But not enough to strip Hardened Ward and Harness Magic, which most sorcs use together.Damage is high enough that normally a player can strip a hardened ward off with ONE HIT.
Cinnamon_Spider wrote: »
Septimus_Magna wrote: »I dont think people understand sustain, too many arguments are made because you dont need 3k magicka regen etc.
No one needs to have 3k regen but if you reach 1.7-2k regen without dedicating many set boni or enchants to improve your regen, you can use the remaining sets boni/enchants to increase your dmg.
Altmer passives let you get good sustain without having to dedicate many set boni/enchants, especially if you have 400+ CP.
To sum it up:
More sustain from passives=more dmg from gear
Not even getting into stacking multiple shields, but this is why the magic resistance is useless.Cinnamon_Spider wrote: »
oh I agree. I hate shield stacking, I believe that damage shields should go into the major/minor system most other abilities fall under. I honestly have no idea how mana builds deal with sorcerers nowadays. Stamina builds can get thru it if they can avoid being burst down, but mana builds? I dont even want to think about the poor templars. lol.
eventide03b14a_ESO wrote: »Mainly comes down to spell resistance vs extra elemental damage.
Regen and elemental damage vs spell resistance.
9% regen becomes much, much more when CP and major intellect are brought into the picture.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"