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How to fix the Fall Damage bug in 2 minutes

Teargrants
Teargrants
✭✭✭✭✭
✭✭✭✭
1. Find all "Knock Up"/"Knock Back" CC tags.
2. Replace with "Knock Down".
3. ????
4. Profit.

5. Come back in 10 years when your coding monkey has an actual fix.

You're welcome, ZOS.
vn311.jpg
Edited by Teargrants on December 12, 2015 4:38AM
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  • ataggs
    ataggs
    ✭✭✭✭
    Thank you for posting this. I don't know which I hate more, fall damage or fall damage exploiter guild ( you know who you are). Kind of like when we all agreed to stop meteor spam but there was always one guild that would still do it. Fall damage exploiter guild, you are elite level players, act like it. Why not just use the same abilities everyone else uses?
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.
    Fall damage bug isn't confined to lag spikes. Removing knock back, which is the only CC category that causes bugged fall damage, would prevent it from happening 100% until a proper fix can be coded.

    As far as 24 man groups, if you don't like that, then the only way that's changing is if you have ZOS lower their max group size.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Iyas
    Iyas
    ✭✭✭✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Sounds like a good fix!
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Erondil
    Erondil
    ✭✭✭✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    We run in 12men groups and 60% of our deaths are fall damage. We face group of 48 stacked all together, lagging the *** out of the server and then spamming meteor on us. Politically ask them to stop using meteor didnt work, considering its the only way for them to kill us. Do you have any other solution?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Cinbri
    Cinbri
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    ✭✭✭✭
    I remember the time when such mechanic didnt proc this bug, was good time. Nwm, fall damage is just too OP to beat it, but dont forget it proc by texture/terrain diffrenece mostly
    https://www.youtube.com/watch?v=ve4u6nnywio
    Edited by Cinbri on December 12, 2015 2:44PM
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    It occurs even when we are running with 12-16 during off times as well. Good try though!

    Edit - It's also starting to become adopted by the not so elite guilds as well.
    Edited by Huckdabuck on December 12, 2015 2:51PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Psilent
    Psilent
    ✭✭✭✭✭
    Teargrants wrote: »
    1. Find all "Knock Up"/"Knock Back" CC tags.
    2. Replace with "Knock Down".
    3. ????
    4. Profit.

    5. Come back in 10 years when your coding monkey has an actual fix.

    You're welcome, ZOS.
    vn311.jpg

    Due to the way programming works in this game your fix would cause the following issues.

    1. Changing the tags to "Knock Down" will cause the delve "Mephala's Nest" in Stonefalls to turn into a Singularity and begin destroying Tamriel, this would need to be fixed because it will ruin someone's immershuns.

    2. The fix to the Singularity in "Mephala's Nest" will then cause the ghost image near Sejanus to turn into Jean Luc Picard and he'll begin to spam in /yell and in zone wide voice every minute "THERE ARE FOUR LIGHTS". This would also bring all nightblades out of stealth and grayout Ambush and its morphs, thus breaking Nightblade Immershuns.

    3. The fix to the ghost of Jean Luc Picard would accidently rollback the lighting and bot prevention patch. Causing everyone's latency to drop to below 50 and FPS to jump up to 100+. However, trees will not cast shadows and a new level 10 entering Cyrodiil for the first time will have his/her immershuns ruined by said tree. This will need to be fixed..

    4. The fix to the shadows of the tree will then cause one of Nirn's moons to experience orbital decay passing Nirn's Roche Limit, thus breaking apart and causing massive meteors in Cyrodiil. These meteors will cause a "Knock Up" and "Knock Down" effect that will cause players to experience 101,178 fall damage. At this point ZOS will release a statement via reddit saying "We have plans to fix the meteors falling, but it will not be implemented until after our class update patch in the 3rd quarter of 2016".

    5. We cry =(

    Edited by Psilent on December 12, 2015 3:00PM
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    id rather see the whirling blade/steel tornado spam nothing worse then taking fall damage then getting whirling bladed
  • Zheg
    Zheg
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    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Mmm, yes, the times last night when our 20-24 man group was fighting 50+ yellows or 50+ reds with no other blue support around it was clearly our fault for the lag spikes. If only we split our raid up into smaller groups and embedded them in 2+ raids of blue pugs like you do with your guys on red, then we could absolve ourselves of all blame for the lag. /golfclap

    You are truly insightful - though maybe not for the reasons you think.

    I'm surprised people haven't been clamoring for meteor to have a wider aoe range so they can literally oneshot people because of terribad coding and then think they're good like they want to do with the incoming siege meta. Who needs an aoe cap removal or dynamic ulti or any of that? Just toss out meteors whenever the ground isn't flat and profit.
    Edited by Zheg on December 12, 2015 5:47PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Erondil wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    We run in 12men groups and 60% of our deaths are fall damage. We face group of 48 stacked all together, lagging the *** out of the server and then spamming meteor on us. Politically ask them to stop using meteor didnt work, considering its the only way for them to kill us. Do you have any other solution?

    Did I say @Erondil , please stop running in a 24men group creating 1200+ ms lag spikes? No. Then, you should blame the 48players you faced, plane simple.

    Huckdabuck wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    It occurs even when we are running with 12-16 during off times as well. Good try though!

    Edit - It's also starting to become adopted by the not so elite guilds as well.

    I never said that the situation only occurs when you run in a 24men ballgroup. But running into a 24men ballgroups spamming stuff to the point where meteor and leap has a considerable delay and rubberband people who get hit and kill them with falling damage surely doesn't help.
    Edited by frozywozy on December 12, 2015 6:52PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • ataggs
    ataggs
    ✭✭✭✭

    frozywozy wrote: »
    Erondil wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    We run in 12men groups and 60% of our deaths are fall damage. We face group of 48 stacked all together, lagging the *** out of the server and then spamming meteor on us. Politically ask them to stop using meteor didnt work, considering its the only way for them to kill us. Do you have any other solution?

    Did I say @Erondil , please stop running in a 24men group creating 1200+ ms lag spikes? No. Then, you should blame the 48players you faced, plane simple.

    Huckdabuck wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    It occurs even when we are running with 12-16 during off times as well. Good try though!

    Edit - It's also starting to become adopted by the not so elite guilds as well.

    I never said that the situation only occurs when you run in a 24men ballgroup. But running into a 24men ballgroups spamming stuff to the point where meteor and leap has a considerable delay and rubberband people who get hit and kill them with falling damage surely doesn't help.

    It sounds like you are saying the fall damage is unintentional, and in some cases I'm sure it is. For that, I blame ZOS. I'm talking about talented players who know exactly they are doing and exploiting this bug. It's just disappointing.
      Confirmed Casual
    • Templar DC- Zee Taggs
    • Templar EP- Zoola
    • Templar AD- Old Zoola
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Meteor has certainly caught on again. If BBQ dies to Fall Damage one more time I think he will break :(
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Psilent wrote: »
    Teargrants wrote: »
    1. Find all "Knock Up"/"Knock Back" CC tags.
    2. Replace with "Knock Down".
    3. ????
    4. Profit.

    5. Come back in 10 years when your coding monkey has an actual fix.

    You're welcome, ZOS.
    vn311.jpg

    Due to the way programming works in this game your fix would cause the following issues.

    1. Changing the tags to "Knock Down" will cause the delve "Mephala's Nest" in Stonefalls to turn into a Singularity and begin destroying Tamriel, this would need to be fixed because it will ruin someone's immershuns.

    2. The fix to the Singularity in "Mephala's Nest" will then cause the ghost image near Sejanus to turn into Jean Luc Picard and he'll begin to spam in /yell and in zone wide voice every minute "THERE ARE FOUR LIGHTS". This would also bring all nightblades out of stealth and grayout Ambush and its morphs, thus breaking Nightblade Immershuns.

    3. The fix to the ghost of Jean Luc Picard would accidently rollback the lighting and bot prevention patch. Causing everyone's latency to drop to below 50 and FPS to jump up to 100+. However, trees will not cast shadows and a new level 10 entering Cyrodiil for the first time will have his/her immershuns ruined by said tree. This will need to be fixed..

    4. The fix to the shadows of the tree will then cause one of Nirn's moons to experience orbital decay passing Nirn's Roche Limit, thus breaking apart and causing massive meteors in Cyrodiil. These meteors will cause a "Knock Up" and "Knock Down" effect that will cause players to experience 101,178 fall damage. At this point ZOS will release a statement via reddit saying "We have plans to fix the meteors falling, but it will not be implemented until after our class update patch in the 3rd quarter of 2016".

    5. We cry =(

    All of this is why we can't have nice things.

    I used to joke that some bug fix will have a side effect that allows DKs to fly. Then it actually happened...
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • GRxKnight
    GRxKnight
    ✭✭✭✭✭
    I'm surprised said exploiting guild hasn't come on to defend themselves yet and claim their innocence (not that anyone would believe them)...
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.
    Edited by frozywozy on December 13, 2015 10:03AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers. Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server for running up and down around bleakers stairs or on the path north of chalman for 30-45mins straight with a constant ping of 800ms.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't remove the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lowered by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.
    Edited by frozywozy on December 13, 2015 7:18PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you. I don't know what your guild is like or how many people you have etc and I would never claim to. Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    2.) I wasn't trying to take a stance about calling out your movement in zone. Clearly that works for you on EP and it has the opposite of the desired effect with DC. I was just pointing out that pug aggro happens and announcing your objectives kinda streamlines the process. I wasn't making a judgement about what you're doing. My main point was that 24 people in the same vicinity is the same regardless of whether or not they are grouped.

    3.) We are in agreement about AoE caps.

    Let's chalk this up to a misunderstanding of each other. I thought you were attacking my guild and you thought I was attacking yours. Neither was the case.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 5 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Edited by frozywozy on December 13, 2015 9:31PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Takllin
    Takllin
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
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    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    i don't buy that the 24 cause more lag than the 50. I almost always know when I'm going to be bombed in a keep simply because the high ping tells me I'm not alone... and they're not even using skills or on my screen.

    Blaming lag on a group is almost always incorrect, and the lag isn't logical. Fought like 59 AD in TF last night and there was hardly and lag: multiple organized groups with proxy all fighting in a keep and my ping never went over 300. Than sometimes I have 12 fighting 30 at Bleakers and I can't even use skills.

    The baseless blame game must stop :(

    And honestly I'd die much less, Frozn, if there was less lag. Most of my deaths come from not being able to pop defensive units like nova, negate or barrier because of lag. I'm confident in taking on 2-3x my number if I could actually use my abilities In said situation.
    Edited by Satiar on December 13, 2015 7:53PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Darnathian
    Darnathian
    ✭✭✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    i agree you get targetted but it is not because you a Grand Warlord. lol. get over yourself. i believe it has something to do with the way you speak to others. for example calling one of the most respected women in this game a pig and thinking its funny. just saying.
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    ya but his group is small so that doesnt count. lol.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    i don't buy that the 24 cause more lag than the 50. I almost always know when I'm going to be bombed in a keep simply because the high ping tells me I'm not alone... and they're not even using skills or on my screen.

    Blaming lag on a group is almost always incorrect, and the lag isn't logical. Fought like 59 AD in TF last night and there was hardly and lag: multiple organized groups with proxy all fighting in a keep and my ping never went over 300. Than sometimes I have 12 fighting 30 at Bleakers and I can't even use skills.

    The baseless blame game must stop :(

    And honestly I'd die much less, Frozn, if there was less lag. Most of my deaths come from not being able to pop defensive units like nova, negate or barrier because of lag. I'm confident in taking on 2-3x my number if I could actually use my abilities In said situation.

    Right. Just ignore every single fact that prouve that 24men groups are the major cause of the problem and go straight saying that in said campaign, the server supports your ball group better than on Azura. Fine then, how about you keep playing there if you have a better time over there?

    The fact that you don't get as many performance issues in other campaigns is the fact that Azura is max pop and Haderus is not. The max population is too high for what a server can support. This being said, if you decide to bring a 24men group spamming aoes on top of a server max pop, it creates alot more problems.

    Darnathian wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    i agree you get targetted but it is not because you a Grand Warlord. lol. get over yourself. i believe it has something to do with the way you speak to others. for example calling one of the most respected women in this game a pig and thinking its funny. just saying.

    You know what's even funnier than calling one of the most respected woman in this game a pig? Laughing with the said woman about how weird you were to leave the guild for saying that and thinking she was offended about it.

    Man, you must have had dem feelings for her to still have a grudge about that. haha

    Time to get over it I think. Or at least don't bring it in a thread regarding falling damage.
    Edited by frozywozy on December 13, 2015 9:45PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
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    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    frozywozy wrote: »
    Satiar wrote: »
    i don't buy that the 24 cause more lag than the 50. I almost always know when I'm going to be bombed in a keep simply because the high ping tells me I'm not alone... and they're not even using skills or on my screen.

    Blaming lag on a group is almost always incorrect, and the lag isn't logical. Fought like 59 AD in TF last night and there was hardly and lag: multiple organized groups with proxy all fighting in a keep and my ping never went over 300. Than sometimes I have 12 fighting 30 at Bleakers and I can't even use skills.

    The baseless blame game must stop :(

    And honestly I'd die much less, Frozn, if there was less lag. Most of my deaths come from not being able to pop defensive units like nova, negate or barrier because of lag. I'm confident in taking on 2-3x my number if I could actually use my abilities In said situation.

    Right. Just ignore every single fact that prouve that 24men groups are the major cause of the problem and go straight saying that in said campaign, the server supports your ball group better than on Azura. Fine then, how about you keep playing there if you have a better time over there?

    The fact that you don't get as many performance issues in other campaigns is the fact that Azura is max pop and Haderus is not. The max population is too high for what a server can support. This being said, if you decide to bring a 24men group spamming aoes on top of a server max pop, it creates alot more problems.

    Darnathian wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    i agree you get targetted but it is not because you a Grand Warlord. lol. get over yourself. i believe it has something to do with the way you speak to others. for example calling one of the most respected women in this game a pig and thinking its funny. just saying.

    You know what's even funnier than calling one of the most respected woman in this game a pig? Laughing with the said woman about how weird you were to leave the guild for saying that and thinking she was offended about it.

    Man, you must have had dem feelings for her to still have a grudge about that. haha

    Time to get over it I think. Or at least don't bring it in a thread regarding falling damage.

    completely relevant. and your damn straight i left that guild when they did nothing about it. that may be funny wherever you are from but please come here and disrespect women like that and see what happens.

    heck the made you head of pvp. how is that working out for your numbers now? matter of fact i may be wrong but she no longer is in guild with you right?

    i will get over it if you get off your high horse on these forums. you are not fooling anyone.

    i agree with most you say. just the person that says it has no credibility. i will take screenis of you ganking reinforcement lines next time. yo uwere right about one thing you said. you dont gank them solo. i understand thats not your thing. you only do it if there are 4 or 5 of you on one. if not you just dodge/run away. lol
    Edited by Darnathian on December 13, 2015 9:55PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Darnathian wrote: »
    frozywozy wrote: »
    Satiar wrote: »
    i don't buy that the 24 cause more lag than the 50. I almost always know when I'm going to be bombed in a keep simply because the high ping tells me I'm not alone... and they're not even using skills or on my screen.

    Blaming lag on a group is almost always incorrect, and the lag isn't logical. Fought like 59 AD in TF last night and there was hardly and lag: multiple organized groups with proxy all fighting in a keep and my ping never went over 300. Than sometimes I have 12 fighting 30 at Bleakers and I can't even use skills.

    The baseless blame game must stop :(

    And honestly I'd die much less, Frozn, if there was less lag. Most of my deaths come from not being able to pop defensive units like nova, negate or barrier because of lag. I'm confident in taking on 2-3x my number if I could actually use my abilities In said situation.

    Right. Just ignore every single fact that prouve that 24men groups are the major cause of the problem and go straight saying that in said campaign, the server supports your ball group better than on Azura. Fine then, how about you keep playing there if you have a better time over there?

    The fact that you don't get as many performance issues in other campaigns is the fact that Azura is max pop and Haderus is not. The max population is too high for what a server can support. This being said, if you decide to bring a 24men group spamming aoes on top of a server max pop, it creates alot more problems.

    Darnathian wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    i agree you get targetted but it is not because you a Grand Warlord. lol. get over yourself. i believe it has something to do with the way you speak to others. for example calling one of the most respected women in this game a pig and thinking its funny. just saying.

    You know what's even funnier than calling one of the most respected woman in this game a pig? Laughing with the said woman about how weird you were to leave the guild for saying that and thinking she was offended about it.

    Man, you must have had dem feelings for her to still have a grudge about that. haha

    Time to get over it I think. Or at least don't bring it in a thread regarding falling damage.

    completely relevant. and your damn straight i left that guild when they did nothing about it. that may be funny wherever you are from but please come here and disrespect women like that and see what happens.

    heck the made you head of pvp. how is that working out for your numbers now? matter of fact i may be wrong but she no longer is in guild with you right?

    i will get over it if you get off your high horse on these forums. you are not fooling anyone.

    i agree with most you say. just the person that says it has no credibility. i will take screenis of you ganking reinforcement lines next time. yo uwere right about one thing you said. you dont gank them solo. i understand thats not your thing. you only do it if there are 4 or 5 of you on one. if not you just dodge/run away. lol

    I'm gonna be waiting on those screenshots and videos of me outnumbering people. Until that happen please address me in private messages regarding that subject. This thread is regarding falling damage.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Love the multiple wrong assumptions in your paragraph even though you have never played or spoken to me.

    It is such a waste of time to have to defend my reputation when it's obvious you don't have any idea of what you're talking about but I'll do it for the sake of defending my guild which is an old and respectful one.

    First of, 90% of time I'm solo or with a group of less than 5 players. When that occurs, I tend to follow the EP masses around because what I like to do is complete objectives and work for my faction. I'm not that guy you will see solo ganking people in transit lines, just not my thing.

    On wednesday evening we run up to 12. This is our only official night where most PvP guildies actually show up. The rest of the week I'm usually by myself or with a few other friends. We don't "ball up" like the big groups out there. I call general directions and we are experienced enough to know when to bomb and when to retreat.

    Also, I'm a grand warlord and people tend to focus me alot more than anyone, with their baby rank in the middle of their 24 ballgroup. So this is another reason why I tend to stick close to other EP masses. I still do quite alot of 1vX and I can hold my ground for a long time against 15-20 if I really try. That usually end up with a bunch of maddies t-bagging me too.

    My point wasn't to point out anyone in particular running in a 24men group. My point was that when you reach 24players in your organized ball spamming aoes, it tends to aggravate the situation and create huge lag spikes on the server. If someone drop a meteor or try to leap during that lag spike, the ultimate gets delayed, people gets rubberbanded back to the initial landing spot 5-10seconds later and they die from falling damage.

    It does not take 3 raids of 24 players to achieve this scenario. All it takes is a group of 20-24 spamming aoes. So this being said, if you want to help the performances and avoid the falling damage bug, your best option is to run a group of 16 max.

    Oh and to add to that, I played in a group larger than 16 less than 5 times the past year. Yes 12months.

    I never claimed you ran in group of 24 so I'm not sure why this whole defensive post was about your group size. In fact that's further evidence to my point, which is that everyone seems to ignore their pug aggro when talking about numbers.
    When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    You clearly said that I fill up groups rather quickly, stop denying it. Get your sources straight next time before accusing people of filling groups when the only moment we have a considerable amount of people (8 to 12) is on wednesday which is still very far of a full group of 24.
    Also, my EP toon is homed in Azura and I know you post all of your movements in zone chat- kind of impossible to avoid pug aggro when you do that. I'm not sure why you thought I was attacking your reputation, I was just pointing out that it's dumb to call people out for running groups of 24 when you don't acknowledge all of the pugs that follow you around. And sure, we've never talked, but I have run into you in cyrodiil- surrounded by a horde of pugs, as I said before.

    I'm not sure on your stance here. Are you trying to claim that it is something bad to call for troups movements in zone chat or something? Because on my side of the planet, there is absolutely nothing wrong with that. Same goes for when I siege a keep (usually solo or with less than 5 players), I don't expect to capture it myself. I call it to either get reinforcements to assist, because the game wasn't and shouldn't be designed to capture a keep with less than 5 players in a healthy campaign, or I call it so people can start pushing Chalman, if for example I'm sieging Aleswell or Bleakers. I did acknowledged that I tend to follow EP masses. There is no shame in that. You don't seem to realize the difference between a mass of players following each other without any communication and organisation and a guild organized group of 24 moving very close to each other and synchronizing their aoes together. Me running close to other EP masses to complete objectives have near to no consequences on the server latency unlike any group of 24 spamming aoes and creating numerous amount of calculations on the server.
    This was never about your reputation, and more about your initial snarky comment that implied VE running a group of 24 is the cause of the lag. If you knew anything about VE, you would know that we purposefully push objectives away from that other even larger blue group to avoid stacking. When they show up at our location even though we never requested or needed help (and I'm pretty sure this is a form of griefing on their part) we usually end up LEAVING, even though we've put all the legwork in to siege, to lessen stress on the server. There are so many fights that my guild has walked away from because too many other guilds have showed up. Not to mention that one red guild that likes to try to set bombs in the middle of fights between yellow and blue. They just show up and then complain about *us* causing lag when we were already outnumbered by yellow and then they choose to stack on top of a fight that they aren't even a part of. VE gets a lot of *** for running 24, but don't you ever accuse us of causing the lag because we walk away from fights all the time when too many people show up. I think you're the one who has no idea what they're talking about.

    I have never pointed out in any of my statement that VE were the root of the problem. I simply called out in general, that people running in a 24men group were causing disastrous consequences on the server latency, no matter where they hit and how many other players surround them, they spike the server all the way up. Now if VE runs in a 24men group, of course it makes them also part of the problem.

    As long as they won't remove AOE Cap, won't fix the coding issues, won't remove unnecessary AOE calculation of all sort, that they won't reduce the Axe campaign to make Azura, Trueflame and Haderus all very competitive and incentive major large guilds in Azura to spread out on all 3 different campaigns, that the population cap won't be lower by 20% and that max group size will remain 24, all these factors together make playing in a 24men group a very undesirable behavior.

    1.) I said VE fills up groups rather quickly, not you.
    frozywozy wrote: »
    I have a better solution :

    Stop running in 24men groups creating 1200+ ms lag spikes.

    Nice zerg goggles breh. I've never seen you without a horde of EP surrounding you, so it's a bit pointless to call out other people for doing the same thing you do. Even if they aren't in the same group as you it doesn't change anything. Also, it's not the 24 man groups, it's the 24 stacking on top of another 24 stacking on top of another 24. Stop calling out players for running in groups of 24. When you're in a healthy, functioning pvp guild where everyone wants to play, you fill up groups rather quickly. At least we don't run more than one raid...

    Again, your statement was very confusing because you clearly said "When you're" which is the reason why I though you were reffering to my guild and my decisions.
    Teargrants is an officer in VE and your original comment said to stop running 24 man groups and it reads like you are telling him he is the cause of the lag. Edit your post if you don't want people to assume that's what you meant, because all of my posts have been under the assumption that you are calling out VE as your comment appears to be directed towards Teargrants.

    In which of my post specifically did I quote or mentioned Teargrants or mentioned VE as a root of the problem, again? I simply stated that running in a 24men group synchronizing aoes, ulti dumbs while stacking very close to each other create problems. Now if you feel concerned because you are part of a 24men group, maybe it's time that you consider every proof and fact that I have mentioned so far and that you start running smaller groups on different locations on the map.

    Or you can keep doing your thing, ignoring your ping spiking up as you move around and engage enemy players, keep blaming it on Zenimax incompetency to fix their game while having a good laugh on your 24v50 pugs massacres achievements.

    Obviously, the problem was the 50 enemy players for stacking that many to kill you, right? Let me tell you this, if a 24men group would not create so many latency issues, such as unbreakable ccs and unresponsive mechanics, their group would die alot faster because people could actually use their abilities and equipement in time and we would not have to stack as many.

    Here is a great example :

    1.1) Breach going down - 24men group stacking up outside and getting ready to push in - ping : 200ms
    1.2) I'm ready inside with a meatbag pointed at the breach - ping : 200ms

    2.1) 24men group pushes in and start aoeing on their way in (massives heals, purges, tornadoes, impulses, prox dets) - ping : 800 to 1200ms
    2.2) I spam my fire button on my siege 15times in a row, 10 seconds later it fires and the whole 24men group has already passed the breach

    3) Someone use shards or fear on me and I can't cc break for 15 seconds.

    4) Someone use Dragon Leap or Meteor on me, I hear the sound but nothing happen

    5) 10 seconds later, I get rubberbanded back to the initial spot where I heard the sound and I die from falling damage.

    Well done and great keep capture though.

    Sounds like you need to reset your router.

    Your initial comment was directed at Teargrants and VE, stop dodging the subject.

    You are a zerg surfer, no better than anyone else you accuse of lag. Get off your high horse.

    I never accused anybody in particular. I accused 24men groups in general. Stop assuming without actually quoting me directly saying so. Thanks.
    Satiar wrote: »
    Frozn please present facts regarding how my group kills performance, since you say I'm ignoring them. I just provided counter evidence regarding smooth play raid vs raid on another server. Hell, I had some great lag free fights vs Lolis emp group on Azuras with lock pop two days ago. Explain. Explain these indisputable facts I'm missing, explain how I'm the bad guy when I have TWO TIMES my number in EP spamming abilities and meteors on me.

    As to me leaving server, lol. I remember when you were vocally pleased to see my raid around, curious how my 24 wasn't really a big issue for you when I played on your team. Funny, that.

    In closing, your rhetoric is highly biased and lacks facts or any real sense of objectivity. You remind me of the days when Two full raids of TKO would roar to the heavens at "the Havoc lag switch", somehow forgetting the 60+ blob of humanity they were in the middle of. Tinfoil hat equipped .

    Bring your group on bleakers stairs or north of chalman tonight. I'm gonna record the ping spikes as you push in swarms of pugs and do your marathon. Then I'm gonna post the highlights here.
    Edited by frozywozy on December 13, 2015 10:22PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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