Takes-No-Prisoner wrote: »Red needs to stop night capping everything or this will become scourge 2.0
Takes-No-Prisoner wrote: »Red needs to stop night capping everything or this will become scourge 2.0
How else are they supposed to win? They have done it all of this campaign and started towards the end of the last.
Lol so a group of yellows taking a couple of resources is worse than night capping a map with full pop when 2 other factions are at 1 bar or 0. Lmao pathetic. glad I don't deal with azuras anymore
Lol that's to cute. I just told you EP was doing it last campaign with that GoT named EMP was pop locking at 3AM.AD and DC were trying to hold ground at night times but com,on sense is hard for EP console players to handle. All EP does in any campaign is pvdoor and Zerg.cant actually fight DC and AD when they have people on lets just roll through the ferocious NPCs at 4am. EP pop locked thornblade against a 1 bar DC and 0 bar AD and got pushed back to their gates.its cool though I'm not in azura anymore the lag and general derpiness of 80man zergs isn't fun or challenging
Takes-No-Prisoner wrote: »I noticed a lot of people play alts this past campaign. Certainly your not the only one doing that Aoecaps.
Why do you guys play different allaince alts anyway? Curious since all my alts are AD only.
Real talk though Danny, blue learned a lot of bad tactics last campaign. Numbers certainly can win you some battles, but overly zerging doesn't actually 'teach' good tactics. I mean look at blue now, they are really struggling to keep their own stuff off of red and occasionally yellow.
@Takes-No-Prisoner I have no AD or EP characters. An AD player asked me to re roll because he got sick of me killing him and his pals but decided not to. I try and find smaller fights if I happen to be in azura but since everyone is grouped up with guilds balling up I leave. It's all guilds just standing on each other.seeing DC with 60+ people at nickel with 60 ad inside is just stupid seeing red roll up to glademist with 100 people is lol. Heck I saw 2 full raid groups pvdoor at dragonclaw. Azura is a joke there are no "tactics" there it's just whoever brings the most people win.
Takes-No-Prisoner wrote: »Because your forces fail to pay attention to your breach. So many times yesterday I see like 2 DC hang out at your breach. Then when its time to go get your AP, you all forget that getting reinforcements is important and your breach gets closed. You lose numbers, you get pushed out and wiped.
So never underestimate a NBs ability to infiltrate your breach.
mr_wazzabi wrote: »Are the reds that cap at night aussies or europeans?
Or just people without a job that can stay up all night and not have to get up to goto work in the morning?
Takes-No-Prisoner wrote: »The night capping really needs to chill out though. Like, I get certain reds where flipping the map to get certain reds their emperor achievement, grats to those guys in all. But I do like fighting deeper inside of Cyordiil a lot more then being gate camped.
FireCowCommando wrote: »Takes-No-Prisoner wrote: »The night capping really needs to chill out though. Like, I get certain reds where flipping the map to get certain reds their emperor achievement, grats to those guys in all. But I do like fighting deeper inside of Cyordiil a lot more then being gate camped.
Im all with you, i have not been able to play in azures for days since my main is EP... I wanted to continue progressing my rank but i might have to switch to DC for a while
Moglijuana wrote: »DannyLV702 wrote: »CavalierPrime wrote: »Does blue intend to pull the same crap they did last month? 7,000 point wins are soooo healthy for Azuras. I hope you enjoy having less reds and yellows to farm because you chased them off. Ill give Azuras one more month, but I imagine many won't be so stubborn.
Anyone can win man. It's about who put in the most work. DC just happened to put in the most work and dealt with the lag better than the rest of us did.
Stepped into Azura last night around 1 a.m. eastern for the first time in a while. The lag was SO bad even with no enemy players on the screen. Taking un defended resources with a group of 15 looked like a slide show. A few minutes later the Blue Blob showed up and I realized why it was so laggy. We quickly set up in a tower and were immediately swarmed by 60+ people all spamming steel tornado. Even with an overwhelming amount of people, the lag let us stay alive for a while, but eventually those tornados tore my white dress apart. That sounds like work to me. Any other guilds transferring? I'm getting tired of these lag fest parties ruining all the competition. Someone bring back the old Chillrend!
mr_wazzabi wrote: »Are the reds that cap at night aussies or europeans?
Or just people without a job that can stay up all night and not have to get up to goto work in the morning?
Takes-No-Prisoner wrote: »@Takes-No-Prisoner I have no AD or EP characters. An AD player asked me to re roll because he got sick of me killing him and his pals but decided not to. I try and find smaller fights if I happen to be in azura but since everyone is grouped up with guilds balling up I leave. It's all guilds just standing on each other.seeing DC with 60+ people at nickel with 60 ad inside is just stupid seeing red roll up to glademist with 100 people is lol. Heck I saw 2 full raid groups pvdoor at dragonclaw. Azura is a joke there are no "tactics" there it's just whoever brings the most people win.
I have seen what your talking about with full raids, why I was defending Faregyl yesterday against 1 DC full raid vs 1 EP full raid vs us defending . But honestly, I lead a group of like 7 people and we took back Alessia yesterday. It was really fun.
I still think strategy wins the most points. If you cut the lag out that is honestly all you're left with. And to my credit, I have ninja trolled many reds and blues by repairing doors/walls while they're raiding a fort. Their offense becomes crippled when their supply line of guys runs out. While following zergs has some merit of protection, there is nothing funner then out smarting my opponent. This is something a full man raid doesn't provide. Raids are really stressful to command and organize. As 1 guy out on the field out smarting the enemy is usually what I do first before resorting to other bodies. Why should I have to bring a 24 man group, when I can help the 5-8 yellows defending against a EP zerg by repairing the wall they never caltrops? Or running out and burning their siege? Or fearing the raid as they run through the breach? IDK about you all but being a tricky A-Hole is the most fun I ever have in PVP.
Part of being a snooty A-Hole is carrying a bunch of thesePic info is dated, V15 pots only have 20 seconds of un hiding other players and the buffs are higher on it.