themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
driosketch wrote: »Actually, I might go Purifying Ritual, Honor the Dead, Healing Ward, Combat Prayer, Healing Springs, with a toss up between keeping Reviving Barrier or going with Remembrance.
themdogesbite wrote: »r.jan_emailb16_ESO wrote: »themdogesbite wrote: »Some good changes in the notes, im happy. Something that is dissapointing to me though is that the base AP value is increased, larger groups up to arround 21 players will probably earn more AP then they do in the current state.
Getting PvP ranks will probably be a lot faster now, which is bad imo. Atleast i got 50 while it still was a achivment.
I read somewhere that it's only beneficial for up to 12 players, not sure though.
Also all of them will get the Assault ranks much faster now
The base value of each player still got buffed, so everyone no matter size will still make more AP then currently. I guess its not to bad, everyone gets a faster sense of progression but there's going to be a looot more high ranked players and it will remove alot of the achivement of reaching said ranks.
AP gain will be faster, but you get penalized in AP gain going over 6 players (though still more than the current patch).Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
In what way is templar fixed? The buffs are barely a blip on the radar compared to the inherent problems with the class. Between the BoL nerf and the passive nerf to purify/channeled focus circles for allies, healing is in a poor spot. Putting down a purify used to be tactical for healing, now they've eliminated a portion of the skill that used to come with healing. Seems poorly thought out to me, particularly when coupled with the siege changes and alliance war skill changes. People are just going to blow up even quicker in pvp now, all across the board. I saw little in the patch notes that would promote TTK increases
I'm concerned for purifying ritual as well.
But some of those Templar changes might work well now that magicka CP uses one dmg star. Have to test.
Noticed tons of ways to die in this PN. Likely needed for server stability.
Actually, I edited my comments. I thought major mending was healing received, not done. That would mean the passive change would only benefit the templar, but since it's healing DONE, the final numbers will be mostly unchanged from what they are now, the BoL nerf not withstanding (though it is still a 5% loss now).
Still a nerf in that they reduced it by 5% (major mending 30% > 25%) and other templars won't benefit from you casting ritual over the group.
Between the potential benefits to devouring bats and all of the resto staff heals, I'm seeing it less as a nerf and more as just a shift in what the healing bread and butter is for templar. I can't believe I'm saying this, but I wonder if honor the dead is better than BoL now as an oh crap heal, and see healing springs, rapid regen/mutagen, and blessing from resto all being on healer bars and the new go-to's. Lots to test. I'm less upset about the healing changes than I was at first (though very happy for stamplars), and still disappointed by the other skills that have needed love since forever and got a tweak by wrobel that looks like he made them only for the sake of looking like he was doing something with them.
Isn't the BoL morph pointless now? Wasn't the one benefit that it hits another person? Now that it doesn't why would you ever take that morph? ZOS, I know that you guys are incompetent but at least give somebody a reason to take the morph.
I think so, yes. But on the flip side, honor the dead has always been the pointless morph, so now it might actually be the preferred heal. If people were complaining about catching a templar alone and not being able to get through the BoL spam, wait until they're running honor the dead instead xD
I think the BoL change is the diversion. Before you'd get the 30% extra healing on people standing in your circles, but usually it's the dope way off to the side that needs healing and he wasn't standing in it to begin with. With the passive change, you just need to keep yourself in one of your circles and resto staff heals are OP on a templar. I anticipate many resto staffs being slammed into the ground next patch, dat conal heal spec yo.
On the bright side, you won't be getting yelled at for double popping barrier, or being yelled at for not calling out your barrier often enough even though you just said you had yours 2 seconds earlier in TS. Looking forward to testing this weekend. Barrier might not be all that awful since they dropped the cost as well. Between that and the OP DK buff to their ult, damage shield meta will still be around.
Templar is fixed!!!!!!Millerman34n wrote: »Read the pts peach notes no more STAM nb spambushing. DK is fixed Templar is fixed!!!!! Thank the lord!!!! Get ready to *** the nb!!!!
Yeah every magic class will make your stealth usless and DoTs will kill you so quick. Bye bye stam nbDidn't notice any changes (nerfs) for stamina nightblades. Now magicka nightblades took a hit since they'll want to keep dark cloak up more. Stamina nightblade only get rely on it about 2 to 3 times before they are tapped anyway. And people concentrating on DPS don't even have dark cloak on their bars.
If anything, Cyrodiil will say hello to an age of ganking with that AP increase. Not just "oh damn, gankers between BRK and Arrius." There will be gankers EVERYWHERE!
Khajiit nightblades about to rise to power! "Sugar and sands, friend."