Just make it bashable
leepalmer95 wrote: »
sirrmattus wrote: »SemiD4rkness wrote: »Best counter to WB? Reverberating bash, evern more broken
in what sense?
sirrmattus wrote: »SemiD4rkness wrote: »Best counter to WB? Reverberating bash, evern more broken
in what sense?
sirrmattus wrote: »SemiD4rkness wrote: »Best counter to WB? Reverberating bash, evern more broken
in what sense?
Lol, can't tell if this is serious or not...
sirrmattus wrote: »sirrmattus wrote: »SemiD4rkness wrote: »Best counter to WB? Reverberating bash, evern more broken
in what sense?
Lol, can't tell if this is serious or not...
NO REALLY. is bash broken?
I was messing around with an EP guy today while we were bored, and we both looked at each other and said "wtf" after he managed to wrecking blow me from 15 meters away. The positioning on this skill is utterly broken. It can clip through walls and has more range than it should. I reckon if these issues were fixed, people might have less of a problem with WB. But as it stands, I can't blame them for complaining.
Once again, I don't want to see it nerfed, just fixed. Let's be honest, you won't though. We could make 1,000 posts and this skill will never get looked at because you simply don't care as it works fine in PVE. In fact, you probably stopped reading when you found out this was PVP related. I could write anything about your incompetence right now and you wouldn't be any wiser.
Have a great day
I was messing around with an EP guy today while we were bored, and we both looked at each other and said "wtf" after he managed to wrecking blow me from 15 meters away. The positioning on this skill is utterly broken. It can clip through walls and has more range than it should. I reckon if these issues were fixed, people might have less of a problem with WB. But as it stands, I can't blame them for complaining.
Once again, I don't want to see it nerfed, just fixed. Let's be honest, you won't though. We could make 1,000 posts and this skill will never get looked at because you simply don't care as it works fine in PVE. In fact, you probably stopped reading when you found out this was PVP related. I could write anything about your incompetence right now and you wouldn't be any wiser.
Have a great day
Yeah the range is stupid AF. I get smacked by it from miles away and even around corners sometimes even after a dodge roll. Here's what I would like changed:
1. More sensible range check
2. No more self-empower
3. Move 15-20% of the initial damage into a 5 second bleed
4. Slight cost increase
There ZOS, fixed it for you. You can go back to extorting money from your players with vanity pets and discount bag space.
sirrmattus wrote: »sirrmattus wrote: »SemiD4rkness wrote: »Best counter to WB? Reverberating bash, evern more broken
in what sense?
Lol, can't tell if this is serious or not...
NO REALLY. is bash broken?
Extremely. However, in the "meta" of high burst damage most players stay away from 1h/s because it doesn't have access to things like wrecking blow which is a really good burst damage and CC skill. In 1vX you won't see as many 1h/s players unless they have really good animation cancelling and situational awareness. You'll see it used a lot more in duels and a lot of them will use reverb bash. It's not always broken, but when it's broken it's the worst skill in the game.
sirrmattus wrote: »ye, and 2 nb ambush and SA. ur dead. whats ur point?
I can deal with that better than wrecking blow knocking me on my ass every 2 seconds because CC immunity didn't work correctly and they have more reach than stretch armstrong
mistermutiny89 wrote: »Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).
A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.
mistermutiny89 wrote: »Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).
A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.
Well I would think any magicka character within 7 meters of a person wielding a 2-Hand weapon would be in serious trouble. It seems your best bet would be to CC and get some range. You can't blame the game because you can't go toe-to-toe with a badass holding a beast weapon as a squishy magicka user. Don't dodge roll away within their LoS because they have a 7 meter range and you might not make it out in time. Go straight through them forcing them to do a 180.
mistermutiny89 wrote: »Wrecking blow should go back to being interruptible again. It's a high damage, cheap ability and buff that should come with risk with it's rewards. Mix animation cancelling with some lag and wb can deliver 4-5 stacked hits in a few seconds (much like snipe).
A magicka character can't sit there and block during the whole onslaught because one wb is usually followed by plenty more. And generally even a dodge roll isn't the best idea as wb still magnetizes to you during the dodge roll. Anything that channels should be interruptible. That's that.
Well I would think any magicka character within 7 meters of a person wielding a 2-Hand weapon would be in serious trouble. It seems your best bet would be to CC and get some range. You can't blame the game because you can't go toe-to-toe with a badass holding a beast weapon as a squishy magicka user. Don't dodge roll away within their LoS because they have a 7 meter range and you might not make it out in time. Go straight through them forcing them to do a 180.
The main thing is that if you don't like WB, stay away from it. If you're running dungeons and a red circle pops up, do you stay in it saying "I have high health and damage mitigation and this game should change to let me survive this"? No. You get away or die. A player with a 2-Hand weapon essentially has a 22 meter radius "red circle" around them. Stay away or get away. That's the game. All magicka has a 36 meter radius "red circle" around them, so they do have an extra 14 meters in PvP. You can hardly complain with such a massive range difference.
dwemer_paleologist wrote: »just make wrecking blow cost 13000 stamina per hit.
problem solved
CrowsDescend wrote: »dwemer_paleologist wrote: »just make wrecking blow cost 13000 stamina per hit.
problem solved
Maybe not 13k, but it definitely needs a big stamina cost increase!
threefarms wrote: »ZOS, you better nerf wrecking blow. You nerfed the jesus beam. Whats the difference? Wrecking blow builds are killing way more people than radiant oppression builds.
bchulettub17_ESO wrote: »I've always thought they should increase the damage, make it interruptible in the first half of the animation and uninterruptible in the last half. Could be a horrible idea though.