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Would you be in favour or against more gore in ESO?

  • Flameheart
    Flameheart
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    From a TES RPG point of view:

    Where are the flying heads from my favorite TES Skyrim decapacitating move ?

    From a MMO point of view:

    Not needed imho. The visuals are already brilliant for a MMO, additional gore and raising index levels, to force a software studio to relase several versions in different countries because of youth protection laws, would just make it much more complex.

    Adding more animations and textures (beheading moves, blood splatters etc.) would increase the pressure for the engine even more, although it seems ESO is running on its limit already right now.


    Edited by Flameheart on December 23, 2015 4:05PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • robkrush
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    Lysette wrote: »
    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?

    Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.

    But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.

    Warframe has a system related to what u say. You get three lives a day per frame (character). Being rezzed does not take a life. Its pretty cool. I wouldn't like that in PVP tho.
    Edited by robkrush on December 23, 2015 4:04PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • katamuro11b16_ESO
    There is no need for it, absolutely no need. It would add nothing to the gameplay and would just require more resources for the pc to render. Also imagine some powerlevelling, gore strewn all around.
  • Jumper45
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    Lysette wrote: »
    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?

    Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.

    But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.

    Sure if you call 200 hidden night blades running around looking for each other in a map that takes 10 minutes to get across drastically improved pvp...... -(whispers to himself)..... what?.. I don't even.....-
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • rager82b14_ESO
    rager82b14_ESO
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    Flameheart wrote: »
    From a TES RPG point of view:

    Where are the flying heads from my favorite TES Skyrim decapacitating move ?

    From a MMO point of view:

    Not needed imho. The visuals are already brilliant for a MMO, additional gore and raising index levels, to force a software studio to relase several versions in different countries because of youth protection laws, would just make it much more complex.

    Adding more animations and textures (beheading moves, blood splatters etc.) would increase the pressure for the engine even more, although it seems ESO is running on its limit already right now.


    Not THAT much. AOC did it just fine. It is not going to break systems.
    There is no need for it, absolutely no need. It would add nothing to the gameplay and would just require more resources for the pc to render. Also imagine some powerlevelling, gore strewn all around.

    There is a need for it. It is called an RPG. That is all that needs to be said.
  • Murkblade
    Murkblade
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    So optional gore would be great ....it seems that would please everyone.
    Flameheart wrote: »
    From a TES RPG point of view:

    Where are the flying heads from my favorite TES Skyrim decapacitating move ?

    From a MMO point of view:

    Not needed imho. The visuals are already brilliant for a MMO, additional gore and raising index levels, to force a software studio to relase several versions in different countries because of youth protection laws, would just make it much more complex.

    Adding more animations and textures (beheading moves, blood splatters etc.) would increase the pressure for the engine even more, although it seems ESO is running on its limit already right now.


    Not THAT much. AOC did it just fine. It is not going to break systems.
    There is no need for it, absolutely no need. It would add nothing to the gameplay and would just require more resources for the pc to render. Also imagine some powerlevelling, gore strewn all around.

    There is a need for it. It is called an RPG. That is all that needs to be said.

    Yes indeed.

    Good counter points.
    Edited by Murkblade on December 23, 2015 4:11PM
  • Lysette
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    As far as kill moves go - didn't you find kill move animations in Fallout 4 pretty annoying sometimes?- While they play, you can do nothing at all while your enemies keep shooting at you (in slow motion of course, but they do). Now imagine this in an MMO where there is no slow motion - you would get killed while the animation would be playing for you, because you could not counter an attack while the animation is playing - so kill move camera is not something which would be good for ESO.
  • Gidorick
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    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)

    Don't want it? Don't download it.

    Country wouldn't allow it? Don't release it in those territories.

    Now there can be blood. :naughty:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lysette
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    Excellent, Gidorick, this would work.
  • Jura23
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    yeah I want Radial Sweep to cut off enemy's head.
    Edited by Jura23 on December 23, 2015 4:19PM
    Georgion - Bosmer/Templar - PC/EU
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Gidorick wrote: »
    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)

    Don't want it? Don't download it.

    Country wouldn't allow it? Don't release it in those territories.

    Now there can be blood. :naughty:
    That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)

    Don't want it? Don't download it.

    Country wouldn't allow it? Don't release it in those territories.

    Now there can be blood. :naughty:
    That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.

    oh... since it will be released in America I'm sure plenty would buy it... we LOVES the violence! :relaxed:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Lysette wrote: »
    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?

    Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.

    But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.

    If you want players that loose in PvP to be "punished" for it more than they already are, that's your opinion and it's ok even though I don't share it.
    But you CANNOT by any means consider that this "punishment" should be to get thrown out of the game. People would fire up another game and possibly never ever come back to ESO.
    You do realize the amount of marketing and investment it gets to get people to try the game, buy the game, keep playing the game ? It would be more than silly to prevent them from logging in due to some stupid ingame rules and mechanics. It might even be forbidden (people have bought the game after all, they must be able to play it - looks at the discussions regarding gated IC).
    No sensible company is ever going to prevent their own customers from consuming their product !!! That would be just ridiculous :D .
  • Crimsonwolf666
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    I would like more gore, more blood, but it should be optional and be able to turn off for those who despise such details. Problem is, having it turn on and off would be massively difficult in pvp scenerios if some players have gore on and others off. Plus they already have bugs and graphics issues, lag etc... so I don't ever see this as a possibility. Plus adding that other countries have gore issues with games and adding such could ban ESO in a lot of countries. Thank crappy governments across the world they make bs bans for the most superficial stuff. So would like but not likely to happen, too many sensitive people who aren't mature enough to handle gore or nudity. Oh well....
  • Lysette
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    I am aware of it - from a commercial standpoint of view it is not going to happen.

    Still, I am pretty certain that it would change PvP to the better - I find it pretty annoying that it does not matter if I would kill someone, because he will be back pretty soon and I would have to face him over and over and over again in the same battle or he me - this is not a battle to me - killed enemies stay killed, they do not fight again and again and again in the same battle - this is what makes me not want to take part in PvP too often, I don't like kiddies, who just run into battle, cause havoc until they get killed - rinse and repeat just the same - I want a kill to matter for at least as long as this battle will be going on - so that I do not have to face the same guy in the same battle again and he not me, if I get killed.
  • Zorrashi
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    I'm for gore only if it's toggleable....and either off by default or not applicable in Cyrodil (we don't need more lag).
    It's just my personal preference to have a bit more gore.
    That being said, I find it completely ok if gore is never added at all. Oftentimes, gore is more trouble than it's worth for the developers. What with the rating systems, probable bad press ("games cause violence!") and peoples general discomfort in many situations...I can see why they would never add it.
  • Jumper45
    Jumper45
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    Lysette wrote: »
    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?

    Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.

    But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.

    If you want players that loose in PvP to be "punished" for it more than they already are, that's your opinion and it's ok even though I don't share it.
    But you CANNOT by any means consider that this "punishment" should be to get thrown out of the game. People would fire up another game and possibly never ever come back to ESO.
    You do realize the amount of marketing and investment it gets to get people to try the game, buy the game, keep playing the game ? It would be more than silly to prevent them from logging in due to some stupid ingame rules and mechanics. It might even be forbidden (people have bought the game after all, they must be able to play it - looks at the discussions regarding gated IC).
    No sensible company is ever going to prevent their own customers from consuming their product !!! That would be just ridiculous :D .


    Final Fantasy with the xp cap before it sank into the sea...
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Jumper45
    Jumper45
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    Zorrashi wrote: »
    I'm for gore only if it's toggleable....and either off by default or not applicable in Cyrodil (we don't need more lag).
    It's just my personal preference to have a bit more gore.
    That being said, I find it completely ok if gore is never added at all. Oftentimes, gore is more trouble than it's worth for the developers. What with the rating systems, probable bad press ("games cause violence!") and peoples general discomfort in many situations...I can see why they would never add it.

    Bad PR is good PR? I mean look at trump. His face is on everything lol.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • DaveMoeDee
    DaveMoeDee
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    Not something I care about. Makes little different to me.
  • Lysette
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    To "games cause violence" - my personal experience with successful warriors/mages in games, which I met later in real life on some occasions was, most were pretty peaceful, rather shy persons in real life. To conclude from their in game fighting styles on real world tendency to violence is IMO just plain wrong - gamers are not more violent than others, maybe even less.
  • DaveMoeDee
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    I would like more gore, more blood, but it should be optional and be able to turn off for those who despise such details. Problem is, having it turn on and off would be massively difficult in pvp scenerios if some players have gore on and others off. Plus they already have bugs and graphics issues, lag etc... so I don't ever see this as a possibility. Plus adding that other countries have gore issues with games and adding such could ban ESO in a lot of countries. Thank crappy governments across the world they make bs bans for the most superficial stuff. So would like but not likely to happen, too many sensitive people who aren't mature enough to handle gore or nudity. Oh well....

    Gore would be completely client-side. It would either be on everyone or off everyone from your perspective.
  • DaveMoeDee
    DaveMoeDee
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    Lysette wrote: »
    I am aware of it - from a commercial standpoint of view it is not going to happen.

    Still, I am pretty certain that it would change PvP to the better - I find it pretty annoying that it does not matter if I would kill someone, because he will be back pretty soon and I would have to face him over and over and over again in the same battle or he me - this is not a battle to me - killed enemies stay killed, they do not fight again and again and again in the same battle - this is what makes me not want to take part in PvP too often, I don't like kiddies, who just run into battle, cause havoc until they get killed - rinse and repeat just the same - I want a kill to matter for at least as long as this battle will be going on - so that I do not have to face the same guy in the same battle again and he not me, if I get killed.

    You want a game where people are stuck on the sidelines? Good luck with that. I suppose if you find a large enough market of misanthropes, that could have a chance.
  • WalkingLegacy
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    Gidorick wrote: »
    Gidorick wrote: »
    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)

    Don't want it? Don't download it.

    Country wouldn't allow it? Don't release it in those territories.

    Now there can be blood. :naughty:
    That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.

    oh... since it will be released in America I'm sure plenty would buy it... we LOVES the violence! :relaxed:

    What the hell.

    Blood DLC for money? Hell no. Game is rated M. They can add it and make it a feature to enable or disable for all the people conflicted about it.

    That's as bad as Creative Assembly charging for blood and gore packs on Total War series. We're nickle and dimed everywhere else. Don't encourage more game companies to do the same.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    @WalkingLegacy If you quote something pls take the time and read what you quoted. He proposed a blood dlc as solution for the problem that you have different ratings in different countries. So just because adding more blood might be fine for the us rating, they might still change in other countries (up to having the game banned completly).
    Edited by lolo_01b16_ESO on December 23, 2015 5:34PM
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    All of your reasons @lolo_01b16_ESO could be addressed with Brutality Pack DLC (As suggested by me here: http://forums.elderscrollsonline.com/en/discussion/222351/brutality-pack-concept/p1)

    Don't want it? Don't download it.

    Country wouldn't allow it? Don't release it in those territories.

    Now there can be blood. :naughty:
    That's actually a good solution. I'm not sure if there would be enough people to buy it, but if it's worth the effort from an economical point of view, I don't see a reason to not do it.

    oh... since it will be released in America I'm sure plenty would buy it... we LOVES the violence! :relaxed:

    What the hell.

    Blood DLC for money? Hell no. Game is rated M. They can add it and make it a feature to enable or disable for all the people conflicted about it.

    That's as bad as Creative Assembly charging for blood and gore packs on Total War series. We're nickle and dimed everywhere else. Don't encourage more game companies to do the same.

    But as @lolo_01b16_ESO pointed out @WalkingLegacy, the exclusion of gore from ESO could have been due to laws in different countries. If they add it to the base game they might have issues with decency laws in some countries.


    I just noticed @lolo_01b16_ESO responded too. My bad! :lol:
    Edited by Gidorick on December 23, 2015 5:45PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • WalkingLegacy
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    @WalkingLegacy If you quote something pls take the time and read what you quoted. He proposed a blood dlc as solution for the problem that you have different ratings in different countries. So just because adding more blood might be fine for the us rating, they might still change in other countries (up to having the game banned completly).

    Localization. Blizzard has to do it for its games in China as an example. They don't nickel and dime the Chinese for it. That's the price companies pay to do business in countries with conflicting laws.

    The content does not have to be pushed to their countries.
  • KaleidoscopeEyz
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    More gore please. We're swinging swords, axes, maces and daggers for crying out loud. There will be blood. Gears of War still reigns supreme in my books for "gore fest".
  • Lysette
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    DaveMoeDee wrote: »
    Lysette wrote: »
    I am aware of it - from a commercial standpoint of view it is not going to happen.

    Still, I am pretty certain that it would change PvP to the better - I find it pretty annoying that it does not matter if I would kill someone, because he will be back pretty soon and I would have to face him over and over and over again in the same battle or he me - this is not a battle to me - killed enemies stay killed, they do not fight again and again and again in the same battle - this is what makes me not want to take part in PvP too often, I don't like kiddies, who just run into battle, cause havoc until they get killed - rinse and repeat just the same - I want a kill to matter for at least as long as this battle will be going on - so that I do not have to face the same guy in the same battle again and he not me, if I get killed.

    You want a game where people are stuck on the sidelines? Good luck with that. I suppose if you find a large enough market of misanthropes, that could have a chance.

    You got me wrong - I want a game where it actually matters what you do - as it is now it does not matter, it is just rinse and repeat, rinse and repeat - to me this is not fun, it does not matter at all if I kill someone or not - he will be back in short, there is no achievement in this - he will just be back like a freaking zombie and do just the same again and again and again. No one has to be cautious and play carefully, because it does not matter if he gets killed, it has no real consequence to it. That is why I do not like this and why PvP is so unappealing to me - someone, which I killed, will not stay dead for more than a loading screen lasts - so where is the whole point of killing someone then, if he will be just right back - I do not get it.
  • SilentFox22
    SilentFox22
    ✭✭✭
    MORE GORE! I miss my blood mod from Skyrim while playing ESO. =D

    Other games have a gore filter that be checked on/off for those too sensitive to it for whatever reasons.
  • Solanum
    Solanum
    ✭✭✭
    I'd love to see an option, Gore on.
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