Well, we 3-manned Zandadunoz (Unfinished Dolmen) which is arguably the most difficult of the 6. This was about 100 CP ago for me!
Also, you DO get decent rewards if you get the daily quest for each boss. You can share them among your group so it is possible to do all 6 in one day. Each turn-in gives a ton of XP and a reward box which often contains set items (Pariah, Trinimac, Briarthorn).
Also, they are quite fun encounters IMO.
Refuse2GrowUp wrote: »The game should not be changed just because you are antisocial or cannot/will not find a cohesive group to run with.
Honestly, sounds like you would enjoy a solo player game more than this. Doesn't seem fair to the devs that you play an MMO and complain they should change it to solo content
andypappb16_ESO wrote: »Im still wondering about one thing:
Orsinium was advertised as a Solo Pve Zone, but the bosses are way harder to beat than the Bosses in the "GROUP Pve Zone" (Craglorn) ^^
I know everyone hates this argument, but this is a MMO. I think it makes there should be at least SOMETHING involving grouping in the zone, it's enough that even MSA is purely solo.
Well, we 3-manned Zandadunoz (Unfinished Dolmen) which is arguably the most difficult of the 6. This was about 100 CP ago for me!
Also, you DO get decent rewards if you get the daily quest for each boss. You can share them among your group so it is possible to do all 6 in one day. Each turn-in gives a ton of XP and a reward box which often contains set items (Pariah, Trinimac, Briarthorn).
Also, they are quite fun encounters IMO.
charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
Craglorn too. More so than IC really. IC is stil current content for the most part and people are still doing it. Crag is usually barren, or only a few people are there doing stuff, at least when I play. Finding a group is just not fun.
M
Slightly off topic:
Im one of those ppl who always farm gold mats before they change gear. Cant stand playing and knowing I didnt upgrade to max, but boy, the difference beetween that blue and purple v16 jewelry is sooo tiny that even I dont bother looking for purple pieces.
Forestd16b14_ESO wrote: »I'll admit I did solo the goblin chief and duo the Dwarf construct world bosses. But was it easy ? No because they are world bosses and aren't meant to be done with friends or others. So you can solo them already but you will be in for a challenge.
Forestd16b14_ESO wrote: »I'll admit I did solo the goblin chief and duo the Dwarf construct world bosses. But was it easy ? No because they are world bosses and aren't meant to be done with friends or others. So you can solo them already but you will be in for a challenge.
I'm sitting here thinking the same thing. I just soloed the unfinished dolmen a few days ago, one of the hardest fights I've ever done besides certain Vet Maelstrom stages, but it was fun and affirms the fact that every one has a different skill level.
If you can't solo a boss, you're just not good enough. I know it hurts to hear and might make someone angry, but it's the truth. As someone said, if a large number of players CAN solo it, then there is no reason to nerf something. If this were an old ps2 game, would you say that sephiroth in KH needs a nerf, or would you just accept you can't beat him?
charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
Caligamy_ESO wrote: »charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
NO!
They are already manageable with 2-4 people. We have done all of them in nothing but crafted equipment sets. It is not something special or elite or CP buffed blah blah, a simple CC sorcerer and a templar can take most of these out.
charisma316 wrote: »Caligamy_ESO wrote: »charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
NO!
They are already manageable with 2-4 people. We have done all of them in nothing but crafted equipment sets. It is not something special or elite or CP buffed blah blah, a simple CC sorcerer and a templar can take most of these out.
again post some proof or silence
charisma316 wrote: »
again post some proof or silence
paulsimonps wrote: »Please stop asking for stuff to be soloable or to get more solo content, THIS IS A MULTIPLAYER GAME! This is not The Elder Scrolls VI, this is Elder Scrolls Online, a MMORPG aka massive MULTIPLAYER online roleplaying game. One of the biggest things about an MMO is the great social experience and fun you can have with your friends, and sure you might say I don't have any friends cause I just started playing, well then join a guild, any to start with, make connections and talk to people, its not hard. And if you say "oh but I'm a lone wolf and I still want to be able to do all the content" Then all I can say is F.... you! This game is not for you, this is not a solo game, go mod skyrim and get more content there or go play Fallout 4.
Orsinium was a great DLC for the whole 2 days it took to do the Quests, and I was going slow, the only fun group content they had was the world bosses, who btw was awesomely designed and scaled very nicely. Now if only we could get more dungeons and trials with bosses like that. We need more Group content that has great replay value to boot, the game needs to be designed in a way that makes it fun to replay content, because, you cannot sate the hunger for new content any other way. It took them months to make Orsinium and we beat it in a day or two, and everything was just a seamy grind. Make it fun to replay the content make us want to do daily quests instead of grind in one spot for more CP, make us want to play the game!
charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
IC is thinly populated will get worse.
Wrothgar is getting thinner every week. I've had to resort to hiding and logging out by the boss areas and just checking back in to see if others are around.
IC is by far the worst. Forget trying to farm Molag in the middle now .
DRXHarbinger wrote: »No one soloing an orsinium boss. No chance. Proof required. Being the last man alive at 2% health doesn't count either.
charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
charisma316 wrote: »Tell me why you make the World Bosses in IC district and all the Sewer Flag Bosses as well as the Orsinium World Bosses so insanely difficult whereyou need large groups to defeat when in reallity they dont drop anything worth a damn and nobody really wastes there time in doing them anymore
How About YOu either Extremely Nerf all these Bosses to make them manageble to do by 2-4 Man Groups for the Majority of players
Or actually make them all where they drop some actuall good Loot so people will actually assist people who want to do them
I think the opposite, all world bosses should be this hard and actually require groups to fight.
I remember on release when people grouped up to clear Dolmans and World Bosses, then came the VR nerfs and CP introductions and now you and just walk over and sneeze on a regular world boss to kill it.