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While we're making animations more clear for people to see, how about detect pots?

KenaPKK
KenaPKK
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I think it's time we added a little animation to indicate that someone has detection.
Kena
Former Class Rep
Former Legend GM
Beta player
  • Derra
    Derra
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    They fixed this - when someone has detection you can´t use the skill anymore...

    zos come on :cold_sweat:
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  • Xeniph
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    Why would they do that?

    We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.

    They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.

    Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.
    Here since Beta.

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  • Shunravi
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    hmmm.....

    I would normally respond with lets see how the meta shifts with the new changes first, but an indicator with how powerful the changes are would be nice.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • silky_soft
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    Just have light blue circle like proxy dets. Shouldn't be too hard
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  • Xeniph
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    silky_soft wrote: »
    Just have light blue circle like proxy dets. Shouldn't be too hard

    This also begs the question, why in the hell is their a detect radius visual in pve, but nothing in Pvp. I suppose we are just supposed to guess.

    It's always bothered me that detect pots and revealing abilities lack a visual queue for the radius, unlike everything else in the game.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • CP5
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    Exactly Xeniph, they have the visual, a decent one at that. Why mage light and detect potions don't show this really gets in the way of being able to react to what's going on in a fight.
  • KenaPKK
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    I did not know that about PvE detection radii.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Glory
    Glory
    Class Representative
    Derra wrote: »
    They fixed this - when someone has detection you can´t use the skill anymore...

    zos come on :cold_sweat:

    Unrelated, but I always wished the shadowy image skill did something like this where it had a different appearance when you were within range to port.
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  • KenaPKK
    KenaPKK
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    Derra wrote: »
    They fixed this - when someone has detection you can´t use the skill anymore...

    zos come on :cold_sweat:

    Unrelated, but I always wished the shadowy image skill did something like this where it had a different appearance when you were within range to port.

    It needs a spherical indicator that shows you its range since it's used on terrain and while jumping a lot.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • CP5
    CP5
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    KenaPKK wrote: »
    Derra wrote: »
    They fixed this - when someone has detection you can´t use the skill anymore...

    zos come on :cold_sweat:

    Unrelated, but I always wished the shadowy image skill did something like this where it had a different appearance when you were within range to port.

    It needs a spherical indicator that shows you its range since it's used on terrain and while jumping a lot.

    And they clearly have one now with the thieves guild dlc guards. Just hope they add it to detect potions and magelight.
  • KenaPKK
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    @ZOS_GinaBruno I'm sure you have your hands full, but this thread contains some solid QoL suggestions for PvP. :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Brrrofski
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    The idea of detect pots is to find peolle. Not let them know you have one on so avoid you...
  • KenaPKK
    KenaPKK
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    Brrrofski wrote: »
    The idea of detect pots is to find peolle. Not let them know you have one on so avoid you...

    Counterplay my friend, counterplay. All mechanics in a PvP game must have responsiveness and counterplay.
    Kena
    Former Class Rep
    Former Legend GM
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  • Ffastyl
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    Xeniph wrote: »
    Why would they do that?

    We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.

    They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.

    Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.

    Invisibility flies in the face of "see[ing] any and all effects people have," so without making invisibility and stealth like active camo / chameleon, asking to make stealth/invisibility counters visible is moot.
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  • KenaPKK
    KenaPKK
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    Ffastyl wrote: »
    Xeniph wrote: »
    Why would they do that?

    We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.

    They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.

    Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.

    Invisibility flies in the face of "see[ing] any and all effects people have," so without making invisibility and stealth like active camo / chameleon, asking to make stealth/invisibility counters visible is moot.

    But we have detection to see them..

    Also, active camo or whatever might as well not do anything. Good players will see right through it 100% of the time.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Ffastyl
    Ffastyl
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    Reach_Camo--article_image.jpg
    Oblivion2009-12-1318-30-39-98.jpg
    Partially visible invisibility due to the refracted and distorted light. In one versus one, yes, an experienced player will consistently spot the distortion and know where to aim AoEs or other detection skills. In the multiperson conflicts we see outside of isolated cases? These distortions are like trying to spot a bird in a tree while looking out for all the fire, lightning, frost and siege flying about.

    Making player detection radii visible tells sneaking and invisible players exactly where to move to not be spotted, maintaining the combat initiative and retaining the option to flee with impunity. Stealth attack combinations can already kill lightly armored players in less than a second. Why make it easier for the stealthed to stay stealthed?
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • KenaPKK
    KenaPKK
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    Ffastyl wrote: »
    Partially visible invisibility due to the refracted and distorted light. In one versus one, yes, an experienced player will consistently spot the distortion and know where to aim AoEs or other detection skills. In the multiperson conflicts we see outside of isolated cases? These distortions are like trying to spot a bird in a tree while looking out for all the fire, lightning, frost and siege flying about.

    Making player detection radii visible tells sneaking and invisible players exactly where to move to not be spotted, maintaining the combat initiative and retaining the option to flee with impunity. Stealth attack combinations can already kill lightly armored players in less than a second. Why make it easier for the stealthed to stay stealthed?

    I would see the distortions if they enter my screen, and I know the other high level players would 100% of the time too.

    The bolded part is the point of stealth.

    And light armor characters should be one shot if they do not use any defensive mechanics. That's part of wearing light armor. The thing is that every class, even when wearing light armor, has access to multiple mechanics that protect them from being one shot, including stealth, shields, resistance buffs, and Radiant Magelight in its current and soon to be new forms. Making it so that light armor characters who neglect to use their available defenses can't be one shot by a fully buffed ability rotation removes kill potential entirely, dumbing down the game even more. Can you imagine how hard they would be to kill when using their defensive mechanics?...
    Edited by KenaPKK on February 10, 2016 3:32PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
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    I honestly don't like crouching stealth though, to be honest. That is probably where your active camo idea should be applied. The idea that a bunch of people can be crouched in a field and go invisible confounds me. :lol:
    Kena
    Former Class Rep
    Former Legend GM
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  • Digiman
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    Xeniph wrote: »
    Why would they do that?

    We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.

    They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.

    Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.

    The problem with this is that it would defeat the purpose of surprising someone in stealth if they immediately knew someone was in the midst of the effect.

    Magelight doesn't last that long and would only be used if someone knew someone was stealthed like someone getting away after an ambush, the same is said for detect potions. You would only use them if you were attacked or chasing a stealther.

    The idea would be to plan an escape route like other players and classes when things get to hot.
  • Xeniph
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    Digiman wrote: »
    Xeniph wrote: »
    Why would they do that?

    We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.

    They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.

    Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.

    The problem with this is that it would defeat the purpose of surprising someone in stealth if they immediately knew someone was in the midst of the effect.

    Magelight doesn't last that long and would only be used if someone knew someone was stealthed like someone getting away after an ambush, the same is said for detect potions. You would only use them if you were attacked or chasing a stealther.

    The idea would be to plan an escape route like other players and classes when things get to hot.

    While I get what you are saying, I disagree here on the "limited use" of magelight and pots.

    Personally, as a stealther, I already chug pots when my eye partially opens, I feel this is where I might start a gank from and so on.
    Magelight, even when they increase the cost, is probably not going to cost anymore than 3600 magicka, also making it usable on CD just for the constant detect. That's how I will use it, as a stamina player.

    Edit* As an example, I go through 100 detect pots on an average pvp day.
    Edited by Xeniph on February 10, 2016 5:00PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • KenaPKK
    KenaPKK
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    Test post
    Edited by KenaPKK on February 10, 2016 4:50PM
    Kena
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    Former Legend GM
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