lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
You might get a better understanding when you think of nudity in games - nudity is pretty much no problem in european countries, but it is a hell of a problem in the US - with this it is exactly the other way round. So a game, which wants to have players in as many countries as possible, will have to make such choices in order to not complicate their live version of the game - especially when it comes to an MMO, this would be really bad if different countries would require different clients.
lolo_01b16_ESO wrote: »No because:
- I don't want it
- I'm sure it will cause problems in counties where the game is currently rated as 16+
- If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
Yeah pretty much this. I'm not playing Doom so I don't really care about the gore levels or ripping peoples heads off. Though the last one would be kinda cool..
One of the things I miss most, from my years of playing Age of Conan, were the Brutal fatalities!!! It would be cool if ESO had a similar fatality system... Melee fatalities in AoC were so very gratifying!!
I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
Personally, no. If it is added I wouldn't really care as long as I could turn it off. It seriously breaks my immersion. Gore is usually excessive (which I guess is the point). As someone who grew up on a farm where we butchered our own stock, it just isn't like that. Not to mention, it smells horribly. My background is likely a minority, but that is my vote.
I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
anitajoneb17_ESO wrote: »You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.