Remove obsolete factions

step1step2
Use factions as PvP campaigns. You still have the option to create sub campaigns.This way we don't split a small community into 3 peaces, without restricting PvP.
I would even pay for that. Just do it.

Shut-up-and-take-my-money-300x188.jpg
Edited by step1step2 on January 6, 2016 3:12PM
  • Helgi_Skotina
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    It would be a fine idea, a DC player starts in first zone and boom - i kill him, because we arent split.
  • JD2013
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    It would be a fine idea, a DC player starts in first zone and boom - i kill him, because we arent split.

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  • AngryNord
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    step1step2 wrote: »
    Use factions as PvP campaigns. You still have the option to create sub campaigns.This way we don't split a small community into 3 peaces, without restricting PvP.
    I would even pay for that. Just do it.

    Shut-up-and-take-my-money-300x188.jpg

    And kinda completely destroy the whole background story of the game? Uh.. Yeah... REALLY good idea...
  • TheShadowScout
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    I still haven't quite figured out what the OP actually meant to suggest... it sounds rather skewy though... what the heck are "obsolete factions" supposed to be? The psijic order made obsolete by the newly formed mages guild? The long dead sload empire?

    Now... if it was something about repurposing lowbie faction -maps- into PvP campaigns unlocked only for endgame characters... that would a thought that could be discussed. Not that it'd be a good idea IMO... but at least it'd make more sense...

    I'd much rather have additional PvP regions coming some DLC.
  • step1step2
    I still haven't quite figured out what the OP actually meant to suggest... it sounds rather skewy though... what the heck are "obsolete factions" supposed to be? The psijic order made obsolete by the newly formed mages guild? The long dead sload empire?

    Now... if it was something about repurposing lowbie faction -maps- into PvP campaigns unlocked only for endgame characters... that would a thought that could be discussed. Not that it'd be a good idea IMO... but at least it'd make more sense...

    I'd much rather have additional PvP regions coming some DLC.

    It's pretty obvious what I'm saying. Splitting the community in the first place was a bad idea. It only makes sense for certain PvP campaigns.
    AngryNord wrote: »

    And kinda completely destroy the whole background story of the game? Uh.. Yeah... REALLY good idea...

    I rather destroy the story of the game than the community.

    Edited by step1step2 on January 6, 2016 4:41PM
  • step1step2
    I advice you to create your own pro contra list. I'll add it to the topic.
  • Ra'Shtar
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    step1step2 wrote: »

    I rather destroy the story of the game than the community.

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  • Artjuh90
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    step1step2 wrote: »

    It's pretty obvious what I'm saying. Splitting the community in the first place was a bad idea. It only makes sense for certain PvP campaigns.

    I rather destroy the story of the game than the community.

    yes because the toxic PvP community is the biggest community in the game.
    Yes because previous suggestions of the PvP community have worked out so well.
    Yes because it has proven that PvP in area's doesn't affect the serverpreformance (lagg)
    Yes because the griefers will leave because there are no PvE players to grief.
    well actually i could live with the last one
  • Cazzy
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    I have no idea what the suggestion is (one of my headaches) :tongue: Can someone explain?
  • TheShadowScout
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    I have the horrible suspiscion I am starting to get it now...
    ...its a "get rid of the three factions and make everyone play everything together in peace and harmony to make the whole game PvE only, while throwing away all the three banners war story they spent so much time building..." kind of idea, right?
    ...
    Do people -actually- think that would be a viable option at this point? That the developers would throw away all their work and remake the game completely now??? If so, I have to revise my already pessimistic opinion of "average intelligence" to a new all time low...
  • joshisanonymous
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    When I read the title, I thought you just meant removing factions in PvE since you can now group up cross faction. That's something I could agree with. I really don't understand the need for different factions in PvE if we can guild together, trade together, group together, eventually visit each other's zones with the same exact quests save for level of the mobs, and be any race in any faction. Outside of Cyrodiil, it seems like there's progressively less and less need for factions at all.

    As far as incorporating PvP into this, that's opening up a much more complicated mess of things.
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  • Gelston
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    Remove the factions and stick everyone together? How about...... No. It'd take the flavor from the game and make it bland as hell. This idea would probably kill the game.
  • Islyn
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    Mmm, Skyrim kiddies are so cute.

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  • Tors
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    Mmm, Skyrim kiddies are so cute.

    You mean the skiddies?
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  • Sausage
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    Is this about Campaign Population? Just add Mercenary system, low pop alliance has NPCs on enemy side, they offer gold for those who fight for his alliance.
  • bountyspiter
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    step1step2 wrote: »
    Use factions as PvP campaigns. You still have the option to create sub campaigns.This way we don't split a small community into 3 peaces, without restricting PvP.
    I would even pay for that. Just do it.

    Shut-up-and-take-my-money-300x188.jpg

    Play pacman, there are no factions there. All the octopuses wanna be your friends :wink:
  • Waseem
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    Tors wrote: »

    You mean the skiddies?

    skiddies is short for script kiddies. referred to the people who follow youtube videos to do some internet tricks and call themselves hackers.
    PC EU

  • ZOS_AlanG
    ZOS_AlanG
    admin
    Some content was removed from this thread for being inappropriate and/or political. It's fine to discuss PvP ideas on the forums, but please take care to keep posts on topic and within the rules.
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  • Tandor
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    step1step2 wrote: »
    It's pretty obvious what I'm saying.

    It's pretty obvious no-one has a clue what you're saying. It's not clear whether you're talking about PvP or PvE for a start, but if you are suggesting merging the factions in PvE then that simply isn't practical or in any way fitting with the lore and story behind the game. If it's PvP you're talking about then I leave that to the PvPers to discuss as it has no bearing on my game. Perhaps you could explain your thoughts in more detail?
  • catalyst10e
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    Splitting the community wasn't JUST a PVP thing, it's also a story "thing". You're asking that the entire world change. You pick a faction, you start in that faction's area, and if you were paying attention to the quests, you fight NPCs from the opposing faction, eventually you'll find yourself in PVP fighting PLAYERS from an opposing faction. To abolish that doesnt make the community stronger, it weakens it. Healthy competition and faction pride is what makes the community stronger. You don't have a story without conflict, you dont have conflict without an opposing side. Hell, there should be MORE factions, Lets get an Imperial Faction and a Daedra Faction. Lets turn the PVPVP into a PVPVPVPVP!
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  • Gidorick
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    ZOS_AlanG wrote: »
    Some content was removed from this thread for being inappropriate and/or political. It's fine to discuss PvP ideas on the forums, but please take care to keep posts on topic and within the rules.
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  • JMadFour
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    I THINK he's asking for the factions to be thrown away in favor of free for all pvp.

    which rarely ever works successfully in a MMO, because of the type of player such a style attracts, and the type of player it drives away.
    Edited by JMadFour on January 8, 2016 2:33AM
  • TX12001rwb17_ESO
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    They are obviously referring to removing the 3 factions from 90% of the game and only have factions tie into PvP content so when you join a campaign you can choose which side to fight for.

    That actually would of made more sense to begin with because why is your character's allegiance forced to fight for the natives of the land where that dark anchor in coldharbor dumps you?

    Here is an example, Maybe my character only lives in the Summerset Isles so he can slaughter the native altmer because he is a true Nord who hates them with a vengeance, so why am I forced to fight for them in PvP? maybe I am an Imperial and for some reason am forced to sign up for the army just to go to my homeland, why can't I enter my homeland as a citizen? they could just have a seperate instance for people who don't want to join the army and fight in the pointless war, but so many are against this but why? it doesn't negatively effect them at all, infact it would help them because it would increases performance in Cyrodiil as there would be fewer PvErs questing in the zone your trying to PvP in and less people taking up space in the campaigns, so why don't you want a performance increase?
    Edited by TX12001rwb17_ESO on January 8, 2016 3:23AM
  • Xqluded
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    I'm completely open to the idea of traveling and adventuring with the other factions. Not as friends but as foes. But I think this is what needs to happen for it to work:

    PRE VET RANK REMOVAL

    Levels 1-50: Option to turn off world PvP while leveling. To stop grieving and inevitably causing whiners to quit the game.

    VR1+: Completely Open world PvP outside of initial level 1-12 and tutorial zones. Cannot enter a city of the opposite faction without raiding said city in a large group.


    POST VR REMOVAL

    Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7.

    Your welcome ZoS. Enjoy your increased revenue.
  • AngryNord
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    Xqluded wrote: »

    POST VR REMOVAL

    Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7. New players get constantly ganked by veteran players with heaps of CP creating alts that way overpower a completely new character at the same level. Mass exodus of players follow.

    Your welcome ZoS. Enjoy your dead game.

    There. Corrected it for you.
  • DaveMoeDee
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    I still haven't quite figured out what the OP actually meant to suggest... it sounds rather skewy though... what the heck are "obsolete factions" supposed to be? The psijic order made obsolete by the newly formed mages guild? The long dead sload empire?

    Now... if it was something about repurposing lowbie faction -maps- into PvP campaigns unlocked only for endgame characters... that would a thought that could be discussed. Not that it'd be a good idea IMO... but at least it'd make more sense...

    I'd much rather have additional PvP regions coming some DLC.

    Yeah, I couldn't make sense of the initial post. Couldn't understand what the first reply was talking about either.
  • Xqluded
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    AngryNord wrote: »

    There. Corrected it for you.

    Simple solution. On/off toggle for both sides. Since you want to be smart about it

  • DaveMoeDee
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    When I read the title, I thought you just meant removing factions in PvE since you can now group up cross faction. That's something I could agree with. I really don't understand the need for different factions in PvE if we can guild together, trade together, group together, eventually visit each other's zones with the same exact quests save for level of the mobs, and be any race in any faction. Outside of Cyrodiil, it seems like there's progressively less and less need for factions at all.

    As far as incorporating PvP into this, that's opening up a much more complicated mess of things.

    This makes sense.
    step1step2 wrote: »

    It's pretty obvious what I'm saying. Splitting the community in the first place was a bad idea. It only makes sense for certain PvP campaigns.

    If your writing was obvious, there wouldn't be so many confused people, like I was. It is obvious to you because you know what you meant to say, even if it wasn't communicated clearly in your post.

    Don't most MMOs partition their players across multiple separate servers?
  • DaveMoeDee
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    Xqluded wrote: »
    I'm completely open to the idea of traveling and adventuring with the other factions. Not as friends but as foes. But I think this is what needs to happen for it to work:

    PRE VET RANK REMOVAL

    Levels 1-50: Option to turn off world PvP while leveling. To stop grieving and inevitably causing whiners to quit the game.

    VR1+: Completely Open world PvP outside of initial level 1-12 and tutorial zones. Cannot enter a city of the opposite faction without raiding said city in a large group.


    POST VR REMOVAL

    Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7.

    Your welcome ZoS. Enjoy your increased revenue.

    I think you meant bankruptcy, which is not actually enjoyable. Open world PvP would kill the game since most of us didn't buy the game for that and never would have bought the game if that is what it was.

    Making the entire game PvP makes as much sense as making the entire game crafting.
  • Hamfast
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    I think, granted, I am not sure, but I think that the OP is saying is to allow for 1 PvP campaign to be more of a free-for-all campaign, no factions...

    Perhaps allow people to fight anyone not in your clan...

    <edit>
    Then again, this could be another attempt to get full pvp everywhere... which would really suck.
    Edited by Hamfast on January 8, 2016 6:24AM
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