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Don't nerf Wrecking blow, but please fix it

  • LoreRiley
    LoreRiley
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    Just make it bashable
  • Alucardo
    Alucardo
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    LoreRiley wrote: »
    Just make it bashable

    It's already easy enough to step around if the positioning doesn't bug out
  • leepalmer95
    leepalmer95
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    LoreRiley wrote: »
    Just make it bashable

    Lets not kill the skill off.

    Make it a channel line jabs so they actually have to aim, fix the broken cc and range and get rid of the empower.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ruben
    Ruben
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    LoreRiley wrote: »
    Just make it bashable

    Lets not kill the skill off.

    Make it a channel line jabs so they actually have to aim, fix the broken cc and range and get rid of the empower.

    If you remove the (small) range it has and the empower... it should be instant.
    DK Stamina DPS
    DK Magicka DPS
    DK Tank
    Templar Healer
    Sorcerer Stamina DPS
    Nightblade Magicka DPS
    Nightblade Stamina DPS
  • Alucardo
    Alucardo
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    Ruben wrote: »
    If you remove the (small) range it has and the empower... it should be instant.

    Small range? lol the blade doesn't even have to touch you
  • SemiD4rkness
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    sirrmattus wrote: »
    Best counter to WB? Reverberating bash, evern more broken :D

    in what sense?

    When they are casting WB bash em before it lands, it's broken and hard to break free so you can put nice damage on him and even cast ult, when they break free they have to go defensive or they die, so when they're going offensive again you do the same thing.
  • dlepi24
    dlepi24
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    sirrmattus wrote: »
    Best counter to WB? Reverberating bash, evern more broken :D

    in what sense?

    Lol, can't tell if this is serious or not...
  • sirrmattus
    sirrmattus
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    dlepi24 wrote: »
    sirrmattus wrote: »
    Best counter to WB? Reverberating bash, evern more broken :D

    in what sense?

    Lol, can't tell if this is serious or not...

    NO REALLY. is bash broken?
    Ebonheart Pact - North American Server
    - THE MORALES -
  • dlepi24
    dlepi24
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    sirrmattus wrote: »
    dlepi24 wrote: »
    sirrmattus wrote: »
    Best counter to WB? Reverberating bash, evern more broken :D

    in what sense?

    Lol, can't tell if this is serious or not...

    NO REALLY. is bash broken?

    Extremely. However, in the "meta" of high burst damage most players stay away from 1h/s because it doesn't have access to things like wrecking blow which is a really good burst damage and CC skill. In 1vX you won't see as many 1h/s players unless they have really good animation cancelling and situational awareness. You'll see it used a lot more in duels and a lot of them will use reverb bash. It's not always broken, but when it's broken it's the worst skill in the game.
    Edited by dlepi24 on January 18, 2016 10:38PM
  • Solariken
    Solariken
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    Alucardo wrote: »
    I was messing around with an EP guy today while we were bored, and we both looked at each other and said "wtf" after he managed to wrecking blow me from 15 meters away. The positioning on this skill is utterly broken. It can clip through walls and has more range than it should. I reckon if these issues were fixed, people might have less of a problem with WB. But as it stands, I can't blame them for complaining.
    Once again, I don't want to see it nerfed, just fixed. Let's be honest, you won't though. We could make 1,000 posts and this skill will never get looked at because you simply don't care as it works fine in PVE. In fact, you probably stopped reading when you found out this was PVP related. I could write anything about your incompetence right now and you wouldn't be any wiser.

    Have a great day :)

    Yeah the range is stupid AF. I get smacked by it from miles away and even around corners sometimes even after a dodge roll. Here's what I would like changed:

    1. More sensible range check
    2. No more self-empower
    3. Move 15-20% of the initial damage into a 5 second bleed
    4. Slight cost increase

    There ZOS, fixed it for you. You can go back to extorting money from your players with vanity pets and discount bag space.
  • sirrmattus
    sirrmattus
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    Solariken wrote: »
    Alucardo wrote: »
    I was messing around with an EP guy today while we were bored, and we both looked at each other and said "wtf" after he managed to wrecking blow me from 15 meters away. The positioning on this skill is utterly broken. It can clip through walls and has more range than it should. I reckon if these issues were fixed, people might have less of a problem with WB. But as it stands, I can't blame them for complaining.
    Once again, I don't want to see it nerfed, just fixed. Let's be honest, you won't though. We could make 1,000 posts and this skill will never get looked at because you simply don't care as it works fine in PVE. In fact, you probably stopped reading when you found out this was PVP related. I could write anything about your incompetence right now and you wouldn't be any wiser.

    Have a great day :)

    Yeah the range is stupid AF. I get smacked by it from miles away and even around corners sometimes even after a dodge roll. Here's what I would like changed:

    1. More sensible range check
    2. No more self-empower
    3. Move 15-20% of the initial damage into a 5 second bleed
    4. Slight cost increase

    There ZOS, fixed it for you. You can go back to extorting money from your players with vanity pets and discount bag space.

    ok.. then wtf is a stamina sorc gona be useful for? or dk for that matter
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
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    dlepi24 wrote: »
    sirrmattus wrote: »
    dlepi24 wrote: »
    sirrmattus wrote: »
    Best counter to WB? Reverberating bash, evern more broken :D

    in what sense?

    Lol, can't tell if this is serious or not...

    NO REALLY. is bash broken?

    Extremely. However, in the "meta" of high burst damage most players stay away from 1h/s because it doesn't have access to things like wrecking blow which is a really good burst damage and CC skill. In 1vX you won't see as many 1h/s players unless they have really good animation cancelling and situational awareness. You'll see it used a lot more in duels and a lot of them will use reverb bash. It's not always broken, but when it's broken it's the worst skill in the game.

    so if im a shield lover, there is hope?
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Islyn
    Islyn
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    Alucardo wrote: »
    sirrmattus wrote: »
    ye, and 2 nb ambush and SA. ur dead. whats ur point?

    I can deal with that better than wrecking blow knocking me on my ass every 2 seconds because CC immunity didn't work correctly and they have more reach than stretch armstrong

    I lol'd
  • joshcrum
    joshcrum
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    From my experience, I believe most of these issues are lag-based. I use WB and I have never seen any of these "extended range" or "non-LoS" issues on my end. I have had wrecking blow cancel on me countless times because a player moved out of range or out of sight. Also I have never had WB do CC against a player showing CC immunity. I'm sure that if the lag issues in Cyrodiil went away overnight, so would these complaints.

    It IS a powerful ability which shouldn't be surprising at all for the main dps ability in the naturally-slow 2-Hand line. It is a 7 meter range with LoS-only as long as the game is functioning properly, and that is perfectly acceptable for the "heavy hitter" ability of the "heavy hitter" 2-Hand line. As far as the complaints go, these are positional (range and LoS) and timing (CC). We all know positioning and timing are the things most effected by lag, so don't scream for a "broken" ability to be "fixed" when the real problem is most likely something entirely different which is already being seriously addressed by the devs. You said it yourselves that it works fine in PvE and that the problems only spring up in PvP... just like the lag issues.

    With all that said, just block it, run around the player, run straight through the player, or dodge roll through the player. Trust me, that works very well to cancel out WB. If you stand still for any length of time out in the open, as any PvP guide will tell you is one of the worst things to do, expect a WB. If you do get hit, remember you can CC break before you even hit the ground.
  • Gilvoth
    Gilvoth
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    just make wrecking blow cost 13000 stamina per hit.
    problem solved :)
    Edited by Gilvoth on January 18, 2016 11:27PM
  • mistermutiny89
    mistermutiny89
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    Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).

    A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.
    Guild Leader : Defenders Of Miley
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  • joshcrum
    joshcrum
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    Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).

    A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.

    Well I would think any magicka character within 7 meters of a person wielding a 2-Hand weapon would be in serious trouble. It seems your best bet would be to CC and get some range. You can't blame the game because you can't go toe-to-toe with a badass holding a beast weapon as a squishy magicka user. Don't dodge roll away within their LoS because they have a 7 meter range and you might not make it out in time. Go straight through them forcing them to do a 180.
    Edited by joshcrum on January 18, 2016 11:38PM
  • leepalmer95
    leepalmer95
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    joshcrum wrote: »
    Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).

    A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.

    Well I would think any magicka character within 7 meters of a person wielding a 2-Hand weapon would be in serious trouble. It seems your best bet would be to CC and get some range. You can't blame the game because you can't go toe-to-toe with a badass holding a beast weapon as a squishy magicka user. Don't dodge roll away within their LoS because they have a 7 meter range and you might not make it out in time. Go straight through them forcing them to do a 180.

    Broken cc, a passable wb user will move backwards and with snares it's impossible to walk through them
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • joshcrum
    joshcrum
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    Dodge roll through them, streak through them as a sorc, or don't let them get that close. Honestly you are in trouble if they get that close, and you really should be. You need to find a way to work around that in the same way everyone has to find a way to work around what gets them killed. As a magicka character range is your friend, maintain it and use it.

    But that wasn't the point of this thread. The point was requesting that a "broken" ability be fixed, and I don't believe it is broken. I believe the only problem with it now is the Cyro lag, and once that is fixed it will have no issues outside of player skill.
  • mistermutiny89
    mistermutiny89
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    joshcrum wrote: »
    Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).

    A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.

    Well I would think any magicka character within 7 meters of a person wielding a 2-Hand weapon would be in serious trouble. It seems your best bet would be to CC and get some range. You can't blame the game because you can't go toe-to-toe with a badass holding a beast weapon as a squishy magicka user. Don't dodge roll away within their LoS because they have a 7 meter range and you might not make it out in time. Go straight through them forcing them to do a 180.

    Magicka dks and Templars may have a problem with this and a quick 180 isn't anything a quick crit rush back on our butts can't fix.

    If I could bash them after a crit Rush during a wb charge that would make sense.

    I have 8 characters nearly all different classes and either Stam or magicka and pvp is easy mode with a two handed sword in my hand. Balance needs to arrive somewhere soon.

    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • joshcrum
    joshcrum
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    I don't see anything wrong with being able to bash WB since it does have a cast time, although that cast time does give you time to block. Animation cancelling is another story, but pretty much every class and weapon has animation cancelling, and anyone good enough to fully utilize that will have many more tricks up their sleeves.
  • joshcrum
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    The main thing is that if you don't like WB, stay away from it. If you're running dungeons and a red circle pops up, do you stay in it saying "I have high health and damage mitigation and this game should change to let me survive this"? No. You get away or die. A player with a 2-Hand weapon essentially has a 22 meter radius "red circle" around them. Stay away or get away. That's the game. All magicka has a 36 meter radius "red circle" around them, so they do have an extra 14 meters in PvP. You can hardly complain with such a massive range difference.
  • leepalmer95
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    joshcrum wrote: »
    The main thing is that if you don't like WB, stay away from it. If you're running dungeons and a red circle pops up, do you stay in it saying "I have high health and damage mitigation and this game should change to let me survive this"? No. You get away or die. A player with a 2-Hand weapon essentially has a 22 meter radius "red circle" around them. Stay away or get away. That's the game. All magicka has a 36 meter radius "red circle" around them, so they do have an extra 14 meters in PvP. You can hardly complain with such a massive range difference.

    You can't stay away from anything with gap closers...?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Molag_Crow
    Molag_Crow
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    just make wrecking blow cost 13000 stamina per hit.
    problem solved :)

    Maybe not 13k, but it definitely needs a big stamina cost increase!

    Problem-Solved.gif
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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  • Alucardo
    Alucardo
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    just make wrecking blow cost 13000 stamina per hit.
    problem solved :)

    Maybe not 13k, but it definitely needs a big stamina cost increase!

    Problem-Solved.gif

    This has to be the best gif I've ever seen
  • rfennell_ESO
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    Jaronking wrote: »
    olsborg wrote: »
    Ive had wb hit me through a floor, around a corner, behind the player who is wbing, from 10-15m away and lastly while im mid dodge. Its fcukd up.

    Video or it didn't happen. ;)

    Lol it happens all the time.

    Even if you outplay the WB spammer, ofttimes they hit you anyways.
  • threefarms
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    ZOS, you better nerf wrecking blow. You nerfed the jesus beam. Whats the difference? Wrecking blow builds are killing way more people than radiant oppression builds.
  • joshcrum
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    threefarms wrote: »
    ZOS, you better nerf wrecking blow. You nerfed the jesus beam. Whats the difference? Wrecking blow builds are killing way more people than radiant oppression builds.

    Ok guys, this is stupid. You have a strong chance of dying to one of, if not the, most powerful melee abilities in the game. No kidding. I use WB, and I can guarantee that I am not very good at PvP yet. Guess what... any class using any weapon can hand my ass to me 50% of the time. When I survive it's because I used the skills learned from watching veteran PvP players on youtube: don't stand still, use your terrain, back off to take your time and pick a low health target,etc. WB does not save my life, those skills do. Everyone tosses out a bunch of damage. You people are complaining about skilled players using this against you. Guess what, if this is nerfed, they'll just skillfully use the next ability against you and you'll cry for that to be nerfed. Thus the nerf chain. They are skilled and all the crying won't bring about enough nerfs to stop them. Learn to play your builds and skills properly. Until then, die. If you were smart, you would learn from those deaths and know what NOT to do. In the meantime you can either keep doing the same thing that causes you to die and keep screaming "When will they change the game so I can live?!" , or you could try a different tactic. It might not be the game that's the problem. They only have a 22 meter gap closer. Try staying somewhere between 23 and 36 meters away and nuking them with spells. That works well, trust me.
  • Zyle
    Zyle
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    I've always thought they should increase the damage, make it interruptible in the first half of the animation and uninterruptible in the last half. Could be a horrible idea though.
    Edited by Zyle on January 19, 2016 4:29AM

    676 CP
    Zyle - LVL50 Stamina Nightblade - Former Emp AS - VMA Clear (Flawless)
    Joven - LVL50 Hybrid Templar
    Adion - LVL50 Stamina DK
    Radac - LVL50 Magicka Sorcerer
    Vanikath - LVL50 Magicka DK
  • joshcrum
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    I've always thought they should increase the damage, make it interruptible in the first half of the animation and uninterruptible in the last half. Could be a horrible idea though.

    I think the damage is fine, and differentiating between the first half and last half of that one second animation would be pretty much impossible especially considering the current lag issues.
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