Anyone think that the planned changes to Purge, Steel Tornado and Prox Det will actually change the current Blob group meta?
The Steel Tornado change is actually a BUFF.
Same with Prox Det - assuming it hits more than 4 people.
Purge costs slightly more, but the limit to party members effected won't mean anything accept MAYBE one or two more people casting it. So all the siege changes will be of no effect on these groups.
Do you think people will keep mindlessly blobing up once they all got os by 1 deto?
I guess wrobel can...
I guess wrobel can...
He is utterly clueless about where Cyrodiil stands atm. It seems Wheeler has some understanding - he even laid out that "they" don't want to encourage the blob mentality. And the siege changes were obviously intended to act as a counter to those groups. But, once Wheeler backed off on the unpurgeable effects, and relied on Wrobel to change Purge to make things work...well, that was the end of any hope things would be fixed.
Do you think people will keep mindlessly blobing up once they all got os by 1 deto?
But they won't. The damage multiplier is only 100% when it hits 10+ targets. Not anything a Healing Springs blob has to worry about. Maybe a coordinated "small" group of 4 or 5 might make a dent, but they will be taking greater damage from the blob's prox det than they would on live (and won't have the extra purgers and healers).
People will just run harness magicka to mitigate the prox dets (more than they currently do), same for quick cloak. I think people will go slightly more tanky and everyone will be running devouring bats, but I don't see a huge shift away from the need for a group to stay somewhat condensed considering that all of the current mitigation tools (nova, veil, circle of prot, negate, healing, the new OP DK ult shield, etc.) all require players to be within range. You can't just increase the damage, reduce the mitigation and survival tools (barrier, purge, rapid, etc.) and not give alternative mitigation tools that DON'T require you to be mostly condensed. Or, I guess wrobel can...
themdogesbite wrote: »They will probably just be slightly easier to deal with.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
Agree that the number is not realistic. Most emps don't even hit that hard with prox det. Maybe the 20k is coming from hitting a poor unsuspecting dwemer pet.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
Agree that the number is not realistic. Most emps don't even hit that hard with prox det. Maybe the 20k is coming from hitting a poor unsuspecting dwemer pet.
Forestd16b14_ESO wrote: »Let's see how many steel nados or magic dets blobs can sue once they get pelted by oil pults or lighting ballistes.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
Agree that the number is not realistic. Most emps don't even hit that hard with prox det. Maybe the 20k is coming from hitting a poor unsuspecting dwemer pet.
No its not. In group I run a full damage build with < 1.4k regen, bosmer vampblade with somebody running spellpower and another powerfull assault. I hit often players for 17-18k, and a few over 20k every session of 2hrs+. If your magblade emp doesnt hit that hard then tbh his build doesnt fit his role.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
If you know how to you can survive long enough dw, especially with a good healer in your bacl. Now 20k deto is usually in group of 10, which is a relatively small train. And I'm sorry but the blob will benefit from deto change only if they fight another blob. In any other case this change is dangerous for them.
Forestd16b14_ESO wrote: »Let's see how many steel nados or magic dets blobs can sue once they get pelted by oil pults or lighting ballistes.
The Lightning Ballista effect is only 10% per tick. And since the "ticks" will be purged by the Blob groups, the effect will be minimal. The 20% Stamina hit from Oil Cats, might have a slight impact. But stam builds aren't going to be debilitated by it. Not to mention, the Blob groups will simply have one of their Templars slot Restoring Aura.
Because you think its different on EU?^^My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
Agree that the number is not realistic. Most emps don't even hit that hard with prox det. Maybe the 20k is coming from hitting a poor unsuspecting dwemer pet.
No its not. In group I run a full damage build with < 1.4k regen, bosmer vampblade with somebody running spellpower and another powerfull assault. I hit often players for 17-18k, and a few over 20k every session of 2hrs+. If your magblade emp doesnt hit that hard then tbh his build doesnt fit his role.
Except, people wear impen in NA
You will not be getting those numbers on players that are actual threats to you. Powerful assault and spell power are not super secret buffs, other groups run them too, and a 20k prox det on a non emp against a pvper (that isn't a newb) is not realistic.
Forestd16b14_ESO wrote: »Still snared and they said in a few ESO lives ago siege weapons will NOT be purgable.
Here is whats going to happen on live..
Groups are going to spam you with ID now...Most will be running Vicious Death set..once one of you dies..its going to set of a Chain of death and destruction.
My deto can crit for over 20k when I hit 5+ people on a lightamour dude. Now image with 100% more damages instead of 25...
I think those kind of numbers are exceedingly rare. Are you currently able to run into a blob group and get a Prox Det off? Or are you killed by 10 Steel Tornados, etc. The Blobs will have MORE damage output with these changes.
If you know how to you can survive long enough dw, especially with a good healer in your bacl. Now 20k deto is usually in group of 10, which is a relatively small train. And I'm sorry but the blob will benefit from deto change only if they fight another blob. In any other case this change is dangerous for them.
(1) You are not going to do those damage numbers to a blob group - or at least not to most of them. Unlike the random Pugs you may see inflated damage numbers against, they will have greater defensive abilities active and shields up.
(2) With the new changes, you are less likely to survive long enough to detonate. As mentioned, steel tornado is getting a damage increase (because, really it was underused before).
They needed to make significant changes to AoE (damage and heals) along with siege. They chickened out. So the Blob mentality will remain.
Isnt that what we want and not an autowin because those 20 people decided to play in group?
I think that Vicious Death will destroy zergballs tbh. Combined with the increased deto damage a small group can bomb the zergball and burst them, and if they kill some the Vicious Death procs will start a chain reaction.Here is whats going to happen on live..
Groups are going to spam you with ID now...Most will be running Vicious Death set..once one of you dies..its going to set of a Chain of death and destruction.
Best part tho is that they will get way less Ap [per kill] than smaller groups.
No way a 24 man group will be able to keep up in Ap gains with a good 6 man after the patch.