Septimus_Magna wrote: »RNG = grind until you get the right piece, luck is a big factor here.
Token = pure grind to get enough tokens to get the piece you want.
Im not sure why so many players want a Token system bc most people hated the trophy system that came with the IC DLC.
RNG is one of the few ways to keep a game alive.....
If you had all the gear you wanted, would you even play?
I doubt many would.
"Oh look, everyone running around with the exact same armor, cuz its so easy to get"!
Gets a bit of a joke after numerous Crypt of hearts runs and no helm to group up with a guild mate and he gets it on his first run.
Is that the way to keep me interested ??????????????????????????
Loot pool needs to be bigger, there needs to be more useful stuff, so even you dont find that Helmet, you find something useful anyway, to ease your frustration. CP-booster could be one, I bet one Legendary CP-booster and player is willing to forget that Helmet for that moment, or if Purple and Legendary items had more value those too, why not some items what are very valuable in Gold.DanielMaxwell wrote: »RNG was chosen because it hadnt been done in last few year, especially Western Devs dont like to do it, at least to this length. I think it was right call. So that said RNG gives nice twist to ESO, especially towards Western Players.
I dont know if you are serious, hope not.
Anyways, Z. implemented one of the worst if not the worst rng system i have seen. Its rng on so many lvls...
-get the right type of item
-right lvl item
-right trait item
... it makes getting the things you need a pain in the arse. But with crafting system designed for ESO you shouldn't expect anything else.
Getting decent quality items for your lvl should not be a problem - the rng should start with the highest quality items - but since you can upgrade those Z. was left with only choice - put rng on all lvls so that players will repeat the content over and over again. Or quit.
No, RNG was debated like half year or 1 year prior PC-launch. I think its gives nice own recognition for ESO. Why you want blend with everybody else when you can do things differently? RNG comes from the East, like China, Korea etc. Its quite unknown in the West. ESO should embrace it, imho.
I do believe the old paper and pencil games (D&D comes to mind , there are many others) would like to have a word with you about how old RNG loot systems are. The fisrt version of Neverwinter Nights that was on America On-Line used a RNG loot system , along with Ultima online , Everquest , WoW , AoC , and pretty much every MMO in the past 25 years.
As for who fist did it , that is going to be even more difficult to find out .The use of RNG to provide rewards in games is as old as the concept of games of chance . RNG is just an electronic version of games of chance.
I checked Urban Dictionary and earliest entry is from 2008 and even it is WoW, what is far from true RNG game. If it was Western term one could imagine there was way more stuff about it on Urban Dictionary. Obviously it comes from the East. My first RNG game was probably first Diablo back in the 90s.
RAGUNAnoOne wrote: »Septimus_Magna wrote: »RNG = grind until you get the right piece, luck is a big factor here.
Token = pure grind to get enough tokens to get the piece you want.
Im not sure why so many players want a Token system bc most people hated the trophy system that came with the IC DLC.
@Septimus_Magna The IC trophy system was hated because A: the trophies don't stack if you get them at different levels and B: it unlocks ANOTHER RNG roll of the dice to get the item(s) you want or things that are worthless to you.. a token system would let you choose what you get while the trophy chests are still 100% RNG they are not the same and will be received differently .
Septimus_Magna wrote: »RAGUNAnoOne wrote: »Septimus_Magna wrote: »RNG = grind until you get the right piece, luck is a big factor here.
Token = pure grind to get enough tokens to get the piece you want.
Im not sure why so many players want a Token system bc most people hated the trophy system that came with the IC DLC.
@Septimus_Magna The IC trophy system was hated because A: the trophies don't stack if you get them at different levels and B: it unlocks ANOTHER RNG roll of the dice to get the item(s) you want or things that are worthless to you.. a token system would let you choose what you get while the trophy chests are still 100% RNG they are not the same and will be received differently .
You do get a specific set (Endurance/Willpower/Agility) and the trophies are relative easy to farm but I agree the RNG after that is terrible. Also the sets are BoE (one of the last) so you can sell/trade them for other pieces.
If you would compare that to a Token system with gold keys for example, you would be limited to 1 token a day (2 with WGT and ICP) because you cant bank gold keys. Getting what you want would most likely take several week, if not months.
iamnotweakrwb17_ESO wrote: »Token system + rng is the best way to go. RNG gives a chance to get the item. Tokens are always rewarded regardless so you can eventually get what you want in a reasonable timeframe.
tangy.citrus wrote: »If vma was a token system, not many players would still be doing things like vma anymore. Content would be super old, pvp would be even more laggy because the vma players would go there next for stuff to do. RNG can get out of hand, but it can be really nice sometimes. But, after you've done vma for the 5th time in a day and you're about to be done with it for awhile, you get the weapon you wanted in the trait you wanted. It makes you feel like all the work you put into it paid off. It can get really grindy, but the more the grind the better the pay off.