MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?
That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?
That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.
You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.
MercyKilling wrote: »Back when dyes were first on the slot to be introduced, I offered feedback as to how to work it.
Simply attach a "cost" to the dye, and make said "cost" purchased with all these achievement points we've been accumulating for absolutely no reason whatsoever. This way, a player could purchase what colors they wanted.
Common = 5 points
Uncommon = 10 points
Rare = 25 points
Or some such. However, TO THIS VERY DAY.....we players have absolutely NO USE WHATSOEVER for all these achievement points that have been in the game SINCE LAUNCH DAY.
I say either get rid of achievement points or give us a reason to have them.
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?
That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.
You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.
The bolded phrase makes my point for me.
"UltimaJoe777 wrote: »Why do Dyes make your Armor Bound?
Because Dyes are like Badges of Honor, showcasing your Achievements.
Right now dyes are basically the only way how to let stranger know "hey! I completed this cool achievement!" That's why I kinda like they are bound to specific achievements. Not that most ppl ingame care, but still.
UltimaJoe777 wrote: »"UltimaJoe777 wrote: »Why do Dyes make your Armor Bound?Because Dyes are like Badges of Honor, showcasing your Achievements.
Dyes make your armor bound?? I have never had that happen to anything I've dyed.Sold some,and put some into my guild's banks.
MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
You are in no way "forced" to PVP... If you want the dye, sure you must PVP... but you're not forced to PVP. You are perfectly able to play ESO PVE only... without those dyes.
Hindsight, I wish ESO didn't have a PVP Zone and that PVP was instead localized to smaller 1v1-4v4 battles. The stink of Dark Age of Camelot is all over ESO and it didn't need to be.
MornaBaine wrote: »Right now dyes are basically the only way how to let stranger know "hey! I completed this cool achievement!" That's why I kinda like they are bound to specific achievements. Not that most ppl ingame care, but still.
But dyes are a bad choice for that. Most people have no idea that your dude running around in a dark black outfit completed one of the hardest to get PvP achievements in the game. There should definitely be something BETTER than dyes associated with Achievements.
The other thing I really don't understand is the stated attitude of some people who clearly want dyes to remain unobtainable to other players just because it makes THEM feel special and superior. This system clearly rewards and encourages some pretty childish and spiteful behavior, which I also don't understand at all.
notimetocare wrote: ». At least one of your poll options encourages a culture of entitlement because you 'pay for the game'
MornaBaine wrote: »notimetocare wrote: ». At least one of your poll options encourages a culture of entitlement because you 'pay for the game'
Which one would that be? The first one? It's a poll to gauge opinion among players, none of the answers are me saying, "This is what I want and think should happen." It's a roundup of the possibilities, nothing more. That I have a preference among them is meaningless.
I think they should add proper Dye Crafting skill, then Achievements should reward CPs, two ways to go, 1) As soon as new season starts and CP-cap is raised, your Achievements Points are calculated and given as CP reward to you. 2) Simply, faster CP-gain, higher your achievement points are, faster CP-gain.
notimetocare wrote: »MornaBaine wrote: »notimetocare wrote: ». At least one of your poll options encourages a culture of entitlement because you 'pay for the game'
Which one would that be? The first one? It's a poll to gauge opinion among players, none of the answers are me saying, "This is what I want and think should happen." It's a roundup of the possibilities, nothing more. That I have a preference among them is meaningless.
It was more set up as a sarcastic response to you stating "This system clearly rewards and encourages some pretty childish and spiteful behavior, ". However, I am not sarcastic for nothing. Option 1, 3,and 6. One is talking about being able to use them all freely and the others are about throwing money at the game to get it 'now'
I don't recall claiming that any specific one of these was your opinion. I merely said the poll was your creation and the options are part of the poll. However, I do have the strange feeling you are in the camp of option 1 or 6. Just contextual guesses. More likely 1 as it is the first option you placed, and there is a pretty running theme of pollers doing 'my opinion first'
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?
That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.
You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.
The bolded phrase makes my point for me.
Wow...are you being deliberately obtuse?
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »Actually I was sure to put the "leave as is" option in AND I don't see what wold be dumbing down about there being PvE and PvP ways to get the same dye, which assumes that each would be of comparable difficulty.
Honestly Morna, I think ZOS creates enough of a separation between PVP and PVE as is. If they were to allow PVE achievement dyes to be accomplished through PVP and visa versa, they would just segregate the two gameplay communities even more than they are now.
I don't have a problem with that though. The game styles are radically different enough that there is a very large percentage of players who only WANT to do exclusively one or the other. No one should be "forced" to engage in an activity they hate in order to play the content they love in a game. And I mean that just as much for the PvP crowd as I do the PvE crowd.
I honestly wish I liked PvP better in this game. But I just don't. No way am I going to do it exclusively for weeks on end JUST to get a dye that really SHOULD be available to me by some other means.
Why should it? It's a PvP reward. Do you feel entitled to have the PvP skills while not doing PvP as well?
That's why I said the options for change were about "dumbing down" the dye system. At present you have to do certain things to unlock certain dyes, but you want to be able to get them more easily, for example by buying them or not bothering with the PvP (or the PvE achievements for that matter). In other words, dumbing down.
You're flat wrong. My own choice was actually to have there be PvE and PvP ways to get the same dyes, of comparable difficulty. That's IF the dyes stay locked to achievements. Now honestly what I would PREFER is that the Achievements have MEANINGFUL rewards, something BETTER than dyes. If THAT were the case then the dyes could be "easily" available to all in one way or another. Either of those options are a win for players and neither "dumbs down" ANYTHING.
The bolded phrase makes my point for me.
Wow...are you being deliberately obtuse?
There's nothing obtuse in pointing out that your wanting the dyes to be ""easily" available to all" supports my claim that you're looking to dumb down the dye system given that they are not currently ""easily" available to all", especially when one of your options is for them all to be available in the Crown Store, "even new ones". If enabling them to be bought outside the game rather than being earned in the game isn't dumbing down then I don't know what is!
notimetocare wrote: »I think they should add proper Dye Crafting skill, then Achievements should reward CPs, two ways to go, 1) As soon as new season starts and CP-cap is raised, your Achievements Points are calculated and given as CP reward to you. 2) Simply, faster CP-gain, higher your achievement points are, faster CP-gain.
There is no other way to address this idea other than to call it absolute stupidity. If people have a problem with a cosmetic being attached to achievements, why the f*** would they want to have character power associated to them?
I think the perspective that the Achievement tied colors are "purely cosmetic" is a bit off. And I don't think people are spitefully wanting to keep colors for themselves because they want to feel better than others... I think they're proud of their colors and they wear them like medals and badges of honor.
I wouldn't be opposed to the colors being moved to the Crown Store and something else be introduced for the Achievements... but I would very much like to know what else could be used? Auras... that would get annoying quickly. Armors and weapons? Players wouldn't use those because they craft their own armor. Costumes wouldn't be good because there are dozens of colors and to replace each of those with costumes would eliminate that costume as a Crown Store item.
Colors are good for Achievement rewards because they don't infringe on gameplay at all, yet they allow the player to publically display their achievements while even displaying their own style in the armor. What else would check those three boxes? Topcoats? Matte, Gloss, metallic, pearlescent, metalflake... what else is there?
I think topcoats, new dyes, and patterns could all be added to the crown store at some point but the current dyes are good as they are as achievement rewards.
For the Julianos White color, Morna, I'll say the same thing I say to people who complain about crown store prices. You have to decide if obtaining that thing (Julianos White in your case) is worth what it takes to get that thing (In this case, performing a Trial) to you?
Yea, it sucks to do something you don't want to do to get something you want... but man, it sure will feel great if you are ever able to get it.