Lots of variables for sure - that's why I've been trying to test on a bunch of different targets to try to figure out what my baseline is.NoMoreChillies wrote: »wish there was a uniform mob to get dps results from, too many variables.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Not sure if anyone mentioned. But I think this is all correct but only if it is a single target and maintained for 30-60seconds. Killed mobs with AOE can get my DPS up to 50k with liquid lightning and pulsar going, but single target is more like 10-13kDPS with no ultimate as a sourcer.leepalmer95 wrote: »10k+ is acceptable, 15k-20k is top.
40k+ is sorc overlord rage mode.
leepalmer95 wrote: »30k-40k like i said is only sorc overload god territory.
DK's both Stamina and Magicka can pull 30k-35k, but yes to get any closer to 40k is pretty much only doable by a Magicka Sorc. However it's important to note that both instances are fully group supported, as in provided several group buffs to maximize damage output.
leepalmer95 wrote: »30k-40k like i said is only sorc overload god territory.
DK's both Stamina and Magicka can pull 30k-35k, but yes to get any closer to 40k is pretty much only doable by a Magicka Sorc. However it's important to note that both instances are fully group supported, as in provided several group buffs to maximize damage output.
I'd love to see parses proving the above for Mana DK for this current patch because I seriously doubt that.
I cannot speak for Stam DK DPS because I rarely play with them in my groups other than in PVP.
Not being rude, honest - but the BEST players I know (I mean BEST BEST like VMA BEST) are NOT making those numbers on mana DK even with FULL support.
The DPS to which the OP refers is single target, sustained (more than 30 sec or even whole boss fight).
No one is talking about 15 sec AOE mobs when we talk about DPS.
When you measure DPS, you have to have a control situation.
The reason, is because of time. A lot of the people spouting 25k+ DPS usually run in premade groups that kill bosses in 30 seconds. And in reality, all four contribute heavily to the DPS. Even healers. This means all of their initial buffup and precharged ultimates are counted in what is really a 30 second burst. Pay attention to the duration of DK standard and Nova, as well as meteor ticks. Then realize the shorter the fight, the heavier that ultimate burst is weighted.
Want to check real DPS? Take a healer/tank with you, work your way to the Blood Spawn boss in Vet Spindle, and then solo DPS him without any help. He has just under 1.6 million health.
If you can do it in under 90 seconds your DPS is very good (about 20k). If you can kill him in under 3 minutes your DPS is enough for anything (about 10k). Most players cannot finish him before the 2-minute mark where he goes "rage mode" permaquake (finishing right at the 2 minute mark is 15k dps approximately). Simple is as simple does. It is actually rare to see a player clock over 20k in this test, even overload sorcs. Only a choice few ever go much higher.
Add-on numbers are also a potential fallacy, dont trust them, like if adds are present, or youre sharing DPS time with another player that has a big gap with you (a high DPS overloader paired with someone that has relatively mediocre DPS will favor the mediocre guy because engagement time is shorter, therefore initial ults + execute range gets factored much more heavily), or if you happen to be running with "that guy" who is probably a healer, that just radiants the boss at the end and posts a 10 second 20k.
Thanks for all of the replies so far everyone (including from a guildie). Since I started this thread I've been running around testing my numbers solo on world bosses and public dungeon bosses. It's starting to look like I can usually pull about 12-13K without using ultimates and about 18-19K using ultimates.
That's if I don't need to spend much time dodging, blocking, and interrupting. If I'm spending too much time worrying about dancing around to stay alive my numbers drop. Also, those fights don't last long enough to start to strain my resources - long enough that I'm not measuring burst, but not long enough to show what I end up with when I start to run low on magicka.
All told, though, based on what people are saying I'm fairly happy with those numbers. I figure that if I'm benefiting from buffs & debuffs provided by other party members, that should at least partly offset any drop I may see if I need to spend much time worrying about mechanics or running low on magicka.
I'll keep monitoring it for a while to see if my initial testing today has been representative.
I'm probably going to take you up on that some time in the next week or twoThanks for all of the replies so far everyone (including from a guildie). Since I started this thread I've been running around testing my numbers solo on world bosses and public dungeon bosses. It's starting to look like I can usually pull about 12-13K without using ultimates and about 18-19K using ultimates.
That's if I don't need to spend much time dodging, blocking, and interrupting. If I'm spending too much time worrying about dancing around to stay alive my numbers drop. Also, those fights don't last long enough to start to strain my resources - long enough that I'm not measuring burst, but not long enough to show what I end up with when I start to run low on magicka.
All told, though, based on what people are saying I'm fairly happy with those numbers. I figure that if I'm benefiting from buffs & debuffs provided by other party members, that should at least partly offset any drop I may see if I need to spend much time worrying about mechanics or running low on magicka.
I'll keep monitoring it for a while to see if my initial testing today has been representative.
I'd be happy with those numbers. Dodging and bar swapping really hurts my numbers; I think it's why I drop off so much in dungeons. Can't quite get the hang of sorcerers. No matter, this toon is destined to be a support PvP toon as soon as I get my Undaunted up.
If you ever want to do the Blood Spawn test, I'll tank for you. Might be an interesting guild event to do.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's one thing I've been doing (along with testing on world bosses and public dungeon bosses), but I find the mammoths (and giants - I've been doing it on the giants in Wrothgar too) die too quickly for me to really consider that as a good benchmark for sustained DPS. Although I guess since I'm not using ultimates while killing them, maybe it is a pretty good approximation. I find that when killing Wrothgar mammoths and giants without using any ultimates I'm averaging about 12-13K.I know that one of my guilds has a pretty standard DPS test that doesn't require a Blood Spawn trip:
If you have the Orsinium DLC- hop over to Wrothgar and fight a single mammoth. Don't let anyone help you and don't use any ultimates. Try this about four or five times and average your DPS from each encounter. Boom. There's your sustained DPS.
12K DPS is "good" by their standards. Anything less and they suggest that you should probably work on your rotation or build.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's one thing I've been doing (along with testing on world bosses and public dungeon bosses), but I find the mammoths (and giants - I've been doing it on the giants in Wrothgar too) die too quickly for me to really consider that as a good benchmark for sustained DPS. Although I guess since I'm not using ultimates while killing them, maybe it is a pretty good approximation. I find that when killing Wrothgar mammoths and giants without using any ultimates I'm averaging about 12-13K.I know that one of my guilds has a pretty standard DPS test that doesn't require a Blood Spawn trip:
If you have the Orsinium DLC- hop over to Wrothgar and fight a single mammoth. Don't let anyone help you and don't use any ultimates. Try this about four or five times and average your DPS from each encounter. Boom. There's your sustained DPS.
12K DPS is "good" by their standards. Anything less and they suggest that you should probably work on your rotation or build.
I know that one of my guilds has a pretty standard DPS test that doesn't require a Blood Spawn trip:
If you have the Orsinium DLC- hop over to Wrothgar and fight a single mammoth. Don't let anyone help you and don't use any ultimates. Try this about four or five times and average your DPS from each encounter. Boom. There's your sustained DPS.
12K DPS is "good" by their standards. Anything less and they suggest that you should probably work on your rotation or build.
For the record, I actually hate most of the features FTC gives you - I can't stand cluttering up my UI with most of it. But it sure is nice to have the option to use addons like that, and the really nice thing about FTC in particular (which I didn't realize until someone on the forums told me) is that it's set up so that you can customize which specific features you want to use, and how they'll appear.Jealous of you PC people and your add-ons........
:'(
But yeah, access to addons is one of the top reasons why I would never switch from PC to console.
leepalmer95 wrote: »Yeah, I'm in a similar boat for sure. I don't typically run shields on my Templar when I'm DPSing, but I've always got heals available, and I can swap stuff up a lot depending on what's needed for any given fight so I think I bring enough utility to a group that even if my DPS isn't up to par (I mean, I think it's up to par, but I don't know for sure) I won't be dragging a group down unless it's an uber-elite group.freespirit wrote: »I use no addons, so like you I do not know........
I know that I can solo dolmens, world bosses(obviously not wrothgar), get invited back for trials and do fine when I dps group dungeons......
Although I suspect the fact I always make sure I have self heals/shields available may be more relevant than my actual damage output.
I may not do the highest damage but at least I'm usually alive!Thanks, but I'm actually asking about how much damage people would be expecting a decent DPS player to be putting out at VR16. So I'm not really wondering about the stats that show on the character sheet, but the actual numbers measured over a relatively sustained fight. As you're on console, I don't believe there's actually a way for you to be able to tell your DPS. On PC we need to use addons to track it.MaxwellCrystal wrote: »For me as a stamina DK I believe 30k Stamina and 4K+ Weapon DPS (buffed) is great, any more stamina then that's even better. If I use food I'd have 35k Stamina + just about 4.3k weapon damage (buffed) now fully buffed I'd hit almost 4.4k or higher (minor brutality).
10k is enough for random vet dungeons are such apart from Vprison/Vwgt, there a dps 'race' type of thing in them. Though if people ar only putting this out and actually die to circles i get annoyed
15K is good enough for trial, vdsa etc... if your group is good and you don't die to circle (a dead dps isn't a dps) you could likely do prison/Vwgt without too much trouble.
20k is vey nice dps, capable to do anything in the game, just make sure you have enough resources and don't run around with 15k hp unless your a sorc with hardened ward.
25k is very good, only a few builds/classes can actually reach this high though.
30k-40k like i said is only sorc overload god territory.