DanielWinterborn wrote: »300 out 1 mil in ) haha Cruel ZOS that 1 mil could have kept that place floating for a LONG time.
So the people they planned to employ but never did are counted as layoffs? Cheese and cabbage for everyone at Connacht Tribune!ZeniMax Online Studios launched its European customer support centre in 2011 and signalled it would create 300-400 jobs. The Irish operation peaked at about 100 employees, however, and has since had a number of rounds of redundancies.
Brightxdawn wrote: »Probably could not afford to pay them since they're giving away a million dollars.
Brightxdawn wrote: »Probably could not afford to pay them since they're giving away a million dollars.
Again,..ZOS snt the one giving that money away.It is the producers and the sponsors.
anitajoneb17_ESO wrote: »Brightxdawn wrote: »Probably could not afford to pay them since they're giving away a million dollars.
Again,..ZOS snt the one giving that money away.It is the producers and the sponsors.
Sponsors ? What sponsors ? ESO has sponsors ? LOL
Whether it's ZOS providing the prize money or BGS or ZM or Bethesda Softworks makes no difference.
Decision-makers decided to invest that money in the "giveaway" and not in the development. That 's their choice, not ours.
As to thinking they should have kept it for development or to keep the Ireland staff is a matter of opinion, but don't forget that an employee full time (including taxes and all) costs about 50K/year for an employer. So you see, with 1 Mio you don't go very far anyway.
And we can speculate as to the why, how and all about the shutting down of the irish CS site, the truth is that we don't know exactly what happened, if it was planned or not, and why it happened. The newspaper tells one story, ZOS tells a slightly difference story, I doubt anyone knows what really happened, not even the laid-off employees.
And it's kind of you all to feel "concerned" for these people and all, but hey... it's not the "scandal" of the century. Each drop of oil and petrol carries much more human drama than this.
anitajoneb17_ESO wrote: »Brightxdawn wrote: »Probably could not afford to pay them since they're giving away a million dollars.
Again,..ZOS snt the one giving that money away.It is the producers and the sponsors.
Sponsors ? What sponsors ? ESO has sponsors ? LOL
Whether it's ZOS providing the prize money or BGS or ZM or Bethesda Softworks makes no difference.
Decision-makers decided to invest that money in the "giveaway" and not in the development. That 's their choice, not ours.
As to thinking they should have kept it for development or to keep the Ireland staff is a matter of opinion, but don't forget that an employee full time (including taxes and all) costs about 50K/year for an employer. So you see, with 1 Mio you don't go very far anyway.
And we can speculate as to the why, how and all about the shutting down of the irish CS site, the truth is that we don't know exactly what happened, if it was planned or not, and why it happened. The newspaper tells one story, ZOS tells a slightly difference story, I doubt anyone knows what really happened, not even the laid-off employees.
And it's kind of you all to feel "concerned" for these people and all, but hey... it's not the "scandal" of the century. Each drop of oil and petrol carries much more human drama than this.
ZOS_GinaBruno wrote: »Hi everyone,
Following the successful console launch of The Elder Scrolls Online: Tamriel Unlimited in June, we have a thriving console and PC online community. We adjusted customer support levels in mid-August by reducing staffing by approximately 50 people to reflect the game’s stability and the needs of our players. This is a normal practice. We have been diligently working with the IDA, and the employees affected by this decision since the summer. We are disappointed by the inaccuracies in the report of the Connacht Tribune.
Thanks for clearing it up gina, it's unfortunate that the websites proclaim things as fact, when in fact they couldn't be further off the mark.
To everyone else, this is very very normal practise in gaming, especially mmos, since at release they will have millions of new customers, which means there will be a larger number if customer service requests, this dies down extremely quickly once the game and community is settled in.
It's the same with game developers, many teams of people are hired to design the base game, but far less coders are required to make up and coming dlc/patches etc.