silky_soft wrote: »Just have light blue circle like proxy dets. Shouldn't be too hard
They fixed this - when someone has detection you can´t use the skill anymore...
zos come on
ebethke_ESO wrote: »
ebethke_ESO wrote: »
It needs a spherical indicator that shows you its range since it's used on terrain and while jumping a lot.
Why would they do that?
We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.
They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.
Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.
Why would they do that?
We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.
They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.
Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.
Invisibility flies in the face of "see[ing] any and all effects people have," so without making invisibility and stealth like active camo / chameleon, asking to make stealth/invisibility counters visible is moot.
Partially visible invisibility due to the refracted and distorted light. In one versus one, yes, an experienced player will consistently spot the distortion and know where to aim AoEs or other detection skills. In the multiperson conflicts we see outside of isolated cases? These distortions are like trying to spot a bird in a tree while looking out for all the fire, lightning, frost and siege flying about.
Making player detection radii visible tells sneaking and invisible players exactly where to move to not be spotted, maintaining the combat initiative and retaining the option to flee with impunity. Stealth attack combinations can already kill lightly armored players in less than a second. Why make it easier for the stealthed to stay stealthed?
Why would they do that?
We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.
They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.
Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.
Why would they do that?
We can't even see who has Radiant magelight slotted, unless they use the active portion of the skill.
They really don't want us to utilize stealth imo. Or at least that's the direction they are seeming to head.
Don't get me wrong, we should be able to see any and all effects people have, passive and active. It makes for a much more enjoyable combat experience, I believe.
The problem with this is that it would defeat the purpose of surprising someone in stealth if they immediately knew someone was in the midst of the effect.
Magelight doesn't last that long and would only be used if someone knew someone was stealthed like someone getting away after an ambush, the same is said for detect potions. You would only use them if you were attacked or chasing a stealther.
The idea would be to plan an escape route like other players and classes when things get to hot.