Septimus_Magna wrote: »RNG = grind until you get the right piece, luck is a big factor here.
Token = pure grind to get enough tokens to get the piece you want.
Im not sure why so many players want a Token system bc most people hated the trophy system that came with the IC DLC.
RNG is one of the few ways to keep a game alive.....
If you had all the gear you wanted, would you even play?
I doubt many would.
"Oh look, everyone running around with the exact same armor, cuz its so easy to get"!
Loot pool needs to be bigger, there needs to be more useful stuff, so even you dont find that Helmet, you find something useful anyway, to ease your frustration. CP-booster could be one, I bet one Legendary CP-booster and player is willing to forget that Helmet for that moment, or if Purple and Legendary items had more value those too, why not some items what are very valuable in Gold.
I checked Urban Dictionary and earliest entry is from 2008 and even it is WoW, what is far from true RNG game. If it was Western term one could imagine there was way more stuff about it on Urban Dictionary. Obviously it comes from the East. My first RNG game was probably first Diablo back in the 90s.
RAGUNAnoOne wrote: »
@Septimus_Magna The IC trophy system was hated because A: the trophies don't stack if you get them at different levels and B: it unlocks ANOTHER RNG roll of the dice to get the item(s) you want or things that are worthless to you.. a token system would let you choose what you get while the trophy chests are still 100% RNG they are not the same and will be received differently .
Septimus_Magna wrote: »
You do get a specific set (Endurance/Willpower/Agility) and the trophies are relative easy to farm but I agree the RNG after that is terrible. Also the sets are BoE (one of the last) so you can sell/trade them for other pieces.
If you would compare that to a Token system with gold keys for example, you would be limited to 1 token a day (2 with WGT and ICP) because you cant bank gold keys. Getting what you want would most likely take several week, if not months.
iamnotweakrwb17_ESO wrote: »Token system + rng is the best way to go. RNG gives a chance to get the item. Tokens are always rewarded regardless so you can eventually get what you want in a reasonable timeframe.
tangy.citrus wrote: »If vma was a token system, not many players would still be doing things like vma anymore. Content would be super old, pvp would be even more laggy because the vma players would go there next for stuff to do. RNG can get out of hand, but it can be really nice sometimes. But, after you've done vma for the 5th time in a day and you're about to be done with it for awhile, you get the weapon you wanted in the trait you wanted. It makes you feel like all the work you put into it paid off. It can get really grindy, but the more the grind the better the pay off.