They did not get rid of the game effect, they just changed the way how the things that are happening get animated.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
Post your feedback here: http://forums.elderscrollsonline.com/en/discussion/245038/official-feedback-thread-for-prioritization-of-combat-animations
Give them information on what's changed which you're not happy with, examples, videos, numbers etc. Rage threads don't help them improve the game.
Animation still gets cancelled, except now it is the beginning of the second animation that gets cancelled(or more exactly, not shown), whereas before it was the ending of the first animation that got cancelled.
So you can have full animation of the first ability, and still have animation cancelling(of the beginning of the second ability)
Sadly, you can't stop the animation of the skills anymore on PTS. The reality is a bit different from the patch notes, just go and test it. One easy thing you can do is equipping sword and shield and trying the usual light attack+skill+bash combo, or even trying to stop a skill in order to bash the enemy or to block an incoming dmg.Ok, I would have been extremely shocked had you told us something else.
Maybe if I put it another way
They only changed the way it looks but not what happenes under the hood
So your DPS will not change. It's just meant to make it look "nicer".
Admittedly the looks part is a matter of taste
Sadly, you can't stop the animation of the skills anymore on PTS. The reality is a bit different from the patch notes, just go and test it. One easy thing you can do is equipping sword and shield and trying the usual light attack+skill+bash combo, or even trying to stop a skill in order to bash the enemy or to block an incoming dmg.Ok, I would have been extremely shocked had you told us something else.
Maybe if I put it another way
They only changed the way it looks but not what happenes under the hood
So your DPS will not change. It's just meant to make it look "nicer".
Admittedly the looks part is a matter of taste
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
"Exploiting"? Zemimax team itself said it was intended to work that way.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
So stringing a few attacks together instantly is fair?... rightttt.
Its who ever can get 1st hit of first wins...
That's not a game. Its equivalent of bringing a knife to a gun fight lol.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
So stringing a few attacks together instantly is fair?... rightttt.
Its who ever can get 1st hit of first wins...
That's not a game. Its equivalent of bringing a knife to a gun fight lol.
Okay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
@AutolycusOkay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
You said it yourself its a "deal with it" situation. In the gaming industry those 3 words pretty much means broken and not working as it should or as well as it should. If youre smart enough to abuse ACing then youre smart enough to realize rules generally dictate something like ACing would have a UI or visual attachment and not a hidden combat mechanic that is in no way spoken about in game.
Just to throw something out there what you would be looking at is maybe a bar or a icon that light up or has a sweet spot for you to hit to make ACing work. Like gears of war reloading or something like that. Some type of visual so you know whats going on. Does this mean you should or shouldnt be doing it? Hell if I know. They cant stop you from doing it clearly because they cant fix it so why not. But seriously dont try justify the use of it. It is what it is. They made it pretty clear its not fixable at the moment or honestly they have soooooooo many other bugs to deal with before ACing.
To make it more clear so its fairly understandable to you what the situation really is. ACing is like putting 2 people in a fight and one is using groin shots or dirty tricks like throwing dirt in their face and at the moment the referee isn't there to call the shots. Thats pretty much what animation canceling is.... a dirty trick...
Edit: Also be aware. Logic dictates the fact they are patching ACing in any form what so ever means its not working as intended or as well as it should be. Lending validation to most peoples claims. Personally I am a healer so i don't have to pick a side. But i've also been playing MMO longer then some of these players have been born so I know what i see when I see it.
@AutolycusOkay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
You said it yourself its a "deal with it" situation. In the gaming industry those 3 words pretty much means broken and not working as it should or as well as it should. If youre smart enough to abuse ACing then youre smart enough to realize rules generally dictate something like ACing would have a UI or visual attachment and not a hidden combat mechanic that is in no way spoken about in game.
Just to throw something out there what you would be looking at is maybe a bar or a icon that light up or has a sweet spot for you to hit to make ACing work. Like gears of war reloading or something like that. Some type of visual so you know whats going on. Does this mean you should or shouldnt be doing it? Hell if I know. They cant stop you from doing it clearly because they cant fix it so why not. But seriously dont try justify the use of it. It is what it is. They made it pretty clear its not fixable at the moment or honestly they have soooooooo many other bugs to deal with before ACing.
To make it more clear so its fairly understandable to you what the situation really is. ACing is like putting 2 people in a fight and one is using groin shots or dirty tricks like throwing dirt in their face and at the moment the referee isn't there to call the shots. Thats pretty much what animation canceling is.... a dirty trick...
Edit: Also be aware. Logic dictates the fact they are patching ACing in any form what so ever means its not working as intended or as well as it should be. Lending validation to most peoples claims. Personally I am a healer so i don't have to pick a side. But i've also been playing MMO longer then some of these players have been born so I know what i see when I see it.
@AutolycusOkay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
You said it yourself its a "deal with it" situation. In the gaming industry those 3 words pretty much means broken and not working as it should or as well as it should. If youre smart enough to abuse ACing then youre smart enough to realize rules generally dictate something like ACing would have a UI or visual attachment and not a hidden combat mechanic that is in no way spoken about in game.
Just to throw something out there what you would be looking at is maybe a bar or a icon that light up or has a sweet spot for you to hit to make ACing work. Like gears of war reloading or something like that. Some type of visual so you know whats going on. Does this mean you should or shouldnt be doing it? Hell if I know. They cant stop you from doing it clearly because they cant fix it so why not. But seriously dont try justify the use of it. It is what it is. They made it pretty clear its not fixable at the moment or honestly they have soooooooo many other bugs to deal with before ACing.
To make it more clear so its fairly understandable to you what the situation really is. ACing is like putting 2 people in a fight and one is using groin shots or dirty tricks like throwing dirt in their face and at the moment the referee isn't there to call the shots. Thats pretty much what animation canceling is.... a dirty trick...
Edit: Also be aware. Logic dictates the fact they are patching ACing in any form what so ever means its not working as intended or as well as it should be. Lending validation to most peoples claims. Personally I am a healer so i don't have to pick a side. But i've also been playing MMO longer then some of these players have been born so I know what i see when I see it.
Exactly what i have been trying to portray.
@AutolycusOkay, the title is everything you need: why did you get rid of animation canceling?
You claimed that it was intended to exist and it was a matter of player's skills, now you get rid of it?
What was the issue?
Because it was the sensible thing to do? It was basically exploiting and used by people who cannot play the game properly.
If by exploit you mean utilizing a pre-existing mechanic to take advantage of opportunities for efficiency, then yes. Ani cancelling was used by people who can play the game properly. For months people have been arguing about how it's broken and unfair, but it's not. It's a combat mechanic available to everyone, and if one cannot properly AC or refuses to do so, then it's really a "deal with it" kind of situation. It doesn't suddenly become taboo b/c a few people refuse to use it.
You said it yourself its a "deal with it" situation. In the gaming industry those 3 words pretty much means broken and not working as it should or as well as it should. If youre smart enough to abuse ACing then youre smart enough to realize rules generally dictate something like ACing would have a UI or visual attachment and not a hidden combat mechanic that is in no way spoken about in game.
Just to throw something out there what you would be looking at is maybe a bar or a icon that light up or has a sweet spot for you to hit to make ACing work. Like gears of war reloading or something like that. Some type of visual so you know whats going on. Does this mean you should or shouldnt be doing it? Hell if I know. They cant stop you from doing it clearly because they cant fix it so why not. But seriously dont try justify the use of it. It is what it is. They made it pretty clear its not fixable at the moment or honestly they have soooooooo many other bugs to deal with before ACing.
To make it more clear so its fairly understandable to you what the situation really is. ACing is like putting 2 people in a fight and one is using groin shots or dirty tricks like throwing dirt in their face and at the moment the referee isn't there to call the shots. Thats pretty much what animation canceling is.... a dirty trick...
Edit: Also be aware. Logic dictates the fact they are patching ACing in any form what so ever means its not working as intended or as well as it should be. Lending validation to most peoples claims. Personally I am a healer so i don't have to pick a side. But i've also been playing MMO longer then some of these players have been born so I know what i see when I see it.
ZOS_GinaBruno wrote: »In the Thieves Guild update, we wanted to make it more clear which attacks players are using, while preserving the responsiveness and feel of the combat system. So, we started with a simple premise: if an ability is successful, you should be able to see it impact (or launch, in the case of projectiles). Now, every successful attack will display until the moment of impact/launch. Instead of canceling the impact/launch of the first ability, we now obscure the first few milliseconds of the interrupting ability.
The above examples show a Heavy Attack interrupted with an instant ability. The green part is what you see, and the red part is what is not shown. In the first example, you can see the way it is currently on the Live megaservers and has been since launch. The Heavy Attack can be interrupted at almost any time during the wind-up. At the time it is interrupted, the strike happens, but it is invisible because it is obscured by the beginning of the interrupting ability. The second example shows our current method of handling interruptions. Instead of obscuring the strike/launch, we show it up until that point of impact/firing, opting to instead obscure the (less important) first few frames of the interrupting ability.
We believe this visual adjustment meets the criteria we set when we were designing this improvement:
- A successfully-fired ability should not be visually obscured; if an attack lands or an ability is launched, we should show it happening
- DPS and other playstyles should not be adversely affected
- The game’s “feel” should not change
One side effect of this change is that there are shorter (or in some cases, no) blend times to smooth the transitions depending on exactly when you choose to fire an interrupting ability. When you’re dealing in milliseconds and giving players that kind of freedom , you sometimes have to forego perfectly smooth transitions in order to make sure the player is receiving proper feedback and telegraphing to other players exactly what they are choosing to do. Having said that, if you find particularly egregious combinations (ability X interrupted with ability Y), please let us know; there may be some things we can do to help smooth them out.
As always, we welcome your feedback. In fact, it will be instrumental in informing us how to proceed with this improvement. Our internal testing has proven to be very successful, but there are so many different playstyles, builds and rotations, we want to make sure we try to implement this in a way that feels good in all cases and doesn’t need to be taught through a tutorial; exactly what you see is what is happening.