God_flakes wrote: »God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
"Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
This change alone has helped me make the decision to go back to FO4. I'm just sorry I recently bought Wrothgar and gave them one hard earned red cent.
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
God_flakes wrote: »God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
"Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
This change alone has helped me make the decision to go back to FO4. I'm just sorry I recently bought Wrothgar and gave them one hard earned red cent.
Bye!! 1 NB down..
Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
Didn't notice any changes (nerfs) for stamina nightblades. Now magicka nightblades took a hit since they'll want to keep dark cloak up more. Stamina nightblade only get rely on it about 2 to 3 times before they are tapped anyway. And people concentrating on DPS don't even have dark cloak on their bars.
If anything, Cyrodiil will say hello to an age of ganking with that AP increase. Not just "oh damn, gankers between BRK and Arrius." There will be gankers EVERYWHERE!
Khajiit nightblades about to rise to power! "Sugar and sands, friend."
Millerman34n wrote: »Get ready to *** the nb!!!!
Stamina NB's do not need any help.dwemer_paleologist wrote: »Millerman34n wrote: »Get ready to *** the nb!!!!
i have been here since beta 2013, so i know for a fact that stamina nightblades just recently got some help that we waited for, for around 2 years.
we still need more help.
but what your suggesting is some serious hate for us.
i can feel the hate in cryodiil, and i can feel it here on the forums.
God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
"Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Didn't notice any changes (nerfs) for stamina nightblades. Now magicka nightblades took a hit since they'll want to keep dark cloak up more. Stamina nightblade only get rely on it about 2 to 3 times before they are tapped anyway. And people concentrating on DPS don't even have dark cloak on their bars.
If anything, Cyrodiil will say hello to an age of ganking with that AP increase. Not just "oh damn, gankers between BRK and Arrius." There will be gankers EVERYWHERE!
Khajiit nightblades about to rise to power! "Sugar and sands, friend."
Darnathian wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I am not so sure. Nait did you test this yet?
AbraXuSeXile wrote: »They nerfed purifying ritual thats annoying, i dont think many knew about it cleansing mid flight projectiles.
-_-
Those stam sorc buffs though..
Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
EDIT: major mending is healing done, not received, so the passive changes for purify/focus are not any where near as big a nerf as I interpreted it.
themdogesbite wrote: »themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks
Bfish22090 wrote: »themdogesbite wrote: »themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
If you still get more AP then in the current patch, large group AP gain still gets increased. The Incentive to run smallmans for AP dissapears cause you will probably still kill more stuff in a large group and make more AP then you do now... Kinda sucks
will you EU players go back across the pond then? since lag is removed?
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »I guess one too many zos sorcs have been killed by Nb's.
"Oh lets remove the the purge from dark cloak so they dont have any good defensive abillities! Thats a good Idea right?"
This change alone has helped me make the decision to go back to FO4. I'm just sorry I recently bought Wrothgar and gave them one hard earned red cent.
Bye!! 1 NB down..
I'm DC.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
Well, Honor the Dead only hits one person, but gives you a magicka rebate if the target was low health. BoL used to hit 3, will now hit 2.
BoL is still better, at least in pvp.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
Well, Honor the Dead only hits one person, but gives you a magicka rebate if the target was low health. BoL used to hit 3, will now hit 2.
BoL is still better, at least in pvp.
Now that you can easily get resto staff heals to be 25% stronger, I see blessing of restoration replacing BoL as the main heal in pvp, though we'll need to test and see. BoL will be good for helping the random person way off getting ganked, but if that's the purpose, honor the dead is better, or for that matter, healing bubble
I don't know, with the cost remaining the same and being able to only hit 2 people, I don't see BoL being optimal to keep a group up during sticky situations.
OtarTheMad wrote: »Between BoL and this nerf to healing:Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
Along with other things I am not sure I like the direction this is going... will have to test obviously but it will be interesting. Plus now that Meteor can't be purged or reflected.... why the heck do I feel like vet PvP is going to be full of Meteors again now?
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
Well, Honor the Dead only hits one person, but gives you a magicka rebate if the target was low health. BoL used to hit 3, will now hit 2.
BoL is still better, at least in pvp.
Now that you can easily get resto staff heals to be 25% stronger, I see blessing of restoration replacing BoL as the main heal in pvp, though we'll need to test and see. BoL will be good for helping the random person way off getting ganked, but if that's the purpose, honor the dead is better, or for that matter, healing bubble
I don't know, with the cost remaining the same and being able to only hit 2 people, I don't see BoL being optimal to keep a group up during sticky situations.
No, I agree, resto heals are back. But I think BoL is still preferable to HtD in group pvp.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
Well, Honor the Dead only hits one person, but gives you a magicka rebate if the target was low health. BoL used to hit 3, will now hit 2.
BoL is still better, at least in pvp.
Now that you can easily get resto staff heals to be 25% stronger, I see blessing of restoration replacing BoL as the main heal in pvp, though we'll need to test and see. BoL will be good for helping the random person way off getting ganked, but if that's the purpose, honor the dead is better, or for that matter, healing bubble
I don't know, with the cost remaining the same and being able to only hit 2 people, I don't see BoL being optimal to keep a group up during sticky situations.
No, I agree, resto heals are back. But I think BoL is still preferable to HtD in group pvp.
Can we get @Glantris in on this.
HtD is best heal right?