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@ZOS - Is This Intentional?

Molag_Crow
Molag_Crow
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Hi. I am curious to know if this was ever intended to happen in PvP.

Camouflage Hunter One-shotting a Vampire with 20k Health, and only 1 attack shows on the death recap. :open_mouth:



@ZOS

Edit:
It's definitely not working as intended.
eliisra wrote: »
Let me join on this fun:


wbcH9Nx.png

Props to @Overbowed

How can this be "indented" lol? Where did Battle Spirit go? Camouflage Hunter proc's doing more dmg than skills and ultimates.

Imagine if my templar Burning Light proc's, did 19k dmg in less than 1 second...

This is one of the worse game designs I ever seen in any MMORPG. If working as indented, should at least be subject to change. Especially since they're selling WW/vamp for 1.5k crowns and this is the unavoidable outcome as soon as the poor newbie enters PvP.
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  • DeadlyPhoenix
    DeadlyPhoenix
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    That was an old bug allowing you to stack the damage effect on that spell, it's been fixed for a while now... Cant see the date on the video, but that's what I'm assuming.

    Just saw that there was a vr16.... maybe the bug is back haha....
    Edited by DeadlyPhoenix on December 12, 2015 5:34PM
  • Tryxus
    Tryxus
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    Happened to me all the time :p Now I'm running Camo Hunter too xD
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  • dsalter
    dsalter
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    i can confirm it's back, posted one i get MANY times, always involves a stealth snipe.

    insta%20gibbed%20as%20usual_zpscloe2zrs.png

    I have 19k health (+5k from battle spirit) and about 60 points in the magic damage reduction CP so i shouldnt be instantly exploding for 6k damage.
    Edited by dsalter on December 12, 2015 6:00PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Lightninvash
    Lightninvash
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    I don't believe it is intentional just a bug that came back again.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Certainly hope camo hunter exploit isn't back!! Tho 13k hit is nothing compared to the old CH exploit death recaps
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  • The-Baconator
    The-Baconator
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    dsalter wrote: »
    i can confirm it's back, posted one i get MANY times, always involves a stealth snipe.

    The camo hunter stacking where you could get +10 procs on separate cool downs is not back. The OP just experienced the long-standing bug where a one shot combo with camo hunter involved only shows the damage from camo hunter. If you notice MULTIPLE camo hunter procs on your death recap its because multiple attacks landed while the attacker was "in stealth" (bow heavy attack shards combo, dual wield heavy attack, etc) or the attacker just got really lucky with the percentage based proc.
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  • eliisra
    eliisra
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    Didn't die to one Camoflage Hunter.

    In reality that's 2-3 Camflage Hunter proc's from sneak showing as one, while the light attack and something else, maybe Snipe, Ambush or a heavy attack, isn't showing at all.

    One of multiple Camo proc's got the killing blow, so that's the only skill showing. Death Recap gives up on life with so many and hard hitting attacks on one player in such short window of time, usually under half a second. ESO PvP at it's finest.

    Inb4 his own fault for being a vampire and not using Radiant Magelight on both bars while always standing in caltrops and popping detection potions.
  • Alcast
    Alcast
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    Death recap bugs sometimes out when the last hit is camoproc.
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  • Molag_Crow
    Molag_Crow
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    Still, if you spam click the very start of the video with your sound on, while watching my health, you'll see that it weren't a number of hits at all, probably not even 3 :lol:
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  • Molag_Crow
    Molag_Crow
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    Certainly hope camo hunter exploit isn't back!! Tho 13k hit is nothing compared to the old CH exploit death recaps

    True yeah but since I have like 20800 health on my 'sword & board' and 22k on other bar (entropy) whatever the initial hit was, it may have been much higher for all we know :o but probably just 7kish before hand, depending on how much his initial attack hit, I guess.
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  • Molag_Crow
    Molag_Crow
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    Does anybody know what developer deals with combat skills & mechanics? :p
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  • The-Baconator
    The-Baconator
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    Does anybody know what developer deals with combat skills & mechanics? :p

    That would be Wrobel and he referenced camo hunter as something being looked at in the AOE cap thread:
    Wrobel wrote: »
    Thanks for spending so much time and effort writing up detailed posts on this topic. PvP players are very passionate and seeing passionate fans enjoy the game is the reason we get up in the morning.

    We want PvP fights to be tactical, involving player positioning as a key element of engagements. We don’t want 2 huge masses of players mindlessly bumping into each other while spamming 1 ability. Part of the issue currently is that damaging PBAoE abilities are very powerful, and there are not a lot of effective options to combat this strategy from range. The two avenues of attack we are perusing are buffing siege weapons and investigating making ranged abilities more effective at damaging large groups of players.

    Wheeler is making significant adjustments to siege weapons. You can view and comment on these new changes here. As siege already hits an unlimited number of targets and has an effective cooldown, it’s the perfect tool to get players to spread out.

    On the ability side we’ve got a number of changes planned. PBAoE abilities such as Steel Tornado and purge are much too powerful and cause players to want to stack together to make sure they can all hit the same targets and be purged by the same ally. We’ll be reducing the radius of Steel Tornado so it’s not so much more effective at dealing AoE damage relative to the other abilities in the game. Also, we are reducing the initial damage of Magicka Detonation so it’s less effective vs a single target. To compensate, both the bonus damage per target and the max size of this bonus is increasing. In addition to this we’re looking into making other ranged class abilities deal effective AoE damage.

    These modifications are substantial, and we don’t want to stack too many changes at once. We need to be able to measure the impact and performance changes. We’re going to continue working on performance in Cyrodiil - Fixing the lag is something everyone wants to fix.

    Here are some additional issues we’re considering based on your feedback from this thread:

    • Cone abilities are much harder to hit with than a standard circle, but aren't more effective
    • Multiple gap closers used on the same target means they can’t move
    • Cammo hunter stealth attacks can double proc, killing targets very quickly
    • Force pulse counts as 3 reflects against Reflective Scales
    • Retreating Maneuver buff sticks on healers while they are casting
    • XP to advance Assault and Support skill lines is very high

    Please continue to keep the posts constructive. Productive discussions are best for the players and the devs  Top posts on both sides of this debate: Zheg #93 and Sublime #60.

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  • Molag_Crow
    Molag_Crow
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    Does anybody know what developer deals with combat skills & mechanics? :p

    That would be Wrobel and he referenced camo hunter as something being looked at in the AOE cap thread:
    Wrobel wrote: »
    Thanks for spending so much time and effort writing up detailed posts on this topic. PvP players are very passionate and seeing passionate fans enjoy the game is the reason we get up in the morning.

    We want PvP fights to be tactical, involving player positioning as a key element of engagements. We don’t want 2 huge masses of players mindlessly bumping into each other while spamming 1 ability. Part of the issue currently is that damaging PBAoE abilities are very powerful, and there are not a lot of effective options to combat this strategy from range. The two avenues of attack we are perusing are buffing siege weapons and investigating making ranged abilities more effective at damaging large groups of players.

    Wheeler is making significant adjustments to siege weapons. You can view and comment on these new changes here. As siege already hits an unlimited number of targets and has an effective cooldown, it’s the perfect tool to get players to spread out.

    On the ability side we’ve got a number of changes planned. PBAoE abilities such as Steel Tornado and purge are much too powerful and cause players to want to stack together to make sure they can all hit the same targets and be purged by the same ally. We’ll be reducing the radius of Steel Tornado so it’s not so much more effective at dealing AoE damage relative to the other abilities in the game. Also, we are reducing the initial damage of Magicka Detonation so it’s less effective vs a single target. To compensate, both the bonus damage per target and the max size of this bonus is increasing. In addition to this we’re looking into making other ranged class abilities deal effective AoE damage.

    These modifications are substantial, and we don’t want to stack too many changes at once. We need to be able to measure the impact and performance changes. We’re going to continue working on performance in Cyrodiil - Fixing the lag is something everyone wants to fix.

    Here are some additional issues we’re considering based on your feedback from this thread:

    • Cone abilities are much harder to hit with than a standard circle, but aren't more effective
    • Multiple gap closers used on the same target means they can’t move
    • Cammo hunter stealth attacks can double proc, killing targets very quickly
    • Force pulse counts as 3 reflects against Reflective Scales
    • Retreating Maneuver buff sticks on healers while they are casting
    • XP to advance Assault and Support skill lines is very high

    Please continue to keep the posts constructive. Productive discussions are best for the players and the devs  Top posts on both sides of this debate: Zheg #93 and Sublime #60.
    • Cammo hunter stealth attacks can double proc, killing targets very quickly

    Definitely needs to look at my video then for more clearance on why this needs addressed. :dizzy:

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  • JamilaRaj
    JamilaRaj
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    Now imagine they did not nerf damage with the IC patch. You would have died twice in a row!!!
  • The-Baconator
    The-Baconator
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    JamilaRaj wrote: »
    Now imagine they did not nerf damage with the IC patch. You would have died twice in a row!!!

    As a vamp sorc I really miss the age of 1.6. Those 24k dawnbreaker crits garnered a lot of AP and hate mail :trollface:
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  • Molag_Crow
    Molag_Crow
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    JamilaRaj wrote: »
    Now imagine they did not nerf damage with the IC patch. You would have died twice in a row!!!

    As a vamp sorc I really miss the age of 1.6. Those 24k dawnbreaker crits garnered a lot of AP and hate mail :trollface:

    Glad they got rid of that. :wink:
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  • NovaShadow
    NovaShadow
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    This skill is deeply broken at the moment and its well known therefore everyone is running it.

    I was hit for 15k on a human no less, no undead in me and it still hit me so hard.
    PC NA - EPHS
  • Molag_Crow
    Molag_Crow
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    NovaShadow wrote: »
    This skill is deeply broken at the moment and its well known therefore everyone is running it.

    I was hit for 15k on a human no less, no undead in me and it still hit me so hard.

    Without being a vampire? daaaaamn. :expressionless:
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  • Refuse2GrowUp
    Refuse2GrowUp
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    NovaShadow wrote: »
    This skill is deeply broken at the moment and its well known therefore everyone is running it.

    I was hit for 15k on a human no less, no undead in me and it still hit me so hard.

    Screenshot or it didn't happen :P
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  • revonine
    revonine
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    Had the same Nightblade 3 shot me twice in a row with camo hunter in the space of 5 minutes earlier. The kicker? I wasn't a vampire.
  • Refuse2GrowUp
    Refuse2GrowUp
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    revonine wrote: »
    Had the same Nightblade 3 shot me twice in a row with camo hunter in the space of 5 minutes earlier. The kicker? I wasn't a vampire.

    Camo Hunter can proc against non-undead targets. It is a lower proc rate and 3 times in a row seems a bit high...but then again, no one on the forums has ever been known to exagerate
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  • Holycannoli
    Holycannoli
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    Guys it's not a big deal, it's just a single skill that you can counter. You can spend stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.
    Edited by Holycannoli on December 14, 2015 7:13PM
  • Gilvoth
    Gilvoth
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    Guys it's not a big deal, it's just a single skill. You can spend stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.

    wut? you think being one shot is not a big deal?
  • Refuse2GrowUp
    Refuse2GrowUp
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    Guys it's not a big deal, it's just a single skill. You can spend stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.

    wut? you think being one shot is not a big deal?

    I don't think Camo Hunter is one-shotting anyone. I think it more likely that the death recap involving camo hunter is bugged and not showing all damage taken. Just like it is more than likely that the 13k damage in the OP is most likely not the only damage taken, nor even the damage dealt by camo hunter alone, but rather a bugged death recap that isn't properly accounting for all damage taken. Much akin to how some weaves/animation cancels don't show all the skills you were hit with.

    @Xantaria has a thread tracking current known bugs and exploits. This is something that requires a little more research and might be suitable for inclusion on hit list.
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  • revonine
    revonine
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    revonine wrote: »
    Had the same Nightblade 3 shot me twice in a row with camo hunter in the space of 5 minutes earlier. The kicker? I wasn't a vampire.

    Camo Hunter can proc against non-undead targets. It is a lower proc rate and 3 times in a row seems a bit high...but then again, no one on the forums has ever been known to exagerate

    No it procced twice on me in two separate occasions in a very short time frame. And I know the proc rate is very low against non-undead but that was the point that guy was the luckiest ass in the world. I hope he bought a lotto ticket.

    I only exaggerate over 95% of the time anyway.
    Edited by revonine on December 13, 2015 5:18PM
  • Refuse2GrowUp
    Refuse2GrowUp
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    revonine wrote: »
    I only exaggerate over 95% of the time anyway.

    60% of the time it works 100% of the time ;)

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  • Molag_Crow
    Molag_Crow
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    Guys it's not a big deal, it's just a single skill. You can spend stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.

    wut? you think being one shot is not a big deal?

    I don't think Camo Hunter is one-shotting anyone. I think it more likely that the death recap involving camo hunter is bugged and not showing all damage taken. Just like it is more than likely that the 13k damage in the OP is most likely not the only damage taken, nor even the damage dealt by camo hunter alone, but rather a bugged death recap that isn't properly accounting for all damage taken. Much akin to how some weaves/animation cancels don't show all the skills you were hit with.

    @Xantaria has a thread tracking current known bugs and exploits. This is something that requires a little more research and might be suitable for inclusion on hit list.

    It is though. It just 1-shotted me in the video, it doesn't matter whether or not the other 7k damage was done by a spud or a lettuce, because the 13k camo hunter was caught red handed at the scene of a literal 1-shot death. ^^
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Lol ZOS has no idea what's intentional or not. If they feel its too hard or costly to fix it, they will claim its intentional. That's what they did for the delays in templar abilities.

    It's been a long time since I have had the confidence that ZOS is aware of how mechanics operate in their game.
  • Refuse2GrowUp
    Refuse2GrowUp
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    Guys it's not a big deal, it's just a single skill. You can spend stamina by activating weapon abilities, blocking, dodging, sprinting, interrupting, or removing control effects.

    wut? you think being one shot is not a big deal?

    I don't think Camo Hunter is one-shotting anyone. I think it more likely that the death recap involving camo hunter is bugged and not showing all damage taken. Just like it is more than likely that the 13k damage in the OP is most likely not the only damage taken, nor even the damage dealt by camo hunter alone, but rather a bugged death recap that isn't properly accounting for all damage taken. Much akin to how some weaves/animation cancels don't show all the skills you were hit with.

    @Xantaria has a thread tracking current known bugs and exploits. This is something that requires a little more research and might be suitable for inclusion on hit list.

    It is though. It just 1-shotted me in the video, it doesn't matter whether or not the other 7k damage was done by a spud or a lettuce, because the 13k camo hunter was caught red handed at the scene of a literal 1-shot death. ^^

    I have not seen the video, but if the death recap shows only Camo Hunter, then it is a bug. Camo Hunter is not a skill, but rather a skill buff. You had to have been attacked with something else to proc it, yet that skill, light, or heavy attack is not showing.
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  • Troneon
    Troneon
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    PvP will always be trash in this game with stuff like this happening every month...like since forever..

    Something is always bugged, broken, exploited or just unbalanced and they take months and half a dozen updates to fix and then they break something else....

    PvP will be dead soon except for those that get off on running gank builds and exploits.
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