People unwilling to put in the time, are the ones calling for no CP servers.... and these servers are destined to fail.
I hate the CP system, but it's here. There is no compromise, either ZOS accepts they are unbalanced and -removes- the CP system, period. Or, we deal with it. Having the "option" for no CP server is going to fail because I sure as hell am not going to gimp myself, and will immediately re-home another server.
If you oppose or don't understand this decision, then congratulations, you are bad.
MisterBigglesworth wrote: »Everyone who leaves Azura over this is a scrub and was always a scrub.
I just hope ZOS also includes a Naked Server. No gear - well, maybe a White Level 1 Weapon of your choice.
Publius_Scipio wrote: »Many called for gated access to Imp City. ZOS put out a campaign granting the players' wish.... No one cared, it was a bust. Many been calling for no CP campaigns, a way to bring PvP back to the days before CP was around, and now you guys have issue with it because it's Azura Star? The complaint has been for a long time that ZOS never listens to the players. They have given the players what they ask for and then the players either don't care or take issue with it. Wtf?
No argument needs to be made. The CP system imbalances PvP by giving everyone infinite resources and causing damage to favor stamina. Plain and simple. This is common consensus among good players. If you cling to CP, it's because you are bad.
That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.
The game is now balanced around cp, especially pvp (cough battlespirit cough) so pvp without cp wouldnt work unless zos introduces many gameplay change at the same time. Heck I preferred the game as it was without cp system but now its been there for so long it simply doesnt work without it.
No argument needs to be made. The CP system imbalances PvP by giving everyone infinite resources and causing damage to favor stamina. Plain and simple. This is common consensus among good players. If you cling to CP, it's because you are bad.
That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.
That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.
I don't think many people will be willing to craft and maintain two separate gold-quality sets just to be able to move back and forth.
If you dont know what to do with your gold you can send to me np, you know my IDIzanagi.Xiiib16_ESO wrote: »
why not? What else is there to do? Seems like some new pvp opportunity.
MountainHound wrote: »I don't know why people are against the removal. It will make for a fair battleground for new players.
MountainHound wrote: »I don't know why people are against the removal. It will make for a fair battleground for new players.
AS will be a ghost town.
The CP cap already does that as most of PvPer reached it or are close to it. I'm all for a fair battleground and I preferred the game as it was pre 1.6, but now PvP is balanced around cp. Guess why they decided to increase battle spirit reduction up to 50%? TTK was pretty fine and ressource management was still a thing to care about early 1.6 when everybody had 70 cp.