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DragonKnight Buffs in the upcoming DLC

  • Therium104
    Therium104
    ✭✭✭
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.
    Edited by Therium104 on January 30, 2016 10:05PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    Don't forget about Templars. They need buffed even more than DKs.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    ....

    NBs can 1vX right now incase you haven't notice and most are pretty immortal with how broken the class is.

    Just case those nameless streamers want to be a blight on the game and want DKs unkillable again doesn't mean all players want DKs to be broken again cause sure it's been said before alot but those nameless streamers in no way speak for any one.

    Most players want DKs buffed but to be good not OP unkillable like at PC launch but want the buffed up to be good in PvP and PvE with out relining on exploits or high end game gear with 400+ CP.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_KaeylaW on January 31, 2016 12:22AM
  • Decayed_Inside
    Decayed_Inside
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    Always good to see DK's pointing fingers and begging for buffs instead of adapting. DK's are fine.
  • YoloWizard
    YoloWizard
    ✭✭✭
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Edited by YoloWizard on January 31, 2016 12:05AM
    RETIRED

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  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    DangerMan wrote: »
    DangerMan wrote: »
    DangerMan wrote: »
    Xantaria wrote: »
    DangerMan wrote: »
    Xantaria wrote: »
    Well ...

    http://imgur.com/bT4U3oh

    This is over a month old at this point I believe. By now I can hit 32k+.

    My build is different from the build Fear Turbo uses and does considerably more damage.

    This can compete quite well with Magicka Sorcs / DKs

    Yup, but the problem I'm running into is that I can't get the weapons I need to perfect that build.. There's no way I'll get VMA done on my Stam DK on console.. That's why I have to spam WB or Slashes with my DoTs right now, and that's not very effective :S

    Heavy Weave Steel Tornado with Igneous Weapons up and heal yourself with vigor.

    I clear vMA always without Maelstrom Weapons. They are not good for it.

    No I didn't mean VMA is hard because I don't have the Daggers, I meant it's hard as a Stam DK in general. The DK leaderboards for VMA on PS4 are almost empty.. There's 10-12 players on it with scores of 219 or 200 or so.. I think most of these guys are Magicka DKs anyways.. I don't know how hard it is on PC - I've heard key binds make some stuff easier to pull of (like S&B bash cancel)..

    This is a lie.

    The number one dk. Aproblemor2 is the number one dk on the ps4 server he is in my guild and is a stam dk he has flawless conqueror and only plays stam dk.

    He was beating it before the daggers and still uses 2h bow. A few of my guild mates have attempted it on stam dk it's hard but stam vma is hard period

    Plz don't spread lies on the forums because you cant complete vma stam no one else can, that's not true

    And FYI he was betting it under 300 cps have the screen shot to prove it

    Either you don't know how to read, or maybe you're just slow. Please re-read my comment and try to understand it before calling me a liar..

    Your guildmate completed VMA as a Stam DK? Great job. Now please point out where I said that Stam DKs cannot complete it at all? It's much easier for Magicka guys to get through, and apparently you think that's okay. Please tell me, is your main a Magicka Sorc?

    Magicka builds get through it with relative ease. That is not what you call balance..

    Here, let's go through my previous comment sentence by sentence so that it's easier for someone like you to understand:
    "No I didn't mean VMA is hard because I don't have the Daggers, I meant it's hard as a Stam DK in general. The DK leaderboards for VMA on PS4 are almost empty.. "
    Please tell me how one guy getting through means filling a leaderboard? Or does your leaderboard only consist of one person?
    "There's 10-12 players on it with scores of 219 or 200 or so.."
    Do you want me to put a screenshot of this? Are you telling me you don't see people with scores of 200 on the DK VMA leaderboard?
    "I think most of these guys are Magicka DKs anyways.. "
    Still holds true. Just because one guy, aka your friend, completed it as a Stam DK doesn't mean all others are Stam DKs too. Keywords in my sentence being "I think" and "most".

    And again, please learn to read before calling someone a liar.

    VMA was meant to be hard bud. Spamming wb will not help you through it as per your previous statement about using dots and Wb. gna need more than that to get through something like VMA. Just a suggestion not being snarky or anything :)

    Yes, I understand it's meant to be hard. Please note that I am NOT asking for it to be nerfed in any way.

    But my gripe is with two things:

    1. Magicka builds get through VMA with relative ease, especially Sorcs, as compared to Stamina builds. All I'm asking for is balance.. And even as Magicka DKs, it's quite hard compared to other Magicka users (and this can be seen when someone looks at the leaderboards)

    2. As a Stam DK, all I have for high DPS is WB, Rending Slashes, or Rapid Strikes (given that I use 2H, with DW or Bow). We have no class skills that can be called a high damage Stamina skill.. And yes, before someone points it out yet again, let me state that I use 4-5 DoTs in conjunction with these skills..

    I don't spam WB on adds ofcourse - I know when I need to use what skill. Typically I use WB ONLY for single target boss fights, and Steel tornado for AoEs.. This is not only a VMA problem, it's an end-game PvE problem, including vICP or vWGT (as stated in my initial post). Without having very specific gear (Maelstrom Daggers), we cannot match the DPS of other classes, especially Magicka Sorcs..

    However I do understand where you're coming from, but like I said, I'm not asking for VMA to be nerfed in any way, I'm just asking for a balance, and a major step towards it would be by buffing up some DK skills/passives (in addition with Stam sorcs, and templars in general). Otherwise, 90% of Tamriel will just reroll to a Magicka Sorc. I know I'm about to if they don't announce anything good in the upcoming patch notes..


    One I'm a stam nb that I switch to magic from time to time and a stam sorc

    Maelstrom is more forgiving as a magic player but stam can burst threw a lot of mechanics the only magic class that can burst threw some mechanics are sorcs I'm

    I don't mean to offend you but you have like 4 post and it just sounds like you were crying or complaining about how bad stam dk is when it's not does it need a buff yes it's not as bad off as stam sorc or stamplar.

    Every leaderboard on the ps4 has 300 200 scores except sorc I just checked as I posted this so I don't understand what your point is all that tells me is sorc is performing well or theirs a lot off talented players playing that class

    Dks need a buff temp needs a buff and sorc needs a buff I think nb is perfect where it is

    Edit~ thiers only 4 DKs with a 300 score all the rest are over 100k

    i have to add.
    No sorc do NOT need a buff. maybe more stam morphs to help stam sorc out but last i checked magicka sorc was still top class in both PvE and PvP
  • Artjuh90
    Artjuh90
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    Flappy wings needs a nerf too. Needs to be two projectiles like the one handed shield skill. That or it needs the bolt escape treatment. Same with talons too OP for permanently pin someone to the ground needs a nerf or bolt escape treatment

    Wings don't do anything if you don't attack? you can see when it's up lol. and with the AC weaving this would make it useless
    Edited by Artjuh90 on January 30, 2016 11:59PM
  • Decayed_Inside
    Decayed_Inside
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    Artjuh90 wrote: »
    Flappy wings needs a nerf too. Needs to be two projectiles like the one handed shield skill. That or it needs the bolt escape treatment. Same with talons too OP for permanently pin someone to the ground needs a nerf or bolt escape treatment

    Wings don't do anything if you don't attack?

    So stand there and die? No thanks. It needs increased cost per use.
  • ZOS_KaeylaW
    Hi, everyone.

    Several posts have been removed from this discussion. We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track.

    Thank you!
    Edited by ZOS_KaeylaW on January 31, 2016 12:21AM
    The Elder Scrolls Online: Tamriel Unlimited Moderation Team - ZeniMax Online Studios
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    Staff Post
  • Wifeaggro13
    Wifeaggro13
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    Ghost-Shot wrote: »
    Magicka DK master race!

    Also obligatory #buffsorcs for @Force-Siphon

    They screwed the pooch at design this has been an issue since launch. This gaame is ridiculousall DPS and heals no room for legit tank or stam based burst
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Ghost-Shot wrote: »
    Magicka DK master race!

    Also obligatory #buffsorcs for @Force-Siphon

    They screwed the pooch at design this has been an issue since launch. This gaame is ridiculousall DPS and heals no room for legit tank or stam based burst

    No room for stam based burst? LOL wut.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Therium104
    Therium104
    ✭✭✭
    Artjuh90 wrote: »
    Flappy wings needs a nerf too. Needs to be two projectiles like the one handed shield skill. That or it needs the bolt escape treatment. Same with talons too OP for permanently pin someone to the ground needs a nerf or bolt escape treatment

    Wings don't do anything if you don't attack?

    So stand there and die? No thanks. It needs increased cost per use.

    Lol...... Wings needs a buff. No limit to reflected attacks or unlimited until timer ends. DK are supposed to hold their ground. They cannot go invis and run away... lol. Or they cannot streak. It is a simple concept and obvious.
  • Therium104
    Therium104
    ✭✭✭
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.
  • Tryxus
    Tryxus
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    Therium104 wrote: »
    Lol...... Wings needs a buff. No limit to reflected attacks or unlimited until timer ends.

    I can alrdy taste the QQ from Magicka builds
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Tankqull
    Tankqull
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    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    Yes dragons blood needs over haul but that's far from the only buff DKs need. One change is to molten armaments it's morphs and fire chains need something else for other than being a very very weak gap closer. Wing need to be changed back to either reflect unlimited projectiles or changed to reflect 4 projectiles but have no time limit. Ash cloud and it's morphs need a much bigger AoE than the puny 5 meters it has now if it's a AoE that's meant to slow down enemies than make it actually cover a area.

    That's just the start of what needs changed please know that the changes Templars need are much bigger.
  • americansteel
    americansteel
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    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    lava whip needs buffed
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    Yes dragons blood needs over haul but that's far from the only buff DKs need. One change is to molten armaments it's morphs and fire chains need something else for other than being a very very weak gap closer. Wing need to be changed back to either reflect unlimited projectiles or changed to reflect 4 projectiles but have no time limit. Ash cloud and it's morphs need a much bigger AoE than the puny 5 meters it has now if it's a AoE that's meant to slow down enemies than make it actually cover a area.

    That's just the start of what needs changed please know that the changes Templars need are much bigger.

    lol, blocking unlimited projectiles is what made them godmode in the first place. They'd just stand against a giant zerg, spam talons and bat swarm and/or standard while keeping wings up all the time. Nothing could touch them.
    Edited by cosmic_niklas_93b16_ESO on January 31, 2016 6:31AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • mistermutiny89
    mistermutiny89
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    I was fine with my magicka dk until they played with battle roar during the IC update. Survivability and resources went out the window. Rude.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • malchior
    malchior
    ✭✭✭✭
    Then so does going invisible and surprise attack for NBs, shards for Templar. Hell, not why apply this to ALL SKILLS in the game, since everything can be spammed.
    Artjuh90 wrote: »
    Flappy wings needs a nerf too. Needs to be two projectiles like the one handed shield skill. That or it needs the bolt escape treatment. Same with talons too OP for permanently pin someone to the ground needs a nerf or bolt escape treatment

    Wings don't do anything if you don't attack?

    So stand there and die? No thanks. It needs increased cost per use.

  • MaxwellC
    MaxwellC
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    ✭✭
    Jules already explained what DKs lack due to all the QQers out there. You guys/girls swear up and down that we're good because we have 2 good passives but refuse to look at our skills and compare them to PvE mobs where your group buffs come into play alongside many other variables.

    Compare that damage to PvP and I'd love to have a big laugh with everyone else at you. Most of the times you make comparisons in PvP is against low leveled players who are new or high level players who are new to PvP and don't know how to utilize their abilities at all. Have a magicka dk fight a competent player and it's over.
    Same goes to Stam DK if I'm not rocking the meta 1H shield ransack, reverb, and animation cancel bash into it then you'll get worked over unless you've got your own rotation down.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • KramUzibra
    KramUzibra
    ✭✭✭✭
    Can't wait!! Dragonknights will be back on top!
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Jules already explained what DKs lack due to all the QQers out there. You guys/girls swear up and down that we're good because we have 2 good passives but refuse to look at our skills and compare them to PvE mobs where your group buffs come into play alongside many other variables.

    Compare that damage to PvP and I'd love to have a big laugh with everyone else at you. Most of the times you make comparisons in PvP is against low leveled players who are new or high level players who are new to PvP and don't know how to utilize their abilities at all. Have a magicka dk fight a competent player and it's over.
    Same goes to Stam DK if I'm not rocking the meta 1H shield ransack, reverb, and animation cancel bash into it then you'll get worked over unless you've got your own rotation down.

    hm...so you are essentially saying: Doesn't matter if DK is OP in PvE as long as i can play how i want and be succesfull. Doesn't matter if my build is just bad.

    Rly?
    Noobplar
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Destruent
    Not sure where you got that kind of analysis but alright let's go with that.
    I'm talking about how people compare their values in PvE and extend that to PvE thinking that magicka DK can provide that much DPS in PvP.
    From a magicka stand point DK has good DoT skills which work well with PvE as there's no race to finish (unless it's trials or maelstrom). If you're DPSing magicka DK you have 4 to 5 skills I say that because sea of flames is debate-able as mage light is clearly the better of the two since sea of flames is just a re skinned mage light.

    Stam DK wise we have 2 good abilities and 1 decent ultimate while the other "yeah it's ok i guess" ultimate is only 10 seconds long and utterly useless in PvP if you get cc'd. QQers talk about our passives ( 2 good ones) and say "Yeah Stam DK #1 in PvP" and I look at them with a question mark all over my face.
    Edited by MaxwellC on January 31, 2016 2:52PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    @Destruent
    Not sure where you got that kind of analysis but alright let's go with that.
    I'm talking about how people compare their values in PvE and extend that to PvE thinking that magicka DK can provide that much DPS in PvP.
    From a magicka stand point DK has good DoT skills which work well with PvE as there's no race to finish (unless it's trials or maelstrom). If you're DPSing magicka DK you have 4 to 5 skills I say that because sea of flames is debate-able as mage light is clearly the better of the two since sea of flames is just a re skinned mage light.

    Stam DK wise we have 2 good abilities and 1 decent ultimate while the other "yeah it's ok i guess" ultimate is only 10 seconds long and utterly useless in PvP if you get cc'd. QQers talk about our passives ( 2 good ones) and say "Yeah Stam DK #1 in PvP" and I look at them with a question mark all over my face.

    Problem is, if you buff something it will effect pve and pvp. So you have to be carefully, DKs are top DPS in PvE atm...so it's a bad idea too buff their DPS even further. PvP-wise magicka-DKs need buffs, Stam-DKs are doing well. They are hard to kill (healing buffs+vigor), are best snipers atm, do good dmg (5% more wepdmg), great sustain (ressources through ultimates), physical-dmg-ultimate. There are also some more usefull passives and abilities.

    regarding PvE-DPS: I'm using 6 DK-abilities (+chains, when it's neccessary) and sustain is great. Flames of Oblivion is also better than Magelight, but i use both of them for more magicka.
    Noobplar
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    KramUzibra wrote: »
    Can't wait!! Dragonknights will be back on top!

    they allready are - as reference watch the last EU-PvP turnaments (regardles of 1vs1 or GvsG stam DKs were the dominant force)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    Yes dragons blood needs over haul but that's far from the only buff DKs need. One change is to molten armaments it's morphs and fire chains need something else for other than being a very very weak gap closer. Wing need to be changed back to either reflect unlimited projectiles or changed to reflect 4 projectiles but have no time limit. Ash cloud and it's morphs need a much bigger AoE than the puny 5 meters it has now if it's a AoE that's meant to slow down enemies than make it actually cover a area.

    That's just the start of what needs changed please know that the changes Templars need are much bigger.

    lol, blocking unlimited projectiles is what made them godmode in the first place. They'd just stand against a giant zerg, spam talons and bat swarm and/or standard while keeping wings up all the time. Nothing could touch them.

    Not true. People like you tgat were ill informed complained to where they got nerfed to shreds. Instead of learning to play peole complained and continued to complain every patch till they got rekt.

    and now mag dks are a laughing stock.
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    well dont forget about inferno though. that skill... xD is a joke
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    Yes dragons blood needs over haul but that's far from the only buff DKs need. One change is to molten armaments it's morphs and fire chains need something else for other than being a very very weak gap closer. Wing need to be changed back to either reflect unlimited projectiles or changed to reflect 4 projectiles but have no time limit. Ash cloud and it's morphs need a much bigger AoE than the puny 5 meters it has now if it's a AoE that's meant to slow down enemies than make it actually cover a area.

    That's just the start of what needs changed please know that the changes Templars need are much bigger.

    lol, blocking unlimited projectiles is what made them godmode in the first place. They'd just stand against a giant zerg, spam talons and bat swarm and/or standard while keeping wings up all the time. Nothing could touch them.

    last i checked forum was full off people wanting to counter them zergs :trollface:
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    Therium104 wrote: »
    YoloWizard wrote: »
    Therium104 wrote: »
    I think a lot of old school DK's on here just want to relive their former unkillable glory days. People in game know how strong the DK is so don't mess up ZOS. And i know Sypher DEFINITELY wants to go back to his 1vX unkillable rampages but it's called balance for a reason.

    Lol. Wth are you babbling about. Magic DK is in an extremely poor spot in the game and needs a buff. Yea, Stam DK is good in pvp but USES almost none of its class abilities. To state any form of DK can compete with Sorc and the overpowered ability Overload in pve is biased. Finally, NB are so OP in pvp the class has essentially broken balance.

    No one is asking for God mode but it seems NB and Sorcs want to keep it by ridiculous posts of how things are fine..... The devs have no choice but to BUFF DK to have a balanced game.

    In case you are talking about PVE

    wjaFmlC.jpg
    SwxARDa.jpg

    DKs are top damage dealers for PVE atm along side with Sorcerers, DK wins on sustainable DPS and Sorc wins on burst DPS.
    Templars however really needs attention on damage dealing aspect, they still can do good DPS but not comparable with end-tier DPS of DKs and Sorcs. NBs are fine in my opinion as they provide strong support to the team while dealing damage although there should be a way to avoid the mindless farming of AP to get proxi detonation as its considered one of the main abilities for magicka NBs.

    When it comes to stamina I believe only DK will stand high and compete with magicka builds, NB is strong but I'm not sure thats the case for long fights.

    Your data only proves you have a rudimentary understanding of numbers. Use your brain. Magic DK needs buffs.

    magic dks need one buff, a dragon blood overhaul as their heals are not as sufficient as the normal stam counterparts rally+vigor and that is all.

    Yes dragons blood needs over haul but that's far from the only buff DKs need. One change is to molten armaments it's morphs and fire chains need something else for other than being a very very weak gap closer. Wing need to be changed back to either reflect unlimited projectiles or changed to reflect 4 projectiles but have no time limit. Ash cloud and it's morphs need a much bigger AoE than the puny 5 meters it has now if it's a AoE that's meant to slow down enemies than make it actually cover a area.

    That's just the start of what needs changed please know that the changes Templars need are much bigger.

    lol, blocking unlimited projectiles is what made them godmode in the first place. They'd just stand against a giant zerg, spam talons and bat swarm and/or standard while keeping wings up all the time. Nothing could touch them.

    Well not exactly the hardest thing to do when fighting wings all you gotta do is you know stop spamming projectile skills/spells.
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