driosketch wrote: »Am I reading inevitable's note right? It will now go off early if you purge it?
With the other combined changes, I don't think it will be worth it to slot purge at all. Going to have to teach people to hit x on purifying ritual instead.
No way a 24 man group will be able to keep up in Ap gains with a good 6 man after the patch.
One of the things I realized tonight is why there might be a disconnect about the blob groups and lag. For a lot of folks running in a medium to large sized group relying mostly on AoEs the lag can be annoying, but can often be played through. For me, relying on mostly single target skills and charge, while having to swap bars a good bit, the lag makes playing impossible.
I logged on tonight and, despite having a nice 10-12 person guild group running, I couldn't play and just quit group and logged out. It was too frustrating. I tried to fight a bow user and couldn't reliably switch to my defensive bar to reflect. For about 20 seconds I couldn't even target him because 'Tab' selected a section of the keep wall. When I finally could select the guy, my charge sent me into a rubber banding loop. Meantime, I watched a group of EP roll into the breach all spamming AoEs just fine.
Maybe ZOS is just trying to tell me something.
I think the steel tornado damage buff was to even out the buff to prox det so people don't all reroll magicka. But I still think it was the wrong approach. Steel Tornado and Prox det (on lot of players) damage overall is fine as it is. Prox det damage just needs to get nerfed against 5 players or less and then scale off 6 targets to a higher amount of players (up to 10-15) to deal maximum damage.
I am really digging the new changes to inevitable det and rapid maneuvers though. I am also happy that they changed the ressource damage from oil catapult / lightning balistas to a percentage instead of a flat amount.