If they were to put a physical dmg mitigation star, good luck killing sorcs with 20k shields and camping mines.... as a stamina build. In my opinion it is not unbalanced given that all ults scale off of magicka except leap.
Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?
There are also better passives for stamina than there are for magicka.
Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.
Also, I hate how race pigeonholes you into either magicka or stamina. But that is a different topic entirely.
If they do balance CP system out, which they should - magicka damage is going to advance up again. Its really a culmination of fixes from addressing skillss + ults (scaling with proper stats) and giving balanced CP options.
Dont worry, they will for sure get everything right in the next patch. I also anticipate there wont be any bugs.
Can't quote when I'm on my phone.
All I took from your above post, Ish, is that Magicka Detonation and morphs give too much burst. I agree that they would be over the top without Hardy. But what about builds that don't use Prox/Inev?
Unfortunately, Prox/Inev are so good that nearly all magicka builds use them. Its too easy to cast det, load up your Empower buff, streak/lotus, and launch an ultimate. Because stats in 1.7 are ~15-20% higher with v16 gear, damage output has returned to nearly 1.6 levels especially considering most people have an extra 100 or so CPs.
A return to pre-1.6 health ratios (1.5:1:1) would be a welcome change and help a bit.
DKs and their DoTs are in a bad, bad place regardless.
At the end of the day, the champion system needs a careful, extensive balance pass in conjunction with the next careful, extensive skill balance pass.
to put my PoV in perspective, lets make this situation
A crystal frag from someone min maxing in spell damage, crit damage, and max magicka hitting someone with no champion points would hit the person for about 14-17k on a crit (varies depending on empower and spell resist).
A wrecking blow from someone min maxing in weapon damage, crit damage, and max stamina hitting someone with no champion points (not that it matters) would hit the person for about 9-13k (varies depending on empower and phys resist, not including executioner bonus. I've used WB for a short time and got these numbers on most players.)
A crystal frag from the same person as before hitting someone with 100 points into hardy, giving 25% more resistance against magic damage would hit for about 9-13k, which is what I usually take when I get hit by frags from strong sorcs.
If there was a physical mitigation cp introduced, 100 points into that would bring wrecking blow down to roughly 7-9k.
I have no idea if this is actually whats going to happen, and I'm only using frag and wrecking blow since they are the most powerful attacks on either side (mag and stam), and everything here is pretty much rough estimates.
I'm not saying nothing should be done, but I think adding a physical mitigation cp is the wrong way to go, considering that even with 25% reduced damage, frags are still hitting as hard as wrecking blow.
to put my PoV in perspective, lets make this situation
A crystal frag from someone min maxing in spell damage, crit damage, and max magicka hitting someone with no champion points would hit the person for about 14-17k on a crit (varies depending on empower and spell resist).
A wrecking blow from someone min maxing in weapon damage, crit damage, and max stamina hitting someone with no champion points (not that it matters) would hit the person for about 9-13k (varies depending on empower and phys resist, not including executioner bonus. I've used WB for a short time and got these numbers on most players.)
A crystal frag from the same person as before hitting someone with 100 points into hardy, giving 25% more resistance against magic damage would hit for about 9-13k, which is what I usually take when I get hit by frags from strong sorcs.
If there was a physical mitigation cp introduced, 100 points into that would bring wrecking blow down to roughly 7-9k.
I have no idea if this is actually whats going to happen, and I'm only using frag and wrecking blow since they are the most powerful attacks on either side (mag and stam), and everything here is pretty much rough estimates.
I'm not saying nothing should be done, but I think adding a physical mitigation cp is the wrong way to go, considering that even with 25% reduced damage, frags are still hitting as hard as wrecking blow.
Then ZOS should look at every individual skill and balance it, not make blanket changes that make weak skills even more weaker.
to put my PoV in perspective, lets make this situation
A crystal frag from someone min maxing in spell damage, crit damage, and max magicka hitting someone with no champion points would hit the person for about 14-17k on a crit (varies depending on empower and spell resist).
A wrecking blow from someone min maxing in weapon damage, crit damage, and max stamina hitting someone with no champion points (not that it matters) would hit the person for about 9-13k (varies depending on empower and phys resist, not including executioner bonus. I've used WB for a short time and got these numbers on most players.)
A crystal frag from the same person as before hitting someone with 100 points into hardy, giving 25% more resistance against magic damage would hit for about 9-13k, which is what I usually take when I get hit by frags from strong sorcs.
If there was a physical mitigation cp introduced, 100 points into that would bring wrecking blow down to roughly 7-9k.
I have no idea if this is actually whats going to happen, and I'm only using frag and wrecking blow since they are the most powerful attacks on either side (mag and stam), and everything here is pretty much rough estimates.
I'm not saying nothing should be done, but I think adding a physical mitigation cp is the wrong way to go, considering that even with 25% reduced damage, frags are still hitting as hard as wrecking blow.
Then ZOS should look at every individual skill and balance it, not make blanket changes that make weak skills even more weaker.
now you're talking, some skills' base damage are just too high, and some too low, just needs a bit of tweaking, should be fine.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.
not sure if you don't know but you can wrecking blow to dragon leap most people and kill them.
Prox det- yes does too much damage towards single target for something that should be a "zergbuster"
Dawnbreaker- hits less than dragon leap except on vamps then it's about even
Curse- easily cleansed and can time a block when its about to go off
Frag- must be procced to hit really hard and also easily countered by scales, defensive posture, eclipse, ball of lightning, cloak (see every class has a counter)
I agree prox det nerf to do less damage to one target is good, but then majicka templars and dragon knights need more options for burst damage. Yes shields should be critable, or yes something should be done about stacking because for stam builds shields are annoying but more horrible, but for majicka builds good luck trying to get through a sorcs 20k hardened and harness majicka not including healing ward.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.
not sure if you don't know but you can wrecking blow to dragon leap most people and kill them.
Prox det- yes does too much damage towards single target for something that should be a "zergbuster"
Dawnbreaker- hits less than dragon leap except on vamps then it's about even
Curse- easily cleansed and can time a block when its about to go off
Frag- must be procced to hit really hard and also easily countered by scales, defensive posture, eclipse, ball of lightning, cloak (see every class has a counter)
I agree prox det nerf to do less damage to one target is good, but then majicka templars and dragon knights need more options for burst damage. Yes shields should be critable, or yes something should be done about stacking because for stam builds shields are annoying but more horrible, but for majicka builds good luck trying to get through a sorcs 20k hardened and harness majicka not including healing ward.
Dawnbreaker can crit on a stamina user, trying to time a Leap in the slit second when the sorc shield is down to have a chance to crit is another story.
Curse can be cleansed, that's true. Sadly I don't have the magicka or the space to run purge as a stam character.
Frag can be casted from distance and can be procced. Wrecking blow has to be in melee range and can't proc. It can be blocked, dodge rolled, cloaked, feared and even a 12years old kid can find a tree or any object to run around to abuse the LoS while dropping mine continuously.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. There is definitely a problem that need to be adjust.
not sure if you don't know but you can wrecking blow to dragon leap most people and kill them.
Prox det- yes does too much damage towards single target for something that should be a "zergbuster"
Dawnbreaker- hits less than dragon leap except on vamps then it's about even
Curse- easily cleansed and can time a block when its about to go off
Frag- must be procced to hit really hard and also easily countered by scales, defensive posture, eclipse, ball of lightning, cloak (see every class has a counter)
I agree prox det nerf to do less damage to one target is good, but then majicka templars and dragon knights need more options for burst damage. Yes shields should be critable, or yes something should be done about stacking because for stam builds shields are annoying but more horrible, but for majicka builds good luck trying to get through a sorcs 20k hardened and harness majicka not including healing ward.
Dawnbreaker can crit on a stamina user, trying to time a Leap in the slit second when the sorc shield is down to have a chance to crit is another story.
Curse can be cleansed, that's true. Sadly I don't have the magicka or the space to run purge as a stam character.
Frag can be casted from distance and can be procced. Wrecking blow has to be in melee range and can't proc. It can be blocked, dodge rolled, cloaked, feared and even a 12years old kid can find a tree or any object to run around to abuse the LoS while dropping mine continuously.
As I already said shields should be critable, so not sure why you bring up that argument again.
With curse you can also time a block before it goes off which is not that hard to do.
Yes but wrecking blow can't be interrupted and empowers itself. Frags can be reflected, absorb with harness majicka (only for mag builds), blocked, dodge rolled, and cloaked also so not sure why you would use that as an argument. Frags it ranged and can be procced so that is the only advantage, but as a stam build you have venom arrow (an interrupt) and as a stam dk you have scales or can use defensive posture. Stam nightblades can cloak, stam templars can cleanse the frag before it hits, and sorcs can use ball of lightning. Everyone class has a clear counter to frag. Don't get me wrong I'm not saying crystal frags is weak in any way, but I dont think it is overpowered because of the fact it has so many counters and personally I'm fine with wrecking blow because it also has its counters (other than sometimes hitting even when the players is out of the los). I just think there should be a cp star for reducing physical damage and it should replace thick skinned to help make dots more viable.
Not sure why everybody is complaining about Stamina damage mitigation.
Stamina has the highest constant DPS for sure but Magicka nbs / sorcs definitely have the highest burst atm with prox det. Any good sorc or nb can burst you down in a second using the proper combination of skills and it doesn't even require a huge amount of champion points. I have 50points in hardy, 20points in thick skinned, 20points in elemental defender, 30points in spell shield, 40points in resistant, 3pc impen and I get hit by 10k dawnbreaker of smithing, 14k prox det, 7k curses, 9k crystal frags all the time.
I'm looking forward for the prox det nerf to deal minimal damage to one target. And I still hope that they will change shield stacking. Either allow shields to be critable or make it so you can only have one shield up. Otherwise, crit builds are fully countered by a magicka sorc. Even on some nbs I can't even burst through healing ward spamming with 3k weapon dmg. And those nbs still have a huge burst. There is definitely a problem that need to be adjusted.