regen. So I assumed that since they destroyed blocking and that DKs/Heavy Armor get health passives that maybe going full resistances, 40K+ health, and 4.7K+ health regen would be the optimal way of tanking. I cannot stress how wrong my assumption was. This out of any of the other methods is complete trash. Literally. My mitigation, even though it's nearly at the cap WITH 1.7K impen and 15% crit resist into CP, felt severely lacking. Still getting hit by 5K+ SAs, 6K+ frags, 7K+ WBs, 8K+ dark flares, 6K+ dets, 8K+ snipes, etc. with that mitigation potential? It's pathetic. There's many posts of buffing up Heavy Armor and mitigation in general. I know this, but I can honestly say that Heavy Armor is just those type of armors you wear just to look good 'n' tough. There's ZERO use for it.
EDIT: Forgot to mention that with health regen, its bonuses get cut in half in Cyrodiil by Battle Spirit somehow. Activating Dragon's Blood only gives me HALF the health regen is should and Orgnum's Scales proc also only gives HALF of what it should. Maybe if this didn't happen would a health build be slightly more viable. Until then, I'll go with the assumption that it's a stealth nerf being as it hasn't been stated(to my knowledge).
I've seen the recent ESO Live stream. When the question for Heavy Armor popped up for Wroble, I got excited. Shortly after, I went to straight disappointment. I know I'm not the only one that thought he was very reluctant in answering on how he was going to work with Heavy Armor. I just don't understand why he doesn't like tanking as a role. I assume he hates tanking as a role because when he went on about the block nerf a while back, it gave me the impression that he thinks the role should vaguely exist.
So I ask those of you who are still faithful tanks. Which type do you prefer and why? Magicka, the mist form bubble spamming bats lover; Stamina, the roll dodging ulti generating leaper; or Health, the regenerating slab of meat whose sole purpose is to stand there and inevitably die.
P.S. Please for the love of God fix Dragon's Blood already. At 42K health and 12% health left I get a 6K+ heal.
Alright, so I'm at a loss now. I've tried every type of build so far in PvE and PvP. I main PvP, so the testing for that is where I'm able to truly come to a point that the build is truly effective. Whether it be magicka, stamina, or health, tanking just seems imbalanced to the point where I've pretty much given hope going to this role. I'll go over my experiences with each type of tanking and how each type is more effective than the other.
Magicka(Full Light Armor):
- While running a magicka DK, I've noticed that I'm extremely viable in every aspect. Healing, tankiness, and damage(somewhat). Be though as it may, I don't really like this method of tanking. I'm not really "tanking" at all. I'm simply running around in Mist Form or spamming Healing Ward+Igneous Shield+Blessing of Protection until my ultimate is ready. Once it is ready, my cycle then repeats and it can sometimes last for minutes at a time before I die. The one thing that ends me is the lack of stamina because of the constant WBs being thrown up my crack.
Stamina(Full Medium Armor):
- Stamina DK, alright. I love this one the most out of all of them. Throw on Bloodspawn, Hunding's, Night's Silence, Agility, weave in Heroic slash and I feel basically invincible. The ulti gain I receive from a build like this is truly amazing and is what makes DKs excel in being truly tanks. I have access to unlimited roll dodges, breakfrees, and heals. Not only that, but I can also actually do damage and kill players within seconds with the proper burst timing.
Health(Full Heavy Armor):
- Full health and health regen DK. I thought that maybe ZOS knew better than the players on what tanking should be; like stacking into full health and health regen. So I assumed that since they destroyed blocking and that DKs/Heavy Armor get health passives that maybe going full resistances, 40K+ health, and 4.7K+ health regen would be the optimal way of tanking. I cannot stress how wrong my assumption was. This out of any of the other methods is complete trash. Literally. My mitigation, even though it's nearly at the cap WITH 1.7K impen and 15% crit resist into CP, felt severely lacking. Still getting hit by 5K+ SAs, 6K+ frags, 7K+ WBs, 8K+ dark flares, 6K+ dets, 8K+ snipes, etc. with that mitigation potential? It's pathetic. There's many posts of buffing up Heavy Armor and mitigation in general. I know this, but I can honestly say that Heavy Armor is just those type of armors you wear just to look good 'n' tough. There's ZERO use for it.
EDIT: Forgot to mention that with health regen, its bonuses get cut in half in Cyrodiil by Battle Spirit somehow. Activating Dragon's Blood only gives me HALF the health regen is should and Orgnum's Scales proc also only gives HALF of what it should. Maybe if this didn't happen would a health build be slightly more viable. Until then, I'll go with the assumption that it's a stealth nerf being as it hasn't been stated(to my knowledge).
I've seen the recent ESO Live stream. When the question for Heavy Armor popped up for Wroble, I got excited. Shortly after, I went to straight disappointment. I know I'm not the only one that thought he was very reluctant in answering on how he was going to work with Heavy Armor. I just don't understand why he doesn't like tanking as a role. I assume he hates tanking as a role because when he went on about the block nerf a while back, it gave me the impression that he thinks the role should vaguely exist.
So I ask those of you who are still faithful tanks. Which type do you prefer and why? Magicka, the mist form bubble spamming bats lover; Stamina, the roll dodging ulti generating leaper; or Health, the regenerating slab of meat whose sole purpose is to stand there and inevitably die.
P.S. Please for the love of God fix Dragon's Blood already. At 42K health and 12% health left I get a 6K+ heal.
Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
You guys may force ZoS to Call of Duty PVP.
As in... your PVE gear could be nothing more than a costume. Standardized stats. Standardized mitigation. Standardized armor passives.
ZoS can already override gear stats via zone buffs. Go in as a lvl 10 in veteran Cyrodill and you get the V16 stats.
In Cyrodilll... heavy and medium worth the same. Armor passives turned off. You get Cyrodill armor passives. Set stam regen, set health regen.
heavy/medium... reduce physical damage by 50%, reduce magicka damage by 25%
light armor... reduces physical damage by 25%, reduces magicka damage by 50%
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.
This right here is one of the reasons why tanks are how they are now.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.
This right here is one of the reasons why tanks are how they are now.
The need for tanks in PVE comes from the fact that PVE dungeons are designed with bosses and trash. Bosses hit hard, take minutes to beat, and will one-shot anyone but the tank.
This just isn't the case in large scale PVP.
What you're calling a tank in ESO PvP is an annoyer.
There is no boss to tank. Your taunts won't work against humans. You're there to interrupt casters, debuff others, pester other players, try to take an objective, res others, be annoying.
Oh, it's another PvP thread.
I feel your pain man. I'm health\stamina DK in Heavy Armor, and i had some hopes for HA buffs this patch. Now i know that it won't happen at least for half of a year, so i feel like i should start to wear medium armor. Probably the only content, where you still need classic HA tank - is Trials, but who runs them at the moment?
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.
This right here is one of the reasons why tanks are how they are now.
TX12001rwb17_ESO wrote: »Real Tanking IS NOT about getting hit, real tanking is simply keeping the enemies away from your allies which can be done by having them follow you simply by taunting them and running like Usain Bolt...NBs can tank using shadow image by teleporting around did you know that?
STANDING THERE AND BLOCKING IS NOT TANKING, THATS WHAT YOU CALL GETTING KILLED.
TX12001rwb17_ESO wrote: »Real Tanking IS NOT about getting hit, real tanking is simply keeping the enemies away from your allies which can be done by having them follow you simply by taunting them and running like Usain Bolt...NBs can tank using shadow image by teleporting around did you know that?
STANDING THERE AND BLOCKING IS NOT TANKING, THATS WHAT YOU CALL GETTING KILLED.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Tanking in PvE: Any armor cause of CP filling any resistance and mitigation gaps and that alot of PvE content is so easy now.
Tanking in PvP: Only light armor cause damage shields are (even stated by ZOS) the strongest form of defense in the game and have no equal and with how bad the HA passives are in PvP makes you a easy target cause of the giant gap between DPS and resistance.
That's tanking in ESO in a nutshell.
There is no arena. There should be no "tanks" in PVP.
You're either melee, ranged, or magicka.
Tank in large scale PVP shouldn't exist, doesn't exist.
Tank is PVE Triumvirate designation. Tank, DPS, healer. In PVP there is no DPS or Tank... they're the same.
And this right here ladies and gentlemen is some one who wants nothing but easy kills in PvP who wants every one in PvP to be nothing but DPS.
This right here is one of the reasons why tanks are how they are now.
The need for tanks in PVE comes from the fact that PVE dungeons are designed with bosses and trash. Bosses hit hard, take minutes to beat, and will one-shot anyone but the tank.
This just isn't the case in large scale PVP.
What you're calling a tank in ESO PvP is an annoyer.
There is no boss to tank. Your taunts won't work against humans. You're there to interrupt casters, debuff others, pester other players, try to take an objective, res others, be annoying.