Karius_Imalthar wrote: »I have been using Group Finder a bit more now that it adds the scaling and cross-alliance groups. I have found that, though it does boost the stats of the lower level members, the healing and dps from these members is still too low to be effective. I am V16 and have joined groups with level 40+ members and we still floundered on normal dungeons that have posed minimal difficulty in the past. I hope this system can be reevaluated and adjustments can be made. Thank you.
Karius_Imalthar wrote: »The intended goal is to have people be able to quickly find groups to do content they are interested in and results in useful rewards for all participants. I think the level/skill disparity is part of it but also the roles. A v16 healer may be able to carry the group while a v16 tank can only do so much. I'm not sure what would help with this and not just super buff low level players.
Would a different approach be effective? What if players and dungeon are leveled to the average level of the group? Would that work better?
Your first mistake was using the group finder. The LFG tool with the recent battle leveling change is completely useless until they remove vet ranks at this point. Most new players aren't going to have good gear for their level so their stats are going to be sh*t since battle leveling is based on attribute points and gear.
They have stated that they will include a buff to damage, healing, and mitigation to all members of a LFG-Tool group. You will also get a special daily loot sack if you complete a dungeon with such a group. They talked about it on ESO live a few weeks back, but I'm not sure when these features will actually get implemented.
Karius_Imalthar wrote: »I have been using Group Finder a bit more now that it adds the scaling and cross-alliance groups. I have found that, though it does boost the stats of the lower level members, the healing and dps from these members is still too low to be effective. I am V16 and have joined groups with level 40+ members and we still floundered on normal dungeons that have posed minimal difficulty in the past. I hope this system can be reevaluated and adjustments can be made. Thank you.