phillyproduct wrote: »Stamina classes get amazing utility in pvp with magic
NB- cloak,fear
DK- scales,talons
Temp- heals(after this buff) and buffs/purify
Sorcs- nothing
Sorcs problem is their main class defense is shields which atm can only work if their magic based.
Simply solution to simple problems - give stam sorcs a shield that scales off max stam
Now before everyone panics lets consider this people only pick hardened ward, stamina cant be stacked to the godly numbers magic can( dont think thiers any1 with 40k stam) stam shields wont be as big as magic 10-14k depending on cp dumped into bastion which means 5-7k shields pvp which is only enough to eat a wb,frag,suprise attack with magic being low and shields costing 3500magic 3shields max before magic pool drained.
TL:DR-Give stam sorcs a stam shield morph not as big as magic shields, think this would be a good magic utility dump
@Huggalump I don't disagree with you guys about needing a class based stamina attack, but the truth is there are is a strong offensive ability in every major stamina line already. It isn't fundamentally missing, just inconvenient.
What we lack is a way to sustain extreme damage from multiple sources, especially since the implementation of the gap closer unbreakable stun - repositioning is a critical component of Stam sorc survival and we just don't have it anymore in places like cyrodiil. We know it works for magicka sorcs - it only makes sense it would work for stam sorcs as well.
@Huggalump I don't disagree with you guys about needing a class based stamina attack, but the truth is there are is a strong offensive ability in every major stamina line already. It isn't fundamentally missing, just inconvenient.
What we lack is a way to sustain extreme damage from multiple sources, especially since the implementation of the gap closer unbreakable stun - repositioning is a critical component of Stam sorc survival and we just don't have it anymore in places like cyrodiil. We know it works for magicka sorcs - it only makes sense it would work for stam sorcs as well.
what's the strong offensive ability in the class tree for stam sorcs? I've been missing something.
Also, agree on the second point.
phillyproduct wrote: »Stamina classes get amazing utility in pvp with magic
NB- cloak,fear
DK- scales,talons
Temp- heals(after this buff) and buffs/purify
Sorcs- nothing
Sorcs problem is their main class defense is shields which atm can only work if their magic based.
Simply solution to simple problems - give stam sorcs a shield that scales off max stam
Now before everyone panics lets consider this people only pick hardened ward, stamina cant be stacked to the godly numbers magic can( dont think thiers any1 with 40k stam) stam shields wont be as big as magic 10-14k depending on cp dumped into bastion which means 5-7k shields pvp which is only enough to eat a wb,frag,suprise attack with magic being low and shields costing 3500magic 3shields max before magic pool drained.
TL:DR-Give stam sorcs a stam shield morph not as big as magic shields, think this would be a good magic utility dump
@Huggalump I don't disagree with you guys about needing a class based stamina attack, but the truth is there are is a strong offensive ability in every major stamina line already. It isn't fundamentally missing, just inconvenient.
What we lack is a way to sustain extreme damage from multiple sources, especially since the implementation of the gap closer unbreakable stun - repositioning is a critical component of Stam sorc survival and we just don't have it anymore in places like cyrodiil. We know it works for magicka sorcs - it only makes sense it would work for stam sorcs as well.
what's the strong offensive ability in the class tree for stam sorcs? I've been missing something.
Also, agree on the second point.
I was saying there wasn't one - only the stamina weapons have them, but each one has a strong offensive ability.
I think if stamina sorcerers had a stamina scaling ward it would probably be overpowered. Stamina builds already have better armour, ans a greater capacity to break free or dodge, shields for 8k in PVP might be too much. I think if it scaled off health it might be acceptable and it should have a decent secondary effect - it would also be a magicka dump.
I think if encase were fixed (works on slopes, works on first cast, hits bunny hoppers, affects the entire aoe rather than a narrow subset) and the cost was reduced a little then it might be workable into stamina builds. But then I have always favoured an instant melee mages fury stamina morph over crystal sword/punch.
Maybe the solution for cost is to scale cost of abilities off max rrsource - the more effective they are the more they cost? At least for resource scaled.
Magicka by design is given utility to make up for a lower Stamina pool to block, break free, and dodge. You can argue the need for further utility sure, but that is the mold. You cannot have the best of both worlds, it's not balanced.
Name me one Stamina skill which does what you're suggesting OP? None of the other in class defensive skills are Stamina based. Sorc should not be the expection. In fact the only shield that uses Stamina is Bone Shield from Undaunted, and it's only forphysical damage and scales off Max Health.
If it wasn't a shield, but rather a HOT or some other type of healing, maybe. Perhpas something like Bone Shield even. However a Stamina shield that works just like Hardened Ward is out of the question. It contridicts the very nature Magicka utility in game.
Also, I agree with @blur that we need a stamina based attack, but I strongly disagree on what it should look like. I think it should be an instant cast stam based attack. Blur's suggestion is that it's a % proc like Crystal Frags.
But imagine how that's going to work? Spamming wrecking blow, then comboing it with the procced frag. Holy *** that'd be a stupid amount of burst. Follow that with an execute and you're instagibbing people.
I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.
True, but keeping in mind crit surge is very unreliable with most people running some kind of shield. We can't heal off that. An alternative would be giving the lightning whip minor resolve, minor ward to stack with boundless/thundering, but not sure it'd be as useful.I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.
Love the endless fury idea for a stam sorc without the healing tho crit surge is really really good more might be getting near to much territory
I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.
I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.
Not before DK gets stamina whip.
True, but keeping in mind crit surge is very unreliable with most people running some kind of shield. We can't heal off that. An alternative would be giving the lightning whip minor resolve, minor ward to stack with boundless/thundering, but not sure it'd be as useful.I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.
Love the endless fury idea for a stam sorc without the healing tho crit surge is really really good more might be getting near to much territory
Also, I agree with @blur that we need a stamina based attack, but I strongly disagree on what it should look like. I think it should be an instant cast stam based attack. Blur's suggestion is that it's a % proc like Crystal Frags.
But imagine how that's going to work? Spamming wrecking blow, then comboing it with the procced frag. Holy *** that'd be a stupid amount of burst. Follow that with an execute and you're instagibbing people.
Any class has a way to insta gib. I can do it with my NB and DK just fine. I don't see a problem here.
Of course mention the useless morph of crystal frag and Emma comes rolling in, the only person in the game using that horrible ability, yet completely pve.
The last thing we need is more buffs, more defense. All of our current Sorc abilities used on a Stamina Sorc are defense or utility oriented. Not one of them is dps. We are a boring class based weapon spec.
Also, I agree with @blur that we need a stamina based attack, but I strongly disagree on what it should look like. I think it should be an instant cast stam based attack. Blur's suggestion is that it's a % proc like Crystal Frags.
But imagine how that's going to work? Spamming wrecking blow, then comboing it with the procced frag. Holy *** that'd be a stupid amount of burst. Follow that with an execute and you're instagibbing people.
Any class has a way to insta gib. I can do it with my NB and DK just fine. I don't see a problem here.
Of course mention the useless morph of crystal frag and Emma comes rolling in, the only person in the game using that horrible ability, yet completely pve.
The last thing we need is more buffs, more defense. All of our current Sorc abilities used on a Stamina Sorc are defense or utility oriented. Not one of them is dps. We are a boring class based weapon spec.
There is a difference between instagib because your opponents are not optimized and instagib because your damage can surpass all other things though. Most of the time as a stam sorc I feel my successes against opponents are simply because they lack optimized builds.
I don't disagree not one is offensive, but none of those defensive abilities actually serve a useful defensive function either. I can't use my defensive abilities as a stam sorc to tank multiple opponents like dks, templars, nightblades or mag sorcs can and in a game where you are often outnumbered that is a serious problem.
I'm not really keen on getting a shield - they should be reserved for magicka builds really. I did have a couple of ideas I posted on the Official feedback sorc thread.
--
Instead of breaking current abilities for magicka sorcs, these morphs should change functionality if you're stamina based. They should also now scale from max stamina/weapon damage
Crystal Fragments
Now only works when within melee range. Slice your target with a crystal sword, inflicting major fracture (or bleed damage).
Why is this cool?
Because now stamina sorcs have a DD ability, AND they can make use of the passives in the dark magic tree. Currently, this whole tree is pretty much useless to us. The self healing from this tree would be very beneficial.
Endless Fury
Lash your target with a lightning whip for X lightning damage. This has a splash damage effect where enemies near your target receive 20% of the damage. Heals you for X amount over 5 seconds for everyone hit.
Why is this cool?
Once again, a lot of us would really like the option for class DD abilities. We're Sorcerers, being able to deal out lightning damage would be pretty awesome.
The heal effect would be useful because survivability on stam sorc at the moment is at an all time low.