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Possible changes to Dye System

  • Gidorick
    Gidorick
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    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    You are in no way "forced" to PVP... If you want the dye, sure you must PVP... but you're not forced to PVP. You are perfectly able to play ESO PVE only... without those dyes.

    Hindsight, I wish ESO didn't have a PVP Zone and that PVP was instead localized to smaller 1v1-4v4 battles. The stink of Dark Age of Camelot is all over ESO and it didn't need to be.
    Edited by Gidorick on December 14, 2015 10:25PM
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  • MornaBaine
    MornaBaine
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    Tandor wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?

    That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.

    You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Tandor
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    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?

    That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.

    You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.

    The bolded phrase makes my point for me.
  • BabeestorGor
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    Back when dyes were first on the slot to be introduced, I offered feedback as to how to work it.

    Simply attach a "cost" to the dye, and make said "cost" purchased with all these achievement points we've been accumulating for absolutely no reason whatsoever. This way, a player could purchase what colors they wanted.

    Common = 5 points
    Uncommon = 10 points
    Rare = 25 points


    Or some such. However, TO THIS VERY DAY.....we players have absolutely NO USE WHATSOEVER for all these achievement points that have been in the game SINCE LAUNCH DAY.

    I say either get rid of achievement points or give us a reason to have them.

    I'm happy with the current system (although that means there are many I'm unlikely to ever get).
    However this is the best alternative I've seen.
    Hopefully dyes will never be available only through the Crown Store but I wouldn't object to the Crown Store being an alternative way to unlock dyes.
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  • MornaBaine
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    Tandor wrote: »
    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?

    That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.

    You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.

    The bolded phrase makes my point for me.

    Wow...are you being deliberately obtuse?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Jura23
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    Right now dyes are basically the only way how to let stranger know "hey! I completed this cool achievement!" That's why I kinda like they are bound to specific achievements. Not that most ppl ingame care, but still.
    Georgion - Bosmer/Templar - PC/EU
  • UltimaJoe777
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    Why do Dyes make your Armor Bound?
    "Zenimax wrote: »
    Because Dyes are like Badges of Honor, showcasing your Achievements.

    This alone throws Options 1, 3, 5, and 6 out the windows lol and Option 2 is a double-edge sword because more achievements means more for completionists to do lol

    As for Option 7... *noms Sweetroll* [Mouthfull]Eh I can live without it.[/Mouthfull]
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  • Totalitarian
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    I'd be fine if the same dyes available through achievements were also available through the Crown Store.

    I wouldn't buy them, but I'd be fine with them being there.
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  • Volkodav
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    On the NA server,I have tons of dyes unlocked.However,on the EU server,I have less than 8.And none are nice colors at all.I wind up using grey for everything.
    We should be able to use all colors,..for individuality.
    Edited by Volkodav on December 15, 2015 11:25AM
  • MornaBaine
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    Jura23 wrote: »
    Right now dyes are basically the only way how to let stranger know "hey! I completed this cool achievement!" That's why I kinda like they are bound to specific achievements. Not that most ppl ingame care, but still.

    But dyes are a bad choice for that. Most people have no idea that your dude running around in a dark black outfit completed one of the hardest to get PvP achievements in the game. There should definitely be something BETTER than dyes associated with Achievements.

    The other thing I really don't understand is the stated attitude of some people who clearly want dyes to remain unobtainable to other players just because it makes THEM feel special and superior. This system clearly rewards and encourages some pretty childish and spiteful behavior, which I also don't understand at all.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Volkodav
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    Why do Dyes make your Armor Bound?
    "Zenimax wrote: »
    Because Dyes are like Badges of Honor, showcasing your Achievements.


    Dyes make your armor bound?? I have never had that happen to anything I've dyed.Sold some,and put some into my guild's banks.
  • MornaBaine
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    Gidorick wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    You are in no way "forced" to PVP... If you want the dye, sure you must PVP... but you're not forced to PVP. You are perfectly able to play ESO PVE only... without those dyes.

    Hindsight, I wish ESO didn't have a PVP Zone and that PVP was instead localized to smaller 1v1-4v4 battles. The stink of Dark Age of Camelot is all over ESO and it didn't need to be.

    Am I literally forced to do PvP? Of course not. But there is something wrong when, in a game I pay a pretty hefty price to enjoy (FIVE Imperial Editions purchased at pre-launch and 3 subs running continually ever since in my household plus an alt account for myself purchased later and Crowns purchased to upgrade it) I am KEPT from something so minor that would, however, bring me a great deal of enjoyment and actually make it more likely that I'll KEEP maintaining all those subs and possibly even buying more games ('cause I like to gift and bring other people in on my obsession! lol). This is an area where I feel I am not getting full value for my money. I'm a customization nut. I admit it. And I think I've been pretty darned patient with ZOS as they drag their heels on this front.

    Sure I'd PREFER that they fix PvP and make it into something I'd actually ENJOY participating in. But even if they did, the fact remains that there is ALWAYS going to be a very wide divide between those players who prefer to just do PvE and those players who prefer to just do PvP. If a game is going to have both the makers of that game would be wise to ensure that both groups can play the game in the ways they want WITHOUT feeling like they are hugely missing out on things they would like to do or have by not partaking in the content they don't like.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • negbert
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    There are dyes that I know that I will never be able to unlock but I respect those people that have.
  • notimetocare
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    It is fine as is You want something? Earn it. Achievements are not that hard, not even the trials are hard anymore.
  • notimetocare
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    MornaBaine wrote: »
    Jura23 wrote: »
    Right now dyes are basically the only way how to let stranger know "hey! I completed this cool achievement!" That's why I kinda like they are bound to specific achievements. Not that most ppl ingame care, but still.

    But dyes are a bad choice for that. Most people have no idea that your dude running around in a dark black outfit completed one of the hardest to get PvP achievements in the game. There should definitely be something BETTER than dyes associated with Achievements.

    The other thing I really don't understand is the stated attitude of some people who clearly want dyes to remain unobtainable to other players just because it makes THEM feel special and superior. This system clearly rewards and encourages some pretty childish and spiteful behavior, which I also don't understand at all.

    Dyes are a pretty good way to do it, the issue is that armor dyes poorly in some cases. Some of the Trial dyes are very specific. Julianos white is the purest white dye and it is very distinct. Your argument is a good argument for making the achievement dyes better.

    Insults can be slung infinitely and get us nowhere. A system that gives out dyes in many ways is really not rewarding anything. At least one of your poll options encourages a culture of entitlement because you 'pay for the game'
  • MornaBaine
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    . At least one of your poll options encourages a culture of entitlement because you 'pay for the game'

    Which one would that be? The first one? It's a poll to gauge opinion among players, none of the answers are me saying, "This is what I want and think should happen." It's a roundup of the possibilities, nothing more. That I have a preference among them is meaningless.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Sausage
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    I think they should add proper Dye Crafting skill, then Achievements should reward CPs, two ways to go, 1) As soon as new season starts and CP-cap is raised, your Achievements Points are calculated and given as CP reward to you. 2) Simply, faster CP-gain, higher your achievement points are, faster CP-gain.
    Edited by Sausage on December 15, 2015 1:08PM
  • notimetocare
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    MornaBaine wrote: »
    . At least one of your poll options encourages a culture of entitlement because you 'pay for the game'

    Which one would that be? The first one? It's a poll to gauge opinion among players, none of the answers are me saying, "This is what I want and think should happen." It's a roundup of the possibilities, nothing more. That I have a preference among them is meaningless.

    It was more set up as a sarcastic response to you stating "This system clearly rewards and encourages some pretty childish and spiteful behavior, ". However, I am not sarcastic for nothing. Option 1, 3,and 6. One is talking about being able to use them all freely and the others are about throwing money at the game to get it 'now'

    I don't recall claiming that any specific one of these was your opinion. I merely said the poll was your creation and the options are part of the poll. However, I do have the strange feeling you are in the camp of option 1 or 6. Just contextual guesses. More likely 1 as it is the first option you placed, and there is a pretty running theme of pollers doing 'my opinion first'
  • notimetocare
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    Sausage wrote: »
    I think they should add proper Dye Crafting skill, then Achievements should reward CPs, two ways to go, 1) As soon as new season starts and CP-cap is raised, your Achievements Points are calculated and given as CP reward to you. 2) Simply, faster CP-gain, higher your achievement points are, faster CP-gain.

    There is no other way to address this idea other than to call it absolute stupidity. If people have a problem with a cosmetic being attached to achievements, why the f*** would they want to have character power associated to them?
  • MornaBaine
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    MornaBaine wrote: »
    . At least one of your poll options encourages a culture of entitlement because you 'pay for the game'

    Which one would that be? The first one? It's a poll to gauge opinion among players, none of the answers are me saying, "This is what I want and think should happen." It's a roundup of the possibilities, nothing more. That I have a preference among them is meaningless.

    It was more set up as a sarcastic response to you stating "This system clearly rewards and encourages some pretty childish and spiteful behavior, ". However, I am not sarcastic for nothing. Option 1, 3,and 6. One is talking about being able to use them all freely and the others are about throwing money at the game to get it 'now'

    I don't recall claiming that any specific one of these was your opinion. I merely said the poll was your creation and the options are part of the poll. However, I do have the strange feeling you are in the camp of option 1 or 6. Just contextual guesses. More likely 1 as it is the first option you placed, and there is a pretty running theme of pollers doing 'my opinion first'

    And you would be wrong. My choice was #2. I feel dyes should be available to players across the board, playing the way they want. I don't have Julianos White (which I desperately want) yet. I might not ever because I haven't really done much to get involved with the Trials. But I know I CAN get it, based on my preferred play style, if I want to. So I have no reason to complain about that one.

    My secondary choice would be dyes not being tied to Achievements at all, not because I want the dyes to be freely available (though it's true I wouldn't complain if they were) but because I feel Achievements should actually grant something unique and BETTER than dyes.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Tandor
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    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?

    That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.

    You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.

    The bolded phrase makes my point for me.

    Wow...are you being deliberately obtuse?

    There's nothing obtuse in pointing out that your wanting the dyes to be ""easily" available to all" supports my claim that you're looking to dumb down the dye system given that they are not currently ""easily" available to all", especially when one of your options is for them all to be available in the Crown Store, "even new ones". If enabling them to be bought outside the game rather than being earned in the game isn't dumbing down then I don't know what is!
  • MornaBaine
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    Tandor wrote: »
    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Tandor wrote: »
    MornaBaine wrote: »
    Gidorick wrote: »
    MornaBaine wrote: »
    Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.

    Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.

    I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.

    I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.

    Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?

    That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.

    You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.

    The bolded phrase makes my point for me.

    Wow...are you being deliberately obtuse?

    There's nothing obtuse in pointing out that your wanting the dyes to be ""easily" available to all" supports my claim that you're looking to dumb down the dye system given that they are not currently ""easily" available to all", especially when one of your options is for them all to be available in the Crown Store, "even new ones". If enabling them to be bought outside the game rather than being earned in the game isn't dumbing down then I don't know what is!

    But you are assuming that's my wish. When actually I'm just trying to get a read on what the community thinks. And so far the majority of them seem to think it's fine as is. But I'm still a little baffled as to how one "dumbs down" a simple cosmetic like colors.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • CJohnson81
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    As far as I see it, dyes are rewards for ACHIEVEMENT, not participation. Earn them. It's actually quite satisfying.
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  • Cernow
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    Current system is fine. It's one of the best dye systems in any MMO in terms of methods of dye acquisition and cost to use, although not so much the actual colours which are mostly rather drab (I accept this is an art style).

    I like that certain dyes are tied to achievements and game progress. There are dyes I will probably never attain, but that's fine. I wouldn't want to see any existing dyes unlocked via the Crown Store - if you want a specific dye, play the game. Don't pay to not play the game.

    As for new dyes being added to the Crown Store, please no. This would essentially kill off the chance of any new dyes being added via in-game methods and start a dual system. You only have to look at certain other MMOs to see where this leads. Please leave expensive and exploitative dye systems to other MMOs.
  • Gidorick
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    I think the perspective that the Achievement tied colors are "purely cosmetic" is a bit off. And I don't think people are spitefully wanting to keep colors for themselves because they want to feel better than others... I think they're proud of their colors and they wear them like medals and badges of honor.

    I wouldn't be opposed to the colors being moved to the Crown Store and something else be introduced for the Achievements... but I would very much like to know what else could be used? Auras... that would get annoying quickly. Armors and weapons? Players wouldn't use those because they craft their own armor. Costumes wouldn't be good because there are dozens of colors and to replace each of those with costumes would eliminate that costume as a Crown Store item.

    Colors are good for Achievement rewards because they don't infringe on gameplay at all, yet they allow the player to publically display their achievements while even displaying their own style in the armor. What else would check those three boxes? Topcoats? Matte, Gloss, metallic, pearlescent, metalflake... what else is there?

    I think topcoats, new dyes, and patterns could all be added to the crown store at some point but the current dyes are good as they are as achievement rewards.

    For the Julianos White color, Morna, I'll say the same thing I say to people who complain about crown store prices. You have to decide if obtaining that thing (Julianos White in your case) is worth what it takes to get that thing (In this case, performing a Trial) to you?

    Yea, it sucks to do something you don't want to do to get something you want... but man, it sure will feel great if you are ever able to get it.
    Edited by Gidorick on December 15, 2015 4:48PM
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  • TheShadowScout
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    I say again, in my opinion the best way to handle the dye system is leave it as it is now, and just allow buying unlocks for dyes in the crown store. Much like crafting motivs.
    Then everyone can decide for themselves if they want to play for it, or pay for it. If that one extra-difficult-to-obtain dye is worth the cost, or if they'd rather spend the time instead.
    And for the rest, as with crafting motivs, either they can feel all eexclusive, or the game benefits from more profit, thus more content finances all the sooner. Everyone wins.

    The Idea of adding more more meaningful rewards to the extra-difficult achievements has merit as well. Dye colors are abit too basic to keep some from the general populance... titles on the other hand, we really could use more of those. Especially "nickname" type titles that are less meaningful then "Master Explorer" or "Savior of Nirn"... I would -especially- love to see quests with big choices to award different tirles for different choices. Not that we have many big choices, but there are -some- and I'd like to see them gain more meaning... for example, take Bal Foyen, you have to decide between saving the keep and defending the docks. Why not have a "Keeper" title for one and a "Dock Rat" title for the other choice? Stuff like that...
  • timidobserver
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    I like it as it is.

    I'm kind of surprised that limited time dyes are not showing up on the crown store. Gw2 makes a lot of $$$ off of that.
    Edited by timidobserver on December 15, 2015 5:37PM
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  • Sausage
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    Sausage wrote: »
    I think they should add proper Dye Crafting skill, then Achievements should reward CPs, two ways to go, 1) As soon as new season starts and CP-cap is raised, your Achievements Points are calculated and given as CP reward to you. 2) Simply, faster CP-gain, higher your achievement points are, faster CP-gain.

    There is no other way to address this idea other than to call it absolute stupidity. If people have a problem with a cosmetic being attached to achievements, why the f*** would they want to have character power associated to them?

    Why dont top Leaderboard players doesnt get any cool dyes? They deserve it if anybody. I think Leaderboards should be turned into bragging right thing, add some dyes to Leaderboards, so people can show off how good they are.

    Just remove Dyes from Achievements, add some Dye Crafting, some Rare Dyes are earned via Leaderboards, thats what I think.
    Edited by Sausage on December 15, 2015 5:39PM
  • NovaMarx
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    I personally like it the way it is. But was intrigued by the option of getting other things through achievements. I would love to see more titles (especially from doing passive activities, such as crafting - imagine completing all achievements in crafting and getting the title "Master Crafter"), and vanity items would be nice too :blush:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
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  • MornaBaine
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    Gidorick wrote: »
    I think the perspective that the Achievement tied colors are "purely cosmetic" is a bit off. And I don't think people are spitefully wanting to keep colors for themselves because they want to feel better than others... I think they're proud of their colors and they wear them like medals and badges of honor.

    I wouldn't be opposed to the colors being moved to the Crown Store and something else be introduced for the Achievements... but I would very much like to know what else could be used? Auras... that would get annoying quickly. Armors and weapons? Players wouldn't use those because they craft their own armor. Costumes wouldn't be good because there are dozens of colors and to replace each of those with costumes would eliminate that costume as a Crown Store item.

    Colors are good for Achievement rewards because they don't infringe on gameplay at all, yet they allow the player to publically display their achievements while even displaying their own style in the armor. What else would check those three boxes? Topcoats? Matte, Gloss, metallic, pearlescent, metalflake... what else is there?

    I think topcoats, new dyes, and patterns could all be added to the crown store at some point but the current dyes are good as they are as achievement rewards.

    For the Julianos White color, Morna, I'll say the same thing I say to people who complain about crown store prices. You have to decide if obtaining that thing (Julianos White in your case) is worth what it takes to get that thing (In this case, performing a Trial) to you?

    Yea, it sucks to do something you don't want to do to get something you want... but man, it sure will feel great if you are ever able to get it.

    See but you're equating this kind of "achievement" to a real achievement. Which it isn't. I'm a nerd playing a game. None of it is "hard"...I'm sitting in a comfy chair in my comfy home for pete's sake. So when I "achieve" something in the game, I get no actual sense of accomplishment from it. Because I know this activity for what it is, an enjoyable time waster. When I won a match at a martial arts tournament or took my horse flawlessly over a fence that had been giving us trouble for the first time.... when I finished a painting and was pleased with the result... or wrote a poem... or won a fencing match... or got a good group with a new gun...or did well on a college exam... or taught my daughter how to execute a flawless sidekick after snapping up from a forward roll... THOSE are achievements. THOSE things give me satisfaction and a sense of accomplishment. This game is something I do for giggles. It's pretty and it allows me to engage with other storytellers/roleplayers in an enjoyable way. PvP actually takes away from that because it's all just about game mechanics, many of which do not work as advertised/intended anyway, and "pwning noobs"/ruining someone's day is not my idea of any sort of worthwhile achievement or accomplishment. I kind of feel sorry for people who think that it is and believe they may need to go outside more often.
    Edited by MornaBaine on December 15, 2015 7:39PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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