Helgi_Skotina wrote: »It would be a fine idea, a DC player starts in first zone and boom - i kill him, because we arent split.
step1step2 wrote: »Use factions as PvP campaigns. You still have the option to create sub campaigns.This way we don't split a small community into 3 peaces, without restricting PvP.
I would even pay for that. Just do it.
TheShadowScout wrote: »I still haven't quite figured out what the OP actually meant to suggest... it sounds rather skewy though... what the heck are "obsolete factions" supposed to be? The psijic order made obsolete by the newly formed mages guild? The long dead sload empire?
Now... if it was something about repurposing lowbie faction -maps- into PvP campaigns unlocked only for endgame characters... that would a thought that could be discussed. Not that it'd be a good idea IMO... but at least it'd make more sense...
I'd much rather have additional PvP regions coming some DLC.
And kinda completely destroy the whole background story of the game? Uh.. Yeah... REALLY good idea...
step1step2 wrote: »
It's pretty obvious what I'm saying. Splitting the community in the first place was a bad idea. It only makes sense for certain PvP campaigns.
I rather destroy the story of the game than the community.
KoshkaMurka wrote: »Mmm, Skyrim kiddies are so cute.
step1step2 wrote: »Use factions as PvP campaigns. You still have the option to create sub campaigns.This way we don't split a small community into 3 peaces, without restricting PvP.
I would even pay for that. Just do it.
You mean the skiddies?
step1step2 wrote: »It's pretty obvious what I'm saying.
Some content was removed from this thread for being inappropriate and/or political. It's fine to discuss PvP ideas on the forums, but please take care to keep posts on topic and within the rules.
POST VR REMOVAL
Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7. New players get constantly ganked by veteran players with heaps of CP creating alts that way overpower a completely new character at the same level. Mass exodus of players follow.
Your welcome ZoS. Enjoy your dead game.
TheShadowScout wrote: »I still haven't quite figured out what the OP actually meant to suggest... it sounds rather skewy though... what the heck are "obsolete factions" supposed to be? The psijic order made obsolete by the newly formed mages guild? The long dead sload empire?
Now... if it was something about repurposing lowbie faction -maps- into PvP campaigns unlocked only for endgame characters... that would a thought that could be discussed. Not that it'd be a good idea IMO... but at least it'd make more sense...
I'd much rather have additional PvP regions coming some DLC.
There. Corrected it for you.
joshisanonymous wrote: »When I read the title, I thought you just meant removing factions in PvE since you can now group up cross faction. That's something I could agree with. I really don't understand the need for different factions in PvE if we can guild together, trade together, group together, eventually visit each other's zones with the same exact quests save for level of the mobs, and be any race in any faction. Outside of Cyrodiil, it seems like there's progressively less and less need for factions at all.
As far as incorporating PvP into this, that's opening up a much more complicated mess of things.
step1step2 wrote: »
It's pretty obvious what I'm saying. Splitting the community in the first place was a bad idea. It only makes sense for certain PvP campaigns.
I'm completely open to the idea of traveling and adventuring with the other factions. Not as friends but as foes. But I think this is what needs to happen for it to work:
PRE VET RANK REMOVAL
Levels 1-50: Option to turn off world PvP while leveling. To stop grieving and inevitably causing whiners to quit the game.
VR1+: Completely Open world PvP outside of initial level 1-12 and tutorial zones. Cannot enter a city of the opposite faction without raiding said city in a large group.
POST VR REMOVAL
Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7.
Your welcome ZoS. Enjoy your increased revenue.