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Dear ZOS- Why can't we play "This game" it used to work

  • Xsorus
    Xsorus
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    Video dated March 17th, 2014

    https://www.youtube.com/watch?v=64bBvOKxnVE

    Look at how many people there are in once place, look at all the siege sheilds, particle effects, bombs and siege going off...stable 60 FPS

    Where is this game? Why can't we have this game? This game used to work, why can't you just roll it back to a version that did work? Im sure many would give up some fancy lights for a workable game....

    God that's depressing to watch
  • riverdragon72
    riverdragon72
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    Mighty awesome game performance on AZ tonight. :| What a pathetic poo storm.
    Meh...**** it..
  • tinythinker
    tinythinker
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    Teargrants wrote: »
    Once you understand the ZOS approach, it all makes sense.
    84556-its-not-a-bug-its-a-feature-me-BXYQ.png

    New Achievements coming 2Q for lagging out of the game once, fifty times, one hundred times.
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  • Huckdabuck
    Huckdabuck
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    Teargrants wrote: »
    Once you understand the ZOS approach, it all makes sense.
    84556-its-not-a-bug-its-a-feature-me-BXYQ.png

    New Achievements coming 2Q for lagging out of the game once, fifty times, one hundred times.

    I think this would need to be awarded immediately since most of us would have capped out the cheevo back in July 2014 after the infamous patch.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • PhatGrimReaper
    PhatGrimReaper
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    Teargrants wrote: »
    Once you understand the ZOS approach, it all makes sense.
    84556-its-not-a-bug-its-a-feature-me-BXYQ.png

    New Achievements coming 2Q for lagging out of the game once, fifty times, one hundred times.

    Far too easy to hit the hundy mark.... better to get an achievement for lasting an 8 hour session without crashing.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Teargrants
    Teargrants
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    Nah, I have a better idea. We need an achievement for the most Spiderman memes without getting banned.

    RIP Braidas.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Holycannoli
    Holycannoli
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    I don't have much footage at all of old Cyrodiil PvP; I never bothered to record it because it was a basic part of the game we'd be seeing over and over.

    https://www.youtube.com/watch?v=PW-IB9Ln7HM

    I was trying to either destroy the enemy trebuchet or kill the operator, and failed at both because trebuchets did terrible damage to other siege and the operator just wouldn't die.
  • TheBonesXXX
    TheBonesXXX
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    Collision Detection + Additive Algorithms = Smooth Sailing, just saying.

  • Poxheart
    Poxheart
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    As much as I love collision detection in PvP, ESO is just not cut out to handle it. Even if they could implement it (which at this point is unlikely) the performance would go down not up.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • TheBonesXXX
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    Poxheart wrote: »
    As much as I love collision detection in PvP, ESO is just not cut out to handle it. Even if they could implement it (which at this point is unlikely) the performance would go down not up.

    Reducing congestion is going to improve the QoL for ESO, besides the performance is crap already it's not like they can't test it.

    Plus additive algorithms will improve the game, less poop to calculate is less poop to calculate.
  • Draxys
    Draxys
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    Collision Detection + Additive Algorithms = Smooth Sailing, just saying.

    Collision detection is a terrible idea, just saying
    2013

    rip decibel
  • Holycannoli
    Holycannoli
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    Collision detection is very easily abused/trolled and it would probably melt the servers.
  • Rune_Relic
    Rune_Relic
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    Oh the nostalgia.

    I would put it down to a mixture of things myself.
    1. People jumping on the FOTM OP builds overnight after PTS testing for what is broke. (Hitting live instantly with cheese builds).
    2. Class/Passive/Skill/ultimate changes.
    3. Gearing changes.
    4. New systems added to load
    5. More players added to load.
    6. Total Player base levelling up.
    7. Client > Server code shifts.
    8. AoE spamming and animation cancelling to enhance the damage.

    By far the easiest explanation of instant effects when patches drop is FOTM PTS testing.
    When did crit builds for constant uptime ults become a thing ?

    Plus I am not convinces Lag was never present.
    When I used to play on EU PvP the game use to function 100% fine.....until 1 DC pain train came online and wiped all competition and took all keeps in about 1 hour flat.
    It was this group and only this group that killed everything instantly for everyone else.
    Many people simply logged as soon as the train came online in the end.
    No responsiveness, no weapon swap, no skills firing, rooted to spot.
    Bats and standards flying everywhere.

    Part of that could be the skill difference between everyone else and this hardcore group.
    Perhaps that skill was merely cheese in disguise.
    The result however was predictable.
    Everyone adopted the same tactics.
    Everyone else wanted the IWIN button.
    Edited by Rune_Relic on January 14, 2016 2:10PM
    Anything that can be exploited will be exploited
  • Sallington
    Sallington
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    TheLaw wrote: »
    They don't care. Brian Wheeler doesn't care. PVP is a sideshow in ESO now.

    ZOS goes through spasms of ostensible caring that give us a bit of hope only to retreat into radio silence again and again. After Craglorn launched, and PvP was sent in to single digit frames for months, you couldn't get any ZOS employee to even admit PvP existed. In every reddit AMA, and every ESO live, PvP questions were systematically ignored. We didn't even hear from Brian Wheeler for a whole 6 months or so. Some of us worried for his safety and thought that he was locked in a basement at ZOS while the entire company was given a gag order about anything PvP.

    But then the transition to B2P happened and suddenly PvP was important again and a tool to attract new players to the game. Wheeler magically emerged again and we started hearing things about PvP mini-games within cyrodiil and requests for our feedback.

    But soon after the Tamriel Unlimited Launch hype ended, PvP was allowed to fade into obscurity again. I don't know what causes these sudden jolts of short lived PvP attention. It is still happening today.
    • Eric Wrobel suddenly appears on the forums!
    • Asks for feedback on several PvP topics, gets a torrent of enthusiastic responses from the playerbase
    • starts a thread about the issue of most concern to the community (AoE caps) then (here comes the strange part)
    • completely avoids the issue of AOE caps which was the entire purpose of the thread
    • Never posts again and reverts to radio silence.

    Do they not realize how half-hearted and disingenuous this inconsistent behavior looks?

    So accurate.

    RobinHoodShooting.gif
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
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