bowmanz607 wrote: »
all CC have had problems not just fear. People need to stop associating a common problem such as CC breaks and gap closer root with NB skills. It is merely that there are a lot more NB out their right now which leads to people using the ability more which leads people to believe it is a NB issue. It is not. It is a CC break issue. The issue associated with fear is when it fears you into the ground. That has to be looked at.
I'll throw out another mitigating option: Immovable pots OP.
@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
I'll throw out another mitigating option: Immovable pots OP.
If the Quickslot feature wasn't so awful, I suspect more people would run multiple types of pots. But with the feature as it is, where you only have actual quick, one-button access to a single pot? I, personally, don't consider pots a mitigating option. Trying to switch to a different quickslot while fighting is an exercise in hilarity. I'm sure there are some folks out there who are experts at it (or have macroed it or use an add-on to try and make the feature not quite so awful and clunky), but I suspect most don't.
First and foremost?
CC immunity needs to function. Consistently. 100% of the time. Right now, it doesn't.
Hitting the break-free button needs to work. Consistently. 100% of the time. Right now, it doesn't.
Until the above happens, it's impossible to tell whether certain skills needs adjusting. So we can scream until the cows come home about all these skills, but right now we have no idea which ones might actually need adjusting because the base mechanics of the game that are supposed to mitigate/counter them aren't functioning properly.
If folks are angry about any of the following types of skills: fear, knock-downs, stuns, traps - I would suggest making posts about the need for the two above base mechanics of the game to work, and how they need to be fixed because they aren't. They are the core of the problem here.
I have some thoughts on possible fixes, but until I see the two mechanics actually working, I'm not sure if they are needed. Things like 1) increasing cc immunity duration 2) removing or shortening all animations associated with breaking free/getting up off the ground/etc.
bowmanz607 wrote: »Really? You won't slot a counter cause it is too hard. If that is hard for you then perhaps you need to l2p. Also, make pots that give you health, your main resource pool and immovability. Bam you get all of what you need with no reason to switch.
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
The fact that you haven't been unable to break Fear doesn't mean it's not a problem, it just means you've been lucky. Breaking Fear has been problematic for many, many people for a long time. And many NBs count on that when they cast. And no, it's not always lag.
To recap, Fear is an AOE cc that: goes through block; doesn't break on damage; is often impossible to break, even with adequate stamina. That anybody would defend this as balanced boggles the mind.
WillhelmBlack wrote: »People throwing "l2p" around, you sound ridiculous.
Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
The fact that you haven't been unable to break Fear doesn't mean it's not a problem, it just means you've been lucky. Breaking Fear has been problematic for many, many people for a long time. And many NBs count on that when they cast. And no, it's not always lag.
To recap, Fear is an AOE cc that: goes through block; doesn't break on damage; is often impossible to break, even with adequate stamina. That anybody would defend this as balanced boggles the mind.
No doubt fear is great skill, noone dispute that. But then lets do a recap:
DK flappy wings-reflects all ranged attacks back to attacker buffed by 35% including stuff like meteor, which is 1 of the best ultis and used my many in PvP.
talons- soft aoe cc, dmg on cast and dmg debuff
streak- 1 of best escape tools, dmg+stun, gap closer
hardened ward- no explenation needed
.
.
.
All great skills, and can be considered op by classes that dont have them. Then again do we want variety, or we can have only one class and then all will be balanced.
bowmanz607 wrote: »Really? You won't slot a counter cause it is too hard. If that is hard for you then perhaps you need to l2p. Also, make pots that give you health, your main resource pool and immovability. Bam you get all of what you need with no reason to switch.
It's not simply the Quickslot feature that makes this a problem - it's the effect duration and potion cooldown times.
Unless a player has invested every option available to reduce cooldown and increase duration? Potions are on a 30-second cooldown and Immovable's effects are fairly short.
So, sure, chug that potion and get a few seconds of immunity... and then get cced to death after your pot's effectiveness has worn off and you have to wait another twenty seconds before you can chug another one.
And if a player did have both cooldown reduction and duration maximized? I'm a resource gatherer and crafter by nature, but even *I* couldn't sustain that sort of potion use for months on end. Good grief, the expense associated with chugging potions that often. I shudder at the thought.
None of the above changes the fact that we currently have two broken base mechanics in this game - both of which are absolutely vital in PvP.
As most people mentioned, the problem is not with all CCs being unresponsive. Only Fear and Reverberating Bash have issues that should be fixed. There is no "The fear animation is late and you can cc break before you even see the animation." I get the same issues with fear as I get with reverberating bash. I spam my cc break button and sometimes I need to cc break 3times in a row before it actually happens. It's not because I'm lagging. It happens even without lag. I never get that same issue when cc breaking a fossilize or spears.
Also, there is the issue where Ambush mini-stun from stealth combined with a fear can make it just entirely unbreakable for the whole duration. Happens pretty often and no other CC can reproduce it.
@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.
But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.
bowmanz607 wrote: »I have the first alchemy passive. That is all. No cool downs or anything. I movable last just over 13 seconds. The other buffs last 40 seconds which leaves only a 5 second gap between buffs. 13 seconds of not worrying about cc is a very long time. Not to mwntion, there is the heavy armor skill. Also, if you were to break free then wait your 6 seconds and then use the potion that will give you almost 20 seconds of no cc. If you can't work with that then that is on you. There are counters stop trying to down play the very effective counters.
MormondPayne_EP wrote: »@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.
But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.
I have 25k in health. A burst from stealth with fear incorporated is able to easily do that much damage ESPECIALLY when they use the broken Camo hunter cheese that is floating around nowadays...
Stop trying to defend the overpowered combo... fear in itself needs to be tweaked so that it breaks on damage LIKE EVERY OTHER CC. The fact of the matter is that if you happen to survive the DPS burst with fear the NB just cloaks their way out of there and tries it again and again and again and again until you eventually slip up and die.
Try being on the receiving end of it and see. Shields dont stop fear... at best you will have to endlessly repel the fear > cloak > ambush/SA/WB combo until either you or the NB gets tired of it...
IT SUCKS and it make for crappy gameplay. Lately I have seen what I can only assume to be macros that land all of these attacks at once from a number of players that I have taken notice of because it happens EXACTLY the same way everytime without fail, often with only 1 or 2 skills on the death recap which doesnt even total enough damage to drain my 25k health.
Just stop it already.
bowmanz607 wrote: »I have the first alchemy passive. That is all. No cool downs or anything. I movable last just over 13 seconds. The other buffs last 40 seconds which leaves only a 5 second gap between buffs. 13 seconds of not worrying about cc is a very long time. Not to mwntion, there is the heavy armor skill. Also, if you were to break free then wait your 6 seconds and then use the potion that will give you almost 20 seconds of no cc. If you can't work with that then that is on you. There are counters stop trying to down play the very effective counters.
Did... did you miss the numerous posts that state the break-free mechanic and the cc immunity mechanic are not working reliably? Why would you even suggest a strategy that has to rely on using break-free before taking a pot?
While we're at it - not everyone wears heavy armor in this game.
As for the "gap" - your math makes zero sense here.
My v16 Bosmer alchemist has the Alchemy passive maxxed out, giving her an addition 30% potion duration.
For a potion including Immovability:
- the immovability lasts 15.7 seconds.
- the two regens last 47.6 seconds.
- the overall potion cooldown is 45 seconds.
This means that while if I want, I can chug a potion every 45 seconds and keep the boost to regen going all the time (which no, chugging a pot every 45 seconds is not sustainable long-term from a crafting or in-game cost perspective), it does NOTHING in terms of immovability.
With a 45 second potion cooldown, I will have 29.3 seconds when I am NOT immovable and in which I canNOT take another potion because they are on cooldown. I guarantee you, when you are in battle with not just fear-spamming NBs, but everyone else spamming cc abilities, you WILL get hit with some form of cc during that 29.3 seconds. Repeatedly. And, with the break-free mechanic not working reliably, and the cc immunity not working reliably
So while taking a potion right before a charge is certainly a strategy to buy you a little time, it is NOT the "get out of jail free" card you seem to think it is. If I wanted to give up a ton of stamina recovery (hint: I do not), then I could replace my current jewelry glyphs with potion cooldown reduction ones. But the truth is - it's not worth the loss of the recovery in the long run.
It is not too much to ask for base mechanics of this game to work reliably. I should not have to try and find/use every workaround I can scrounge up because they don't.
MormondPayne_EP wrote: »@Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.
But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.
I have 25k in health. A burst from stealth with fear incorporated is able to easily do that much damage ESPECIALLY when they use the broken Camo hunter cheese that is floating around nowadays...
Stop trying to defend the overpowered combo... fear in itself needs to be tweaked so that it breaks on damage LIKE EVERY OTHER CC. The fact of the matter is that if you happen to survive the DPS burst with fear the NB just cloaks their way out of there and tries it again and again and again and again until you eventually slip up and die.
Try being on the receiving end of it and see. Shields dont stop fear... at best you will have to endlessly repel the fear > cloak > ambush/SA/WB combo until either you or the NB gets tired of it...
IT SUCKS and it make for crappy gameplay. Lately I have seen what I can only assume to be macros that land all of these attacks at once from a number of players that I have taken notice of because it happens EXACTLY the same way everytime without fail, often with only 1 or 2 skills on the death recap which doesnt even total enough damage to drain my 25k health.
Just stop it already.
I disagree completely. Break-free can be bugged with any CC. Fear is no different in that regard.
It's not so much a bug as a design of the 'being feared' animation. It is like you get feared, lose control of your character, which for a short time does nothing, after that he starts screaming, and only then you can break free.
When i get hit by a wrecking blow, i can break free before my body even reaches the upper end of the flight path. But when i get feared, for a while i cannot do anything at all. I have to wait, then break free. This is very different from all other CC's
From my POV as a fear spammer, I can tell you a good number of players do break free as quickly as that. With all CCs, there is a period during which we lose control of our characters.
While viewing video clips of my combat, I have observed myself stun locked from a variety of CC -- often followed by a couple of unintended bashes because I am spamming break-free.
I do think it's possible there may be some react-time variance between CCs, but I do not notice a significant difference between fear and others. I think everyone is pretty biased about at least some things after playing ESO for so long. Myself included. I'd like to see the results of objective testing to prove abilities are broken before posting. Otherwise, these threads turn into an unpopularity contest.