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How to fix the Fall Damage bug in 2 minutes

  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon.

    Shall I post my ping when I get pushed by 59 red at the mile gate and literally all my raid is doing is heals and Rapids?

    Might the common theme here be the hoard of people / sheer number of characters as opposed to my specific group? Let go of the tinfoil hat and think.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon.

    Shall I post my ping when I get pushed by 59 red at the mile gate and literally all my raid is doing is heals and Rapids?

    Might the common theme here be the hoard of people / sheer number of characters as opposed to my specific group? Let go of the tinfoil hat and think.

    Post whatever you like to prouve your point. On my side, I'm going to post my ping spiking up from 200-300ms to 800-1200ms as your group pushes in and start spamming aoes.

    Again, I'm not blaming VE or anybody in particular. I'm affirming that with the actual conditions on Azura Star that I've been stating over and over again, running in a 24men organized group spamming aoes is very detrimental to the server.
    Edited by frozywozy on December 13, 2015 10:31PM
    Frozn - Stamdk - AR50
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  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 5 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    The sheer number of people responding to your post because they thought that you were attacking VE shows that I am not unreasonable in making the same assumption. I tried to call a truce but you kept going over nothing. No one attacked your guild. Let it go.
    Edited by hammayolettuce on December 13, 2015 10:51PM
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  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.
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  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.

    Soooo you're not talking to or about VE?
    Winni
    ~
    VE
    Decibel
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Winnamine wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.

    Soooo you're not talking to or about VE?

    For the 6th time, no I'm talking about 24men groups in general.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Winnamine
    Winnamine
    ✭✭✭✭✭
    frozywozy wrote: »
    Winnamine wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.

    Soooo you're not talking to or about VE?

    For the 6th time, no I'm talking about 24men groups in general.

    But VE often runs 24 people.
    Winni
    ~
    VE
    Decibel
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Winnamine wrote: »
    frozywozy wrote: »
    Winnamine wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.

    Soooo you're not talking to or about VE?

    For the 6th time, no I'm talking about 24men groups in general.

    But VE often runs 24 people.

    1 + 2 = 4?
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    The cat is this thread.
    tsltiQn.jpg
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Satiar wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon.

    Shall I post my ping when I get pushed by 59 red at the mile gate and literally all my raid is doing is heals and Rapids?

    Might the common theme here be the hoard of people / sheer number of characters as opposed to my specific group? Let go of the tinfoil hat and think.

    Post whatever you like to prouve your point. On my side, I'm going to post my ping spiking up from 200-300ms to 800-1200ms as your group pushes in and start spamming aoes.

    Again, I'm not blaming VE or anybody in particular. I'm affirming that with the actual conditions on Azura Star that I've been stating over and over again, running in a 24men organized group spamming aoes is very detrimental to the server.

    Why is us being in a group so important? Why is VE moving through a breach with 24 somehow worse than 30-49 randoms pouring through a breach?

    Why is it ok for you and 60 reds to attack Glademist (as was done the other night) but you call me out for bringing practically 1/3 of that into a keep?
    Edited by Satiar on December 14, 2015 12:22AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    frozywozy wrote: »
    Satiar wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon.

    Shall I post my ping when I get pushed by 59 red at the mile gate and literally all my raid is doing is heals and Rapids?

    Might the common theme here be the hoard of people / sheer number of characters as opposed to my specific group? Let go of the tinfoil hat and think.

    Post whatever you like to prouve your point. On my side, I'm going to post my ping spiking up from 200-300ms to 800-1200ms as your group pushes in and start spamming aoes.

    Again, I'm not blaming VE or anybody in particular. I'm affirming that with the actual conditions on Azura Star that I've been stating over and over again, running in a 24men organized group spamming aoes is very detrimental to the server.

    Why is us being in a group so important? Why is VE moving through a breach with 24 somehow worse than 30-49 randoms pouring through a breach?

    Why is it ok for you and 60 reds to attack Glademist (as was done the other night) but you call me out for bringing practically 1/3 of that into a keep?

    I already answered that question many times. Here it is again. 50 pugs don't all spam aoes in a synchronized fashion. Plus, usually more than 50% of them are single target. A group of 24 all spamming aoes such as healing springs, purges, steel tornadoes, impulses and prox det all at the same time (which was proven by Brian that prox det require ALOT of LoS checks) require more calculations on the server and have larger consequences.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    Satiar wrote: »
    frozywozy wrote: »
    Satiar wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon.

    Shall I post my ping when I get pushed by 59 red at the mile gate and literally all my raid is doing is heals and Rapids?

    Might the common theme here be the hoard of people / sheer number of characters as opposed to my specific group? Let go of the tinfoil hat and think.

    Post whatever you like to prouve your point. On my side, I'm going to post my ping spiking up from 200-300ms to 800-1200ms as your group pushes in and start spamming aoes.

    Again, I'm not blaming VE or anybody in particular. I'm affirming that with the actual conditions on Azura Star that I've been stating over and over again, running in a 24men organized group spamming aoes is very detrimental to the server.

    Why is us being in a group so important? Why is VE moving through a breach with 24 somehow worse than 30-49 randoms pouring through a breach?

    Why is it ok for you and 60 reds to attack Glademist (as was done the other night) but you call me out for bringing practically 1/3 of that into a keep?

    I already answered that question many times. Here it is again. 50 pugs don't all spam aoes in a synchronized fashion. Plus, usually more than 50% of them are single target. A group of 24 all spamming aoes such as healing springs, purges, steel tornadoes, impulses and prox det all at the same time (which was proven by Brian that prox det require ALOT of LoS checks) require more calculations on the server and have larger consequences.

    A few points:

    1. I don't think it's fair to fault guilds or groups for coordination. You know the game well enough to know that the best groups are highly efficient and coordinated, that's what makes them good.

    This leads us to 2. Coordinated groups allow for the dispersal of large mobs of players, like the EP one at Glade the other day or the one I fought just the other night outside Chalmam. The answer to large numbers of uncoordinated or disorganized players should always be superior coordination and organiztion. It makes little sense to disparage groups using basic tactics like that.

    3. All this aside, that doesn't explain why servers can slow down to a grind when all we are doing is sieging and another group is just stealthing. I had 900 ping last week sieging Roebeck, had a really bad feeling about it, and shortly got ambushed by 50+ people. Server died long before any PROXES or aoes or skills were going off.

    I can sympathize with the idea that groups cause spikes, but seeing as we can do this just fine in other servers my guess is that it's the sheer number of people involved that are to blame. Shifting all that blame onto anyone running a decent group is wrong and unfair.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Takllin
    Takllin
    ✭✭✭✭✭
    Winnamine wrote: »
    frozywozy wrote: »
    Winnamine wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.

    I'm not assuming anything. You posted to a thread by a member of VE who was complaining about fall damage, to say stop running 24 men groups.

    You can try to spin it however you want, but it's clearly there. The amount of whispers you send our leads about the subject as well...

    Keep on surfing with that EP zerg though and blaming the 24 man groups for the lag.

    Again, I said to stop running in a 24men group as a suggestion to help server performances causing the fall damage issue that has been going for a year now. I never quoted or mentioned names or guilds. Get your fact straights and don't wear the hat if it doesn't suit you. End of story.

    Soooo you're not talking to or about VE?

    For the 6th time, no I'm talking about 24men groups in general.

    But VE often runs 24 people.

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