anitajoneb17_ESO wrote: »You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.
But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.
anitajoneb17_ESO wrote: »You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.
But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.
Flameheart wrote: »From a TES RPG point of view:
Where are the flying heads from my favorite TES Skyrim decapacitating move ?
From a MMO point of view:
Not needed imho. The visuals are already brilliant for a MMO, additional gore and raising index levels, to force a software studio to relase several versions in different countries because of youth protection laws, would just make it much more complex.
Adding more animations and textures (beheading moves, blood splatters etc.) would increase the pressure for the engine even more, although it seems ESO is running on its limit already right now.
katamuro11b16_ESO wrote: »There is no need for it, absolutely no need. It would add nothing to the gameplay and would just require more resources for the pc to render. Also imagine some powerlevelling, gore strewn all around.
rager82b14_ESO wrote: »Flameheart wrote: »From a TES RPG point of view:
Where are the flying heads from my favorite TES Skyrim decapacitating move ?
From a MMO point of view:
Not needed imho. The visuals are already brilliant for a MMO, additional gore and raising index levels, to force a software studio to relase several versions in different countries because of youth protection laws, would just make it much more complex.
Adding more animations and textures (beheading moves, blood splatters etc.) would increase the pressure for the engine even more, although it seems ESO is running on its limit already right now.
Not THAT much. AOC did it just fine. It is not going to break systems.katamuro11b16_ESO wrote: »There is no need for it, absolutely no need. It would add nothing to the gameplay and would just require more resources for the pc to render. Also imagine some powerlevelling, gore strewn all around.
There is a need for it. It is called an RPG. That is all that needs to be said.
lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)
Don't want it? Don't download it.
Country wouldn't allow it? Don't release it in those territories.
Now there can be blood.
lolo_01b16_ESO wrote: »That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)
Don't want it? Don't download it.
Country wouldn't allow it? Don't release it in those territories.
Now there can be blood.
anitajoneb17_ESO wrote: »You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.
But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.
But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.
If you want players that loose in PvP to be "punished" for it more than they already are, that's your opinion and it's ok even though I don't share it.
But you CANNOT by any means consider that this "punishment" should be to get thrown out of the game. People would fire up another game and possibly never ever come back to ESO.
You do realize the amount of marketing and investment it gets to get people to try the game, buy the game, keep playing the game ? It would be more than silly to prevent them from logging in due to some stupid ingame rules and mechanics. It might even be forbidden (people have bought the game after all, they must be able to play it - looks at the discussions regarding gated IC).
No sensible company is ever going to prevent their own customers from consuming their product !!! That would be just ridiculous .
I'm for gore only if it's toggleable....and either off by default or not applicable in Cyrodil (we don't need more lag).
It's just my personal preference to have a bit more gore.
That being said, I find it completely ok if gore is never added at all. Oftentimes, gore is more trouble than it's worth for the developers. What with the rating systems, probable bad press ("games cause violence!") and peoples general discomfort in many situations...I can see why they would never add it.
Crimsonwolf666 wrote: »I would like more gore, more blood, but it should be optional and be able to turn off for those who despise such details. Problem is, having it turn on and off would be massively difficult in pvp scenerios if some players have gore on and others off. Plus they already have bugs and graphics issues, lag etc... so I don't ever see this as a possibility. Plus adding that other countries have gore issues with games and adding such could ban ESO in a lot of countries. Thank crappy governments across the world they make bs bans for the most superficial stuff. So would like but not likely to happen, too many sensitive people who aren't mature enough to handle gore or nudity. Oh well....
I am aware of it - from a commercial standpoint of view it is not going to happen.
Still, I am pretty certain that it would change PvP to the better - I find it pretty annoying that it does not matter if I would kill someone, because he will be back pretty soon and I would have to face him over and over and over again in the same battle or he me - this is not a battle to me - killed enemies stay killed, they do not fight again and again and again in the same battle - this is what makes me not want to take part in PvP too often, I don't like kiddies, who just run into battle, cause havoc until they get killed - rinse and repeat just the same - I want a kill to matter for at least as long as this battle will be going on - so that I do not have to face the same guy in the same battle again and he not me, if I get killed.
lolo_01b16_ESO wrote: »That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)
Don't want it? Don't download it.
Country wouldn't allow it? Don't release it in those territories.
Now there can be blood.
oh... since it will be released in America I'm sure plenty would buy it... we LOVES the violence!
WalkingLegacy wrote: »lolo_01b16_ESO wrote: »That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)
Don't want it? Don't download it.
Country wouldn't allow it? Don't release it in those territories.
Now there can be blood.
oh... since it will be released in America I'm sure plenty would buy it... we LOVES the violence!
What the hell.
Blood DLC for money? Hell no. Game is rated M. They can add it and make it a feature to enable or disable for all the people conflicted about it.
That's as bad as Creative Assembly charging for blood and gore packs on Total War series. We're nickle and dimed everywhere else. Don't encourage more game companies to do the same.
lolo_01b16_ESO wrote: »@WalkingLegacy If you quote something pls take the time and read what you quoted. He proposed a blood dlc as solution for the problem that you have different ratings in different countries. So just because adding more blood might be fine for the us rating, they might still change in other countries (up to having the game banned completly).
DaveMoeDee wrote: »I am aware of it - from a commercial standpoint of view it is not going to happen.
Still, I am pretty certain that it would change PvP to the better - I find it pretty annoying that it does not matter if I would kill someone, because he will be back pretty soon and I would have to face him over and over and over again in the same battle or he me - this is not a battle to me - killed enemies stay killed, they do not fight again and again and again in the same battle - this is what makes me not want to take part in PvP too often, I don't like kiddies, who just run into battle, cause havoc until they get killed - rinse and repeat just the same - I want a kill to matter for at least as long as this battle will be going on - so that I do not have to face the same guy in the same battle again and he not me, if I get killed.
You want a game where people are stuck on the sidelines? Good luck with that. I suppose if you find a large enough market of misanthropes, that could have a chance.