How many trials and how many encounter per trial [Raid]

  • Fecius
    Fecius
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    I just wonder, how many bosses should we expect? I wish it would be more than 4 bosses for a year we had no hardcore trial after World First SO HM has been done by our guild.
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  • Enodoc
    Enodoc
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    Tavine wrote: »
    ZOS_Finn wrote: »
    So we have 4 difficult types?

    1. normal (easy)
    2. normal hardmode (normal)
    3. veteran (hard)
    4. veteran hardmode (very hard)

    Difficulty settings are Normal and Veteran. Within Veteran, you can activate the Difficult Mode of the final boss if the instance is VR16.

    Please for the love of god don't make the diffculty setting like in normal MSA (yawn!) and Vet MSA. Because then it's all the same again. We have a new trial with just one boss in difficult mode, the endboss. Oh no and we have a difficulty setting where we can enjoy the scenery, the nice lightning effects and follow the story. Well we didn't have that one before XD

    Isn't that the point? Normal mode exists so that players can follow the story of the dungeon, and Vet mode exists to give players a challenge.
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  • code65536
    code65536
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    Tavine wrote: »
    ZOS_Finn wrote: »
    So we have 4 difficult types?

    1. normal (easy)
    2. normal hardmode (normal)
    3. veteran (hard)
    4. veteran hardmode (very hard)

    Difficulty settings are Normal and Veteran. Within Veteran, you can activate the Difficult Mode of the final boss if the instance is VR16.

    Please for the love of god don't make the diffculty setting like in normal MSA (yawn!) and Vet MSA. Because then it's all the same again. We have a new trial with just one boss in difficult mode, the endboss. Oh no and we have a difficulty setting where we can enjoy the scenery, the nice lightning effects and follow the story. Well we didn't have that one before XD

    Alternatively, please don't add any artificial you-need-12-people-to-stand-on-pads mechanics like in AA, so if the normal mode is too boring, at least we could spice it up by going in with a 4-man team.
    Edited by code65536 on January 27, 2016 11:06AM
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  • Paulington
    Paulington
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    code65536 wrote: »
    Tavine wrote: »
    ZOS_Finn wrote: »
    So we have 4 difficult types?

    1. normal (easy)
    2. normal hardmode (normal)
    3. veteran (hard)
    4. veteran hardmode (very hard)

    Difficulty settings are Normal and Veteran. Within Veteran, you can activate the Difficult Mode of the final boss if the instance is VR16.

    Please for the love of god don't make the diffculty setting like in normal MSA (yawn!) and Vet MSA. Because then it's all the same again. We have a new trial with just one boss in difficult mode, the endboss. Oh no and we have a difficulty setting where we can enjoy the scenery, the nice lightning effects and follow the story. Well we didn't have that one before XD

    Alternatively, please don't add any artificial you-need-12-people-to-stand-on-pads mechanics like in AA, so if the normal mode is too boring, at least we could spice it up by going in with a 4-man team.

    This definitely.

    Lost count of how many AA runs had to be restarted last night because the pads bugged out or some other nonsense.
  • Tavine
    Tavine
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    Enodoc wrote: »
    Tavine wrote: »
    ZOS_Finn wrote: »
    So we have 4 difficult types?

    1. normal (easy)
    2. normal hardmode (normal)
    3. veteran (hard)
    4. veteran hardmode (very hard)

    Difficulty settings are Normal and Veteran. Within Veteran, you can activate the Difficult Mode of the final boss if the instance is VR16.

    Please for the love of god don't make the diffculty setting like in normal MSA (yawn!) and Vet MSA. Because then it's all the same again. We have a new trial with just one boss in difficult mode, the endboss. Oh no and we have a difficulty setting where we can enjoy the scenery, the nice lightning effects and follow the story. Well we didn't have that one before XD

    Isn't that the point? Normal mode exists so that players can follow the story of the dungeon, and Vet mode exists to give players a challenge.

    I know they need the normal mode for players that do not want the dungeon or the game to be THAT challenging. Fine by me.

    Well tbh I was rather hoping for a bigger challenge after all these months. Nothing in this game is really challenging (any more) and when they said there was going to be a hard mode for a dungeon, I was expecting ALL bosses to be more difficult and not only one boss again. My worst nightmare is, that people are going to use the normal mode to find out about mechanics and clear this thing in vet (hard?) mode in 2 weeks time on PTS.

    I hate it that the raids take less then 15min even in hard mode and that ZOS is not able to keep the difficulty level up, because there are players who complain about the game being too hard. Well I complain it is too easy. Make it harder ! -.-
  • MrDustyOstrich
    ZOS_Finn wrote: »
    To chime in here... we are adding a new Trial in Thieves Guild, called Maw of Lorkhaj. It will be the first trial which will have a normal and Veteran version and will scale to the Group Leader's Level. Veteran Mode should provide those seeking a challenge with more than they can handle. The final boss in Veteran Mode is probably the hardest content we have ever made.

    any chance the other trials will be scaled any time soon? would be nice to have a reason to do the other trials...

    also, will there be more trials released this year? would be nice to have like 2 trials released per year to spice the PvE aspect of the game up.
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