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Remove obsolete factions

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Xqluded wrote: »
    I'm completely open to the idea of traveling and adventuring with the other factions. Not as friends but as foes. But I think this is what needs to happen for it to work:

    PRE VET RANK REMOVAL

    Levels 1-50: Option to turn off world PvP while leveling. To stop grieving and inevitably causing whiners to quit the game.

    VR1+: Completely Open world PvP outside of initial level 1-12 and tutorial zones. Cannot enter a city of the opposite faction without raiding said city in a large group.


    POST VR REMOVAL

    Same concept except open world PvP starts immediately and Cannot be toggled on/off. Players cannot engage another player in a 1v1 if the level margin is greater than 7.

    Your welcome ZoS. Enjoy your increased revenue.

    More like, GJ ZoS, you just killed the game with that. I know lots and lots of people that would quit if this happened, including myself. Don't need gankers/griefers all over the place, cyro/IC is enough.
    Edited by cosmic_niklas_93b16_ESO on January 8, 2016 6:42AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
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