I suffer with both. When the game launched it auto-set me to high on the graphics end. After the lighting patch I kept it at medium with lots of things turned down or off (except for subsampling) and made lots of usersettings changes. And at this point, I have gone from 40-60 fps in PvE (expected from my specs) to 10-30fps, and that is in sparsely populated vet zones at odd hours. Cyro, of course, is just brutal.He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
tinythinker wrote: »I suffer with both. When the game launched it auto-set me to high on the graphics end. After the lighting patch I kept it at medium with lots of things turned down or off (except for subsampling) and made lots of usersettings changes. And at this point, I have gone from 40-60 fps in PvE (expected from my specs) to 10-30fps, and that is in sparsely populated vet zones at odd hours. Cyro, of course, is just brutal.He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
I focused on FPS sure, and that is a problem all over. It wasn't great but it has been worse since the most recent maintenance. As for the ping, it sometimes goes up more than it ever did in PvE too, but other factors are at work in Cyrodiil to make the lag bad there. I don't claim that one thing causes either issue, let alone both, I only know that both have steadily gotten worse over time and it doesn't seem likely to be reversed anytime soon.tinythinker wrote: »I suffer with both. When the game launched it auto-set me to high on the graphics end. After the lighting patch I kept it at medium with lots of things turned down or off (except for subsampling) and made lots of usersettings changes. And at this point, I have gone from 40-60 fps in PvE (expected from my specs) to 10-30fps, and that is in sparsely populated vet zones at odd hours. Cyro, of course, is just brutal.He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
What your describing is FPS issues though. I completely agree the lighting patch *** FPS performances across the board.
I don't agree with the notion that it's causing latency issues in Cyrodil, they are two very different things. What Brian is talking about makes sense, with the passives and everything else. Also look at how much more abilities we can all use now, as opposed to before. There is far better resource management these days without having to give up anything for this. I think @Ezareth has covered this issue a few different times.
Quite simply I think ESO might have become too complicated for their server/code to handle at the kind of performance we saw earlier.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
I'm my experience the performance in cyrodiil has been consistently worse with almost every patch, not just the lighting patch. 1.6 was worse than 1.5. IC patch was worse than 1.6 (despite initial exclamations that it was in fact better)
Wrothgar I think may be the first patch that I can say I've noticed it getting slightly better. I've had my hopes crushed too many times for too much hope at this point but I think ZoS may finally be heading down the right track(slowly) to getting these problems resolved.
What concerns me most is the game we find at the end may be one in which we have no desire to play.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
I'm my experience the performance in cyrodiil has been consistently worse with almost every patch, not just the lighting patch. 1.6 was worse than 1.5. IC patch was worse than 1.6 (despite initial exclamations that it was in fact better)
Wrothgar I think may be the first patch that I can say I've noticed it getting slightly better. I've had my hopes crushed too many times for too much hope at this point but I think ZoS may finally be heading down the right track(slowly) to getting these problems resolved.
What concerns me most is the game we find at the end may be one in which we have no desire to play.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
I'm my experience the performance in cyrodiil has been consistently worse with almost every patch, not just the lighting patch. 1.6 was worse than 1.5. IC patch was worse than 1.6 (despite initial exclamations that it was in fact better)
Wrothgar I think may be the first patch that I can say I've noticed it getting slightly better. I've had my hopes crushed too many times for too much hope at this point but I think ZoS may finally be heading down the right track(slowly) to getting these problems resolved.
What concerns me most is the game we find at the end may be one in which we have no desire to play.
Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
I'm my experience the performance in cyrodiil has been consistently worse with almost every patch, not just the lighting patch. 1.6 was worse than 1.5. IC patch was worse than 1.6 (despite initial exclamations that it was in fact better)
Wrothgar I think may be the first patch that I can say I've noticed it getting slightly better. I've had my hopes crushed too many times for too much hope at this point but I think ZoS may finally be heading down the right track(slowly) to getting these problems resolved.
What concerns me most is the game we find at the end may be one in which we have no desire to play.
Now that i read more of the patch notes, it might have to do with how they are adjusting skills. It mentioned grand healing was causing fps issues and it was adjusted after the "lighting patch".
And if you read those patch notes, you can see certain skills receiving an increase in dmg, additional time for DOT, a snare componen, etc.
Example: "Impulse: When an enemy is damaged first by this ability, the target(s) will now display a hit reaction.". Is that effect clientside or server side?
Another:
"Ice Comet: This ability now snares all nearby enemies instead of only the initial enemy target.
Meteor: This ability will now always deal its area-of-effect damage, even if blocked."
Another status (server side? Players use?)
"The death recap potion hint now only displays if your potion is not on cooldown."
Separate note:
"Objects in the world will now load in more smoothly while riding on horseback."

https://www.youtube.com/watch?v=DoWtHqmITOM
https://www.youtube.com/watch?v=M_jtm_muCB8 Sallington wrote: »RinaldoGandolphi wrote: »People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
Trust me, I hate the lag just as much as anyone. I want it fixed just as badly. But lets point in the right direction for the cause. Which isn't 1.6 directly.
I linked patch notes from the Devs stating this isn;t true. They admitted in their own patch notes the FPS bug with 1.2.3 was never fully fixed. They brushed it under the rug after giving us lip service. the cause of today's lag is listed in ZOS very own patch notes, that horrible FPS bug from back in the day was never fully fixed...performance was been down the drain since that patch, they need to roll the darn thing back, it worked before that update.
Correct. I was about to post those notes too!
Though Brian said via ESO live recently it wasnt the lighting patch. But somehow the patch notes paint a different picture.
Also, many of those visual patches were vague with 2 sentences only. I wonder how much of the light is being reflected around, how skill's lighting effects calculation if at all, if the slider bars introduced to reduce performance problems actually work?
Lots of craziness.
He's saying the lighting patch isn't what's causing our pings to skyrocket. I think some people get performance confused, as it's not always clear in what context people are talking about, latency or FPS.
Agreed on this point. The lighting patch definitely affected client FPS, but I think the anti-bot stuff affected the server latency, resulting in ping-fest server crapouts. The two don't need to be related.
However, breaking two things at once?
All i know is that the issues were immediately noticeable in all areas of the game immediately after the patch. It wasnt as if everybody suddenly leveled up and had all the passives. There werent more spells being spammed than before, and people who were animation canceling were still canceling, and those who werent, werent. The deer population was no stronger than before, same with bugs. There were actually more people on the servers. And skills were still dynamic, I immagine those would account for more variables than the current non stackable major and minor buffs.
Something happened that patch. It was even noticable in the nearly vacant gold zones.
I'm my experience the performance in cyrodiil has been consistently worse with almost every patch, not just the lighting patch. 1.6 was worse than 1.5. IC patch was worse than 1.6 (despite initial exclamations that it was in fact better)
Wrothgar I think may be the first patch that I can say I've noticed it getting slightly better. I've had my hopes crushed too many times for too much hope at this point but I think ZoS may finally be heading down the right track(slowly) to getting these problems resolved.
What concerns me most is the game we find at the end may be one in which we have no desire to play.
The damn fps bug is back, where frame rate drops and stays there till relog
Which goes back to my fear that ESO has become far too complicated for their servers to handle, and Ezareths point that if they ever can fix this, it might not be an ESO any of us are interested in playing.
https://www.youtube.com/watch?v=8nz7hBtY4iYWhat concerns me most is the game we find at the end may be one in which we have no desire to play.
People keep beating this dead horse called 1.6
It's already been said numerous times that the entire population started to max out about that time. Everyone had morphs of their abilities. Everyone had gotten new sparkly effects on their skills. Please go watch the last videocast with Brian Wheeler. It explains a LOT of what's been happening.
Should it have been foreseen or fixed by now? YES! ... Can we all wish for those days when 200 ppl could be on screen? Sure.
Can we all turn down or off certain effects? Yes we can.Can we all stop blaming the lighting patch now? Yeah, I think we can. Calculating LoS, crunching the numbers to enhance or limit the AE of many abilities really is way more intensive on server load than the light crap. So please, that horse is nothing but atoms now.
It wasn't 1.6. I think it was 1.3.
Those of us who were there know that that patch killed performance. Anything else, like people leveling up skills coincidentally at the same time is wishful and borderline ignorant thinking. Here's how it happened. These are only the basic facts.
1) Pre-patch, performance was good. As evidenced by the videos
2) Immediately after the patch, the "FPS Bug" started. Which was, after any sort of decent engagement, FPS would collapse into the 2-6 range. After the engagement, FPS would not improve. The only was to fix it was to exit the game. This was a sudden, drastic change, that was *immediately* felt after the patch.
3) This went on for weeks. 2-3, if I recall correctly.
4) ZOS pushed a fix, that improved the situation. In particular, the FPS would now return to a higher level after a fight. However, it did not improve to the level that it had been at before the patch. It was clear to every single pvp player that played this game at that time that this patch had broken something significant within the game that was manifesting in lower FPS across the board.
Now, specific reasons why this is the case are above my level of knowledge. Including the interaction, if any, between video and net lag.
The damn fps bug is back, where frame rate drops and stays there till relog
Have updrafts been an issue for you robe wearers? Rejoice, citizens of Tamriel, as you may now craft light jerkins for added comfort and style
jcasini222ub17_ESO wrote: »Call me crazy but I believe it was lighting/audio.
The audio part always got me and stuck with me, this could just be me being crazy.
...
Something about those big booms.
RinaldoGandolphi wrote: »Video dated March 17th, 2014https://www.youtube.com/watch?v=64bBvOKxnVE
Look at how many people there are in once place, look at all the siege sheilds, particle effects, bombs and siege going off...stable 60 FPS
Where is this game? Why can't we have this game? This game used to work, why can't you just roll it back to a version that did work? Im sure many would give up some fancy lights for a workable game....
The damn fps bug is back, where frame rate drops and stays there till relog
And the missing animations bug is back as well. I overloaded and killed myself from a DK who flapped his wings (Which I didn't see) unsure if my overloads were firing (couldn't see them) until I just keeled over. The sad part is I thought the DK was a nightblade because he was just spamming bow attacks at me.
Old bugs never seem to die forever unfortunately. Broken animations is definitely something introduced with the latest patch.