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Imperial City/Orsinium World Bosses Need a Chnage

  • Strider_Roshin
    Strider_Roshin
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    Phinix1 wrote: »
    Well, we 3-manned Zandadunoz (Unfinished Dolmen) which is arguably the most difficult of the 6. This was about 100 CP ago for me! :p

    LJuSs8Z.jpg

    Also, you DO get decent rewards if you get the daily quest for each boss. You can share them among your group so it is possible to do all 6 in one day. Each turn-in gives a ton of XP and a reward box which often contains set items (Pariah, Trinimac, Briarthorn).

    Also, they are quite fun encounters IMO.

    :smile:

    Well me and my cousin take down IC flag bosses easily enough (and yes that includes divine ashes). If Orsinium are giving this much xp I guess it's worth checking out :-)
  • ChuckyPayne
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    The game should not be changed just because you are antisocial or cannot/will not find a cohesive group to run with.

    Honestly, sounds like you would enjoy a solo player game more than this. Doesn't seem fair to the devs that you play an MMO and complain they should change it to solo content

    You are wrong, I think because of my english, sry. I am not antisocial and I have guild, I did many dungeons trial, and some DSA, etc.

    But you do not tell me it is good if u r alone u got 1k exp, if u are 5 in party 1k/5.
    You do not tell me it is good, when you r do a dolmen is stormheaven and 2 vet16 player farming dolmen bosses for achievement and you have no chance to hit the mobs in dolmen becuase they light attack one-shot kill the mobs.
    You do not tell me it is good, when you r in a raid group 24 ppl, the boss fight takes 2 sec.

    Of couse when I level my characters I like do it alone because of ... (previous post)
  • Merry
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    Magdalina wrote: »
    Im still wondering about one thing:

    Orsinium was advertised as a Solo Pve Zone, but the bosses are way harder to beat than the Bosses in the "GROUP Pve Zone" (Craglorn) ^^

    I know everyone hates this argument, but this is a MMO. I think it makes there should be at least SOMETHING involving grouping in the zone, it's enough that even MSA is purely solo.

    There is a side discussion about Craglorn going on so Id like to just say that, and I only speak for myself, I have tried. For the last month or so. If you do find people to group with no one is on the same part of any quest so you spend all your time trying to get everyone on the same page by which time hours and hours have passed and people have to leave. So you still get nothing done even if you can find a group, which isnt easy to do in the first place.
    As for IC I havent done anything there yet (Yeah, Im still busy trying to get Craglorn done lol) but my guild does it a lot. If the drops are that bad yeah, they should fix that. But the difficulty should be left alone until it becomes the barren waste land/waste of time that Cralorn is.
    M
  • UltimaJoe777
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    OP wants The Elder Scrolls Offline: Tamriel Unlimited.

    Honestly World Bosses were always meant to be tough, but the ones beyond Wrothgar are child's play in comparison. Tougher than your average mob, but still soloable. Wrothgar World Bosses are perfect for group content and pretty much the one and only part of Wrothgar that isn't soloable. Oh and yes plenty of people still do Wrothgar World Boss slaying OP lol

    As for IC, I say leave it as is. It's hilarious watching people flee from wandering bosses :p
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  • UltimaJoe777
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    Phinix1 wrote: »
    Well, we 3-manned Zandadunoz (Unfinished Dolmen) which is arguably the most difficult of the 6. This was about 100 CP ago for me! :p

    LJuSs8Z.jpg

    Also, you DO get decent rewards if you get the daily quest for each boss. You can share them among your group so it is possible to do all 6 in one day. Each turn-in gives a ton of XP and a reward box which often contains set items (Pariah, Trinimac, Briarthorn).

    Also, they are quite fun encounters IMO.

    :smile:

    I beg to differ. I asked my friend to share his Daily Boss quest with me yesterday and it wouldn't share but it DID share to another friend in our group. I had already done that day's Daily so if it is possible to do more than 1 a day it must only apply if you don't actually pick the quest up that day yourself.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I'll admit I did solo the goblin chief and duo the Dwarf construct world bosses. But was it easy ? No because they are world bosses and aren't meant to be done with friends or others. So you can solo them already but you will be in for a challenge.
  • Pangnirtung
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    syzmic wrote: »

    Craglorn should be removed from the game imo or make it soloable.

    This!!!

    Craglorn is a wasteland. Would it be so difficult for ZOS to make the dungeons solo and not group if you entered alone?
  • Magdalina
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    @Merry, Craglorn is a sad place indeed. Honestly its biggest problem is lack of reward. When Lower Craglorn first came out people basically ended up doing nothing but grinding certain parts of it 24/7 for INSANE experience and hundreds of purple drops. So ZOS apparently got scared and just decided to remove experience and good drops from Craglorn for good. As it is now it's a horribly underrated zone, with interesting storyline, really amazing, beautiful, epic instances, interesting mechanics(especially in Upper Craglorn or, say, Shada's Tear before the nerf)...but all you get for doing all of Lower Craglorn atm is about 1/3 of a vet level of experience and some crappy green rewards. I think it's not too late to go back and make it all worth it, just buff it so it's actually fun(again) and add some loot and stuff for the sake of replayability, I mean a whole zone of group delves and most people barely ran them once, what a waste...but guess ZOS is thinking in a different direction now.
    That aside, they did fix part of Craglorn issue and you do NOT need people on the same step of quest as you to progress now. Anyone can come help you unlock the door or follow you to boss instance(in most cases at least), maybe that'll help you a bit ;) If you play PC NA on EP or AD I can come help you myself.

    @UltimaJoe777 , it is possible to do all 6 a day even after doing the quest yourself...thing is, it is NOT possible to have more than one "daily" quest in your journal at a time. So if you pick up a quest, either from groupmate or questgiver you'll be stuck with it til you either complete it or drop it. After you complete/drop it you'll be able to do any of the other 5 quests(but you can only pick one a day up from the questgiver so you'll need someone to share for the rest).
  • zornyan
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    You can easily solo the IC bosses, I have multiple times, they don't do much damage.

    Also some people have solo'd the banner bosses, I can't just yet (I can the axe spinning one, not the nightblade one yet though)
  • NewBlacksmurf
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    Merry wrote: »
    Craglorn too. More so than IC really. IC is stil current content for the most part and people are still doing it. Crag is usually barren, or only a few people are there doing stuff, at least when I play. Finding a group is just not fun.

    M

    Woah!!! Barren...yes
    Kinda needs some adjustments as its still the old times MMO endgame zone that ends up barren when new content rolls.

    Removed...Naah
    Changed in some ways... o K yes I agree

    Solo able ....Naah
    Relevant....yes

    Perhaps this zone would benefit from being like Wrothgar first (scaled)
    The delves would benefit from being more like dungeons so the difficulty would stay and these would just be dungeons.

    The Trials...these should be something you can Always get top gear from so it should scale like LFG tool stuff but that's also Dragon Star Arena


    Maybe it's not all perfect but that's an idea
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  • Asherons_Call
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    Jura23 wrote: »
    Slightly off topic:

    Im one of those ppl who always farm gold mats before they change gear. Cant stand playing and knowing I didnt upgrade to max, but boy, the difference beetween that blue and purple v16 jewelry is sooo tiny that even I dont bother looking for purple pieces.

    Slightly? Lol
  • Kova
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    I'll admit I did solo the goblin chief and duo the Dwarf construct world bosses. But was it easy ? No because they are world bosses and aren't meant to be done with friends or others. So you can solo them already but you will be in for a challenge.

    I'm sitting here thinking the same thing. I just soloed the unfinished dolmen a few days ago, one of the hardest fights I've ever done besides certain Vet Maelstrom stages, but it was fun and affirms the fact that every one has a different skill level.

    If you can't solo a boss, you're just not good enough. I know it hurts to hear and might make someone angry, but it's the truth. As someone said, if a large number of players CAN solo it, then there is no reason to nerf something. If this were an old ps2 game, would you say that sephiroth in KH needs a nerf, or would you just accept you can't beat him?
    EP Sorc: Aydinn
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  • TheShadowScout
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    I like the difficulty.
    Two-manned a certain orsium dwemer über-centurion yesterday... died only once cause i wasn't paying attention and let him "axe" me - 16K in one hit when already a bit bruised just proved to be a bit too much... but then I payed more attention, did way more running, and boy did it feel good when my nightblade archer and the other dragonknight two-hander guy completd the daily all on their twosome!
    Bosses with more adds may require three or four... massed ranged adds can be iffy.
    But still, its quite doable even at less then "huge groups" level.

    But anyways, this is a MMO, people should do groupy stuff here. And I am saying this as habitual sociophobe...
    Don't go for PUGs, get to know people in your guild, make a craglorn date with three others, or something like that...
    No reason to nerf everything just so someone can do it -all- alone. It's not supposed to be soloable (with some exceptions, and they can rightfully brag about it while we others stare in awe at their mad ESO skillz ;) )

    Craglorn... eh. Haven't done it yet because... groupy, and sociophobe. Someday though I will find three people I can endure grouping with and do it any way imaginable, just you wait! ;) But I certainly won't cry for it to be nefred into being soloable... (maaaybe given some adjustments, especially since right now, it feels like its not really all that rewarding... I get to V14 in cadwells, and from there to V16 in wrothgar, and then need V16 gear, why go to craglorn again? Oh, yeah, nirncrux... and that's it? Nirncrux can be farmed without fighting, so its just the nirnhorned weapon drops for research... and those are reportedly super-rare, right? Maybe tweak something there, give people more rewards for craglorn, rewards still viable at post-wrothgar V16...)
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Kova wrote: »
    I'll admit I did solo the goblin chief and duo the Dwarf construct world bosses. But was it easy ? No because they are world bosses and aren't meant to be done with friends or others. So you can solo them already but you will be in for a challenge.

    I'm sitting here thinking the same thing. I just soloed the unfinished dolmen a few days ago, one of the hardest fights I've ever done besides certain Vet Maelstrom stages, but it was fun and affirms the fact that every one has a different skill level.

    If you can't solo a boss, you're just not good enough. I know it hurts to hear and might make someone angry, but it's the truth. As someone said, if a large number of players CAN solo it, then there is no reason to nerf something. If this were an old ps2 game, would you say that sephiroth in KH needs a nerf, or would you just accept you can't beat him?

    Exactly. If you can solo what is meant to be a group boss then good for you. But if you can't that doesn't mean it needs a nerf cause again it is designed by the programmers of ZOS to be a group boss done by 2, 3, or even 10 players. Like I remeber when ESO was in beta and I think it was quakecon '13 when they were doing lets plays they previewed world bosses and they even said then that you'll need help doing them and that's when they showed off the LFG and grouping tools.
  • Caligamy_ESO
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    NO!

    They are already manageable with 2-4 people. We have done all of them in nothing but crafted equipment sets. It is not something special or elite or CP buffed blah blah, a simple CC sorcerer and a templar can take most of these out.
    love is love
  • charisma316
    charisma316
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    NO!

    They are already manageable with 2-4 people. We have done all of them in nothing but crafted equipment sets. It is not something special or elite or CP buffed blah blah, a simple CC sorcerer and a templar can take most of these out.

    again post some proof or silence
  • Turelus
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    I think the opposite, all world bosses should be this hard and actually require groups to fight.

    I remember on release when people grouped up to clear Dolmans and World Bosses, then came the VR nerfs and CP introductions and now you and just walk over and sneeze on a regular world boss to kill it.
    @Turelus - EU PC Megaserver
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  • zornyan
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    NO!

    They are already manageable with 2-4 people. We have done all of them in nothing but crafted equipment sets. It is not something special or elite or CP buffed blah blah, a simple CC sorcerer and a templar can take most of these out.

    again post some proof or silence

    Plenty of videos around, or just go into the sewers/wrothgar and watch people, I've seen people solo banner bosses etc. Done it with only 3 of us before too
  • Mazio
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    again post some proof or silence

    So because someone disagrees with you they have to shut up? lol

    All you have to do is look around, plenty of evidence out there showing it can be done. I've done a fair few Wrothgar world bosses in a 3 man group, and seen IC sewer bosses solo'd numerous times ( but i can't do it myself)

    I'm a fan of the difficulty level, in all honesty i don't want to be able to solo everything because then i may as well log off and play Skyrim or something.

    Update 35- No Fun Allowed
  • myrrrorb14_ESO
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    I like having challenging group content.

    But I wouldn't mind them nerfing old content to make them soloable. After 6 months the interest level in zones drop down and it becomes more difficult to get a group together. Especially those long story arcs that need to be completed in a certain order and must have 4 people to activate switches.

    Just removing the 4 person team requirement would be a huge improvement. I can usually find at least 1 person willing to help out even if they have done it before.
  • paulsimonps
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    Please stop asking for stuff to be soloable or to get more solo content, THIS IS A MULTIPLAYER GAME! This is not The Elder Scrolls VI, this is Elder Scrolls Online, a MMORPG aka massive MULTIPLAYER online roleplaying game. One of the biggest things about an MMO is the great social experience and fun you can have with your friends, and sure you might say I don't have any friends cause I just started playing, well then join a guild, any to start with, make connections and talk to people, its not hard. And if you say "oh but I'm a lone wolf and I still want to be able to do all the content" Then all I can say is F.... you! This game is not for you, this is not a solo game, go mod skyrim and get more content there or go play Fallout 4.

    Orsinium was a great DLC for the whole 2 days it took to do the Quests, and I was going slow, the only fun group content they had was the world bosses, who btw was awesomely designed and scaled very nicely. Now if only we could get more dungeons and trials with bosses like that. We need more Group content that has great replay value to boot, the game needs to be designed in a way that makes it fun to replay content, because, you cannot sate the hunger for new content any other way. It took them months to make Orsinium and we beat it in a day or two, and everything was just a seamy grind. Make it fun to replay the content make us want to do daily quests instead of grind in one spot for more CP, make us want to play the game!
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Please stop asking for stuff to be soloable or to get more solo content, THIS IS A MULTIPLAYER GAME! This is not The Elder Scrolls VI, this is Elder Scrolls Online, a MMORPG aka massive MULTIPLAYER online roleplaying game. One of the biggest things about an MMO is the great social experience and fun you can have with your friends, and sure you might say I don't have any friends cause I just started playing, well then join a guild, any to start with, make connections and talk to people, its not hard. And if you say "oh but I'm a lone wolf and I still want to be able to do all the content" Then all I can say is F.... you! This game is not for you, this is not a solo game, go mod skyrim and get more content there or go play Fallout 4.

    Orsinium was a great DLC for the whole 2 days it took to do the Quests, and I was going slow, the only fun group content they had was the world bosses, who btw was awesomely designed and scaled very nicely. Now if only we could get more dungeons and trials with bosses like that. We need more Group content that has great replay value to boot, the game needs to be designed in a way that makes it fun to replay content, because, you cannot sate the hunger for new content any other way. It took them months to make Orsinium and we beat it in a day or two, and everything was just a seamy grind. Make it fun to replay the content make us want to do daily quests instead of grind in one spot for more CP, make us want to play the game!

    Totally agree with your second part. They need more repeatable and engaging content. Took me a couple weeks to finish everything in Wrothgar. Loved this DLC, their best so far imo.

    But MMORPG, just means there is a lot of people online at the same time doing the same doing the same stuff. There is plenty of room for solo, group, and PvP content in any order or combination you would like to play.

    I often chat online with my friends while running solo. I also help out in group or PVP play when our guild or friends want to do that.

    Guess I'm just tired of the MMORPG argument used for everything.
  • Eleusian
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    IC is thinly populated will get worse.
    Wrothgar is getting thinner every week. I've had to resort to hiding and logging out by the boss areas and just checking back in to see if others are around.
    IC is by far the worst. Forget trying to farm Molag in the middle now .
    PS4 NA
  • Volkodav
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    I havent found too many bosses in Orsinium that cant be killed with just two people.There are one or two that I've run across.
  • zornyan
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    Eleusian wrote: »
    IC is thinly populated will get worse.
    Wrothgar is getting thinner every week. I've had to resort to hiding and logging out by the boss areas and just checking back in to see if others are around.
    IC is by far the worst. Forget trying to farm Molag in the middle now .

    Funny just did this last night with a group, sewers had a huge red zerg of death in it, lots of yellows ganking and camping, and many groups of my fellow blues running throughout.

  • Grabmoore
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    No one soloing an orsinium boss. No chance. Proof required. Being the last man alive at 2% health doesn't count either.

    wzG5UTT.jpg

    Me soloing Edu last night. I was tired, had an empty bottle of vine next to me and my gear was broken from previous grinding.
    Still, Edu wasn't really a challenge at all.If you truely believe, no world boss can be soloed, you might want to change your playstyle.

    Imo, the only boss you can't really solo is the mad Orge and that's only because of the healers constantly respawning. Unfinished dolmen can be kited by an altmer magicka cookie cutter sorc. That will take 20 minutes, but it's surely possible.
    I mean, look at this: https://www.youtube.com/watch?v=ewGKJ0fWBs0
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  • Destyran
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them


    I have 2 manned every world boss in orsinium and alot! Not all! In ic
  • zerosingularity
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    Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore

    How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players

    Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them

    No.

    IC bosses drop trophies each time, and for the difficulty the loot is good. (Could be better but meh.) Also ALL the Imp city (District+Sewers)bosses are 2-mannable. (I do it ALL the time.) Many are solo-able.

    As for the Wrothgar Group bosses, Their loot could be buffed a little, but the difficulty is fine where it is at. Most are easy, and it is fun that it takes a group to do. You can get a group in zone or guild and make an event out of nailing all the dailies in an evening, it's fun.
    NA-PC

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  • AlnilamE
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    Turelus wrote: »
    I think the opposite, all world bosses should be this hard and actually require groups to fight.

    I remember on release when people grouped up to clear Dolmans and World Bosses, then came the VR nerfs and CP introductions and now you and just walk over and sneeze on a regular world boss to kill it.

    Pretty much this.

    OP, are you on Console? Because on PC NA EP, zone chat in Wrothgar is all about grouping up for the world bosses.

    The Moot Councillor
  • Thalmor-Nordmaster
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    I was part of a trio on Zan at UD I died ALOT !!!!!!!
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