There are multiple play styles in the game, why is that so hard to understand?

  • bikerangelo
    bikerangelo
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    You forgot to mention the group of PvPers who don't really care about AP and just want to engage in a competitive game and try to improve. In fact, every "play style" you mention keeps falling back to AP gains. Some people just don't even care about it because they either have enough to get what they need, have too much to ever spend, or probably don't even need it and don't care.
    This probably wasn't the best way to combat negative whispers from offended players, but hey, you tried.
  • PosternHouse
    PosternHouse
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    Crown wrote: »
    There are only two kinds of players: Players who don't know what the term meta really means, and Crown.

    That was funny. This is funnier: goo.gl/sJMpbH

    Z2oUB.gif
  • kylewwefan
    kylewwefan
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    Crown wrote: »
    @kylewwefan Read through www.darkelves.com and it should give you some good basic knowledge for PvP.
    Thank you. Now that my head is spinning from all the info.....

    Now I finally know what a pug is. Not to tank in cyrodil, not to run into the keep and get slaughtered because it's a trap
  • frozywozy
    frozywozy
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    zyk wrote: »
    There are many solo/duo/small group players with a primary goal of assisting their faction. To players like this, AP is usually tertiary to Alliance War objectives and good fights.

    They form impromptu groups and even blobs without formally grouping. They fight, heal, scout, start/join/defend sieges, rez, repair and assist any way they can.

    I've played this style a lot and quite enjoy it.

    To me, combat outside of the context of the Alliance War quickly becomes boring. I've always preferred objective-based PVP.

    This is exactly where I stand.
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  • Minno
    Minno
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    frozywozy wrote: »
    zyk wrote: »
    There are many solo/duo/small group players with a primary goal of assisting their faction. To players like this, AP is usually tertiary to Alliance War objectives and good fights.

    They form impromptu groups and even blobs without formally grouping. They fight, heal, scout, start/join/defend sieges, rez, repair and assist any way they can.

    I've played this style a lot and quite enjoy it.

    To me, combat outside of the context of the Alliance War quickly becomes boring. I've always preferred objective-based PVP.

    This is exactly where I stand.

    And it's why I keep pushing for AP to be objective based instead of kills. Also an overhaul on the objectives themselves to offer diverse ways to pvp.
    Minno - DC - Forum-plar Extraordinaire
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  • ToRelax
    ToRelax
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    Minno wrote: »
    frozywozy wrote: »
    zyk wrote: »
    There are many solo/duo/small group players with a primary goal of assisting their faction. To players like this, AP is usually tertiary to Alliance War objectives and good fights.

    They form impromptu groups and even blobs without formally grouping. They fight, heal, scout, start/join/defend sieges, rez, repair and assist any way they can.

    I've played this style a lot and quite enjoy it.

    To me, combat outside of the context of the Alliance War quickly becomes boring. I've always preferred objective-based PVP.

    This is exactly where I stand.

    And it's why I keep pushing for AP to be objective based instead of kills. Also an overhaul on the objectives themselves to offer diverse ways to pvp.

    AP should be based on figths against players, but can be influenced by other factors such as the off and deff ticks we already have. If you let players do PvE for PvP rewards, they will do it, as they will trade objectives if it's worth it.
    DAGON - ALTADOON - CHIM - GHARTOK
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