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This is one way I'm hoping player home ownership will work

  • Gidorick
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    Gidorick wrote: »
    From the current setting of Tamriel, there's not one place where you can have cross faction housing. It just would not make sense. Think of it this way, would you live next door to a fighter from a country that you are at war with, wake up in the morning say hi to them, talk about what you got planned for the day, then say you'll see them on the battle front in 2 hours where you will proceed to tear out his intestines so you can use it as a skipping rope back to camp?

    A plain of Oblivion makes sense, the Daedric Prince in charge doesn't care what faction you are. And everyone knows if they start any kind of trouble, well, let's just hope player housing is not in the Shivering Isles.

    well, this thread isn't really about "cross faction housing" it's more about individual housing but my fingers are crossed for cross faction zoning (everyone in every zone.. no separation) once VR Ranks are removed. But I'm not holding my breath.

    Well, even looking at it from faction based housing, that is effectively taking a zone away from creating a questing area. And seriously think about it. People have been banned for ruining immersion for others. What is it going to be like when someone is going in their house and he get's blasted by people saying that s/he's ruined an RP event doing that. I really hate to say this but there are some really petty people in this game, and if they word their complaint correctly, they can get a player banned without being able to defend his/her case.

    lol... That would be humorous. RPers are usually smart enough to set their RP off the beaten path. Those that have been banned for "ruining immersion" was likely because they were griefing, not because they were passing through.
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  • stewart.leslie76b16_ESO
    Gidorick wrote: »
    Gidorick wrote: »
    From the current setting of Tamriel, there's not one place where you can have cross faction housing. It just would not make sense. Think of it this way, would you live next door to a fighter from a country that you are at war with, wake up in the morning say hi to them, talk about what you got planned for the day, then say you'll see them on the battle front in 2 hours where you will proceed to tear out his intestines so you can use it as a skipping rope back to camp?

    A plain of Oblivion makes sense, the Daedric Prince in charge doesn't care what faction you are. And everyone knows if they start any kind of trouble, well, let's just hope player housing is not in the Shivering Isles.

    well, this thread isn't really about "cross faction housing" it's more about individual housing but my fingers are crossed for cross faction zoning (everyone in every zone.. no separation) once VR Ranks are removed. But I'm not holding my breath.

    Well, even looking at it from faction based housing, that is effectively taking a zone away from creating a questing area. And seriously think about it. People have been banned for ruining immersion for others. What is it going to be like when someone is going in their house and he get's blasted by people saying that s/he's ruined an RP event doing that. I really hate to say this but there are some really petty people in this game, and if they word their complaint correctly, they can get a player banned without being able to defend his/her case.

    lol... That would be humorous. RPers are usually smart enough to set their RP off the beaten path. Those that have been banned for "ruining immersion" was likely because they were griefing, not because they were passing through.

    Yeah well, glad you find it funny, listening to someone you know cry their eyes out because everything they worked for and invested time and money in get taken away from them after a successful campaign to get them banned sort of puts things into perspective. But hey, obviously you find other peoples misery humorous.
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  • Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    From the current setting of Tamriel, there's not one place where you can have cross faction housing. It just would not make sense. Think of it this way, would you live next door to a fighter from a country that you are at war with, wake up in the morning say hi to them, talk about what you got planned for the day, then say you'll see them on the battle front in 2 hours where you will proceed to tear out his intestines so you can use it as a skipping rope back to camp?

    A plain of Oblivion makes sense, the Daedric Prince in charge doesn't care what faction you are. And everyone knows if they start any kind of trouble, well, let's just hope player housing is not in the Shivering Isles.

    well, this thread isn't really about "cross faction housing" it's more about individual housing but my fingers are crossed for cross faction zoning (everyone in every zone.. no separation) once VR Ranks are removed. But I'm not holding my breath.

    Well, even looking at it from faction based housing, that is effectively taking a zone away from creating a questing area. And seriously think about it. People have been banned for ruining immersion for others. What is it going to be like when someone is going in their house and he get's blasted by people saying that s/he's ruined an RP event doing that. I really hate to say this but there are some really petty people in this game, and if they word their complaint correctly, they can get a player banned without being able to defend his/her case.

    lol... That would be humorous. RPers are usually smart enough to set their RP off the beaten path. Those that have been banned for "ruining immersion" was likely because they were griefing, not because they were passing through.

    Yeah well, glad you find it funny, listening to someone you know cry their eyes out because everything they worked for and invested time and money in get taken away from them after a successful campaign to get them banned sort of puts things into perspective. But hey, obviously you find other peoples misery humorous.

    Interesting that you should phrase that that way. The reason they got banned was because they found pleasure in ruining someone else's fun. Presumably, because they found that humorous, right?

    But we digress....
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  • tennant94
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    What would player housing bring?
  • tennant94
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    And don't say 'player housing' lol.
  • Xjcon
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    Wish the resources being spent on this idea would be diverted to make content that's playable. Housing imo is something that would give a small percentage enjoyment. But since they are spending time creating it for those players who want to be real estate tycoons, make it instanced so the rest of us don't have to be part of it if we don't care to be.
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  • Sausage
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    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.

    They just need to make something awesome like Castles. Most MMOs offer some simple huts, of course it aint gonna do it. Im going to be pissed off if they put me in some simple house, thats now how Fantasy Heroes lives. Own Castle on private island sounds like fun.
    Edited by Sausage on January 6, 2016 6:57AM
  • Kalifas
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    Makes sense? Maybe not. I am sure availability and fluidity is more important than making sense in a mmorpg.
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  • Enodoc
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    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.
    Outdated or not, it's an element that made Elder Scrolls what it is. Leaving it out would be like Iron Maiden without Bruce Dickinson.
    Morrowind made Elder Scrolls what it is. There was no housing in Morrowind.


    On the OP, I like the idea of using existing locked buildings as houses; before anything else, it at least provides a use for those buildings :stuck_out_tongue_winking_eye:. I agree with the comments that say it would be a waste to take a whole zone of Tamriel out of the picture to use as a housing zone; there aren't really that many places where this would work anyway, as there are no regions with the settlement density that this would require. Any Oblivion-based housing zone would be subject to the whim of Daedra, and I don't like the idea of my landlord being a Daedric Prince. I also can't see any Daedra agreeing to such a thing either, as there doesn't seem to be anything in it for them. On "housing zones" in general (whether based in Mundus or Oblivion), I fear that they would take away the social aspect of the main zone cities, and leave them devoid of life, as people would use the housing zone for socialising instead of the cities that were clearly designed, at least partly, to be social hubs.
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  • altemriel
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    awesome!!
  • Malmai
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    Where are all deers and flowers in Cyrodiil because LAG is still there and stronger than ever!
  • petraeus1
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    When housing comes, I think it will be incorporated in DLC maps. Not as if one DLC map would be dedicated to housing, but once the housing design by ZOS is sort of finalized, they will use it in future map design rather than old maps. E.g. Kvatch and Anvil could both have districts for player housing (though I don't think housing will come before Q4 2016). Reworking old maps is a hassle and a limiting factor in whatever scope ZOS might take in their housing design, so I doubt we'll see that. It's not common practice in MMOs, but maybe ZOS is dedicated and daring enough to make alterations to vanilla.

    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.

    @avid_mdb16_ESO I'm curious as to why you made this statement.
  • Elsonso
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    Gidorick wrote: »
    On a side note... is that what really causes Cyrodiil lag? Multiple players phasing in? This IS an MMO... isn't it? lol. That's just sad.

    No. The ZOS portion of Cyrodiil lag appears to be related to the multiplicative effect of having to resolve, check on, and update the status of all the players, NPCs, objects, and effects present in the current cell and adjacent cells. Even a small inefficiency in that can have a very large impact. Almost all, if not all, of the changes they have made to attempt to alleviate lag have been addressing this effect by either eliminating stuff that needs to be tracked or getting rid of an inefficiency. Outside of Cyrodiil, they use "phasing" (Konkle called it "channels") to keep this under better control.

    I doubt that your idea would have any such impact.
    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.

    Housing in an RPG, whether it is an MMO or not, is not outdated at all. The job in an MMORPG is merging "personal space" with the multiplayer aspect of the game, whether it is scaled to individual characters, accounts, or even guilds.
    Enodoc wrote: »
    On the OP, I like the idea of using existing locked buildings as houses; before anything else, it at least provides a use for those buildings :stuck_out_tongue_winking_eye:. I agree with the comments that say it would be a waste to take a whole zone of Tamriel out of the picture to use as a housing zone; there aren't really that many places where this would work anyway, as there are no regions with the settlement density that this would require. Any Oblivion-based housing zone would be subject to the whim of Daedra, and I don't like the idea of my landlord being a Daedric Prince. I also can't see any Daedra agreeing to such a thing either, as there doesn't seem to be anything in it for them. On "housing zones" in general (whether based in Mundus or Oblivion), I fear that they would take away the social aspect of the main zone cities, and leave them devoid of life, as people would use the housing zone for socialising instead of the cities that were clearly designed, at least partly, to be social hubs.

    From an RPG game perspective, I would be inclined to agree with Giddy. Instance housing attached to the unused buildings around Tamriel would be the natural way to do it, with multiple players being allowed to call the same place home. Groups could easily be used to get people in and out of housing owned by the group leader.

    From an MMO perspective, given that the RPG game perspective is probably hugely expensive, we have the "Garrison" model from Draenor. This is a single place, or a couple places, where all players call home. This is more realistic than having places spread out all across the land, and can easily be done as an Oblivion plane like Paradise or just plopped down in a few places that are currently empty locations.

    We also have the Guild Hall model to consider, which would be very similar to the above but be open to people in the same guild rather than limited to a single player. This would be the solution I would look at if I wanted to build large group social in the game.

    All things considered, from a game perspective, I would expect them to consider the Guild Hall or the Garrison, as these are going to cost the least to develop and will plug the housing hole, or at least most of it. Both will help fill any need to build the social aspect of the game, although personal housing will do that to a much lesser extent.

    But, we do have to consider the B2P perspective. The accountant perspective wants as much about housing to be for sale in the Crown Store as possible, and the game design will do what it can to accommodate this. So, I expect that what we will see is instanced account-wide "garrisons" that you purchase access to in the Crown Store. Your garrison will be available from anywhere, so it will not be tied to an Alliance or specific location. This will be like the Harborage, where there is a copy that you can get to from each Alliance, or possibly just a fast travel destination. You will be able to unlock various features, like crafting stations, etc, with Crown purchases. I expect that a fully decked out house will cost upwards of US$100 in the Crown store, maybe double that before they are done, even if the initial house can be obtained without Crowns as a "hook".
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  • JD2013
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    What's the appeal of player housing? I just don't see it. Especially in an MMO besides somewhere to dump things.

    A place to sit and do nothing? I'd much rather they put out new areas and quests and systems and trials.
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  • RAGUNAnoOne
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    Gidorick wrote: »
    Gidorick wrote: »
    From the current setting of Tamriel, there's not one place where you can have cross faction housing. It just would not make sense. Think of it this way, would you live next door to a fighter from a country that you are at war with, wake up in the morning say hi to them, talk about what you got planned for the day, then say you'll see them on the battle front in 2 hours where you will proceed to tear out his intestines so you can use it as a skipping rope back to camp?

    A plain of Oblivion makes sense, the Daedric Prince in charge doesn't care what faction you are. And everyone knows if they start any kind of trouble, well, let's just hope player housing is not in the Shivering Isles.

    well, this thread isn't really about "cross faction housing" it's more about individual housing but my fingers are crossed for cross faction zoning (everyone in every zone.. no separation) once VR Ranks are removed. But I'm not holding my breath.

    Well, even looking at it from faction based housing, that is effectively taking a zone away from creating a questing area. And seriously think about it. People have been banned for ruining immersion for others. What is it going to be like when someone is going in their house and he get's blasted by people saying that s/he's ruined an RP event doing that. I really hate to say this but there are some really petty people in this game, and if they word their complaint correctly, they can get a player banned without being able to defend his/her case.

    lol... That would be humorous. RPers are usually smart enough to set their RP off the beaten path. Those that have been banned for "ruining immersion" was likely because they were griefing, not because they were passing through.

    You can be banned for that WTF! so just having my PSN show will get me banned by this logic or the fact that my voice doesn't match my race, seriously!?
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  • Jixjax
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    I like to OP's idea. Just need a lot more of those types of locations. I've always hated having a single zone specific for just housing plots. I want the option of choosing the style of environments to live in (i.e. snow, desert, tropical, etc.). I also want stuff to do around my house, not just only see other houses. There should be farming, nearby hunting, areas to duel and socialize etc.

    No one likes living in the suburbs... Don't bring it into a game.
  • Didgerion
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    petraeus1 wrote: »
    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.

    @avid_mdb16_ESO I'm curious as to why you made this statement.

    @petraeus1 - It is just one man opinion about housing.
    I hope ZOS reads this thread and takes notes.

    I really want developers focused on something more important than housing.
    Edited by Didgerion on January 6, 2016 5:20PM
  • Glaiceana
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    I think this is a great way for it to work! But would you agree that allowing people in your party for example, to be able to enter the instance of your home with you? Say if you wanted to show off stuff, or you wanted your friends to join you for some kind of roleplay meeting etc. I think it would be nice if others can enter your home that way. I feel it would be kind of sad that only I can see it and enter it, if it was completely solo in that sense.
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  • Gilvoth
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    Enodoc wrote: »
    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.
    Outdated or not, it's an element that made Elder Scrolls what it is. Leaving it out would be like Iron Maiden without Bruce Dickinson.
    Morrowind made Elder Scrolls what it is. There was no housing in Morrowind.

    yes there was, in morrowind you got houses built for you when you join the "Great factions" for example: becoming arch magister of Great House Telvanni they built you your own home on your own plot of land that you had to get a deed for and also grand soul gems for the armed guards.
    infact, any Great House that you became a leader of they built you in stages your own home. including guards and also your own land and lots of storage.
  • BalgusFlinn
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    Plenty of houses in towns. More could easily be scattered about the wilderness. And lets face it, Crown store furniture would sell like hotcakes. Give me crafting stations, and storage and i am so getting a house.
  • Enodoc
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    Enodoc wrote: »
    Housing in MMOs is an outdated idea. I feel bad that developers will spend time on it.
    Outdated or not, it's an element that made Elder Scrolls what it is. Leaving it out would be like Iron Maiden without Bruce Dickinson.
    Morrowind made Elder Scrolls what it is. There was no housing in Morrowind.
    yes there was, in morrowind you got houses built for you when you join the "Great factions" for example: becoming arch magister of Great House Telvanni they built you your own home on your own plot of land that you had to get a deed for and also grand soul gems for the armed guards.
    infact, any Great House that you became a leader of they built you in stages your own home. including guards and also your own land and lots of storage.
    Oh, my bad, I forgot they were considered "yours" given all the people that end up in them by the time they're complete :stuck_out_tongue: I was thinking, "my house, just me", and Morrowind doesn't have any of that.
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  • Erdmanski
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    They should do something similar to how DCUO did their lair system. Here's the idea:

    First you have to buy access to housing system (e.g. access to a deed merchant) from the Crown Store (or free with ESO Plus).

    Then you have to buy a deed with gold. The cost varies based on the style of home you buy the deed for (house, crypt, treehouse, cave, etc.). Obviously more unique styles like the crypt will be more expensive than a simple house.

    Then you are given the option to choose your home's location from the pre-set locations. These will be existing structures in the game. You can only place your home in your alliance zones.

    You can access your home by traveling to it or by entering from the outside (like dungeons). All homes will be instanced, so the only way your friends can access your home is by traveling to player while you are in your home instance. If your friend has the same home location as you and walks in or travels to the location from map, they will enter their own instance (home).

    Not sure as far as decorating goes, but for sure they should have extra home storage.
  • KanedaSyndrome
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    I'm personally ambivalent about player housing at the moment. I generally always support such an idea, but currently the game is already doing plenty to prevent people from being social together (multiple guilds per account / all professions possible on single characters / little content where grouping is needed).

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  • Jusey1
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    Best way to deal with player owned housing would honestly be the "dimension concept".

    Basically, the player will see a mage in one of the major cities and buy an "island" that's floating in a strange dimension. There will be a portal near said mage which will take the player to his/her house or allow the player to visit another player's house (as a guest, friend, groupmate, or guildmate).

    The island itself would be pretty much empty but the player, when alone in their home, can go into building mode and start building an actual house based on the area they lived in it. For example, if they bought an island in Mournhold then they will be building a Mournhold house on this island. Eventually, the player should be allowed to build extra stuff to make the house fun for parties and useful for skilling, even combat. Like, build a dungeon under the house which the player can fill with undead or daedra via necromancy/daedra summoning.

    Also, fighting rings or boxing rings type of stuff for friendly PvP (meaning, you'll be fighting members of your own alliance) and a lot of other stuff can be done.

    At least, this would be the best option. Also, if you build a wayshrine in your home then when you fast travel to that city, you end up in your home instead.
  • Cazzy
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    Yes! Love the idea! As long as I can still invite players round to show off the skulls of my enemies.
  • Erdmanski
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    Cazzy wrote: »
    Yes! Love the idea! As long as I can still invite players round to show off the skulls of my enemies.

    If only ESO had ears like Diablo 2 had for PVP kills. There are a few EP whose ears would forever have a spot in my inventory, lol.
  • Gidorick
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    Erdmanski wrote: »
    Cazzy wrote: »
    Yes! Love the idea! As long as I can still invite players round to show off the skulls of my enemies.

    If only ESO had ears like Diablo 2 had for PVP kills. There are a few EP whose ears would forever have a spot in my inventory, lol.

    Heheh... @Erdmanski please check out my thread here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1

    :naughty:
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  • Cazzy
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    I have a feeling all our houses will be similar in style :D
  • Gidorick
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    Cazzy wrote: »
    I have a feeling all our houses will be similar in style :D

    Ugh. I seriously hope they don't go the route of giving everyone a starter apartment that is only accessible via wayshrine.
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  • CJohnson81
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    @Gidorick I like this idea.

    1) It keeps people in the towns

    2) You can pick any city/place in which to live and all your crafting, trading, social needs would still be right outside your door.

    3) Having some extra storage space would be nice.

    I'm thinking that home storage could be hidden from crafting stations so you can get around the nuisance of accidentally deconning items you want to save. Then banks would be used for items you want to access from any other city as well as crafting stations.
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