Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
I feel like...you play sorc..
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
"Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Maybe the dps temps. My freelance healer got nerfed hard. Going to have to leave my carefree pug life and apply for one of those regular 9to5 group positions if I want to remain effective.Millerman34n wrote: »Templar is fixed!!!!!
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
themdogesbite wrote: »themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks
themdogesbite wrote: »themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks
You can make more AP solo now than as a group. Just not by 1vXing.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.