Personofsecrets wrote: »I'm pretty sure that the old version of Flesh Sculptor damages the reputation of vICP to this day.
magnusthorek wrote: »If grenades spawn in fixed locations then yeah, following mechanics would fit perfectly, but since there are too many flesh atronachs at once and with so little time to kill before they get enraged, it's much more simple to just AoE everything
magnusthorek wrote: »I know that but, like I said, keep only one atronach active all the time when grenades spawn at random location is not very practical for the vast majority of players.
Besides, it's so much fun to run for our lives and kill several atronachs at once. Last time I did ICP, although I couldn't finish because the other pseudo-DPS (that's the most polite way I can call that), I dished 6.2kk of total damage.
Evil Hunter + Caltrops + Siphon + Steel Tornado and yes, you can do a massive amount of damage and just spam it non-stop. Single target is better for Ibomez, but if he's got a lot of flesh atros out, one person just needs to toss a grenade into the mix, debuff the atros and you can AOE them down almost instantly. My steel tornadoes, with crits, do about 7-8K of damage depending on what buffs I have. Then factor in Caltrops, as well as Evil Hunter... and the debuff damage makes my AOE hit like Wrecking Blows to every Atro in the area. It's very possible, but you just need the right buffs/debuffs to do it.Steel tornado does nothing in that fight. I'm a stamina NB, recently got my DPS to about 15.4k (30k burst), and my steel tornado does like 5k? Over 1600 stamina recovery, I'm tapped very quickly.
I've yet to run into a PUG doing 20k AoE, sustained.
Frankly, I don't even bother with vICP, pledge or not.
I've completed normal ICP and it feels like a vet dungeon already. vICP seems impossible to complete, especially with a PUG.
IMHO, you absolutely need these to even consider completing it:
- A group accustomed to playing together
- Strategic planning before all the boss fights
- Optimized characters for all four players
If you lack any of those, forget it, you won't complete it.
try getting social in game and joining the community. As you find some players around your skill level, you'll find that you all grow together. If you're lucky enough you may even find a guild or top player that will take you under their wing :-). Just remember to try and be social, and fun!
Shadesofkin wrote: »
What? You can't expect someone to attempt to make actual connections with their fellow players and develop relationships beyond their next PUG, that's just crazy talk!
deathbyk1te wrote: »I logging in at work to add my experience with pugging vICP. I've never pugged dungeons because I have a core group that I play with. vICP and vWGT are no longer a problem now because we've worked hard to learn the dungeons.
So for funsies, my self (NB Stam) and another friend (who is usually a tank) ran vICP by pugging a healer and a tank. For vICP we had a v3 tank (he was battle leveled so it was fine) who had never done it before but said he'd watched videos and read up on guides to prepare for the dungeon. The healer (v16 NB Healer) had experience with the dungeon already so he didn't need much instruction. To the tanks credit, he was a fast learner and took instructions well. Only my friend and I were on TS but we still managed to coordinate rather well with our two teammates. It took us about 2 hours to get the dungeon done but we had fun and helped a v3 get experience. I have to say that I'm willing to roll the dice again and PUG this dungeon. I know most of the time it really does depend on the kind of people you get in your group. If no one is willing to listen to suggestions or to change something about how they approach a fight then it can and will be a trying experience.
magnusthorek wrote: »@Destruent, you're failing to understand what I'm try to say and, on purpose or not, you seem to be twisting my words. We failed, yes, but only in the final battle.
Maybe it's a piece of cake to you, it's not for me. Maybe you have a decent group always online at the time you play, I don't. You probably play this game for much more time than me and you know how to the things in a better way, good for you. My closest in game friends can't make a whole team yet. And I'll not even mention class restrictions to not extend even further...
This. This. 1000 times this. My friends and I were all absolutely horrible at this game. We played and learned together, then pushed each other. The amount you'll improve like this is astounding.try getting social in game and joining the community. As you find some players around your skill level, you'll find that you all grow together. If you're lucky enough you may even find a guild or top player that will take you under their wing :-). Just remember to try and be social, and fun!