No CP PvP Campaigns

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  • Takllin
    Takllin
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    Lord_Hev wrote: »
    People unwilling to put in the time, are the ones calling for no CP servers.... and these servers are destined to fail.



    I hate the CP system, but it's here. There is no compromise, either ZOS accepts they are unbalanced and -removes- the CP system, period. Or, we deal with it. Having the "option" for no CP server is going to fail because I sure as hell am not going to gimp myself, and will immediately re-home another server.

    +1

    It's just a *** move by ZOS.
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  • KenaPKK
    KenaPKK
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    If you oppose or don't understand this decision, then congratulations, you are bad.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • MisterBigglesworth
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    Everyone who leaves Azura over this is a scrub and was always a scrub.
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Takllin
    Takllin
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    KenaPKK wrote: »
    If you oppose or don't understand this decision, then congratulations, you are bad.
    Everyone who leaves Azura over this is a scrub and was always a scrub.

    Cause that's logic guys, amirite?
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  • Talcyndl
    Talcyndl
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    I just hope ZOS also includes a Naked Server. No gear - well, maybe a White Level 1 Weapon of your choice. :)
    Tal'gro Bol
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  • Kerioko
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    Talcyndl wrote: »
    I just hope ZOS also includes a Naked Server. No gear - well, maybe a White Level 1 Weapon of your choice. :)

    That would be pretty cool, just white level 1 stuff with no stats or set bonuses meaning you are stuck to just your attribute points and skills!
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  • Master_Kas
    Master_Kas
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    Derra wrote: »
    ZOS Headquater:

    Wheeler: Guys how do we get ppl to spread out from azura?
    Guy1: Ask them? Worked great when we did that with in terms of the blob meta!
    Wheeler: ...
    Guy2: Just make Azura no CP camp - who´s gonna remake their gear to play there?
    Wheeler: THAT`S A BINGO!

    Haha . :smiley:
    EU | PC
  • JaJaLuka
    JaJaLuka
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    Many called for gated access to Imp City. ZOS put out a campaign granting the players' wish.... No one cared, it was a bust. Many been calling for no CP campaigns, a way to bring PvP back to the days before CP was around, and now you guys have issue with it because it's Azura Star? The complaint has been for a long time that ZOS never listens to the players. They have given the players what they ask for and then the players either don't care or take issue with it. Wtf?

    I agree with you for the most part, however I think most people were calling for a no cp non-vet server, which is where this idea should have started imo.
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  • Cody
    Cody
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    I personally dont mind it.
    Edited by Cody on February 6, 2016 8:08PM
  • LegendaryChef
    LegendaryChef
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    CP should have never been brought into the game in the first place.
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  • KenaPKK
    KenaPKK
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    Takllin wrote: »

    Cause that's logic guys, amirite?

    No argument needs to be made. The CP system imbalances PvP by giving everyone infinite resources and causing damage to favor stamina. Plain and simple. This is common consensus among good players. If you cling to CP, it's because you are bad.

    That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.
    Edited by KenaPKK on February 7, 2016 4:06AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • zyk
    zyk
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    KenaPKK wrote: »

    No argument needs to be made. The CP system imbalances PvP by giving everyone infinite resources and causing damage to favor stamina. Plain and simple. This is common consensus among good players. If you cling to CP, it's because you are bad.

    That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.

    If large resource pools and regen are the problem--and I think they are part of the problem--then it is not necessarily the CP system that is to blame. The root cause is the underlying game systems and values that make this possible. The CP system only provides modifiers.

    It's good to have the robust customization and progression system provided by the CP system. If I didn't want a progression system, I wouldn't play an RPG. It's par for the course. I have very much enjoyed the dimension the CP system adds to theorycrafting builds. I haven't stopped experimenting yet.

    The true problem is that we play very large scale AvAvA PVP with gameplay fundamentally designed for 4-12 player instanced PVE. PVP should have its own modified ruleset and PVP optimized CP trees. This would not only result in better PVP gameplay, but gameplay could be designed in a way to prevent or significantly reduce lag.
    Edited by zyk on February 7, 2016 6:26AM
  • Joy_Division
    Joy_Division
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    Erondil wrote: »

    The game is now balanced around cp, especially pvp (cough battlespirit cough) so pvp without cp wouldnt work unless zos introduces many gameplay change at the same time. Heck I preferred the game as it was without cp system but now its been there for so long it simply doesnt work without it.

    100% true. A lot mechanics and bonuses were moved from the base game and locked into the champion system under the assumption that players would eventually get points and thus recoop them.

    Much of the "no CP" call was directed at the entire Champion system altogether and a desire to go back to 1.5 when it did not exist. Having 2 separates games, with PvE end-game balanced around CPs and no a PvP with no CPs is certainly not what I ever asked for as it would require in essence two completely different builds - especially in a game like this where gear is a nightmare because of RNG and the obscene amount of crafting mats needed for end-game gear.
  • Takllin
    Takllin
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    KenaPKK wrote: »

    No argument needs to be made. The CP system imbalances PvP by giving everyone infinite resources and causing damage to favor stamina. Plain and simple. This is common consensus among good players. If you cling to CP, it's because you are bad.

    That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.

    CP is being fixed to a balanced state with this update. Whatever common consensus among good players in the current game as it is, is irrelevant as to what is on the PTS and going into the TG update.

    I get why they chose Azura's to get the most people to test it as it's the most populated server, and Axe failed because it should have been every campaign instead of creating a new one that no one played, with that singular rule. It doesn't change the fact that it's a *** move by ZOS as the majority if not all of the regulars will move off of Azura's and some other campaign will become the same as what Azura's was before the switch.

    So I still fail to see any logic behind opposing it, outside of an e-peen contest, trying to make yourself feel superior because you play on a no CP campaign. Congratulations. They could have made Axe or Trueflame the no CP campaign and anyone who wants to play with no CP can head over there and play.

    @Erondil @Joy_Division @zyk great points made.
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  • Stanko
    Stanko
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    I have 501+ CP but I'm looking forward to trying out a non-CP campaign. It should limit burst-damage builds.
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  • technohic
    technohic
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    Shoot. I forgot to download PTS overnight to check.

    I'd play BWB and the vet no CP campaign. I take a lot of time off and I know I'm beaten more from lack of skill or experience than lack of CPs but that's enough going against me. No CPs is just one less thing. I just want to have fun and if that makes me a bad casual, then whatever.
  • sadownik
    sadownik
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    The stupidity of this decision exceeds something that can be done accidentally. Its like Z. has a saboteur that is plotting their demise. Are they leaving CP on bwb and removing them from azura instead? Can someone please tell me that i got this wrong?
  • RinaldoGandolphi
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    I think the Azura CP-less campaign will be great. I think it will be far more popular then folks thing and i bet its the only one that don't lag either due to not having to dso 6 times as many calcs as a CP campaign does.

    im looking forward to playing a campaign where resource management matters, i see it as a fun challenge.

    This is coming from someone who is just barely below the CP cap, i have never been a fan of the CP system to begin with so this new CP campaign is a breath of fresh air for me. :)
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  • TheBull
    TheBull
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    AS will be a ghost town.
    Edited by TheBull on February 7, 2016 6:42PM
  • Sharee
    Sharee
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    KenaPKK wrote: »
    That said, the majority of players will move to Haderus or Trueflame, so I expect those who do want to play in a limited CP campaign to do a lot of moving back and forth between there and Azura's.

    That would require to have two separate sets of equipment, because CP and no-CP won't be compatible. CP gear in no-CP campaign will be resource-starved, and non-CP gear in CP campaign will have too much regen and not enough damage.

    I don't think many people will be willing to craft and maintain two separate gold-quality sets just to be able to move back and forth.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Sharee wrote: »

    I don't think many people will be willing to craft and maintain two separate gold-quality sets just to be able to move back and forth.

    why not? What else is there to do? Seems like some new pvp opportunity.
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  • MountainHound
    MountainHound
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    I don't know why people are against the removal. It will make for a fair battleground for new players.
  •  Jules
    Jules
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    I wonder which camp will be Azura 2.0.
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  • Mac10murda
    Mac10murda
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    I wonder if the no champion point servers will run alot better because of not so many variables per player
  • Erondil
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    why not? What else is there to do? Seems like some new pvp opportunity.
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  • tengri
    tengri
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    I don't know why people are against the removal. It will make for a fair battleground for new players.

    No one wants a fair battleground in PvP... well, besides those new players of course.
    Everyone else just wants more easy cannon fodder.
  • Erondil
    Erondil
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    I don't know why people are against the removal. It will make for a fair battleground for new players.

    The CP cap already does that as most of PvPer reached it or are close to it. I'm all for a fair battleground and I preferred the game as it was pre 1.6, but now PvP is balanced around cp. Guess why they decided to increase battle spirit reduction up to 50%? TTK was pretty fine and ressource management was still a thing to care about early 1.6 when everybody had 70 cp.
    Edited by Erondil on February 8, 2016 12:05PM
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  • eliisra
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    TheBull wrote: »
    AS will be a ghost town.

    Think so to. Might be some new- and returning PvP'ers enjoying it sure, but mostly low/medium pop. I'm not against ZoS trying it out.

    Problem is, the build, gear, mundus and attribute I use(likely many others) are based on having 501 CP. So for non-CP we need a completely new build, more cost reduction stuff, likely another set. I'm lazy and not made out of gold materials, VR16 mats and Kuta.

    I naturally assume the non-CP or Azura's Star, will be quiet outside of primetime. Campaigns with different rules are never active morning or late night. So you cant avoid these practical issues. Active PvP'ers will have to jump to TF or Ebony for action. But over there you need a 300-500 CP build or get smashed. Making different setups for different campaigns multiple times a day seems a pain, why I doubt I will bother with it.
  • ToRelax
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    Erondil wrote: »

    The CP cap already does that as most of PvPer reached it or are close to it. I'm all for a fair battleground and I preferred the game as it was pre 1.6, but now PvP is balanced around cp. Guess why they decided to increase battle spirit reduction up to 50%? TTK was pretty fine and ressource management was still a thing to care about early 1.6 when everybody had 70 cp.

    Nah, with nerfs to BoL and dodge roll plus the need for more damage I run out of resources much easier than early 1.6. And the gap from 1.5 to 1.6 was immense at that.
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  • Psilent
    Psilent
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    Jules wrote: »
    I wonder which camp will be Azura 2.0.

    Trueflame.
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