Can we talk about Champion Point stats, star placement, and passives?

KenaPKK
KenaPKK
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Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?

There are also better passives for stamina than there are for magicka.

Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.

Also, I hate how race pigeonholes you into either magicka or stamina. :( But that is a different topic entirely.
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  • DannyLV702
    DannyLV702
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    CPs are pretty screwed up from what I've seen
  • Scamandros
    Scamandros
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    I think magicka skills scale better with higher pools/spell dmg then most stamina ones do, but there are certainly more ways to mitigate magic damage. I think its fairly balanced with raw dmg of stam vs the utilities of magicka, although the high end burst builds of both could probably be tuned down a notch
    Aeryj
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    Mighty Eagle
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    I continue to battle.
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    I heard a screech
    But suddenly, I attack Mighty Eagle
    Mighty Eagle had to defend

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    I know I was fighting for Mighty Lion
    So I fought back.

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    I attack I attack
    But to no avail

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    The Mighty claws who's mighty claws
    Felt unnatural to me and very clumsy to me

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    Why I have chosen to not stay with you
    I do not know. I am complicated at that.

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    My own kin in Scourge PS4 EU

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    Lost in my whirling thoughts
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    I have served Mighty Lion over a year
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    I finally contacted
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    Mighty Eagle says they love me
    In reality I love them also.

    Mighty Eagle
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    I continued to clash
    At Mighty Eagle however

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    But clashing with Mighty Eagle
    Just not feel right


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    Were I truly belong
    For indeed I thought

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    That Mighty Lion
    Is were I belong.

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    O how I was so wrong Mighty Eagle
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    You have met
    Princess Justine

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    With our clashing together
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    Mighty Eagle
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    It is
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    Is my friend

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    I am so relieved to hear myself to say that

    Mighty Eagle
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    Princess Justine and I


    Mighty Eagle
    Mighty Eagle
    Now flies and fights alongside with Mighty Eagle
    Who's Mighty talons stand for sacred Freedom

    Written by Serjustin19
    Written on this day
    September 27. The day when My troubled mind is not clouded no longer.
    In the year of my troubles end
  • Soulac
    Soulac
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    Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
    There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.

    Edited by Soulac on December 17, 2015 5:34AM
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  • KenaPKK
    KenaPKK
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    Scamandros wrote: »
    I think magicka skills scale better with higher pools/spell dmg then most stamina ones do, but there are certainly more ways to mitigate magic damage. I think its fairly balanced with raw dmg of stam vs the utilities of magicka, although the high end burst builds of both could probably be tuned down a notch

    I am not too sure about this reasoning, though. Drink-running stamina builds get to use magicka-based utility spells pretty frequently since their damage abilities all come from their stam pools.
    Edited by KenaPKK on December 17, 2015 5:37AM
    Kena
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  • Derra
    Derra
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    Soulac wrote: »
    Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
    There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.

    And what builds BASED on ultimate usage are there for nightblades?

    You´re arguing from a point where everything at your disposal outclasses magica dmg apart from your ultimate (I would suggest you don´t start about batswarm - it´s not going to help your point).

    Sure you can have your physical dmg ultimates - if they add physical dmg mitigation and merge magic dmg into elemental expert passive. I´m pretty confident you would not like the results in regard to your overall performance.
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  • KenaPKK
    KenaPKK
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    A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."

    Then there are stam DKs with their burst...but that is another issue entirely.

    If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.
    Edited by KenaPKK on December 17, 2015 1:58PM
    Kena
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  • Minno
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    KenaPKK wrote: »
    A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."

    Then there are stam DKs with their burst...but that is another issue entirely.

    If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.

    Not to mention, stamplars have to pay attention to their armor pen in order to outperform magicka templars in pve. In pvp, the extra CP mitigation alone accounts for why stam builds are primary toons.
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  • Ishammael
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    KenaPKK wrote: »
    A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."

    Then there are stam DKs with their burst...but that is another issue entirely.

    If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.

    I don't agree with "Hardy is bad design." In fact, I think its the only thing keeping people from being absolutely wrecked by curse/frag/inevitable or prox/lotus/soul harvest.

    The DoT damage reduction passive should be replaced with "reduce physical damage." Then all skills need another balance pass to determine which type of damage they do. Ultimates included.
  • KenaPKK
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    Can't quote when I'm on my phone.

    All I took from your above post, Ish, is that Magicka Detonation and morphs give too much burst. I agree that they would be over the top without Hardy. But what about builds that don't use Prox/Inev?
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Can we stop asking "to talk about it" like your Dad's about to sit you down and have, "The Talk"?
    N64 NA EP
  • KenaPKK
    KenaPKK
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    But we're trying to get Daddy ZoS to have "the talk." They don't like talking with us usually. :(
    Kena
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    KenaPKK wrote: »
    But we're trying to get Daddy ZoS to have "the talk." They don't like talking with us usually. :(

    They talk to us all the time its just you people don't listen and just continue to *** and *** and ***

    Give it a rest already
    N64 NA EP
  • KenaPKK
    KenaPKK
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    This thread was calm and civil before you showed up. Discussion is welcome here, not attitude.
    Kena
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I believe it was you that said "Zos never talk to us, waa waa!"

    Just because you come up with some pea-brained idea while you're sitting on the toilet doesn't mean they are required to reply immediately to your request
    N64 NA EP
  • hammayolettuce
    hammayolettuce
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    I see no reason why an addition to reducing melee/stamina based attack dmg cant be added into the cp tree under an existing champion point.

    *
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Changing thick skinned to reduced physical damage would make senes in my opinion.

    However I don't think the offensive cp need to be changed. People who complain that stamina builds would need less cp fail to see that there is a difference between magic damage, and skills that cost magicka. In fact most magicka builds (apart from sorcs) only need either elemental expert or thaumaturge whereas stamina builds mostly need mighty and thaumaturge. (NB execute, evil hunter, poison arrow, burning light procs and most ultimates)
  • Takllin
    Takllin
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    I see no reason why an addition to reducing melee/stamina based attack dmg cant be added into the cp tree under an existing champion point.

    *

    Agreed, just add Physical to Hardy.
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  • frozywozy
    frozywozy
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    Soulac wrote: »
    Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
    There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.

    Like, who in the hell thought about making Take Flight scales off physical damage and the rest off magical damage? That doesn't make any sense and it is gives a pretty good idea of how screwed up the scaling system is from stamina to magicka.

    The ultimate you use should scale off physical damage if your highest stat is stamina and spell damage if your highest stat is magicka.. as simple as that

    Derra wrote: »
    Soulac wrote: »
    Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
    There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.

    And what builds BASED on ultimate usage are there for nightblades?

    You´re arguing from a point where everything at your disposal outclasses magica dmg apart from your ultimate (I would suggest you don´t start about batswarm - it´s not going to help your point).

    Sure you can have your physical dmg ultimates - if they add physical dmg mitigation and merge magic dmg into elemental expert passive. I´m pretty confident you would not like the results in regard to your overall performance.

    If Take Flight would work when it needs to (A.k.a when there is a blob stacking up), I would be fine with that! But it actually doesn't in most scenarios. Your dragon wings appears on your feets under the ground and you lose your ultimate.

    And if the leap actually goes up, then when you land into the blob, you gets cc'ed immediately, you cannot cc break for 5 seconds because of the lag and you die. GG

    I don't even bother using leap anymore unless I'm dueling or 1vXing.
    In group play, Corrosive Armor ftw.

    Ishammael wrote: »
    KenaPKK wrote: »
    A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."

    Then there are stam DKs with their burst...but that is another issue entirely.

    If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.

    I don't agree with "Hardy is bad design." In fact, I think its the only thing keeping people from being absolutely wrecked by curse/frag/inevitable or prox/lotus/soul harvest.

    The DoT damage reduction passive should be replaced with "reduce physical damage." Then all skills need another balance pass to determine which type of damage they do. Ultimates included.

    Hardy, Resistant, Thick Skinned and Spell Shield.

    Without any of those, a magicka sorc would mean chuck norris.
    Edited by frozywozy on December 17, 2015 4:40PM
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  • Dreyloch
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    KenaPKK wrote: »
    Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?

    There are also better passives for stamina than there are for magicka.

    Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.

    Also, I hate how race pigeonholes you into either magicka or stamina. :( But that is a different topic entirely.

    Did you really just type this? After how many times myself and many others have been ganked by NB's anywhere there is pvp? Seriously dude? It's a tradeoff, you want to fight from the shadows and disappear just as quickly.Hell, you get to do it mid-battle. Your weakness is to compensate being able to gank with an I Win button. The rest of the population should not be required to have a detect pot up to play this game. Oh, and magikca DK's are far worse off, so save the tears.
    "The fear of Death, is often worse than death itself"
  • Ishammael
    Ishammael
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    KenaPKK wrote: »
    Can't quote when I'm on my phone.

    All I took from your above post, Ish, is that Magicka Detonation and morphs give too much burst. I agree that they would be over the top without Hardy. But what about builds that don't use Prox/Inev?

    Unfortunately, Prox/Inev are so good that nearly all magicka builds use them. Its too easy to cast det, load up your Empower buff, streak/lotus, and launch an ultimate. Because stats in 1.7 are ~15-20% higher with v16 gear, damage output has returned to nearly 1.6 levels especially considering most people have an extra 100 or so CPs.

    A return to pre-1.6 health ratios (1.5:1:1) would be a welcome change and help a bit.

    DKs and their DoTs are in a bad, bad place regardless.

    At the end of the day, the champion system needs a careful, extensive balance pass in conjunction with the next careful, extensive skill balance pass.
  • OdinForge
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    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
    Edited by OdinForge on December 17, 2015 5:31PM
    The Age of Wrobel.
  • Poxheart
    Poxheart
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    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If only I had talked to you before using all my mats to upgrade to v16 gear. :(
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

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  • frozywozy
    frozywozy
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    Poxheart wrote: »
    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If only I had talked to you before using all my mats to upgrade to v16 gear. :(

    (╯°□°)╯︵ ┻━┻
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
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    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Kartalin
    Kartalin
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    It's true that you can reduce magic damage and not reduce physical damage through CP.

    It's also true that you can increase weapon damage but not spell damage through CP. Magicka users have to use points in Thaumaturge and Elemental Expert to increase their damage and both are blue but in different constellations.

    Given the diminishing returns you get from adding more champion points to a passive, it may be fair. Or maybe not? But this is part of why you see so many stamina burst builds and magicka sustain builds.

    ----

    As a stamina nightblade it's always bothered me a bit that my ultimates wouldn't get the benefit of my champion points nor my weapon damage. But I'm also bothered that Killer's Blade uses magic damage so there's that too.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • FENGRUSH
    FENGRUSH
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    If they do balance CP system out, which they should - magicka damage is going to advance up again. Its really a culmination of fixes from addressing skillss + ults (scaling with proper stats) and giving balanced CP options.

    Dont worry, they will for sure get everything right in the next patch. I also anticipate there wont be any bugs.
  • frozywozy
    frozywozy
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    FENGRUSH wrote: »
    If they do balance CP system out, which they should - magicka damage is going to advance up again. Its really a culmination of fixes from addressing skillss + ults (scaling with proper stats) and giving balanced CP options.

    Dont worry, they will for sure get everything right in the next patch. I also anticipate there wont be any bugs.

    e45af50c322413a625740bd283cd39b8a542f14870d8f2e9ca2c2f9f1ec2e47e.jpg
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • OdinForge
    OdinForge
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    Poxheart wrote: »
    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If only I had talked to you before using all my mats to upgrade to v16 gear. :(

    Check yo mailbox one of these days, care package incoming.
    The Age of Wrobel.
  • KenaPKK
    KenaPKK
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    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If it's that hard for magicka nightblade to function, there's a problem.

    OdinForge wrote: »
    Poxheart wrote: »
    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If only I had talked to you before using all my mats to upgrade to v16 gear. :(

    Check yo mailbox one of these days, care package incoming.

    I was going to do the same thing. ^^
    :smirk:
    Edited by KenaPKK on December 17, 2015 10:54PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
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    Dreyloch wrote: »
    KenaPKK wrote: »
    Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?

    There are also better passives for stamina than there are for magicka.

    Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.

    Also, I hate how race pigeonholes you into either magicka or stamina. :( But that is a different topic entirely.

    Did you really just type this? After how many times myself and many others have been ganked by NB's anywhere there is pvp? Seriously dude? It's a tradeoff, you want to fight from the shadows and disappear just as quickly.Hell, you get to do it mid-battle. Your weakness is to compensate being able to gank with an I Win button. The rest of the population should not be required to have a detect pot up to play this game. Oh, and magikca DK's are far worse off, so save the tears.
    1. I don't gank. Also, if you are ganked by a solo nightblade and die, then you are bad and need to learn awareness, reflexes, and counterplay. If you are ganked by a group of players and die, then you put yourself in a vulnerable position and got punished. Still bad. Either l2p or go zergball where actual skill and competitive improvement don't matter.
    2. My "disappear quickly as hell" I Win Button is unreliable and easily countered by any AoE ever, a handful of detection abilities, and a consumable.
    3. If you have to use a detect potion to beat a nightblade, you are both bad yourself and fighting bad nightblades. If someone ever uses a detect potion against me in a fight, I will kill them outright before their next potion is available. Period.
    4. This post is not about class balance anyway. It's about stam versus magicka balance. I just use magicka and stam nightblade as my primary examples because my main is a nightblade. Pay attention please. Your judgment is clouded by all that salt.

    This is why people like you don't work on game balancing teams.
    :confounded:
    Edited by KenaPKK on December 17, 2015 10:49PM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Poxheart
    Poxheart
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    OdinForge wrote: »
    Poxheart wrote: »
    OdinForge wrote: »
    I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).

    I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.

    I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.

    If only I had talked to you before using all my mats to upgrade to v16 gear. :(

    Check yo mailbox one of these days, care package incoming.

    I'll keep my eyes open!
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
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