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Fear = Death

  • Crown
    Crown
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    I'll throw out another mitigating option: Immovable pots OP.

    There are many organized groups where the leader will call for people to use an immovable pot as the group engages an opposing group - especially one known for having a lot of fears. No fears for the duration of the pot (>10s) is a huge advantage to that group.

    Fear spamming consistently takes more opponents out of the fight than the number of players who are spamming fear. It hits 3 targets, though with cc immunity, immovable pots, and some other skills/combos that render you unfearable it tends to hit 2 targets every time (actually the average in a 24 x 24 fight over 20 seconds is 1.7 targets, but I say 2 targets as some people can't math).

    With the challenges of fall damage, I'm sure most of you have gotten hit by a meteor on stairs and thus taken 50k+ damage to the fall. Think about what would happen if there were fear traps (the other morph) on stairs that would force you to drop block if you didn't run an immovable pot when going up.. The issue isn't "fear being broken", the issue that most people have is that they don't strategize in order to reduce the potential impact of being feared. The same concept applies to almost every skill that does anyone other than base damage.

    I know many people hate the "learn to play" type statements, though if you see a nightblade spamming fear (the animation is very easy to identify), pop an immovable pot and focus the nightblade down. I often have a few single target damage players in my groups whose responsibility is to kill cc'ers and healers. It works well.
    Edited by Crown on December 21, 2015 3:45PM
    Crown | AD NB | First AD/NA Grand Overlord (2015/12/26)
    PvP Guides @ DarkElves.com
  • Ernest145
    Ernest145
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    It's not that fear is broken it is just how with lag it is difficult to break free from any cc as someone posted earlier. As for the cc not breaking on damage I believe that it should because look at rune cage, fossilize, and agony, they are all unblockable/undodgeable cc's and they break when the player affected is damaged. I really don't see why fear shouldn't work the same way especially since it already is an aoe cc and causes minor maim and a snare.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Starshadw
    Starshadw
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    bowmanz607 wrote: »
    Starshadw wrote: »
    Crown wrote: »
    You can break free from a fear.

    *cue hysterical laughter*

    Well, theoretically you can break-free from fear. Alas, the reality is quite different, given the mechanic is broken.

    all CC have had problems not just fear. People need to stop associating a common problem such as CC breaks and gap closer root with NB skills. It is merely that there are a lot more NB out their right now which leads to people using the ability more which leads people to believe it is a NB issue. It is not. It is a CC break issue. The issue associated with fear is when it fears you into the ground. That has to be looked at.

    You... didn't actually read the entire thread before posting, did you? Because I already corrected one person who misread what I said. So I'll say it again:

    As I said in my original post here, the break-free mechanic is broken. I did not say "broken only when it comes to fear." You're welcome to look at the PLETHORA of posts I've made on these forums quite recently wherein I state that the break-free and cc immunity mechanics in this game are broken.
  • Starshadw
    Starshadw
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    Crown wrote: »
    I'll throw out another mitigating option: Immovable pots OP.

    If the Quickslot feature wasn't so awful, I suspect more people would run multiple types of pots. But with the feature as it is, where you only have actual quick, one-button access to a single pot? I, personally, don't consider pots a mitigating option. Trying to switch to a different quickslot while fighting is an exercise in hilarity. I'm sure there are some folks out there who are experts at it (or have macroed it or use an add-on to try and make the feature not quite so awful and clunky), but I suspect most don't.

    First and foremost?

    CC immunity needs to function. Consistently. 100% of the time. Right now, it doesn't.
    Hitting the break-free button needs to work. Consistently. 100% of the time. Right now, it doesn't.

    Until the above happens, it's impossible to tell whether certain skills needs adjusting. So we can scream until the cows come home about all these skills, but right now we have no idea which ones might actually need adjusting because the base mechanics of the game that are supposed to mitigate/counter them aren't functioning properly.

    If folks are angry about any of the following types of skills: fear, knock-downs, stuns, traps - I would suggest making posts about the need for the two above base mechanics of the game to work, and how they need to be fixed because they aren't. They are the core of the problem here.

    I have some thoughts on possible fixes, but until I see the two mechanics actually working, I'm not sure if they are needed. Things like 1) increasing cc immunity duration 2) removing or shortening all animations associated with breaking free/getting up off the ground/etc.
    Edited by Starshadw on December 21, 2015 4:38PM
  • Darnathian
    Darnathian
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    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.

    sorry bud. i am with them on this one. it should break on damage. again the combination with that SA and Cloak is just really really good. other classes cant keep up with that. except sorcs in thier bubbles.
  • Barlthump
    Barlthump
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    Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.

    But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.
  • bowmanz607
    bowmanz607
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    Starshadw wrote: »
    Crown wrote: »
    I'll throw out another mitigating option: Immovable pots OP.

    If the Quickslot feature wasn't so awful, I suspect more people would run multiple types of pots. But with the feature as it is, where you only have actual quick, one-button access to a single pot? I, personally, don't consider pots a mitigating option. Trying to switch to a different quickslot while fighting is an exercise in hilarity. I'm sure there are some folks out there who are experts at it (or have macroed it or use an add-on to try and make the feature not quite so awful and clunky), but I suspect most don't.

    First and foremost?

    CC immunity needs to function. Consistently. 100% of the time. Right now, it doesn't.
    Hitting the break-free button needs to work. Consistently. 100% of the time. Right now, it doesn't.

    Until the above happens, it's impossible to tell whether certain skills needs adjusting. So we can scream until the cows come home about all these skills, but right now we have no idea which ones might actually need adjusting because the base mechanics of the game that are supposed to mitigate/counter them aren't functioning properly.

    If folks are angry about any of the following types of skills: fear, knock-downs, stuns, traps - I would suggest making posts about the need for the two above base mechanics of the game to work, and how they need to be fixed because they aren't. They are the core of the problem here.

    I have some thoughts on possible fixes, but until I see the two mechanics actually working, I'm not sure if they are needed. Things like 1) increasing cc immunity duration 2) removing or shortening all animations associated with breaking free/getting up off the ground/etc.

    Really? You won't slot a counter cause it is too hard. If that is hard for you then perhaps you need to l2p. Also, make pots that give you health, your main resource pool and immovability. Bam you get all of what you need with no reason to switch.
  • Starshadw
    Starshadw
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    bowmanz607 wrote: »
    Really? You won't slot a counter cause it is too hard. If that is hard for you then perhaps you need to l2p. Also, make pots that give you health, your main resource pool and immovability. Bam you get all of what you need with no reason to switch.

    It's not simply the Quickslot feature that makes this a problem - it's the effect duration and potion cooldown times.

    Unless a player has invested every option available to reduce cooldown and increase duration? Potions are on a 30-second cooldown and Immovable's effects are fairly short.

    So, sure, chug that potion and get a few seconds of immunity... and then get cced to death after your pot's effectiveness has worn off and you have to wait another twenty seconds before you can chug another one.

    And if a player did have both cooldown reduction and duration maximized? I'm a resource gatherer and crafter by nature, but even *I* couldn't sustain that sort of potion use for months on end. Good grief, the expense associated with chugging potions that often. I shudder at the thought.

    None of the above changes the fact that we currently have two broken base mechanics in this game - both of which are absolutely vital in PvP.

  • frozywozy
    frozywozy
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    As most people mentioned, the problem is not with all CCs being unresponsive. Only Fear and Reverberating Bash have issues that should be fixed. There is no "The fear animation is late and you can cc break before you even see the animation." I get the same issues with fear as I get with reverberating bash. I spam my cc break button and sometimes I need to cc break 3times in a row before it actually happens. It's not because I'm lagging. It happens even without lag. I never get that same issue when cc breaking a fossilize or spears.

    Also, there is the issue where Ambush mini-stun from stealth combined with a fear can make it just entirely unbreakable for the whole duration. Happens pretty often and no other CC can reproduce it.
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • WillhelmBlack
    WillhelmBlack
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    People throwing "l2p" around, you sound ridiculous.

    PC EU
  • ku5h
    ku5h
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    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear
  • frozywozy
    frozywozy
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    ✭✭
    ku5h wrote: »
    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear

    Thanks for confirming that you have never been unable to break free from fear. I though it happened dozens of time in my 200days of playtime but I trust your words on this. Going to edit my post and add your username in a quote right away. Also rerolling NB. Or not.
    Edited by frozywozy on December 21, 2015 8:44PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Reverb
    Reverb
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    ✭✭✭✭✭
    ku5h wrote: »
    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear

    The fact that you haven't been unable to break Fear doesn't mean it's not a problem, it just means you've been lucky. Breaking Fear has been problematic for many, many people for a long time. And many NBs count on that when they cast. And no, it's not always lag.

    To recap, Fear is an AOE cc that: goes through block; doesn't break on damage; is often impossible to break, even with adequate stamina. That anybody would defend this as balanced boggles the mind.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    the Duration of mass hysteria is far to Long, 4 sec for 3 ppls. cmon
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • WillhelmBlack
    WillhelmBlack
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    ✭✭
    ku5h wrote: »
    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear

    Yeah mate.

    I also used to play NB, I stopped using Fear the first time I realised how broken it was. You know what I did? I l'd2p NB without out it since I'm not a cheat or coward. Same reason now I don't use Reverberating Bash on any of my characters.

    I don't play him at all now, I prefer a fair game and a challenge, rather than 2-3 shotting people. Last kill streak I remember on him was 88, that's without Fear. Maybe you should l2p, eh?
    PC EU
  • Angarato
    Angarato
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    I've always been able to break free from fear, pay more attention and l2p
  • ku5h
    ku5h
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    Reverb wrote: »
    ku5h wrote: »
    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear

    The fact that you haven't been unable to break Fear doesn't mean it's not a problem, it just means you've been lucky. Breaking Fear has been problematic for many, many people for a long time. And many NBs count on that when they cast. And no, it's not always lag.

    To recap, Fear is an AOE cc that: goes through block; doesn't break on damage; is often impossible to break, even with adequate stamina. That anybody would defend this as balanced boggles the mind.

    No doubt fear is great skill, noone dispute that. But then lets do a recap:
    DK flappy wings-reflects all ranged attacks back to attacker buffed by 35% including stuff like meteor, which is 1 of the best ultis and used my many in PvP.
    talons- soft aoe cc, dmg on cast and dmg debuff
    streak- 1 of best escape tools, dmg+stun, gap closer
    hardened ward- no explenation needed
    .
    .
    .
    All great skills, and can be considered op by classes that dont have them. Then again do we want variety, or we can have only one class and then all will be balanced.
  • frozywozy
    frozywozy
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    ✭✭
    ku5h wrote: »
    Reverb wrote: »
    ku5h wrote: »
    People throwing "l2p" around, you sound ridiculous.

    Yea, dont ppl know how hard it is to first press right mouse button, and then left one...I mean, not all of us are nuclear scientists, right?!!
    P.S. If you cant break free, its lag issue since i have never been unable to break free from fear

    The fact that you haven't been unable to break Fear doesn't mean it's not a problem, it just means you've been lucky. Breaking Fear has been problematic for many, many people for a long time. And many NBs count on that when they cast. And no, it's not always lag.

    To recap, Fear is an AOE cc that: goes through block; doesn't break on damage; is often impossible to break, even with adequate stamina. That anybody would defend this as balanced boggles the mind.

    No doubt fear is great skill, noone dispute that. But then lets do a recap:
    DK flappy wings-reflects all ranged attacks back to attacker buffed by 35% including stuff like meteor, which is 1 of the best ultis and used my many in PvP.
    talons- soft aoe cc, dmg on cast and dmg debuff
    streak- 1 of best escape tools, dmg+stun, gap closer
    hardened ward- no explenation needed
    .
    .
    .
    All great skills, and can be considered op by classes that dont have them. Then again do we want variety, or we can have only one class and then all will be balanced.

    No, we simply want said skills to work as intented. A.k.a breakable, a.k.a when it says "reflect 4 projectiles", it actually reflects 4projectiles. Stuff like that.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Starshadw wrote: »
    bowmanz607 wrote: »
    Really? You won't slot a counter cause it is too hard. If that is hard for you then perhaps you need to l2p. Also, make pots that give you health, your main resource pool and immovability. Bam you get all of what you need with no reason to switch.

    It's not simply the Quickslot feature that makes this a problem - it's the effect duration and potion cooldown times.

    Unless a player has invested every option available to reduce cooldown and increase duration? Potions are on a 30-second cooldown and Immovable's effects are fairly short.

    So, sure, chug that potion and get a few seconds of immunity... and then get cced to death after your pot's effectiveness has worn off and you have to wait another twenty seconds before you can chug another one.

    And if a player did have both cooldown reduction and duration maximized? I'm a resource gatherer and crafter by nature, but even *I* couldn't sustain that sort of potion use for months on end. Good grief, the expense associated with chugging potions that often. I shudder at the thought.

    None of the above changes the fact that we currently have two broken base mechanics in this game - both of which are absolutely vital in PvP.

    I have the first alchemy passive. That is all. No cool downs or anything. I movable last just over 13 seconds. The other buffs last 40 seconds which leaves only a 5 second gap between buffs. 13 seconds of not worrying about cc is a very long time. Not to mwntion, there is the heavy armor skill. Also, if you were to break free then wait your 6 seconds and then use the potion that will give you almost 20 seconds of no cc. If you can't work with that then that is on you. There are counters stop trying to down play the very effective counters.
  • bowmanz607
    bowmanz607
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    frozywozy wrote: »
    As most people mentioned, the problem is not with all CCs being unresponsive. Only Fear and Reverberating Bash have issues that should be fixed. There is no "The fear animation is late and you can cc break before you even see the animation." I get the same issues with fear as I get with reverberating bash. I spam my cc break button and sometimes I need to cc break 3times in a row before it actually happens. It's not because I'm lagging. It happens even without lag. I never get that same issue when cc breaking a fossilize or spears.

    Also, there is the issue where Ambush mini-stun from stealth combined with a fear can make it just entirely unbreakable for the whole duration. Happens pretty often and no other CC can reproduce it.

    I respectively disagree. But that is fine different experiences.
  • revonine
    revonine
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    Just fix it so that it's immediately breakable like for example Fossilize. At the moment I'm guaranteed to take a Soul Harvest and a Surprise Attack straight to the noggin every time I'm feared because you can't break free until you character takes a few steps. This is annoying even as a NB myself. And sure as hell makes it easy mode to burst people down.
  • catalyst10e
    catalyst10e
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    Simple fix, have fear apply a buff that raises physical resistance to discourage the use of the stealth, stab, fear repeat combo. Also I guess for balance make it so it cant be broken.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • MormondPayne_EP
    MormondPayne_EP
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    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
    Barlthump wrote: »
    Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.

    But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.

    I have 25k in health. A burst from stealth with fear incorporated is able to easily do that much damage ESPECIALLY when they use the broken Camo hunter cheese that is floating around nowadays...

    Stop trying to defend the overpowered combo... fear in itself needs to be tweaked so that it breaks on damage LIKE EVERY OTHER CC. The fact of the matter is that if you happen to survive the DPS burst with fear the NB just cloaks their way out of there and tries it again and again and again and again until you eventually slip up and die.

    Try being on the receiving end of it and see. Shields dont stop fear... at best you will have to endlessly repel the fear > cloak > ambush/SA/WB combo until either you or the NB gets tired of it...

    IT SUCKS and it make for crappy gameplay. Lately I have seen what I can only assume to be macros that land all of these attacks at once from a number of players that I have taken notice of because it happens EXACTLY the same way everytime without fail, often with only 1 or 2 skills on the death recap which doesnt even total enough damage to drain my 25k health.

    Just stop it already.
  • Starshadw
    Starshadw
    ✭✭✭✭
    bowmanz607 wrote: »
    I have the first alchemy passive. That is all. No cool downs or anything. I movable last just over 13 seconds. The other buffs last 40 seconds which leaves only a 5 second gap between buffs. 13 seconds of not worrying about cc is a very long time. Not to mwntion, there is the heavy armor skill. Also, if you were to break free then wait your 6 seconds and then use the potion that will give you almost 20 seconds of no cc. If you can't work with that then that is on you. There are counters stop trying to down play the very effective counters.

    Did... did you miss the numerous posts that state the break-free mechanic and the cc immunity mechanic are not working reliably? Why would you even suggest a strategy that has to rely on using break-free before taking a pot?

    While we're at it - not everyone wears heavy armor in this game.

    As for the "gap" - your math makes zero sense here.

    My v16 Bosmer alchemist has the Alchemy passive maxxed out, giving her an addition 30% potion duration.
    For a potion including Immovability:
    - the immovability lasts 15.7 seconds.
    - the two regens last 47.6 seconds.
    - the overall potion cooldown is 45 seconds.

    This means that while if I want, I can chug a potion every 45 seconds and keep the boost to regen going all the time (which no, chugging a pot every 45 seconds is not sustainable long-term from a crafting or in-game cost perspective), it does NOTHING in terms of immovability.

    With a 45 second potion cooldown, I will have 29.3 seconds when I am NOT immovable and in which I canNOT take another potion because they are on cooldown. I guarantee you, when you are in battle with not just fear-spamming NBs, but everyone else spamming cc abilities, you WILL get hit with some form of cc during that 29.3 seconds. Repeatedly. And, with the break-free mechanic not working reliably, and the cc immunity not working reliably

    So while taking a potion right before a charge is certainly a strategy to buy you a little time, it is NOT the "get out of jail free" card you seem to think it is. If I wanted to give up a ton of stamina recovery (hint: I do not), then I could replace my current jewelry glyphs with potion cooldown reduction ones. But the truth is - it's not worth the loss of the recovery in the long run.

    It is not too much to ask for base mechanics of this game to work reliably. I should not have to try and find/use every workaround I can scrounge up because they don't.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
    Barlthump wrote: »
    Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.

    But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.

    I have 25k in health. A burst from stealth with fear incorporated is able to easily do that much damage ESPECIALLY when they use the broken Camo hunter cheese that is floating around nowadays...

    Stop trying to defend the overpowered combo... fear in itself needs to be tweaked so that it breaks on damage LIKE EVERY OTHER CC. The fact of the matter is that if you happen to survive the DPS burst with fear the NB just cloaks their way out of there and tries it again and again and again and again until you eventually slip up and die.

    Try being on the receiving end of it and see. Shields dont stop fear... at best you will have to endlessly repel the fear > cloak > ambush/SA/WB combo until either you or the NB gets tired of it...

    IT SUCKS and it make for crappy gameplay. Lately I have seen what I can only assume to be macros that land all of these attacks at once from a number of players that I have taken notice of because it happens EXACTLY the same way everytime without fail, often with only 1 or 2 skills on the death recap which doesnt even total enough damage to drain my 25k health.

    Just stop it already.

    I think you should just stop already. One stop throwing in other combos to justify your position. One a gander that pros came hunter does not need any other skilll. That's it game over. No need for a cc. Additionally, any glass canon can hit hard from stealth . No need for a cc. Not to mention an attack from stealth already stuns the person so there is no reason for a cc. And yes if I hit you with a high burst combo and then cc you and then hit you with burst ya you should probably die. That is true no matter the cc used. Stop trying to blame fear.

    Again, not every cc breaks on damage so stop saying this.

    Also, stop making all skills the same. All cc should not operate the same. Wtf is the point of that!blah blah no diversity make all class skills the same. Blah blah.

    And your last statement talking about fear, cloack, ambush, supreme attack is called a combo there bud. I'm sorry should the NB just ambush you the whole time or supreme attack the whole time? Then you would just be on here yelling about one button spam. A cc, gap closer, main DPS is a classic combo that all classes use. All stam builds equally cc, gap closer, main DPs. Not to mention, that most players run with one main DPS a cc a gap closer and then maybe a dot with the rest being buffs. Such is the life of having 5 skills per bar. Again I say stop singling out a class for what everyone can do.

    Your logic is flawed. Your information is wrong. You are yelling at people for using combo attacks tk kill you. Sounds like you need to play this game some more. Have you duel ed before? Maybe you should. You Wil quickly find out that many many players can handle the issues you mention. You will also find out that a stam dk with one hand shield is best. Followed by sorc followed by nb. Get your information straight and come back when you understand how to play.

    I try to be nice and respectful for the most part but this garbage is becoming bs.

    Yes, the fear animation needs adjustment. Cc breaks in general need adjustment. Gap closer roots in general need to be adjusted. Camo hunter needs to be revisited. However, linking these issues to only nb abilities just because you cannot fight a nb is wring. OMG he used a viable combo on me and killed what on earth should I do?

    Good grief.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Starshadw wrote: »
    bowmanz607 wrote: »
    I have the first alchemy passive. That is all. No cool downs or anything. I movable last just over 13 seconds. The other buffs last 40 seconds which leaves only a 5 second gap between buffs. 13 seconds of not worrying about cc is a very long time. Not to mwntion, there is the heavy armor skill. Also, if you were to break free then wait your 6 seconds and then use the potion that will give you almost 20 seconds of no cc. If you can't work with that then that is on you. There are counters stop trying to down play the very effective counters.

    Did... did you miss the numerous posts that state the break-free mechanic and the cc immunity mechanic are not working reliably? Why would you even suggest a strategy that has to rely on using break-free before taking a pot?

    While we're at it - not everyone wears heavy armor in this game.

    As for the "gap" - your math makes zero sense here.

    My v16 Bosmer alchemist has the Alchemy passive maxxed out, giving her an addition 30% potion duration.
    For a potion including Immovability:
    - the immovability lasts 15.7 seconds.
    - the two regens last 47.6 seconds.
    - the overall potion cooldown is 45 seconds.

    This means that while if I want, I can chug a potion every 45 seconds and keep the boost to regen going all the time (which no, chugging a pot every 45 seconds is not sustainable long-term from a crafting or in-game cost perspective), it does NOTHING in terms of immovability.

    With a 45 second potion cooldown, I will have 29.3 seconds when I am NOT immovable and in which I canNOT take another potion because they are on cooldown. I guarantee you, when you are in battle with not just fear-spamming NBs, but everyone else spamming cc abilities, you WILL get hit with some form of cc during that 29.3 seconds. Repeatedly. And, with the break-free mechanic not working reliably, and the cc immunity not working reliably

    So while taking a potion right before a charge is certainly a strategy to buy you a little time, it is NOT the "get out of jail free" card you seem to think it is. If I wanted to give up a ton of stamina recovery (hint: I do not), then I could replace my current jewelry glyphs with potion cooldown reduction ones. But the truth is - it's not worth the loss of the recovery in the long run.

    It is not too much to ask for base mechanics of this game to work reliably. I should not have to try and find/use every workaround I can scrounge up because they don't.

    I don't know where this issue with cc immunity comes from. If I am cc I have never had an issue getting the immunity ever. Also, you do not need to wear heavy armor to use the skill. Works just fine without heavy armor.

    Moreover, I think there is great exaggeration being alluded to in this thread. People seem to be acting like every time they engage in a fight they can't break free. Please. This is not the case. The issues with breaking free are not happening that iften. Sure it happens but not nearly as much as people seem to be suggesting.

    Also, as for keeping potions up all the time. It is a completely viable playstyle. Sorry of you don't have the cash.

    All that said, I completely concede the fact that the mechanic for cc is broken. By contention is that it is not a fear issue but a cc issue. Which was the topic of the thread. As for my comment regarding the breakfree and gain immunity then pop a potion...it obviously relies on the idea that you can breakfree from the cc. But as i mentioned previously, the issue is not occurring at every single turn. When it happens well that six try and survive the burst till it works. But yes it needs to be looked at.

    I certainly do not think it is a get out of free card, but combining that potion with the immunity gives a solid amount of time not having to worry about a cc. I don't know about you but if I have 20 seconds of immunity from cc, then I am going to go all out on my opponent before that timer is up and likely going to burst them down because they can't cc me.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Crown wrote: »
    @Destyran and @MormondPayne_EP You obviously have fixated on one skill, and haven't noticed that ALL cc is bugged at times - most notably in lag where you can sometimes have to break free two or three times. Have you been Invasion -> Reverberating Bashed lately? That applies a stun that you often can't break out of for the full cc duration. Rather than making asinine comments perhaps a bit of intelligence and thought might help people to make good suggestions to ZOS on how to change things.
    Barlthump wrote: »
    Elder robes online here I come. Almost got my v16 sorc up. Screw playing a stamina class which needs to work to get kills. You people QQ that a nightblade kills you cause you are running the same exact thing as him. He runs all points into stam with a pathetic 14k hp and you do the same with all points into your main stat and then come here to QQ that you get one shot when he fears. Like DUH. Nightblades are a burst class. I kept quiet when you dumped on cloaks. Now you wanna dump on fear. Holy cow, when are you gonna realize maybe it's time to get more tanky? I've lose to thousands of people who have at least 25k hp.

    But why bother trying to reason, just got to grit my teeth and wait till my sorc hits v16. Gonna shield spam and overload attack to glory. My main bar is also set in stone, impulse, crushing shock, streak, bound armor, magelight and beautiful overload, off bar resto with, liquid lightning, hardened ward, Healing Ward, boundless sorry with bound armor and magelight. 100 points intp bastion walk around with 25k shields and 14k hp.

    I have 25k in health. A burst from stealth with fear incorporated is able to easily do that much damage ESPECIALLY when they use the broken Camo hunter cheese that is floating around nowadays...

    Stop trying to defend the overpowered combo... fear in itself needs to be tweaked so that it breaks on damage LIKE EVERY OTHER CC. The fact of the matter is that if you happen to survive the DPS burst with fear the NB just cloaks their way out of there and tries it again and again and again and again until you eventually slip up and die.

    Try being on the receiving end of it and see. Shields dont stop fear... at best you will have to endlessly repel the fear > cloak > ambush/SA/WB combo until either you or the NB gets tired of it...

    IT SUCKS and it make for crappy gameplay. Lately I have seen what I can only assume to be macros that land all of these attacks at once from a number of players that I have taken notice of because it happens EXACTLY the same way everytime without fail, often with only 1 or 2 skills on the death recap which doesnt even total enough damage to drain my 25k health.

    Just stop it already.

    Not EVERY CC breaks on damage :)
    EU | PC
  • WRX
    WRX
    ✭✭✭✭✭
    I'd like to see some people have videos of it being directly related to fear.

    Sure it happens with fear a lot, but because fear is used a lot. Happens to me with WB and damn stealth attacks a lot also.

    Fix CC responsiveness.
    Decibel GM

    GLUB GLUB
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Fear is the wet dream of anyone that thinks about a perfect CC ability.
    • Hard CC, you cannot block or dodge it.
    • CCs up to 3 targets.
    • Targets move uncontrollably until they break-free.
    • 50% snare after CC effect ends for 4 seconds.
    • 15% reduced dmg after CC effect ends for 4 seconds.

    On top of that, there's an annoying delay on the break-free, giving more time to burst down your opponent.

    Im not saying Fear needs to be nerfed because without it NBs would be a lot weaker, there's no denying that its one of the best CC abilities (if not The best).
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    zyk wrote: »
    Sharee wrote: »
    zyk wrote: »
    Starshadw wrote: »
    Crown wrote: »
    You can break free from a fear.

    *cue hysterical laughter*

    Well, theoretically you can break-free from fear. Alas, the reality is quite different, given the mechanic is broken.

    I disagree completely. Break-free can be bugged with any CC. Fear is no different in that regard.

    It's not so much a bug as a design of the 'being feared' animation. It is like you get feared, lose control of your character, which for a short time does nothing, after that he starts screaming, and only then you can break free.

    When i get hit by a wrecking blow, i can break free before my body even reaches the upper end of the flight path. But when i get feared, for a while i cannot do anything at all. I have to wait, then break free. This is very different from all other CC's

    From my POV as a fear spammer, I can tell you a good number of players do break free as quickly as that. With all CCs, there is a period during which we lose control of our characters.

    While viewing video clips of my combat, I have observed myself stun locked from a variety of CC -- often followed by a couple of unintended bashes because I am spamming break-free.

    I do think it's possible there may be some react-time variance between CCs, but I do not notice a significant difference between fear and others. I think everyone is pretty biased about at least some things after playing ESO for so long. Myself included. I'd like to see the results of objective testing to prove abilities are broken before posting. Otherwise, these threads turn into an unpopularity contest.

    all truth! ^
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