James-Wayne wrote: »PvP wise, this changement to Magelight infact alters completely the description of this class and it's an unicum in game.
Shadow Cloak spammed, mainly by magicka builds, was surely an issue that required an action but this changement doesn't limit it, it nullifies a skill.
Probably some players "abused" of it but we can say something similar about every other core class skill.
Many other NB players like me uses and used this skill for skirmishing, as a defensive and repositioning skill.
It doesn't nullifie it, Magelight needs to be slotted to start with, second it needs to be cast and has a timer plus it also just got a reduced radius and higher cost. You can still shadow cloak everywhere you just need to be more aware of who is running Magelight now because just like how NBs can pop up anywhere at a moments notice now so can magelight be suddenly activated at a moments notice.
I love this change for PvP, it evens the battlefield for all players, Stamina or Magicka. Your a NB with shadow cloak so you need to start being more sneakier and smarter that is all.
Isn't overload ultimate also reflectable?
This makes no sense to make meteor un-reflectable !
This.
@ZOS_GinaBruno what do you have to answer to this ?
kaorunandrak wrote: »Couple of questions.
Especially with the "no current plans for spellcrafting" design decision:
1. When will Stamina builds(in general) get access to more abilities that will allow them to make builds pvp/pve that aren't reliant on the same four weapon abilities? (Wrecking blow, Rapid strikes if you have maelstrom weapons, Rally, Steel tornado) Nightblades at least get a hand full of stamina abilities to pick from even though many are magic based (seriously change that) you have Dragon knights using two dots(that again are based on magic......) Sorcs get an armor morph that is worthless cause the magika morph is way better.
2. When are you going to address or even acknowledge the disparity in power and utility between dual wield and two hand?(Dual wield allows for the 5-5-2 set combination and extra enchantment while adding more AOE, Range, Defense, Flat burst(light/heavy attacks), Flat DPS, Mobility, and with the upcoming changes to bleeds and champion points hands down the best bleed dot in game. While two hand brings Wrecking blow(which too many builds have shown in pve there are more viable DPS set ups, and in pvp too many are over dependent on this one ability) and rally, unless your target is in the 25% then it shines like a beacon with Executioner.
3. When will tanks get a pvp taunt or generally be useful in pvp? This was something you said we would be getting with spellcrafting and since that's not happening why can't tanks run in pvp? Honestly unless your a streamer with a chip on your shoulder the size of Texas and upset people so much that they go into a blind rage to attack you over the rest of your group you are nothing but a mass of hit points that will be dealt with after you watch the rest of your team get eradicated. To many other games have shown that pvp taunting is not only extremely useful but paramount to proper group play. Some have taunt duration that force confrontations and give teammates openings or breathing room others include or use separately a -range mechanic forcing situations and plays from opposing range users they may not be comfortable with.
4. When is stamina going to get any sort of worth while utility abilities they can bring to the team aside from damage?
5. When is stamina going to get any sort of worth while defensive abilities similar to health shields?
6. When is stamina going to get that Stamina heal(ie sacrifice a resource for stamina) we were promised with spellcrafting?
7. When is stamina going to get more then one ultimate in game that scales off of physical? In fact when are you to address the fact that every one uses the same handful of ultimates?
8. Why is stamina the most heavily taxed and regulated resource in-game?(cant block cast no stam regen, cant roll dodge higher and higher cost, high bash cost, no worthwhile defense options we can use outside two heals everything else calls for 5k+ stamina to use so we have to rely on blocks/rolls/and bashes)
9. When are you going to address magika block casting?
10. When are you going to make heavy armor passives useful and meaningful?
11. When are you going to make combat better without relying on animation canceling?(making light and heavy attacks matter by increasing their damage, DPS, and animation speed or adding truly useful buffs and debuffs to them that don't transfer to skills or combo-esque buffs that increase the power of skills?)
12. If animation canceling is your go to answer for enhanced combat when are you going to implement ingame tutorials and resources for its use and practice (training dummies) to improve the QoL for those who dont frequent the forms/twitch/youtube and know nothing of it?
13. When are you going to implement more useful stamina based item sets especially crafted?( right now the "meta" is hundings or bust where is a stamina based magus or seducer, hell what about torugs so we can craft a two piece weapon damage? In fact since you did it with kena and apparently will be doing it with the Clever alchemist set why arent you transitioning all the "weapon/spell damage adds" to this dual buff setup? Further why aren't we seeing this buff style taken with more stats rather than just weapon/spell damage? Wouldn't having dual buffs (while being EXTREMELY op) allow for the "play how you want" war cry that eso has promised? In fact where are the hybrid builds and support that was coming??
14. When will you switch from software updates to hardware updates( such as giving cyrodil its own dedicated server) to attempt to address cyrodil lag? You guys are aware that you have , Crowsfall, Camelot unchained, Black desert online to name a few that are all coming and promising a far more stable open world and siege based pvp environments in early testing phases then what we have available two years into this game?
Since meteor is being tuned to other ultimates, are you also making it dodgable like other ultimates?
Since meteor is being tuned to other ultimates, are you also making it dodgable like other ultimates?
Also if the rationale behind Meteor being non reflectable anymore is that it was the only ultimate that could be, what about making Dragon Leap / Take Flight / Ferocious Leap (DK Ultimate) which is the only ultimate that can't be fired rooted, become unrootable ?
ZOS_GinaBruno wrote: »Hello everyone!
[*] Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
Since meteor is being tuned to other ultimates, are you also making it dodgable like other ultimates?
ZOS_GinaBruno wrote: »Hello everyone!
On this Friday’s ESO Live Twitch show, we’ll be joined by Lead Combat Designer Eric Wrobel to discuss some of the ability and balance changes going into the Thieves Guild base game patch. This will include what’s been done so far, some upcoming changes we plan to make, and answering some of your questions live. First, we’d like to address a few popular topics we’ve seen over the past week from the PTS forums:
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
- Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
- Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
- Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
- Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
- Alliance War Skill Line: Rich Lambert posted a very detailed response in this thread that we encourage you to check out, but in short, we based our changes on what we found to be the average amount of AP gained based on our data. That said, what’s currently on the PTS is lower than intended, and will be fixed in the next incremental patch.
- Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
With all that said, please post any combat or itemization-related questions for Eric in this thread, and we’ll do our best to answer as many as we can on Friday’s show. Remember to check today’s PTS patch notes first as we included a few fixes in this most recent update.
Thanks, everyone, and we look forward to talking with you later this week!
@Wrobel : Can you please explain why you chose the take away the third heal from BoL as the preferred skill change rather than any of the below options?
-Add LoS
-Reduce the full heal to 50% (so it's 3 small heals)
-Reduce all 3 heals a bit
-Give it bolt escape/roll dodge treatment
-Increase cost
-Reduce range
-Anything that would have tamed down the skill but kept the 3rd heal.
@Wrobel : Can you please explain why you chose the take away the third heal from BoL as the preferred skill change rather than any of the below options?
-Add LoS
-Reduce the full heal to 50% (so it's 3 small heals)
-Reduce all 3 heals a bit
-Give it bolt escape/roll dodge treatment
-Increase cost
-Reduce range
-Anything that would have tamed down the skill but kept the 3rd heal.
@Wrobel : Can you please explain why you chose the take away the third heal from BoL as the preferred skill change rather than any of the below options?
-Add LoS
-Reduce the full heal to 50% (so it's 3 small heals)
-Reduce all 3 heals a bit
-Give it bolt escape/roll dodge treatment
-Increase cost
-Reduce range
-Anything that would have tamed down the skill but kept the 3rd heal.
bowmanz607 wrote: »What was the reason for decreasing the major movement buff from 40% to 30%?
@ZOS_GinaBruno as we know those costumes will be in crown store.Will it will be released same time as DLC goes live to celebrate it?
@Wrobel @ZOS_GinaBruno
When it comes to class balance I am curious as to why Stamina Sorc's are the only class that do not have a class skill that attacks (Magicka templar have Puncturing Sweep, Stamina Templar Biting Jabs Javelin, Magicka DK Whip, Embers Stamina DK Unstable Flame Magicka NB Concealed Weapon Stamina NB Surprise Attack Magicka Sorc Crystal Frags) ?
IC update you gave them buffs and solidified them as class but that's really it. I think it is pertinent to this update to buff Stamina Sorc's but I wouldn't even call it a buff. Give them something to look forward to as a class. Give them a skill to call their own. At the very least I hope @Wrobel and the rest of the ZOS crew addresses the Stamina Sorc issue of being ignored for a while now and talks about his/their vision for that class.
At the very least give them something.
Please.
Thanks.
@Wrobel @ZOS_GinaBruno
When it comes to class balance I am curious as to why Stamina Sorc's are the only class that do not have a class skill that attacks (Magicka templar have Puncturing Sweep, Stamina Templar Biting Jabs Javelin, Magicka DK Whip, Embers Stamina DK Unstable Flame Magicka NB Concealed Weapon Stamina NB Surprise Attack Magicka Sorc Crystal Frags) ?
IC update you gave them buffs and solidified them as class but that's really it. I think it is pertinent to this update to buff Stamina Sorc's but I wouldn't even call it a buff. Give them something to look forward to as a class. Give them a skill to call their own. At the very least I hope @Wrobel and the rest of the ZOS crew addresses the Stamina Sorc issue of being ignored for a while now and talks about his/their vision for that class.
At the very least give them something.
Please.
Thanks.
Also to note if it helps: The enemy in maelstrom arena Xivilai Toxicoli has attacks that seem to be Battle Mage-esque that aren't in the game for players. I believe there are skills there already in place to look at for Stamina Sorcs.