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Pvp is *** saved!!!!!

Millerman34n
Millerman34n
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Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
  • Winnamine
    Winnamine
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    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    I feel like...you play sorc..
    Winni
    ~
    VE
    Decibel
  • dantator
    dantator
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    Winnamine wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    I feel like...you play sorc..

    #BuffMagSorcs
    +Divine Force+

    +Divines+
  • FENGRUSH
    FENGRUSH
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    Those stam sorc buffs though..
  • Alucardo
    Alucardo
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    FENGRUSH wrote: »
    Those stam sorc buffs though..

    Yeah man
    Thundering Presence (Lightning Form morph): Fixed an issue where recasting this morph would cause the effects to disappear.

    Everyone gonna be rerollin' stam sorcs now.
  • dantator
    dantator
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    A good time to be solo/small scale with the AP gain change :)
    +Divine Force+

    +Divines+
  • Alucardo
    Alucardo
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    dantator wrote: »
    A good time to be solo/small scale with the AP gain change :)

    That's something to look forward to at least
  • Soulac
    Soulac
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    Why should there be no more NBs spamming Ambush?
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • themdogesbite
    themdogesbite
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    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
    :]
  • Zheg
    Zheg
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    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    EDIT: major mending is healing done, not received, so the passive changes for purify/focus are not any where near as big a nerf as I interpreted it.
    Edited by Zheg on February 3, 2016 10:52PM
  • God_flakes
    God_flakes
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    I guess one too many zos sorcs have been killed by Nb's.
  • Kr3do
    Kr3do
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    God_flakes wrote: »
    I guess one too many zos sorcs have been killed by Nb's.

    "Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:
    Edited by r.jan_emailb16_ESO on February 3, 2016 9:50PM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • God_flakes
    God_flakes
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    Kr3do wrote: »
    God_flakes wrote: »
    I guess one too many zos sorcs have been killed by Nb's.

    "Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"

    This change alone has helped me make the decision to go back to FO4. I'm just sorry I recently bought Wrothgar and gave them one hard earned red cent.
  • themdogesbite
    themdogesbite
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    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
    :]
  • Minno
    Minno
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    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
    Edited by Zheg on February 3, 2016 10:54PM
  • Manoekin
    Manoekin
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    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
  • Cody
    Cody
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    well at least i will finally have a chance of reaching AR 50. lol. played since beta and still do not have it:( in fact im not even close.
  • themdogesbite
    themdogesbite
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    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks :/
    :]
  • God_flakes
    God_flakes
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    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    So their answer to server instability is to make more people die more often? Less living players clashing and less people actually PLAYING means less lag, I guess.

    I imagine the devs sitting around some dirty table in a dingy board room with day old timbits and burned Folger's in the center of the table saying, "ok guys how can we fix all this server lag and shut these people up?"

    "Oh I know! We will NERF their defenses and make more of them die more easily so they're laying dead awaiting a rez or stuck waiting in nightmarishly long load screens and not actually IN the game playing and causing all that lag stuff!"
    Edited by God_flakes on February 3, 2016 11:12PM
  • Talcyndl
    Talcyndl
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    Nothing in the patch notes (despite the promises from Wheeler) will change the Blob Meta. So the game will remain unplayable whenever those groups start fighting.

    They can balance skills all they want. They haven't done what we needed to fix THE problem with PvP.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • driosketch
    driosketch
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    Templar is fixed!!!!!
    Maybe the dps temps. My freelance healer got nerfed hard. Going to have to leave my carefree pug life and apply for one of those regular 9to5 group positions if I want to remain effective.

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Minno
    Minno
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    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still concerned purifying ritual losing its ability to counter projectiles. Based on this action, that was an exploit. It was a nice passive that allowed magicka templars to negate meteor without using stam. But not overly game breaking.

    Just an observation, since I'll accept it based on the other buffs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Zheg
    Zheg
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    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
    Edited by Zheg on February 3, 2016 11:32PM
  • Manoekin
    Manoekin
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    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks :/

    You can make more AP solo now than as a group. Just not by 1vXing.
  • themdogesbite
    themdogesbite
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    Manoekin wrote: »
    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks :/

    You can make more AP solo now than as a group. Just not by 1vXing.

    The problem still stands from my point of view, if you still get bigger rewards now from running 20 man groups there's no reason to reduce group size in order to benefit from the AP increase... If your AP gain got massivly reduced from a certain size i know that there is guilds that would also reduce their sizes / make 2 groups figting on diffrent places. That would offer a way more intresting PvP enviorment IMO then what we have now. With the base increase, nothing's gonna change. A 20 man raid can probably still kill more then 6 players can and the large group will still make more AP.

    (Writeing like a potato atm, its late here.)
    Edited by themdogesbite on February 3, 2016 11:40PM
    :]
  • Fruitdog
    Fruitdog
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    Zheg wrote: »
    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.

    Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
  • Zheg
    Zheg
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    ✭✭✭✭
    Fruitdog wrote: »
    Zheg wrote: »
    Manoekin wrote: »
    Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.

    Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.

    I read somewhere that it's only beneficial for up to 12 players, not sure though.

    Also all of them will get the Assault ranks much faster now :neutral:

    The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.

    AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).
    Zheg wrote: »
    Minno wrote: »
    Zheg wrote: »
    Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!

    In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases :/

    I'm concerned for purifying ritual as well.
    But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.

    Noticed tons of ways to die in this PN. Likely needed for server stability.

    Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).

    Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.

    Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.

    Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.

    I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD

    I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.

    On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS :wink: . Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
    Edited by Zheg on February 4, 2016 12:06AM
  • caeliusstarbreaker
    caeliusstarbreaker
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    Rip stamplar
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • ThePonzzz
    ThePonzzz
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    Didn't notice any changes (nerfs) for stamina nightblades. Now magicka nightblades took a hit since they'll want to keep dark cloak up more. Stamina nightblade only get rely on it about 2 to 3 times before they are tapped anyway. And people concentrating on DPS don't even have dark cloak on their bars.

    If anything, Cyrodiil will say hello to an age of ganking with that AP increase. Not just "oh damn, gankers between BRK and Arrius." There will be gankers EVERYWHERE!

    Khajiit nightblades about to rise to power! "Sugar and sands, friend."
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