On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
Most players will be looking to spend points in either Hardy, Elemental Defender or Thick-Skinned. Sorcerers will also be looking to spend points into Bastion. Not much can be said for Armour Focus or Spell Shield as a 100 points provides only 5281 resistance which corresponds to 8% mitigation at V16 which corresponds to 20 points in Hardy or Elemental Defender. In addition, Armour Focus and Spell Shield are affected by percentage penetration and are not taken into account when a damage shield is used.
I've moved this topic to the Combat & Character Mechanics forum because with the release of Thieves Guild I think a lot more people might find the spreadsheet useful. I've also created an additional one for stamina characters. A similar assumption (as for magicka builds) is made in that all your damage is based on stamina, weapon damage, physical penetration, weapon critical and weapon critical modifier. At the moment the spreadsheet for stamina is not that smart and will not always select Precise Strike jump points. When I find time in the future I'll teach it to only select jump points. The difference between the stamina and magicka spreadsheets are the addition of Elemental Expert as some stamina based builds such as Dragonknights rely heavily on fire damage. This means that you must divide your damage into a physical and elemental ratio that must add up to 1. Additionally, each of these components is divided into a non-DoT and DoT ratio (and in the case of physical damage also a weapon ratio).
@Fat_Cat45 provided me with a parse for a stamina DK with no CP assigned
From this parse, elemental ratio is 43% (Scorched Earth, Unstable Flame, Flames of Oblivion, Standard of Might). Elemental DoT ratio is 100%. Physical ratio is then 57% while physical DoT ratio is 93% and Weapon ratio is 7%. Using the spreadsheet, it suggest 6 in Elemental Expert, 15 in Mighty, 29 in Piercing, 31 in Precise Strikes and 86 in Thaumathurge. Note that 31 Precise Strikes is not a jump point and the closest is 29 so perhaps a better solution is 6 in Elemental Expert, 15 in Mighty, 30 in Piercing, 29 in Precise Strikes and 87 in Thaumathurge.
Joy_Division wrote: »On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
Their definition of a DoT is reasonable. Jabs is not an instant-cast ability with all of its damage-up front, rather it is distributed over time. This is no mere semantic issue as even half decent players will be able to move and avoid some of the damage on a jab's tooltip even when the ability connects.
In general I think you are too good of a player to complain every time some in-game mechanics seems to buff non-sorcs and perceive any change to that status quo as a nerf to sorcerers.
Joy_Division wrote: »On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
Their definition of a DoT is reasonable. Jabs is not an instant-cast ability with all of its damage-up front, rather it is distributed over time. This is no mere semantic issue as even half decent players will be able to move and avoid some of the damage on a jab's tooltip even when the ability connects.
In general I think you are too good of a player to complain every time some in-game mechanics seems to buff non-sorcs and perceive any change to that status quo as a nerf to sorcerers.
Curse and Proxy do not deal damage over time yet they are a DoT.
Septimus_Magna wrote: »Joy_Division wrote: »On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
Their definition of a DoT is reasonable. Jabs is not an instant-cast ability with all of its damage-up front, rather it is distributed over time. This is no mere semantic issue as even half decent players will be able to move and avoid some of the damage on a jab's tooltip even when the ability connects.
In general I think you are too good of a player to complain every time some in-game mechanics seems to buff non-sorcs and perceive any change to that status quo as a nerf to sorcerers.
Curse and Proxy do not deal damage over time yet they are a DoT.
So is dmg of Proxy Det increased by Elemental Expert (magic dmg) and Thaumaturge (dot dmg)?
Or is Thaumaturge the only CP tree that increases Proxy Det dmg?
And does mitigation work the same? So both Elemental Defender and Thick Skinned reduce Proxy Det dmg?
In summary, in the Thieves Guild patch the effectiveness of Spell Erosion was not only increased by 167% but it was also made more linear such that it suffers less from diminishing returns compared to Elfborn thus (for low'ish DoT builds) it is the 3rd strongest star after Elfborn.
On live, there are a few stamplars I know who are doing insane damage with Biting Jabs. As I understand it, this is a DOT and it's being buffed by both magic and DOT damge CP stars for a total of 50%.
Please correct me if I am wrong, but this is absurdly OP.
Put points in DoT dmg reduction?
I don't want to derail this thread, but I think ZOS's idea of a DOT is a bit off. Jabs is not a DOT. Make Frags a DOT too, and then we'll talk after they scrape your ass up off the floor of Nickle Outpost.
That or we can all just roll Stamplars. Sounds fun right? Don't be silly. Stamplar benefits most by far. Nobody else can do that with their main DPS ability.
Sure, I don't PvP much but it seems that it is a widely held belief that shields are rampant so maybe less in Elfborn/Spell Erosion and more into Elemental Expert/Thaumathurge.
It's probably worthwhile to include the other inputs because I sometimes change it. You need to set character level to 66 for V16 enemies. 13000 spell resistance is quite low for PvP I would probably put it at around 18k. 2 points in Spell Erosion doesn't mean you have 100% penetration it just means that given the input parameters that is the ideal amount to invest into Spell Erosion
Does the Percentage Penetration increase when using 2 nirn compared to 1? Duel wield vs staff
Please refer to http://forums.elderscrollsonline.com/en/discussion/comment/2718988/#Comment_2718988
A link to the spreadsheet
https://docs.google.com/spreadsheets/d/1Zp9v1Vp4Z7X6zfDfcxTwyAnejv-tEC5LujbXYBiVMDk/edit?usp=sharing
The ideal Mage CP distribution for magicka builds can be easily calculated by maximising the following function
I've done this at 501 CP for two common critical chances with Julianos for a range of Elemental, DoT and Staff Ratio. In order to use the results you need to determine the ratio of your damage that is based on DoTs and Staff attacks. I've assumed that 100% of you damage falls under Elemental. Once you know the DoT and Staff ratio simply look up the corresponding row and column in the table below and read off the ideal champion point distribution.
EE = Elemental Expert
T = Thaumathurge
S = Staff Expert
Elf = Elfborn
SE = Spell Erosion
Hope the table is reasonably understandable and helps everyone with optimising champion points!
Edit: This applies for a base critical modifier of 0.5 i.e. for Sorcerers and Dragonknights.