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Narcotic Addiction Concept

Gidorick
Gidorick
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One of the mechanics of Fallout I never realized was not included in The Elder Scrolls was addiction. Skooma addiction is such a staple of Khajiit lore I just took it for granted. I believe ESO would be the perfect environment for this mechanic to be introduced into the Elder Scrolls universe.

TL/DR
ZOS should include an addiction mechanic in ESO to broaden gameplay and provide additional buff options for players.

Topics:
  • Narcotics
  • Alcohol
  • Drugs
  • Trafficking
  • Effects
  • Addiction & Withdrawal
  • Curing Addiction
  • Crown Store Additions

Narcotics
The first thing ZOS would need to do is add a new class of substance to ESO, Narcotics.

When a player uses a narcotic they not only gain immediate benefits they could also gain audio/visual/control effects. Unlike regular food, drink, or potions, all Narcotics should be able to stack upon one another. This would be so that a player who takes another of the same narcotic can multiply the narcotic’s effect.

Narcotics could include items from provisioning (alcohol) and alchemy (drugs). ZOS could use all of the alcoholic beverages in the provisioning system but should add new drugs to the alchemy line for the illicit drugs.

Alcohol
Like Psijic Ambrosia, which should be included as a Narcotic and used as a base for all other narcotics, all alcohol should be able to be added on top of food/drink effects.

All alcohol should include drunkenness mechanics where the more alcohol a player consumes the greater the drunkenness effects the players.

Effects of being drunk could start out as slightly blurred vision with a physical and magical damage resistance buff on top of whatever base effect the drink has. A player drinking more alcohol of any kind could see their vision become more blurred and eventually have their input lag a bit, but their defense buff could stay intact or increase.

Drugs
The Elder Scrolls is host to a variety of Drugs that can be used in a Narcotic mechanic in ESO. Unlike Alcohol, each drug could have is very own drug effects, benefits and withdrawal symptoms. Drugs that could be used are:
  • Daril
  • Felldew
  • Greenmote
  • Hist Sap
  • Moon Sugar
  • Skooma
  • Sleeping Tree Sap

http://www.uesp.net/wiki/Lore:Drugs

This doesn’t mean that ZOS couldn’t introduce a collection of new drugs to broaden this mechanic.

Drugs should be added to the Alchemy line of crafting and should include old and new ingredients. Drugs of the same kind should stack so that a player can boost the effects of a specific drug. Players shouldn’t be able to take multiple different types of drugs at once and, unlike food and drink (and alcohol), must wait until the drug effects pass before another dose can be taken.

Trafficking

Drugs should not be able to be purchased from regular NPC vendors. There should be Peddlers hidden in different locations all around Tamriel. Maybe not even one per zone. Sometimes they could be found in outlaw dens, bars, and Apothecaries. This could even include a mechanic where players must discover who is a Peddler by asking around. Ask the wrong people the wrong questions and the player could get a wanted level.

Once the player roots out the Peddler, they will be able to accept drug writs and buy drugs from them. Players will then have to either find another Peddler with that drug, find a player who can make that drug, or make the drug themselves. Peddlers may also offer trafficking quests where players must deliver drugs to other NPCs. Perhaps players could even have the choice to not deliver the drugs to the intended customer and could keep the drugs for themselves. This might also include some sort of underworld reputation system that would be best discussed in another thread.

Buying, and delivering drugs in view of an NPC or guard could be seen as a crime and treated appropriately with a wanted level and bounty increase. This could be extended to player-to-player trading also. A player caught by a guard for another reason who is carrying drugs could immediately gain more bounty and be given another chance to run or pay. This could also lead to imprisonment, if that is ever implemented.

This could also be extended to personal banks. Depositing drugs into Banks could automatically cause the player to become wanted. To further this, depositing drugs into guild store or bank could increase the store or bank's chance of seizure. The higher percentage of drugs in a store, the higher chance of a seizure. The exact nature of the seizure could include just the drugs or perhaps even all the contents of the bank or store. I can see the pros and cons of both. These mechanics would encourage the drug trade to take place person to person and discourage hording or drugs.

Effects

The positive effects of drugs should be similar to food, drink and potions but quite a bit more potent. This would mean that players would be tempted to use these drugs to get more powerful effects and there would be players that end up using quite a bit of these drugs to gain their positive effects.

In addition to the gameplay benefits, there should be negative side effects of drug usage that should impact just about every aspect of gameplay. From visual effects to floaty controls to input lag, almost no aspect of the game should be free from being "messed with" Maybe taking one drug causes your skills to randomly reassign themselves while under the influence. Maybe some of them cause your skills to misfire so a player under the influence of a certain drug might press the button for one skill, but another skill fires.

This is perhaps the most important aspect of this concept to get right. The benefits and the side effects must be enough of a boon to the player that they would use the drug, but enough of a pain that they wouldn't use them all the time.


Addiction & Withdrawal

Addiction mechanics could be very similar to the Vampirism stages that are already found in ESO. A player could have multiple stages of addiction to where a player who uses a narcotic sparingly can do so without becoming addicted. If a player continues to use the same narcotic during a certain period of time from their last use they will become more addicted.

The more a player uses a specific drug the shorter the drugs effect could last. Use a drug to much and you won't receive the benefit for very long and you'll become addicted more quickly.

If a player who is addicted to a narcotic doesn’t use that narcotic within a prescribed time period they could begin to experience withdrawal. The severity of the withdrawal symptoms is dependent on the player’s stage of addiction. The more addicted a player is, the harder it should be to break free of that addiction.

Unlike Drugs, all alcohol should feed the same addiction with the same withdrawal symptoms.

I outline how this mechanic could work in more detail in my Skooma Concept, which can be found HERE.

Curing Addiction
Players who wish to cure themselves of addiction have a few options. They should be able to visit an NPC in-game, such as an apothecary, to buy solvents to relieve them of the symptoms of withdrawal while they wait for the drug to leave their system. Additionally, players could speed up their withdrawal with specific solvents that will push them into a fever dream.

This concept was also explored in my Skooma concept.

A player could also simply outwait the addiction and live with the symptoms of withdrawal until they pass.

Crown Store Additions

To facilitate this system, ZOS could add a few items to the crown store, such as:

Drug recipes: Teaches the player how to make drugs
Cleansing Solution: immediately clears the player of any and all withdrawal symptoms.

Conclusion
Adding drugs would add an interesting mechanic to ESO. Along with this mechanic ZOS could add various drug dens in different parts of the world and could incorporate these mechanics into the justice system. Drug dens could have writs and delivery quests for drugs so players have to make and deliver drugs to other locations around Tamriel.

So what do you think? Wanna hit? :smirk:


Edited by Gidorick on April 29, 2016 6:22PM
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

Want more crazy ideas? Check out my Concept Repository!
  • tinythinker
    tinythinker
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    Would would work well with skooma crafting and writs.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • Fuzzywuzzy196
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    So you just want drugs in ESO basically.
    Fuzzywuzzy was a bear, Fuzzywuzzy had no hair. Now, Fuzzywuzzy... wasn't very fuzzy, was he?

    -Plato
  • Gidorick
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    Would would work well with skooma crafting and writs.

    Yes it would @tinythinker... :lol: glad you saw this. I ALMOST PMed you to just ask you to come up with something as I love love LOVE your Disease mechanic suggestion (http://forums.elderscrollsonline.com/en/discussion/108647/dirty-rotten-filthy-changes-classic-elder-scrolls-diseases/p1)
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Waffennacht
    Waffennacht
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    So you just want drugs in ESO basically.

    Yes he does... insert inappropriate joke about real life...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • tinythinker
    tinythinker
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    Gidorick wrote: »
    Would would work well with skooma crafting and writs.

    Yes it would @tinythinker... :lol: glad you saw this. I ALMOST PMed you to just ask you to come up with something as I love love LOVE your Disease mechanic suggestion (http://forums.elderscrollsonline.com/en/discussion/108647/dirty-rotten-filthy-changes-classic-elder-scrolls-diseases/p1)
    Oh well, yes, you could combine the criminal crafting concept with the disease mechanics fairly easily. Once they are in place, they could be expanded by subbing in particular things. So, if you used the base disease mechanics but applied them to addiction first, along with crafting skooma and having criminal writs, you create a new aspect of the economy, especially with the idea of having players carrying the packages being targetable by other criminals, which I came up with as an expansion of the enforcer concept originally proposed when the Justice System was announced. The more advanced disease mechanics for the fully proposed disease concepts could be layered in on top in a different update. Or vice versa, the full disease concept first then use the same base mechanisms to add addiction as part of the skooma crafting update.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Asherons_Call
    Asherons_Call
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    "Which brings up my next point. Don't smoke skooma"
  • robkrush
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    Personally I don't want drugs my games. I don't want romance or sex either.
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Would would work well with skooma crafting and writs.

    Yes it would @tinythinker... :lol: glad you saw this. I ALMOST PMed you to just ask you to come up with something as I love love LOVE your Disease mechanic suggestion (http://forums.elderscrollsonline.com/en/discussion/108647/dirty-rotten-filthy-changes-classic-elder-scrolls-diseases/p1)
    Oh well, yes, you could combine the criminal crafting concept with the disease mechanics fairly easily. Once they are in place, they could be expanded by subbing in particular things. So, if you used the base disease mechanics but applied them to addiction first, along with crafting skooma and having criminal writs, you create a new aspect of the economy, especially with the idea of having players carrying the packages being targetable by other criminals, which I came up with as an expansion of the enforcer concept originally proposed when the Justice System was announced. The more advanced disease mechanics for the fully proposed disease concepts could be layered in on top in a different update. Or vice versa, the full disease concept first then use the same base mechanisms to add addiction as part of the skooma crafting update.

    I really like the idea of similar mechanics for different aspects of gameplay and different aspects feeding into other aspects. guards stopping you if you're strung out on drugs and suffering from withdrawl, and busting you if you're "holding" is a great example of this. A player could also play a straight and narrow never-does-drugs player who mules the heck out them for others. Trading drugs in public could be a crime if done within sight of an NPC... just like lockpicking. So many awesome possibilities!!!

    and of course... then I could use Heisencat. :naughty:
    Heisencat_zpsb1f88db3.png
    http://forums.elderscrollsonline.com/en/
    Edited by Gidorick on December 22, 2015 6:56PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    robkrush wrote: »
    Personally I don't want drugs my games. I don't want romance or sex either.

    That would be the great thing about this @Robkrush You wouldn't HAVE to participate in this... just like the legerdermain additions.

    Did you see my expanded Pledge of Mara concept? :
    http://forums.elderscrollsonline.com/en/discussion/236167/expanded-pledge-of-mara-a-marriage-concept/p1
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • tinythinker
    tinythinker
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    Gidorick wrote: »
    Gidorick wrote: »
    Would would work well with skooma crafting and writs.

    Yes it would @tinythinker... :lol: glad you saw this. I ALMOST PMed you to just ask you to come up with something as I love love LOVE your Disease mechanic suggestion (http://forums.elderscrollsonline.com/en/discussion/108647/dirty-rotten-filthy-changes-classic-elder-scrolls-diseases/p1)
    Oh well, yes, you could combine the criminal crafting concept with the disease mechanics fairly easily. Once they are in place, they could be expanded by subbing in particular things. So, if you used the base disease mechanics but applied them to addiction first, along with crafting skooma and having criminal writs, you create a new aspect of the economy, especially with the idea of having players carrying the packages being targetable by other criminals, which I came up with as an expansion of the enforcer concept originally proposed when the Justice System was announced. The more advanced disease mechanics for the fully proposed disease concepts could be layered in on top in a different update. Or vice versa, the full disease concept first then use the same base mechanisms to add addiction as part of the skooma crafting update.

    I really like the idea of similar mechanics for different aspects of gameplay and different aspects feeding into other aspects.
    Well, a simple concept along with reusable coding and UI graphics that can be modified and recycled are probably much more appealing to developers because they can get more mileage out of the work they do. Expanding an existing system to include more things is much more efficient and flexible than coding a whole new system for each concept they add.

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • AngryNord
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    What happens in Fallout, stays in Fallout
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    Already thought Skooma was a Hellluvaa drug . Btw its been phased out a bit as well lol
  • Acrolas
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    We already have addiction in the game. It's when your neck gets warm and red and you start panicking after realizing how much money you're throwing away while deconstructing and researching.

    But you do it anyways. Because it will feel good in a few levels.
    Only it doesn't, and you get decon withdraw, and you start deconstructing on another character.
    Until you're a full-blown Enchanting deconstruction junkie. Can anybody spare a glyph?
    signing off
  • JD2013
    JD2013
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    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Gidorick
    Gidorick
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    I had to give you an awesome because of Roger @JD2013 :lol:

    Some more constructive criticism would be welcome! Why "no"?
    Edited by Gidorick on December 22, 2015 7:42PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • JD2013
    JD2013
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    Gidorick wrote: »
    I had to give you an awesome because of Roger @JD2013

    :wink: thank you!

    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Gidorick
    Gidorick
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    JD2013 wrote: »
    Gidorick wrote: »
    I had to give you an awesome because of Roger @JD2013

    :wink: thank you!

    lol... but seriously is there a specific reason why not? As funny as your comment was @JD2013 , it has zero constructive value.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • PrinceBoru
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    Legalize Skooma.
    It ain't easy being green.
  • BalgusFlinn
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    whats the esrb(?) or whatever it is, for es. Right now, lots of kids play eso.

    And, Heisencat for president!
  • JD2013
    JD2013
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    Gidorick wrote: »
    JD2013 wrote: »
    Gidorick wrote: »
    I had to give you an awesome because of Roger @JD2013

    :wink: thank you!

    lol... but seriously is there a specific reason why not? As funny as your comment was @JD2013 , it has zero constructive value.

    There is. Thank you for reminding me!

    To be honest, to me it just seems a little bit like a system that isn't needed. Lots of people come here with lots of suggestions, and there are no wrong suggestions. Absolutely not. Everyone should be able to suggest ideas for the game.

    I can't see what value this would have for the game.

    For example, I would much rather ZOS spent their time developing things like poisons for weapons and Spellcrafting. More traditional systems that would add value to the game, as opposed to just things for the sake of adding things to the game.

    I'm not that big on the idea of housing either.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • Gidorick
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    whats the esrb(?) or whatever it is, for es. Right now, lots of kids play eso.

    And, Heisencat for president!

    Rated M for Mature @BalgusFlinn for the following reasons: Blood and Gore, Sexual Themes, Use of Alcohol, Violence

    http://www.esrb.org/ratings/Synopsis.aspx?Certificate=33890&Title=The+Elder+Scrolls+Online:+Tamriel+Unlimited+Imperial+Edition

    The content Descriptors do NOT include "Drug Reference - Reference to and/or images of illegal drugs" or "Use of Drugs - The consumption or use of illegal drugs"... this might be the BIGGEST reason ESO won't have addictions or Skooma introduced. It would probably require re-rating by the ESRB.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • tinythinker
    tinythinker
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    whats the esrb(?) or whatever it is, for es. Right now, lots of kids play eso.
    Which allows murder and celebrates it with a series of achievements... :wink:

    Last I heard it was rated M for Mature.
    Edited by tinythinker on December 22, 2015 9:09PM
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Hand_Bacon
    Hand_Bacon
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    I get to be bald guy on Intervention!

    Dibs on twitch rights to all interventions...

    Will rehab centers be cross-faction? I want to go through that process with this EP player I know.

    #AlmostGood@ESO
  • Gidorick
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    PrinceBoru wrote: »
    Legalize Skooma.

    LOL @PrinceBoru
    vv6ut.jpg

    Keep it illegal... it's more "fun" that way.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TheShadowScout
    TheShadowScout
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    robkrush wrote: »
    Personally I don't want drugs my games. I don't want romance or sex either.
    I want all of the above in my games!
    I love the grittyness and sense of immersion such things bring!
    As such, I endorse the concept, though I guess...
    Gidorick wrote: »
    Rated M for Mature @BalgusFlinn for the following reasons: Blood and Gore, Sexual Themes, Use of Alcohol, Violence

    http://www.esrb.org/ratings/Synopsis.aspx?Certificate=33890&Title=The+Elder+Scrolls+Online:+Tamriel+Unlimited+Imperial+Edition

    The content Descriptors do NOT include "Drug Reference - Reference to and/or images of illegal drugs" or "Use of Drugs - The consumption or use of illegal drugs"... this might be the BIGGEST reason ESO won't have addictions or Skooma introduced. It would probably require re-rating by the ESRB.
    ...this is a very valid point.
    Although, we do have some "don't do drugs, mmm'kay" quests in ESO already, from the dangers of skooma to the dangers of daril-laced bath salts...
  • Artjuh90
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    it is more a fallout mechanic then an eso one.
    we dont need psychobuff
  • Deandril
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    I know moon sugar is used to make skooma wonder if another ingredient is catnip.
  • Gidorick
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    Artjuh90 wrote: »
    it is more a fallout mechanic then an eso one.
    we dont need psychobuff

    But we DO need skooma @Artjuh90 . :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Deandril wrote: »
    I know moon sugar is used to make skooma wonder if another ingredient is catnip.

    I would think moonsugar is the TES equivalent to catnip @Deandril . Nightshade is another ingredient I believe.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • altemriel
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    yes!!
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