anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »
we really need dummies to train and test and measure DPS
All this high numbers !@#$%^& only make feel the beginning players pretty stupid
is no good for our game
Exactly. But you can't prevent people from bragging.
Newbies/Lowbies/Casual should relax. Whether DPS is enough or not, or excellent in any particular situation is something you feel quite instantly while playing.
Training dummies would be nice to test builds and practice rotations, though.
i would test things all the time....would be so nice
anitajoneb17_ESO wrote: »
@Cuyler It is not really about dps on the exact boss or specific class which will be different, depends on many things.
I ask about "average" dps, the "ok" that you, as dps, should get. And people answered already but it is good to see more and more people being in 15k-20k tier.
Like once great man in ancient times said:
"Bad dps is dead dps"
THis^. dps testing must be standardized and benchmarked or it simply peoples opinions. I mean is 15k the average for soloing a delve boss? or soloing vMA? there's a difference and you should really specify what type of encounter your interested in benchmarking your "average" dps against. Currently this thread is simply sampling several small demographics that have no correlation to each other.we really need dummies to train and test and measure DPSanitajoneb17_ESO wrote: »
All this high numbers !@#$%^& only make feel the beginning players pretty stupid
is no good for our game
EDIT
and if you need all the time mobility and kiting, because you are to squishy to eat some damage, your DPS goes down as well
anitajoneb17_ESO wrote: »LOL, no, "sustained" doesn't mean "long enough for any given fight". "Sustained" means "without draining resources", or "while regenerating resources". In other words, "sustained DPS" is the DPS that you could, in theory, pull "infinitely"without running out of resources.
Any DPS involving sorc overload is, per definition, burst DPS and not sustained, because the ulti points you need will not regenerate as quickly as they're being used up. And you must arrive with full 1000 ulti points, which means that you have been sacrificing DPS on earlier phases of the dungeon in order to stack up those ulti points.
I think some sorc manage to run a rotation that includes overload, and manage to restore ulti points at the same rate as they're consumed, but these rotations, while very efficient, will not pull 40K+.
anitajoneb17_ESO wrote: »LOL, no, "sustained" doesn't mean "long enough for any given fight". "Sustained" means "without draining resources", or "while regenerating resources". In other words, "sustained DPS" is the DPS that you could, in theory, pull "infinitely"without running out of resources.
Any DPS involving sorc overload is, per definition, burst DPS and not sustained, because the ulti points you need will not regenerate as quickly as they're being used up. And you must arrive with full 1000 ulti points, which means that you have been sacrificing DPS on earlier phases of the dungeon in order to stack up those ulti points.
I think some sorc manage to run a rotation that includes overload, and manage to restore ulti points at the same rate as they're consumed, but these rotations, while very efficient, will not pull 40K+.
as a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
as a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
anitajoneb17_ESO wrote: »as a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
The point is just to define "sustain" vs. "burst", because, as @Cuyler points out, you cannot compare apples and oranges and lead people to false conception of what "good DPS" is. Just like you can't compare 9'58'' for running 100m (that's Usain Bolt's current WR) directly with 17'48'' per 100 m for an entire marathon (that's Dennis Kimmeto current WR : 2h2min57s).
Kimmeto runs nearly twice as "slow" as Bolt... but they're both upper limits and outstanding performances. And can you imagine Bolt telling Kimmeto "hey noob ! you have no clue ! I run 9'58" !!!".... which is pretty much what everyone is doing here on these forums when it comes to DPS numbers.
That's why, in my answer to OP, I based myself on what's required by the instances and their mechanics, rather than on what's the maximum possible or even the average possible.
And I think sustained DPS is extremely useful especially in a casual guild where you sometimes have to carry people a bit and compensate for weaker DPS.
as i said...you won't get oom as magicka DK with pots/elemental drain and ultimates...so this is in your definition of sustain ^^.
How do you get 30k dps on magicka DK? O.O I have heard about ~23k flame lash but i was never able to achievie thatas a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
How do you get 30k dps on magicka DK? O.O I have heard about ~23k flame lash but i was never able to achievie thatas a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
@Cuyler For example Croc(first boss) in Wayrest Sewers(second person, tank, takes aggro, of course), The Gargoyle boss in Vet Spindle. Even Giants in Orsinium. Of course you will get different numbers on different enemies with different group/people.
I am gonna make this really simple: Enemy with enough Hp that you need to reapply your dots, buffs without worrying about keeping yourself alive.
Okay So yeah most of those types of encounters are "burst" fights, that is, they last <50s. The general (pug) average on them is probably higher @ ~20k w/ ulti or even slightly higher but def less than 25k. 15k would be underachieving on a boss such as this at v16.How do you get 30k dps on magicka DK? O.O I have heard about ~23k flame lash but i was never able to achievie thatas a magicka Dk you can sustain around 30k DPS....pots/elemental drain and ultimates will keep your resources up, even with full spelldmg enchants and kena up...so no, this is no burst DPS....
but, why do you want to dps infinitely...there is no encounter where you need to do something like this.
@Cuyler For example Croc(first boss) in Wayrest Sewers(second person, tank, takes aggro, of course), The Gargoyle boss in Vet Spindle. Even Giants in Orsinium. Of course you will get different numbers on different enemies with different group/people.
I am gonna make this really simple: Enemy with enough Hp that you need to reapply your dots, buffs without worrying about keeping yourself alive.
anitajoneb17_ESO wrote: »@tangy.citrus :
OP was asking for an "OK DPS". Not what the current olympic scores are.
What you're spreading are numbers that only 0.5% top players can achieve.
And you pretend it's easy.
I'd advise everyone to not believe anything in your message. It's not a benchmark for "everyone". All you'll achieve (besides feeding your own ego) is disgust casuals and make them leave the game. Is that what you want ?
And don't forget that such numbers are not needed at all in the game.
tangy.citrus wrote: »anitajoneb17_ESO wrote: »@tangy.citrus :
OP was asking for an "OK DPS". Not what the current olympic scores are.
What you're spreading are numbers that only 0.5% top players can achieve.
And you pretend it's easy.
I'd advise everyone to not believe anything in your message. It's not a benchmark for "everyone". All you'll achieve (besides feeding your own ego) is disgust casuals and make them leave the game. Is that what you want ?
And don't forget that such numbers are not needed at all in the game.
Lol, i started with the average and went from there. 15k is what most people pull end game, or at least what they should be able to pull. If you give any effort in the game at all, you can achieve 20k easy on most things. The 'olympic scores' are there to see how high he can climb. Where the roof is at bascially. If you tell someone the average is 12k dps, but good dpsers get 20k or something, then he will think 20k is near the limit and theres almsot nothing more to achieve.
Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
Meh, not really. That was initial point, there really is no direct correlation. the #dps must be referenced to a specific benchmark (e.g. Aoe, single target, resistance, time)
Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
anitajoneb17_ESO wrote: »Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
I don't think so. It's like trying to calculate what Usain Bolt would achieve in a marathon and what Dennis Kimmeto would achieve in a 100m run.
Burst and sustain (min/maxed) require different skills, rotations, gear. In short : different builds.
anitajoneb17_ESO wrote: »Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
I don't think so. It's like trying to calculate what Usain Bolt would achieve in a marathon and what Dennis Kimmeto would achieve in a 100m run.
Burst and sustain (min/maxed) require different skills, rotations, gear. In short : different builds.
tangy.citrus wrote: »anitajoneb17_ESO wrote: »Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
I don't think so. It's like trying to calculate what Usain Bolt would achieve in a marathon and what Dennis Kimmeto would achieve in a 100m run.
Burst and sustain (min/maxed) require different skills, rotations, gear. In short : different builds.
not really. Its all the same. Every fight is pretty much just bursting.
Totomushen wrote: »The important thing is sustained damage. No matter of burst things or short combats.
So,
15k+ : Nice
20k+ : Good player combined with Good build.
25k+ : You are a hero.
30k+ : Fire DK
Pl0x tell me how to dps hurderanitajoneb17_ESO wrote: »tangy.citrus wrote: »anitajoneb17_ESO wrote: »Would it be fair to say that
if you pull around 30k in a long burst in a Group, you have around 20k in 1 vs 1 in a real steady state of 5 minutes ?
around a factor 1.5 between the two kinds of DPS
I don't think so. It's like trying to calculate what Usain Bolt would achieve in a marathon and what Dennis Kimmeto would achieve in a 100m run.
Burst and sustain (min/maxed) require different skills, rotations, gear. In short : different builds.
not really. Its all the same. Every fight is pretty much just bursting.
You're really totally wrong.
You think everything is just bursting (in which case, why even talk about sustain ?) because you're probably in an elitist guild where everybody pulls 25K+ DPS and don't know any other aspects of the game nor any other ways of fighting in PvE.
timmayyyboy wrote: »Does anybody know of a good way to test what you dps is on console accurately?