There doesn't seem to be a large difference in chance, given that people pay more for ore than other raw materials proportional to the temper prices(raw jute 13->dreugh wax 2.5k, iron ore 38->tempering allow 7.5k). Ore isn't much different in difficulty to find than the other materials though, so supply shouldn't be too different.
anitajoneb17_ESO wrote: »There doesn't seem to be a large difference in chance, given that people pay more for ore than other raw materials proportional to the temper prices(raw jute 13->dreugh wax 2.5k, iron ore 38->tempering allow 7.5k). Ore isn't much different in difficulty to find than the other materials though, so supply shouldn't be too different.
The bolded part is where I believe you're wrong.
During a "standard" farming hour no matter in which zone, I seem to always end up with more clothing material than blacksmithing.
Another explanation would be that clothing does ONLY armor (7 pieces) , woodworking does only weapons (+ shields), that's only ONE piece (two if you consider weapon swap), whereas blacksmithing does both (potentially up to 11 pieces if you're dual wielding AND wearing heavy armor). So yes, not that many players use heavy armor but many do use melee weapons and many are dual wielding.
Slightly lower supply + significantly higher demand => much higher prices.
anitajoneb17_ESO wrote: »There doesn't seem to be a large difference in chance, given that people pay more for ore than other raw materials proportional to the temper prices(raw jute 13->dreugh wax 2.5k, iron ore 38->tempering allow 7.5k). Ore isn't much different in difficulty to find than the other materials though, so supply shouldn't be too different.
The bolded part is where I believe you're wrong.
During a "standard" farming hour no matter in which zone, I seem to always end up with more clothing material than blacksmithing.
Another explanation would be that clothing does ONLY armor (7 pieces) , woodworking does only weapons (+ shields), that's only ONE piece (two if you consider weapon swap), whereas blacksmithing does both (potentially up to 11 pieces if you're dual wielding AND wearing heavy armor). So yes, not that many players use heavy armor but many do use melee weapons and many are dual wielding.
Slightly lower supply + significantly higher demand => much higher prices.
There doesn't seem to be a large difference in chance, given that people pay more for ore than other raw materials proportional to the temper prices(raw jute 13->dreugh wax 2.5k, iron ore 38->tempering allow 7.5k). Ore isn't much different in difficulty to find than the other materials though, so supply shouldn't be too different.
At the moment, I can think of two possible explanations:
1) Higher demand. If people use heavy armor, dual wield, 1h/shield, 2h etcetera a lot more than other things, then the tempers for blacksmithing would have a higher price.
2) It's expensive, because it's expensive. People by some bizarre reason started listing these for much higher than the other two, and everyone else just went along with it. And now that Master Merchant exists, it's the set price that is accepted by every player in the game. Then, because ore is now more expensive you can't really try and drive prices down by selling tempers for cheap.
I'm not really sure about either one. Heavy armor is probably not used significantly more at endgame than light or medium armor, and upgrading weapons uses considerably less tempers so weapon use probably won't be too significant. The second just rings too many alarm bells for me to actually think it's the case.
Does anyone have another possible explanation for blacksmithing tempers being more expensive?
Sunburnt_Penguin wrote: »Respectfully, it's incorrect to analyse (if I have understood your OP) the price differences between basic raw materials and their respective epic tempers: as the people who'll be purchasing the latter (Vet1-16) won't be purchasing the former and vice versa. You'd have to price up higher level raw materials in order to get a fairer correlation. However, even then, I'd argue that it's unlikely that the majority of Vet1-16 players would be regularly buying raw materials from Traders as they'd either:
1. Have an abundance anyway due to accumulating drops through completing content,
2. Just buy them once per level up (which is a much bigger gap and duration compared to non-Vet)
3. Do a few laps of the merchants to steal the gear and deconstruct rather than farming for nodes - as this is much more efficient.
Personally, I'd argue that they're more expensive because:
1. There's less high level Blacksmithing Tempers being found by Hirelings and Writs and
2. More people may have skill points to reduce the use of Clothing Tempers
As less people are Master Blacksmithers compared to Clothiers, due to:
1. More demand (market and personal) for using Light/Medium armour than Heavy
2. Buying two weapons from the Traders is much cheaper than buying a full clothing armour set
3. There's a lot of emphasis and perks to Crafted sets.
This is all obviously conjecture, though. Although it makes sense to me.
Sunburnt_Penguin wrote: »Respectfully, it's incorrect to analyse (if I have understood your OP) the price differences between basic raw materials and their respective epic tempers: as the people who'll be purchasing the latter (Vet1-16) won't be purchasing the former and vice versa. You'd have to price up higher level raw materials in order to get a fairer correlation.
Sunburnt_Penguin wrote: »Respectfully, it's incorrect to analyse (if I have understood your OP) the price differences between basic raw materials and their respective epic tempers: as the people who'll be purchasing the latter (Vet1-16) won't be purchasing the former and vice versa. You'd have to price up higher level raw materials in order to get a fairer correlation.
I reasoned that because the refiners(a word I made up on the spot for people who buy raw materials to sell tempers for a profit) are buying raw materials at a proportion roughly equal for both types of material that the chance was the same.
7500/38 is 197, and 2500/13 is 192. Raw materials not in the upper end of the spectrum are significantly more expensive than refined materials, so if you were looking for materials to craft with or fill up your guild bank you would likely purchase the refined materials. Refined materials not of the upper extremity are worth roughly 4-6 gold each, to further support the idea that raw materials are mainly purchased by refiners.
[*] Raw clothing mats are very easy to farm because you can get medium scraps from grinding mobs. Back when I was grinding my alt to VR16, I'd come out of certain grind areas with multiple stacks of scraps. It's much more plentiful than harvestable nodes. Furthermore, if there are multiple people, instead of competing against each other over the same nodes, you're farming cooperatively if you're grouped together. So when a creature dies, instead of granting one scrap to one person, it will grant one scrap each to a dozen people. So for a group of 12, each kill will inject 12x as many scraps into the economy because each person in the group is getting their own private copy of the loot. This multiplicative effect is huge, and the result is that, despite being in higher demand than blacksmithing, the extreme ease with which groups can farm for scraps mean clothing tempers are dirt cheap.
That makes a lot of sense, actually. Woodworking tempers being very low in demand, that much was obvious, but the availability and sharing of natural resources between players for medium armor materials drastically increasing the supply of clothing tempers was certainly something that I hadn't thought of.[*]Woodworking has the lowest demand in the game simply because each character can equip, at most, just two pieces of wooden gear. There just isn't a lot of woodworking gear in the game.
I considered that when I was planning out my character, figuring that if I only went for clothing, I could just ask someone else to craft the one or two pieces of woodworking and blacksmithing that I would use.Sunburnt_Penguin wrote: »2. It's cheaper to buy two or three quality weapons at your level from a guild Trader than it is to buy an equivalent L/M armour set. So there's more of a financial incentive to level up Clothing over Blacksmithing for those that wear L/M armour