Maintenance for the week of December 16:
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• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

RIP AP farming?

  • Sugaroverdose
    Sugaroverdose
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    1. Can't get AP when you're dead..... You stay alive more in larger groups.
    2. People pvp for the AP?
    1. l2p is too hard. I think it's better for such people to go into pve and don't die at all.
    2. Does zergs getting fan killing one guy for 5 minutes? Groups with more than 12 people are all about AP, because zerg isn't fun, it's just lags and one button mesh.
  • LoreRiley
    LoreRiley
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    Lool no at least not on console, most people that farm ap on there run small groups or play solo. The ap change will make it easier to farm, I welcome the double ap. It's also how we make money too and people still are big on ranking up also.

    @CatchMeTrolling Id appreciate if you would put the majestic ponytail away my good sir
  • frozywozy
    frozywozy
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    Wait @Zheg - Are you actually complaining about CC breaking being non responsive through lag as you get zerged down? Well what can I say, welcome to 2.0.1. This is exactly what happen when any guild stack more than about 16players on top of each other when there is already plenty of people in the area.
    Edited by frozywozy on February 8, 2016 2:09PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Cody
    Cody
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    so will akaviri motifs still cost me about 2 million AP? :D
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    You're arguing in favor of AP farming?

    59845718.jpg
    N64 NA EP
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