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Would you be in favour or against more gore in ESO?

Murkblade
Murkblade
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I think, since ESO has a mature rating..... lets go for it.

It's hard not to miss the joys of Skyrim like sneaking up behind a necromancer and slitting their throat brutally..... or swinging a sword and seeing your enemy's head sail away.

It would also fit so nicely with the upcoming arrival of the Dark Brotherhood in the game.

What do you think ?

Edited by Murkblade on December 23, 2015 2:06PM
  • robkrush
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    +1
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • lolo_01b16_ESO
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    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US
  • Lysette
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    I agree with lolo - especially Germany has shown in the past, that it is quite capable to set a game on the index and force game producers to do extra versions for their game, if they want to sell it in Germany - this happened for example to Fallout 3, to state a case where Bethesda had to make a special version to be able to sell it in Germany - it has cut content, low gore. It did not matter that it was M rated - the same might happen to Fallout 4, the last word is not spoken about it yet.

    Edit:

    As a side effect, the german version of Fallout 3 was not delivered with other languages than german - what was really bad, because all translated versions have rather bad voice acting compared to the fleshed out english original. Why that?- Because the english original voice acting was as well considered to be too harsh.

    You see, there is a reason why international games go low gore and low nudity - it is problematic.
    Edited by Lysette on December 23, 2015 2:27PM
  • Fuzzywuzzy196
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    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US


    If this is true that the rating is different in other places, then I agree. It should stay as is if adding a bit more brutality would cause some people to be unable to play it.
    Fuzzywuzzy was a bear, Fuzzywuzzy had no hair. Now, Fuzzywuzzy... wasn't very fuzzy, was he?

    -Plato
  • CapnPhoton
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    The violence level is ok the way it is. It would be unnecessary to add more. If someone has a need for this there are plenty of other games that have it.
    Xbox One NA Aldmeri Dominion
  • Murkblade
    Murkblade
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    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US



    I would be fine with most of that , personally, since I don't want to play with 16 year olds. lol

    Skyrim was brutal and still very well globally didn't it?

    Edited by Murkblade on December 23, 2015 2:31PM
  • Alucardo
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    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    Yeah pretty much this. I'm not playing Doom so I don't really care about the gore levels or ripping peoples heads off. Though the last one would be kinda cool..
  • Lysette
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    You might get a better understanding when you think of nudity in games - nudity is pretty much no problem in european countries, but it is a hell of a problem in the US - with this it is exactly the other way round. So a game, which wants to have players in as many countries as possible, will have to make such choices in order to not complicate their live version of the game - especially when it comes to an MMO, this would be really bad if different countries would require different clients.

    Edit:

    Certain countries may be picky about small things - like for example in 'Fallout games, the japanese version could not call the "fat man" this way, because it reminded too much about the attack in WW2. In Silent Hunter III and IV the german version had to have a removed Swastika, because it is forbidden as a symbol in Germany. Lots of things like this in different countries can cause problems - just to give some examples.
    Edited by Lysette on December 23, 2015 2:48PM
  • Asherons_Call
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    Either way is fine. I'm so desensitized you could throw pretty much anything at me and I wouldn't flinch
  • Alucardo
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    Lysette wrote: »
    You might get a better understanding when you think of nudity in games - nudity is pretty much no problem in european countries, but it is a hell of a problem in the US - with this it is exactly the other way round. So a game, which wants to have players in as many countries as possible, will have to make such choices in order to not complicate their live version of the game - especially when it comes to an MMO, this would be really bad if different countries would require different clients.

    Sometimes I wish there was nudity, especially when I see that half-naked Breton girl standing in the bank.

    But it's ok, because to undress her completely I will just use my

    N3JYedg.jpg
  • Murkblade
    Murkblade
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    Alucardo wrote: »
    No because:
    - I don't want it
    - I'm sure it will cause problems in counties where the game is currently rated as 16+
    - If it's too brutal it could be completely banned in some countries even though it's still m rated in the US

    Yeah pretty much this. I'm not playing Doom so I don't really care about the gore levels or ripping peoples heads off. Though the last one would be kinda cool..

    Yeah, OK....... But forgetting Doom for a second ... you are basically playing Skyrim Online....and Skyrim had gore etc...
  • Shadesofkin
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    No thanks, there's enough stuff in the game. "Gore" is unappealing.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Murkblade
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    Wow , surprised so far by the response. OK
  • Lysette
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    And seen from an artistic point of view - take Fallout 4 for example, do you feel that this extensive blood splatter and exploding body parts are adding to the game play?- I don't think so, it is too unrealistic in the first place and it does not add anything to immersion IMO. If realism is something desired, why not let the corpses stay and decay so that you have to wade through tons of corpses and those might give you diseases?- There is a limit to how much realism is good for a game.

    Edit: Btw, in fallout 4 the fallout.ini has a variable, which is already prepared to switch off gore in the game. I am not certain about if it is functional yet, but it is there and might be used in certain countries.
    Edited by Lysette on December 23, 2015 3:04PM
  • anitajoneb17_ESO
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    No.
    It would cause "more animations" which would cause the game to be less fluent.
    And why would we need more gore ? I like the quite "bloodless" design of ESO.
    And I don't think maturity and appeal for gore stuff are actually related (and if they are, it's more likely to be inversely related...)
    Edited by anitajoneb17_ESO on December 23, 2015 2:59PM
  • robkrush
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    I see gore as being used as an anti ganking mechanic in cyrodill. If there is blood on the ground where a player died, lasting around 10 minutes, this would alert others to gankers. Plus itd look cool. I don't care for heads flying around I just want a little splatter.
    Edited by robkrush on December 23, 2015 3:01PM
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Rohaus
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    One of the things I miss most, from my years of playing Age of Conan, were the Brutal fatalities!!! It would be cool if ESO had a similar fatality system... Melee fatalities in AoC were so very gratifying!!
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Sausage
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    I want execute system, when player is killed, he stays dead 5 sec, another player can run to him and push his sword through him. Darkfall uses this system. Better executes could work even as reward and not to mention be sold at Crown Store. They could use their ress system, if the guy is ally, its ress, if enemy its execute.

    Btw, if you loved AoC, play Ryse: Son of Rome, thats AoC on steroids.
    Edited by Sausage on December 23, 2015 3:20PM
  • Sallington
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    Yes please to Age of Conan-style gore and finishers.
    Daggerfall Covenant
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    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Jumper45
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    Age of Conan had it right. Nothing like shooting a crossbow bolt into someones neck and having blood squirt on your screen or cutting some doods head off with a sword. Its a shame the game mechanics/style sucked butt though.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • LindsC
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    No. I hate gore. I like it the way it is.
  • rager82b14_ESO
    rager82b14_ESO
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    This kinda makes me laugh a little.


    "I hate gore" Yet, I don't mind killing endless amounts of people. I will never understand people. We are not talking about guts flying, but beheading people. Cutting throats. That is part of elder scrolls. That adds immersion.

    Just make it a option that people can turn off. Problem fix.
  • Lysette
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    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.

  • Murkblade
    Murkblade
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    Rohaus wrote: »
    One of the things I miss most, from my years of playing Age of Conan, were the Brutal fatalities!!! It would be cool if ESO had a similar fatality system... Melee fatalities in AoC were so very gratifying!!

    Yes exactly. As a player of that game myself ( for many years )... that was really what I was thinking of. (More so than Skyrim)
    Edited by Murkblade on December 23, 2015 3:35PM
  • WalkingLegacy
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    Yes. More visceral.

    Localization teams can sort out the countries that don't allow certain things.
  • anitajoneb17_ESO
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    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.

    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?


  • Hechicera
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    Personally, no. If it is added I wouldn't really care as long as I could turn it off. It seriously breaks my immersion. Gore is usually excessive (which I guess is the point). As someone who grew up on a farm where we butchered our own stock, it just isn't like that. Not to mention, it smells horribly. My background is likely a minority, but that is my vote.
  • rager82b14_ESO
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    Hechicera wrote: »
    Personally, no. If it is added I wouldn't really care as long as I could turn it off. It seriously breaks my immersion. Gore is usually excessive (which I guess is the point). As someone who grew up on a farm where we butchered our own stock, it just isn't like that. Not to mention, it smells horribly. My background is likely a minority, but that is my vote.

    I don't understand how it breaks immersion? Could you explain? Hitting someone with a sword and they fall over with no cuts, nothing to show for is an immersion breaker. I also lived on the farm, and seen the same stuff. I don't think people want to see that. A cut throat, head going flying. That should not have us going through flash backs of our farm life.
  • Jumper45
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    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.

    Other games have done this. it doesn't work as well as you would think. More importantly with broken combat mechanics right now like 1shotting with camo, pvp battles will quickly become 1sided and unfair or not fun. The game would be largly unplayed like most other games that use this idea and a MMO with no players is a dead MMO.

    It would not help in pvp since the point of pvp is to fight other players. If they are all dead then you have no one left to pvp with or if the player base dropped due to the mechanic. Same outcome. All it takes is a small scale tipping to cause a snowball effect and ruin the game with timed deaths. Example 2,000 people vs 2,000 people. one side gets smashed at a location and the sides are now 1,5000 v 1900. those 1500 are now outnumberd in a numbers game. it will get worse as it goes. 1300 v 1800..... 900 v 1500...
    500 v 1400... 0 v 1200. Giver take the math is just an example of a snowball effect when you cant replenish your numbers.

    Long story short... It doesn't work .... Never has in any of the game that did use it.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lysette
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    Lysette wrote: »
    I would for example like to see, that if a player is killed, he will not be able to play this character for like an hour or 2 - so that death has a real consequence - it is just ridiculous, that he can just respawn and enter the battle again and again and again. It will not happen, I know this - but it would make players more careful in what they do, they would have to team up more and play more strategically - and it would help PvP in a whole, if it would be that way IMO - not this childish run into the battle, be killed, respawn, rinse and repeat - that is not a battle, this is battle light for children - anyone can do that, when there is no real consequence to face. PvP would be quite different, if there would be "real" death for like an hour or two.
    You do realize that a game developer want people to PLAY ? And preventing people from playing would be totally counter-productive ?

    Like i said, I am aware of that it is not going to happen - but it is not perma-death, it would just put a consequence on in game death, which is not just "rinse and repeat". It would make people play smarter, but you are right, that it would filter out the kiddies, which cannot stand when they would have to face the consequence of their wrong doing - that is why I said it is childish, like it is. Just children do not have to face the consequence of their wrong doings - this is M rated, so having to face at least some consequence would not be demanded too much - it would change PvP drastically to the better IMO.

    But it will not happen, I am pretty certain about it - still, I can dream about a game, where this would actually matter more.
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