Scamandros wrote: »I think magicka skills scale better with higher pools/spell dmg then most stamina ones do, but there are certainly more ways to mitigate magic damage. I think its fairly balanced with raw dmg of stam vs the utilities of magicka, although the high end burst builds of both could probably be tuned down a notch
Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.
A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."
Then there are stam DKs with their burst...but that is another issue entirely.
If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.
A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."
Then there are stam DKs with their burst...but that is another issue entirely.
If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.
hammayolettuce wrote: »I see no reason why an addition to reducing melee/stamina based attack dmg cant be added into the cp tree under an existing champion point.
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Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.
Ultimates except take flight are based on magic damage and scale with the magic damage increasing champion passive.
There is no physical damage ultimate I could use, so I will always be less effective than a Magicka build based on ultimate usage.
And what builds BASED on ultimate usage are there for nightblades?
You´re arguing from a point where everything at your disposal outclasses magica dmg apart from your ultimate (I would suggest you don´t start about batswarm - it´s not going to help your point).
Sure you can have your physical dmg ultimates - if they add physical dmg mitigation and merge magic dmg into elemental expert passive. I´m pretty confident you would not like the results in regard to your overall performance.
A better way to think about all ults except Take Flight dealing magic damage is "I have basic abilities that deal physical damage and are not mitigated by Hardy but receive the same percentage amplification via Mighty, so I will always be more effective than an all-magicka damage build."
Then there are stam DKs with their burst...but that is another issue entirely.
If they let ults used by stamina builds deal physical damage and added a 25% physical damage mitigation star, you'd be performing worse than the current situation. Hardy is bad design.
I don't agree with "Hardy is bad design." In fact, I think its the only thing keeping people from being absolutely wrecked by curse/frag/inevitable or prox/lotus/soul harvest.
The DoT damage reduction passive should be replaced with "reduce physical damage." Then all skills need another balance pass to determine which type of damage they do. Ultimates included.
Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?
There are also better passives for stamina than there are for magicka.
Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.
Also, I hate how race pigeonholes you into either magicka or stamina. But that is a different topic entirely.
Can't quote when I'm on my phone.
All I took from your above post, Ish, is that Magicka Detonation and morphs give too much burst. I agree that they would be over the top without Hardy. But what about builds that don't use Prox/Inev?
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
If only I had talked to you before using all my mats to upgrade to v16 gear.
If they do balance CP system out, which they should - magicka damage is going to advance up again. Its really a culmination of fixes from addressing skillss + ults (scaling with proper stats) and giving balanced CP options.
Dont worry, they will for sure get everything right in the next patch. I also anticipate there wont be any bugs.
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
If only I had talked to you before using all my mats to upgrade to v16 gear.
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
If only I had talked to you before using all my mats to upgrade to v16 gear.
Check yo mailbox one of these days, care package incoming.
Red CP have a % magic damage mitigation star, but not one for physical damage. Also, magicka builds have to commit waaaay more CP to match stamina in combat effectiveness because of how the offensive stars are spread out for magicka and because of Hardy being a thing. At the current CP cap, which I have almost reached (yay!), stamina outclasses magicka entirely. Why?
There are also better passives for stamina than there are for magicka.
Every day as I play my magicka character...I wonder why I am so gimped..... I feel noticeably weaker as a magicka nightblade than I do as a stamina Breton in terms of both damage and survivability.
Also, I hate how race pigeonholes you into either magicka or stamina. But that is a different topic entirely.
Did you really just type this? After how many times myself and many others have been ganked by NB's anywhere there is pvp? Seriously dude? It's a tradeoff, you want to fight from the shadows and disappear just as quickly.Hell, you get to do it mid-battle. Your weakness is to compensate being able to gank with an I Win button. The rest of the population should not be required to have a detect pot up to play this game. Oh, and magikca DK's are far worse off, so save the tears.
I think I might actually have to disagree with this, you're actually the one who changed my mind on this Kena. You're the one magblade (that I've met so far) that can go toe to toe with a good stamblade and win. I cringe to think of what a properly geared magblade could do with a physical resist CP and shields AND cloak (for people without a good cloak counter).
I started 1.7 by experimenting with magblade, and everything was great. The utility is amazing, the healing and self sustain are great. The damage is great (even with hardy and resistances) especially with ultimate dumps. I especially loved those 1v1 moments where I could take advantage of all my utility. The one weakness I found was one that I shared with an impen'less stamblade, you take too much damage (from multiple sources) and it hurts your resources. The only difference being I could dodge more on stam, and I didn't notice the issue as much. But I never geared my magblade the way you have, not until recently at least.
I don't think the CP system is as blatantly broken, or unfair towards stamina builds as some people think.
If only I had talked to you before using all my mats to upgrade to v16 gear.
Check yo mailbox one of these days, care package incoming.